The idea is that after selecting a theme (such as "early evening in Toscana" or "Germany in spring"), you'd then tell it to tweak some parameters (such as number of sections, one-way versus looped courses, weather, and time), and tell it to crunch those factors into a randomly generated map. Yamauchi likes the fact that "each course generated will be a genuine surprise" through this system. Of course, you can also share courses and race online with buddies in your creation.
Yamauchi demonstrates the Course Maker by selecting a Toscana theme and making it a one-way course with four sections. He does stuff like fiddle with the numbers for the frequency of curves, the sharpness of corners, and even the degree of topography. It's super fast and easy to tweak these numbers and then go right into a test drive before sharing the track with buddies -- and he demonstrated how fast the game can just create random and varied courses even when crunching the same numbers and parameters.
To me, this is quite possibly the greatest addition to the franchise. Yamauchi joked that karts were planned for Gran Turismo 6, but word about said plans leaked out and now they're in GT5. Whatever the case may be, it's awesome how the visual and physics-based fidelity of a car in Gran Turismo can now be applied to a fellow riding an engine with a seat and a frame strapped around it
Yamauchi comments that GT5 can now "recreate the dynamic movements specific to karts" and that there's a whole set of "peculiar racing geometries and suspensions" in addition to the movement of the driver himself, that all come to play when racing karts. It's such a weird little system that the team is hurriedly focused on tweaking and tuning this specific feature as we speak, but it's a welcome feature to me. Yamauchi is hoping that this special kart-racing mode will appeal to beginners, and as someone who has respected, but not necessarily enjoyed, Gran Turismo throughout the years, I might actually play this one. Because look at how realistic and physically modeled-and-sound that guy in a go-kart is!
We already knew most of that, so I don't think 1UP is the first at anything. Plus, it's not very accurate. The Miura & "Janguar" were produced in '66.Embargo lifted - First article up
http://www.1up.com/do/previewPage?cId=3180955
Point to point tracks is in on the Course Maker, plus weather and time of day!
Didn't the IGN leaked article mention that with the track editor you could link small sections of road together and it wasn't just random?
There was a Sony enforce embargo on info until a certain date and time
String small sections of different settings together, yes, but it's still procedural generated. So you can have straight section, followed by twisty section etc
Paging Dr. Famine...
Instead, Gran Turismo 5's Course Maker lets you build a custom racetrack based on a set of parameters. Players can select a theme, choose the number of sections and course type (one way or loop), weather, time of day and length. Two of the themes shown off were Toscany and the Belgian High Fens.
The Course Maker lets you edit that track section-by-section, choosing the frequency of curves, course width, sharpness of corners, degree of topography tracing, and bank angles. Those choices are set by sliders or drop down lists. Yamauchi created a pair of custom tracks, both with the same theme but with different parameters. He quickly took each for a test drive, illustrating how quickly a player could create two very different courses
Embargo over!
if i read the time zones right...