GT5 Latest News & Discussion

  • Thread starter Thread starter gamelle71
  • 76,879 comments
  • 10,274,967 views
I loved the Speed 8! Such a great car to drive in GT4. Great speed but the brakes were the real impressive bit.
I assume it will return to GT5.
 
I loved the Speed 8! Such a great car to drive in GT4. Great speed but the brakes were the real impressive bit.
I assume it will return to GT5.

I believe it appeared in the standard cars video.
 
I believe it appeared in the standard cars video.

Indeed. (Pic stolen from SSR11 GT5 topic)

nx45g2.jpg
 
About using generic cars: That would completely destroy GT's purpose which is to be a catalog of all cars throughout history, an encyclopedia of car design and racing, and a way to drive the worlds most interesting cars without having to be a millionaire. Generic cars make all of this impossible.

Well yeah i'm against generic cars but not made up ones.

like the Nike one :D...except i could race it and not just take pictures of it...

Indeed. (Pic stolen from SSR11 GT5 topic)

nx45g2.jpg

i was mistakenly thinking he was talking about this...
speed6-L.jpg


or this
1_TVR_Cerbera_Speed_12_12.jpg


then i realized, wait, there's no tvr speed 8...

This car fascinated me back in the day because it was the only car with pearlescant paint in GT XD
 
Last edited:
That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.

Do you even know GT's purpose? :lol:
 
That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.
How could you have more than 900 messages on this forum and still post comments like this? :dunce:
 
Simon Tibbett
That is a BS excuse. If it really came down to companies not wanting real damage then PD should just use fake car names modeled after real cars. Tokyo Xtreme Racer style. Who really cares if it has a Ferrari logo on it? IT'S A VIDEO GAME.
Aah ha ha ha!!! Oh how the mighty Simon Tibbett has fallen. Yes, you have been here a long time and made a lot of posts, but lately, they are mostly just argumentative and trolling. This latest one is your best yet!

Are you really so thick? Sorry, but it would appear that you have no understanding of what GT is about at all. The whole point of the series is to allow gamers to drive real cars, faithfully recreated and with the actual names used. I'm quite sure that nobody here wants to drive a Pherrari with a prancing Zebra for its logo.

At the end of the day, like it or not, damage to road cars used in the game is limited by licensing and the fact that they do not want to have their cars portrayed in such a manner. The same licensing also ensures that cars in the game remain drivable no matter what.

Dumbest post of the year award to you, well done :dunce:
 
It seems that damage is getting more important for some people that core aspects of the game like physics, amount of tracks/cars and graphics. And the fact that they are moaning about a damage model they haven't even seen yet is even worse.
 
Some new tibits - translated, so reads a bit funny

http://psnow.es/index.php/avances/articulo/2526/

To top it off , on PSN ! had the opportunity to obtain two unknown data so far. The first, damage cars are not kept in every race , so there will not be repaired . The other data is relative to the slipstream , a problem recognized by the whole community Gran Turismo around the world. We have learned that the slipstream of GT5 Prologue has absolutely nothing to do with that we will see GT5. For the real game , the effect of the hole will be identical to that experienced in reality. We may choose to exaggerate the effect by creating options for courses online, but we can confirm that the tow has been redesigned and will offer behavior in line with reality.
 
@ zod: i agree with you! moaning about stuff you don't totally know is...let's say "not the best idea"...

talking about damage:
i am afraid online races with damage will end at the first corner (london)... LOL
but i also see the chance that crash kids will rapidly loos interest in crashing or being kicked out of the lobbies so more and more fair races result!
 
Last edited:
zod
It seems that damage is getting more important for some people that core aspects of the game like physics, amount of tracks/cars and graphics. And the fact that they are moaning about a damage model they haven't even seen yet is even worse.
I quote you!I still not understanding some of you guys!I have played Rfactor and iRacing,for years without damage and nobody really claimed about this!Racing games are about physics,FB,engine sounds,on-line! get out from here and play Burnout please!!
 
...los daños de los coches no se conservarán de carrera a carrera...

Yep, seems like no pertinent damage. =(
No odd translation there, don't know about carrera, but I can't think of any other meaning for conservarán, outside of "keep" or "retain".
 
0:55 that dust in the wind effect again, but this time the dust is thicker. Changes everytime I see this effect

[YOUTUBEHD]kaTYyXUrGu4[/YOUTUBEHD]
 
well, its possible. Karts are smaller, probably have less polys (but still has the same detail) then a premium car
 
well, its possible. Karts are smaller, probably have less polys (but still has the same detail) then a premium car

Well yeah... but that must mean they can ramp up NASCAR count as well. Think of it. They are all slightly rounded off boxes, or have some intense LOD system, because a slightly less detailed box far away won't look any different. Maybe we can hope for some actual NASCAR races instead of 16 car gimped races!

Does anybody think that 32 NASCAR cars racing together might be a possibility?
After all their 3D models are rather simple.

xD!! Great minds think alike :p
 
Does anybody think that 32 NASCAR cars racing together might be a possibility?
After all their 3D models are rather simple.

No because NASCAR's are all premium and their interior is modelled, that means that they have a polygon count of 400-500k ...I think that we won't even see 20 or more standard cars on track.

In fact I can't believe that we will see 32 karts on track, that article is from Gamescom right? So why is this site the only one that mentions 32 karts?
 
zod
No because NASCAR's are all premium and their interior is modelled, that means that they have a polygon count of 400-500k ...I think that we won't even see 20 or more standard cars on track.

In fact I can't believe that we will see 32 karts on track, that article is from Gamescom right? So why is this site the only one that mentions 32 karts?

Premium models have so many polys because of all the curves and things inside the car, though if you look at the interior of a stock car, you have a rollcage, some coiled wires, and a seat... that's all thats "high" poly. Everything else on the dash is pretty much low poly. Even look at the photos of them.
 
If the entire field uses the same geometry, some form of [wikipedia]instancing[/wikipedia] can be used that bypasses a potential bottleneck in the geometry set-up phase of each frame, thus allowing many copies of the same mesh, without the associated slowdown (assuming you're not hitting the poly-limit; enter LoD scaling) - how this works with different textures, I'm not sure, so the performance gain might not be as great.
 
If the entire field uses the same geometry, some form of [wikipedia]instancing[/wikipedia] can be used that bypasses a potential bottleneck in the geometry set-up phase of each frame, thus allowing many copies of the same mesh, without the associated slowdown (assuming you're not hitting the poly-limit; enter LoD scaling) - how this works with different textures, I'm not sure, so the performance gain might not be as great.

That's what I was thinking. Loading about 4-5 different meshes with different textures wouldn't be hard, ESPECIALLY if they added an LOD system... so far I haven't witnessed one in GT5P (or the demos in GT5) but I'm sure they can get it to work.
 
Back