Only thing we know so far about damage is that body parts will move out of position and small dents will appear. So far we have no reason to expect major damage.
Only thing we know so far about damage is that body parts will move out of position and small dents will appear. So far we have no reason to expect major damage.
Erm, weren't we told that premium cars could actually desintegrate (not literally of course)
Erm, weren't we told that premium cars could actually desintegrate (not literally of course)
Pardon me if it's been mentioned before, but are those turn signal indicators beside the gear indicator?
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Hmmmm... the banner on the official GT website says "more updates on their way". I wonder if I am interpreting that correctly?
http://eu.gran-turismo.com/gb/
There's the TGS waiting in September, after all.
I was thinking it's in October for some reason. Good to know it's sooner than I thought.
I really really hope they'll implement some sort of trackday mode for the nurburgring, where a lot of traffic is put on track in different speed classes. With regard to the 16 car-on-track limit, perhaps they could unload & remove cars that you passed, say a minute ago, and respawn a new car in front of you. *ahh, keeps on dreaming*
Was GT 4 60 fps.
The human visual system does not see in terms of frames; it works with a continuous flow of light information.[citation needed] A related question is, “how many frames per second are needed for an observer to not see artifacts?” However, this question also does not have a single straight-forward answer. If the image switches between black and white each frame, the image appears to flicker at frame rates slower than 30 FPS. In other words, the flicker-fusion point, where the eyes see gray instead of flickering tends to be around 60 Hz. However, fast moving objects may require higher frame rates to avoid judder (non-smooth motion) artifacts—and the retinal fusion point can vary in different people, as in different lighting conditions. The flicker-fusion point can only be applied to digital images of absolute values, such as black and white. Where as a more analogous representation can run at lower frame rates, and still be perceived by a viewer. For example, motion blurring in digital games allows the frame rate to be lowered, while the human perception of motion remains unaffected. This would be the equivalent of introducing shades of gray into the black–white flicker.
QUOTE FROM WIKIPEDIA
Any one seen realistic Vtec kick in on the hondas yet? The Integra in prologue had realistic sound but it lacked the infamous "V-tech Yo" step up. If GT5 has that, then I'll be in heaven lol. The Zonda's sound does seem good albeit questionable due to the nature of the recording. Oh well who cares now we've got skidmarks and reverse lights![]()
VSYNC never was a problem neither in GT5 Prologue nor GT5 recent builds.
It's not uncharted 1 case where 40% of picture was unsynced (still looked v good)![]()
GT does 60fps since GT3. GT1 had a small 60fps bonus mode.Didn't all previous GT games run at 60fps? It's a good thing Kaz\PD are pushing it to stay close to 60 rather then lock it at 30 to achieve better "visuals" or whatever Criterion is aiming to achieve with the new NFS.
V-sync(->tearing) is a problem in GT5P. My eyes don't lie. It's pretty obvious if you come back from playing a certain v-synced game.
Some people just don't notice it. For them it's no problem but for others (like me) it is.
According to the recent 60fps videos the situation hasn't changed much.
I'll just complain enough to get this fixed for GT6![]()
Yep tearing is quite present in GT5P. With a full grid and cockpit view it's a tearing fest with noticeable frame rate slowdown also. Sometimes even when driving alone you'll get some tearing.
I'm hoping it's a least somewhat minimized in GT5.
Same here, but I'm not sure about framerate.I always race with cockpit view, have played a full 16 car race, and have never seen tearing, once.]
Neither have I seen a noticeable decrease in frame rate.
I always race with cockpit view, have played a full 16 car race, and have never seen tearing, once.
Neither have I seen a noticeable decrease in frame rate.
Race in any full grid race at High Speed Ring, pay attention to the screen when the cars are braking and thus bunching up for the left hander at the S-turn, tearing happens frequently in that spot, and I must say, it's very noticeable.
I have a good idea for a discussion. So we know things like NASCAR and Karting will be making their first appearances in the GT series. But which other motorsports would you like to see eventually join the series? For instance, I think Drag racing would be pretty cool.
Sorry, I don't think I have, But Il give it a go tonight..
As for a glitch of any sort related to tearing or frame-rate/freezing in GT5. prologue, I haven't really seen one. Maybe its the consoles themselves (I play on a fairly new PS3 slim). Like this video, http://www.youtube.com/watch?v=_1PMb1ZkyUs .Hopefully thats what you mean by tearing (Although, I wouldn't expect it to be on that level)
http://www.youtube.com/watch?v=EuYiWHVKj5g&feature=fvw
Sorry, doesn't change my point. A racing game can still look good at 30FPS & several games prove that. There's nothing more to discuss beyond that.
I always race with cockpit view, have played a full 16 car race, and have never seen tearing, once.
Neither have I seen a noticeable decrease in frame rate.
Add: In fact, I think we shouldn't say GT5 has tearing from youtube videos either. Unless you have actually gone down to Cologne to see it for yourself.
Sorry, I don't think I have, But Il give it a go tonight..
As for a glitch of any sort related to tearing or frame-rate/freezing in GT5. prologue, I haven't really seen one. Maybe its the consoles themselves (I play on a fairly new PS3 slim). Like this video, http://www.youtube.com/watch?v=_1PMb1ZkyUs .Hopefully thats what you mean by tearing (Although, I wouldn't expect it to be on that level)
http://www.youtube.com/watch?v=EuYiWHVKj5g&feature=fvw
I have a newish PS3 slim and a fresh copy of GT5P and I have noticed screen tearing. Does it matter if you have an HD compatible TV? My display runs at 1080P and I have noticed screen tearing. Not just GT5P but other games as well.