I loved the Speed 8! Such a great car to drive in GT4. Great speed but the brakes were the real impressive bit.
I assume it will return to GT5.
I believe it appeared in the standard cars video.
About using generic cars: That would completely destroy GT's purpose which is to be a catalog of all cars throughout history, an encyclopedia of car design and racing, and a way to drive the worlds most interesting cars without having to be a millionaire. Generic cars make all of this impossible.
Indeed. (Pic stolen from SSR11 GT5 topic)
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That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.
Do you even know GT's purpose?![]()
How could you have more than 900 messages on this forum and still post comments like this?That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.
I doubt it, a Rolls-Royce probably handles like an oil tanker.![]()
there are tons of cars in GT that probably handle worst than a Rolls. I wouldn't mind seeing the new Phantoms, it'd be fun to mess around with.
Heath_1
Just found this cool website www.fastestlaps.com. Really handy, just search for a car and it brings up heaps of lap times.
Aah ha ha ha!!! Oh how the mighty Simon Tibbett has fallen. Yes, you have been here a long time and made a lot of posts, but lately, they are mostly just argumentative and trolling. This latest one is your best yet!Simon TibbettThat is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.
To top it off , on PSN ! had the opportunity to obtain two unknown data so far. The first, damage cars are not kept in every race , so there will not be repaired . The other data is relative to the slipstream , a problem recognized by the whole community Gran Turismo around the world. We have learned that the slipstream of GT5 Prologue has absolutely nothing to do with that we will see GT5. For the real game , the effect of the hole will be identical to that experienced in reality. We may choose to exaggerate the effect by creating options for courses online, but we can confirm that the tow has been redesigned and will offer behavior in line with reality.
I quote you!I still not understanding some of you guys!I have played Rfactor and iRacing,for years without damage and nobody really claimed about this!Racing games are about physics,FB,engine sounds,on-line! get out from here and play Burnout please!!It seems that damage is getting more important for some people that core aspects of the game like physics, amount of tracks/cars and graphics. And the fact that they are moaning about a damage model they haven't even seen yet is even worse.
Will there be weather effects ?
Yes, it is both weather effects such as rain, as well as provide different times of day.
Will there be a LAN - mode?
The answer was hesitant at first , but a LAN mode was not confirmed, but not be totally excluded .
The first, damage cars are not kept in every race , so there will not be repaired .http://psnow.es/index.php/avances/articulo/2526/
I'm confused by this, but is this just due to the odd translation?
...los daños de los coches no se conservarán de carrera a carrera...
well, its possible. Karts are smaller, probably have less polys (but still has the same detail) then a premium car
Does anybody think that 32 NASCAR cars racing together might be a possibility?
After all their 3D models are rather simple.
Does anybody think that 32 NASCAR cars racing together might be a possibility?
After all their 3D models are rather simple.
No because NASCAR's are all premium and their interior is modelled, that means that they have a polygon count of 400-500k ...I think that we won't even see 20 or more standard cars on track.
In fact I can't believe that we will see 32 karts on track, that article is from Gamescom right? So why is this site the only one that mentions 32 karts?
If the entire field uses the same geometry, some form of [wikipedia]instancing[/wikipedia] can be used that bypasses a potential bottleneck in the geometry set-up phase of each frame, thus allowing many copies of the same mesh, without the associated slowdown (assuming you're not hitting the poly-limit; enter LoD scaling) - how this works with different textures, I'm not sure, so the performance gain might not be as great.