GT5 Latest News & Discussion

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Any videos of that GT5p build running at 240fps? I'd love to see that.

Games running at 30fps look like games...but when you run something as high as 240fps...with the level of detail GT5 has...it surely must look like you're just watching the car in person.

http://www.youtube.com/watch?v=RJimJMW7P54&feature=related

Personally it would make me throw up, it already makes me dizzy looking at those high hertz "tru motion" tv's

P.S. by the way, I came across this video by accident :D so not sure if this IS the actual game
 
There is no doubt games look good enough at 30fps, the problem is the feel of it, 60fps feels much more direct.
Yes, playing at 30fps feels laggy indeed.
 
There is no doubt games look good enough at 30fps, the problem is the feel of it, 60fps feels much more direct.


The more the merrier bro, 30fps dont cut it in racing wayy too choppy, GT looks smooth as butter compared to most racing\driving games on similar hardware.
 
Any videos of that GT5p build running at 240fps? I'd love to see that.

There is no way to get this version of GT5P.Even if you get...
There is no way to capture it.Even if you capture...
There is no way to playback it.You need 240hz real display and now with 3D we can rarely see even 120hz.

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I was wondering, when we race at Nurburgring, will there be slow and fast cars alike driving around or just 16 cars?

Also, I think when it comes to sound. Forza takes it. It's the closest to being as real as possible and Need for Speed overkill's it. GT is too soft. :indiff:
 
The more the merrier bro, 30fps dont cut it in racing wayy too choppy, GT looks smooth as butter compared to most racing\driving games on similar hardware.

+1
60fps is a must in racing games, it's terrible switching to 30fps games if you are used to GT. There must be magicians sitting at Polyphony Digital that are achieving even better graphics than other developers with an even higher framerate 👍
 
I was wondering, when we race at Nurburgring, will there be slow and fast cars alike driving around or just 16 cars?

I really really hope they'll implement some sort of trackday mode for the nurburgring, where a lot of traffic is put on track in different speed classes. With regard to the 16 car-on-track limit, perhaps they could unload & remove cars that you passed, say a minute ago, and respawn a new car in front of you. *ahh, keeps on dreaming*
 
I played iracing on a laptop and it pushed down the fps to about 20-30 and it def wasn't pleasant... I hope they stick firmly to 60 or as close as they can.
 
Sorry for repeating it but Prologue runs smoother at 720p.So you can try it right now! ;) Hope you like it!
(even in menu screen you will notice complete smooth - film like footage)
 
I played iracing on a laptop and it pushed down the fps to about 20-30 and it def wasn't pleasant... I hope they stick firmly to 60 or as close as they can.

I tried rFactor on my laptop.

This piece of junk managed 25fps on low graphic settings.

It was completely unplayable (I mean, once I got hang of the driving part XD). But maybe there was more to it than framerate.

It was certainly noticeable though, and the smooth 60fps of GT4 and GT5:Prologue has completely spoilt me.
 
I think since GT5.prologue and to what we have seen of GT5, They greatly increased the overall contrast, and the game's slightly more saturated. GT5 doesn't really seem 'Like' real life, but, a fantasy life (No problems with that, by all means, its a videogame). Especially when comparing real life tracks with GT5 tracks you notice the grass is always the perfect shade of healthy green, but in real life, thats rarely the case. Although seismica talked about adjusting contrast on your t.v. manually, I still think this is one of the things they need to improve in the game itself. While GT4 was a very "Dark" looking game, compared to next gen titles, The overall colours, shades for enviroments seemed much more realistic. GT5 certainly gets the colours right when it comes to the car manufacturer paints, however, I can't say the game looks realistic (Graphics solve that) with other colours, just pretty. The game is great to look at, and you can never go bored with how colourful it is, But upon release I hope they just slightly tone it down. GT5 made a paradise, not reality, but Im happy with that! However, Its hard to look at "GT5 vs. Real life comparison shots" and not instantly know that, it isn't near real life, and nothing never will.

Yeah they have increased the contrast a bit but lightning is also improved. It still looks photo-realistic to me. The day/night cycle is amazing too and premiums with headlights :drool:
 
Are you kidding?Don't start it please don't start it!!!
It's most oblivious difference in the world.I can EASELY tell difference between 50 and 60 fps, with or without motion blur and tell you how much motion blur they used to smooth out motion and it can do anyone who somewhat working with digital video.
Do you know that there is GT5 Prologue version that runs 240fps on special LCD screen.Don't you think PD would make 240fps version when even 30fps is enough?Ok I'm trying to stop...
Sorry, doesn't change my point. A racing game can still look good at 30FPS & several games prove that. There's nothing more to discuss beyond that.
 
