GT5 Latest News & Discussion

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It lifts 10 am in Germany.
 
Embargo lifted - First article up

http://www.1up.com/do/previewPage?cId=3180955

Point to point tracks is in on the Course Maker, plus weather and time of day!
Hopefully you can save the random seed number so you can recreate the very exact same course again if you want.

The idea is that after selecting a theme (such as "early evening in Toscana" or "Germany in spring"), you'd then tell it to tweak some parameters (such as number of sections, one-way versus looped courses, weather, and time), and tell it to crunch those factors into a randomly generated map. Yamauchi likes the fact that "each course generated will be a genuine surprise" through this system. Of course, you can also share courses and race online with buddies in your creation.

Yamauchi demonstrates the Course Maker by selecting a Toscana theme and making it a one-way course with four sections. He does stuff like fiddle with the numbers for the frequency of curves, the sharpness of corners, and even the degree of topography. It's super fast and easy to tweak these numbers and then go right into a test drive before sharing the track with buddies -- and he demonstrated how fast the game can just create random and varied courses even when crunching the same numbers and parameters.

And Kart physics

To me, this is quite possibly the greatest addition to the franchise. Yamauchi joked that karts were planned for Gran Turismo 6, but word about said plans leaked out and now they're in GT5. Whatever the case may be, it's awesome how the visual and physics-based fidelity of a car in Gran Turismo can now be applied to a fellow riding an engine with a seat and a frame strapped around it

Yamauchi comments that GT5 can now "recreate the dynamic movements specific to karts" and that there's a whole set of "peculiar racing geometries and suspensions" in addition to the movement of the driver himself, that all come to play when racing karts. It's such a weird little system that the team is hurriedly focused on tweaking and tuning this specific feature as we speak, but it's a welcome feature to me. Yamauchi is hoping that this special kart-racing mode will appeal to beginners, and as someone who has respected, but not necessarily enjoyed, Gran Turismo throughout the years, I might actually play this one. Because look at how realistic and physically modeled-and-sound that guy in a go-kart is!
 
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Didn't the IGN leaked article mention that with the track editor you could link small sections of road together and it wasn't just random?
 
There was a Sony enforced embargo on info until a certain date and time


Didn't the IGN leaked article mention that with the track editor you could link small sections of road together and it wasn't just random?

String small sections of different settings together, yes, but it's still procedural generated. So you can have straight section, followed by twisty section etc
 
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There was a Sony enforce embargo on info until a certain date and time




String small sections of different settings together, yes, but it's still procedural generated. So you can have straight section, followed by twisty section etc

Atleast most of the tracks will be of good quality then with these restrictions. Good to hear about point to point and weather/time options 👍
 
Man, infinite random Touge mountain tracks to explore! Early morning, at night, and in the rain as well. On and offline. Very nice
Rally fans can have their fun too, but no pace notes :)
I guess more like Targa race/rallies

Like I mentioned before that Tuscany track in the Ferrari trailer and the Stelvio Pass style track in the FT-86 one, are most probably Course Maker tracks
 
Damn I've got to go out. Hopefully the thread has gone 40 pages by the time I get back. Have fun guys :banghead:
 
Much the same, hope the GTP stuff will be more indepth with vids 👍

http://kotaku.com/5615638/gran-turismo-5-adds-course-creation-kart-racing

Instead, Gran Turismo 5's Course Maker lets you build a custom racetrack based on a set of parameters. Players can select a theme, choose the number of sections and course type (one way or loop), weather, time of day and length. Two of the themes shown off were Toscany and the Belgian High Fens.

The Course Maker lets you edit that track section-by-section, choosing the frequency of curves, course width, sharpness of corners, degree of topography tracing, and bank angles. Those choices are set by sliders or drop down lists. Yamauchi created a pair of custom tracks, both with the same theme but with different parameters. He quickly took each for a test drive, illustrating how quickly a player could create two very different courses
 
Seems like the embargo is lifted then.
 
Embargo over!

if i read the time zones right...
 
They keep telling about the choice of weather in the course maker..
but I'd like to see a picture with weather!
haha but ok, we got already so much...
they need something to show at TGS too
 
It's been mentioned a couple of times when sites have explained about karts being included, but I just thought it was worthy of an observation...

They mentioned that they just included karts once the news had been 'leaked', and that it was supposed to be in the next game in the series.

Given that this was only leaked recently, it does seem that the next game in the series (shall we assume GT6...) does indeed share perhaps an entire framework with GT5, if they can just include a fairly significant feature on a whim.

Should hopefully mean that there's not as much of a wait for GT6...

http://kotaku.com/5615638/gran-turismo-5-adds-course-creation-kart-racing
 
Hehe.. I don't need to talk about GT6.
With all what I'm seeing here I can go on for years with GT5
 
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