A racing game can still look good at 30FPS & several games prove that.
I agree, but especially in racing games 60 fps really adds to the immersion IMO. :)
 
Pardon me if it's been mentioned before, but are those turn signal indicators beside the gear indicator?

photo03a.jpg
 
30 FPS is ok, but the problem is when it drops from 30 fps and you have no margin. Therefore I am glad that GT5 is running in 60fps:)

More than 60 fps is unnecessary in my opinion, cause there is almost no difference at all between 60 and 100 fps. I'm not even sure that the eye can perceive 100 fps in normal circumstances.
 
Especially when comparing real life tracks with GT5 tracks you notice the grass is always the perfect shade of healthy green, but in real life, thats rarely the case.

At least with the Gamescom demo, they changed that on the Nürburgring: in the areas where cars are likely to go off, you get brownish grass. Also the tarmac seems a bit grainier and crude (TGTT).

But yes, at this point GT5 still has that showroom look. Not a bad thing, though.
 
I'm guessing that's the meaning of "better than real life".

You don't get this sort of perfection in the real world.
 
I agree, but especially in racing games 60 fps really adds to the immersion IMO. :)
Of course. F1 2010 would probably look stunning w/ 60FPS, but for what it's currently making use of, it does very well. :)
 
30 FPS is ok, but the problem is when it drops from 30 fps and you have no margin. Therefore I am glad that GT5 is running in 60fps:)

More than 60 fps is unnecessary in my opinion, cause there is almost no difference at all between 60 and 100 fps. I'm not even sure that the eye can perceive 100 fps in normal circumstances.
Our eyes can't see more than 20 FPS or so. However (somebody please explain this to me) we CAN tell the difference between 30 or 40 FPS.
I think it has something to do with prerendered images (like a movie in the cinema at 20 FPS), so not like real time rendered frames.

Anyway, for me it feels really awkward to play racing games at 30fps. That's the most important reason I don't play GIRD, Supercar Challenge or Need For Speed. It just feels weird and it really takes the fun out of it for me.
 
zod
+1
60fps is a must in racing games, it's terrible switching to 30fps games if you are used to GT. There must be magicians sitting at Polyphony Digital that are achieving even better graphics than other developers with an even higher framerate 👍

I think they build the entire game around running at 60FPS, because for GT you can count on it.
 
Our eyes can't see more than 20 FPS or so. However (somebody please explain this to me) we CAN tell the difference between 30 or 40 FPS.
I think it has something to do with prerendered images (like a movie in the cinema at 20 FPS), so not like real time rendered frames.

Anyway, for me it feels really awkward to play racing games at 30fps. That's the most important reason I don't play GIRD, Supercar Challenge or Need For Speed. It just feels weird and it really takes the fun out of it for me.

I agree about 30 FPS racing games suck. But, human eyes exceed 20 FPS easily.
 
Of course. F1 2010 would probably look stunning w/ 60FPS, but for what it's currently making use of, it does very well. :)

Yes, but Codemaster's, like SMS, put the emphasis on another area: with Toca it was rain, Grid had the fabulous damage, F1 2010 looks amazing and does even more weather wizardry. Shift has stunning glass and for the most part, especially the Ferrari DLC, superb interiors and a well working shaky camera thingy.

But the 30 fps stick out like a sore thumb if you switch back to ~60 fps games.

Personally, I can tell the difference, but I'm pleased by both school of thoughts because I'm very fond of eyecandy, too. But 60 fps is infinitely smoother and surreal. Codemaster's and SMS try to achieve that feeling by other means.
 
NoxNoctis Umbra
I agree about 30 FPS racing games suck. But, human eyes exceed 20 FPS easily.

Was GT 4 60 fps.
 
Alba already posted some new videos with a good engine sounds on Gamescom thread!!
 
I really really hope they'll implement some sort of trackday mode for the nurburgring, where a lot of traffic is put on track in different speed classes. With regard to the 16 car-on-track limit, perhaps they could unload & remove cars that you passed, say a minute ago, and respawn a new car in front of you. *ahh, keeps on dreaming*

About the car spawn thing you mention, I'd say that would not work very well. It would be weird if the cars that you overtake can't overtake you again if you slow down. Then I'd rather have a 16 car limit but maybe with the possibility of a new car on the track if another pits in.
 
Any one seen realistic Vtec kick in on the hondas yet? The Integra in prologue had realistic sound but it lacked the infamous "V-tech Yo" step up. If GT5 has that, then I'll be in heaven lol. The Zonda's sound does seem good albeit questionable due to the nature of the recording. Oh well who cares now we've got skidmarks and reverse lights :lol:
 
does anyone know if the damage to the cars in gt5 will be anything like the damage in Grid?
 
does anyone know if the damage to the cars in gt5 will be anything like the damage in Grid?

Only thing we know so far about damage is that body parts will move out of position and small dents will appear. So far we have no reason to expect major damage.
 
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