GT5 Latest News & Discussion

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They're talking about slipstream/draft.

Ahhh, cheers for that, that makes much more sense. Maybe thats why they've had to model Adrian Newey's brain into GT5. (and Vettels brain for the improved AI mistakes..) ;)
 
I know it's there on the real car. But we've also actually seen the flashing lights on a race car. Why can't that button and most other buttons on the steering wheel be functional?

Cause we would practically need a keyboard to activate all of those buttons on the wheel and the dash, did you ever ask yourself that question and thought about it before you posted ? :dunce:
plus it's very inconvenient when driving.
 
Cause we would practically need a keyboard to activate all of those buttons on the wheel and the dash, did you ever ask yourself that question and thought about it before you posted ? :dunce:
plus it's very inconvenient when driving.

The day someone make a Steel Battalion type controller for a racing sim will be awesome!
 
You didn't really ask that, did you? The button is functional, on the real car, but seeing as you can't physically touch the wheel, how does that translate to the game? You're right we've seen flashing hazards but that button means nothing in terms of user control.

Cause we would practically need a keyboard to activate all of those buttons on the wheel and the dash, did you ever ask yourself that question and thought about it before you posted ? :dunce:
plus it's very inconvenient when driving.

Look, I was just sitting watching the video of the Calsonic GT-R on le Sarthe and saw the "Flash" button and thought of the clip of the Zexel GT-R that had the flashing lights, and made the connection. I was like "Cool! There's the button to flash the lights at slower traffic. Wait, didn't we see a clip of a car flashing it's lights. Hey, maybe that button is actually functional in-game." And instead of "hey that's pretty cool, man," I get a bunch of 1st graders making smart-ass comments.
 
Look, I was just sitting watching the video of the Calsonic GT-R on le Sarthe and saw the "Flash" button and thought of the clip of the Zexel GT-R that had the flashing lights, and made the connection. I was like "Cool! There's the button to flash the lights at slower traffic. Wait, didn't we see a clip of a car flashing it's lights. Hey, maybe that button is actually functional in-game." And instead of "hey that's pretty cool, man," I get a bunch of 1st graders making smart-ass comments.

LOL, look at your post history and be glad you get just 1st grade replies.
 
You're right. the majority of people on here are at least kindergarteners. Seriously, there are a lot of people in here that need to grow up and stop whining about everything anyone says. So, I'm not freakin' perfect. Sue me and let's move on. Seriously, I got to start making a list of everyone's PSN names so I know who to avoid online come November.
 
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morning, just a quick one here. OK, i understood now that standard cars do not have cockpit view. (anything about the PSP cockpit view???)

Will the Standard cars have the same physics as the Premium once?

Sorry if this question has been asked to death by now, but i can't keep up with every page thats been written here :) 👍

Chris
 
morning, just a quick one here. OK, i understood now that standard cars do not have cockpit view. (anything about the PSP cockpit view???)

Will the Standard cars have the same physics as the Premium once?

Sorry if this question has been asked to death by now, but i can't keep up with every page thats been written here :) 👍

Chris

Premiums and Standards will have the same physics. There's no reason why they wouldn't. :)
 
Premiums and Standards will have the same physics. There's no reason why they wouldn't. :)

👍 thanks for clearing that up!

Nah i asked because i wasn't 100% sure about it.

As long as the physics of all 1000+ cars are as amazing as they say they are, im not too worried about not having cockpitview for all cars!

Chris
 
You're right. the majority of people on here are at least kindergarteners. Seriously, there are a lot of people in here that need to grow up and stop whining about everything anyone says. So, I'm not freakin' perfect. Sue me and let's move on. Seriously, I got to start making a list of everyone's PSN names so I know who to avoid online come November.

You assume things way too quickly. I believe that's why they give you such replies.

Jus' sayin'
 
You assume things way too quickly. I believe that's why they give you such replies.

Jus' sayin'

Isn't the whole GT5 forum assuming things too quickly?

Jus' sayin'
 
Look, I was just sitting watching the video of the Calsonic GT-R on le Sarthe and saw the "Flash" button and thought of the clip of the Zexel GT-R that had the flashing lights, and made the connection. I was like "Cool! There's the button to flash the lights at slower traffic. Wait, didn't we see a clip of a car flashing it's lights. Hey, maybe that button is actually functional in-game." And instead of "hey that's pretty cool, man," I get a bunch of 1st graders making smart-ass comments.

I agree... Dave always gets pissed off at things, Im just surprised other people were blowing there heads up as well.. Its such a small and suttle remark yet everyone have taken it the wrong way. To be honest I didn't even see the flash button in the video, but I sure agree it would be cool to have it functional, and I also hope for an animated horn too.. I guess Il be the one to say, "Hey that's pretty cool, man"...

Funny how people have got more pissed off at this, rather than the annoying, "Will Standards have Cockpit view?", or, "Will standard cars look bad?", or the rather recent, "Will standard cars have the same physics as premium?", or one not related to standard/premium, "8 cars the maximum on a track?". These questions have been asked, discussed, and answered over a hundred times in multiple threads, and interviews as well. The questions come up so frequently that you would have to be blind to miss it. However, I don't mind informing or answering a man that has been gone for the past couple weeks and let him know, Im on the computer anyways, is it taking any time away from my day to quickly help a guy out?
Luckily many of you have the same mindset as me, but, still unfortunate to see a guy (Supershouden) getting a "Pesci" for giving his view on what he thinks would be cool for the series we all love. Who knows, maybe they didn't have it functional, but some random PD worker chose to stop drinking his tea, and instead checked this site to see what we're all crying about now- 10 minutes later and he then chooses to later inform Kaz about this, and how he could include an animation very easily.

You assume things way too quickly. I believe that's why they give you such replies.

Jus' sayin'

He wasn't assuming, he was speculating, guessing, wishing. I do it all the time, just like almost everyone on here. Its also a fresh concept, taking we have never seen gameplay with light flashing.
 
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Was excited until I read "Twitter". I'll just ask some teen girl I find at the mall tomorrow to do it for me.
 
Still haven't seen any sign of PSN live updates yet. Having those would really help me out. Mind you, then again, there might just be some sort of hub that can show you what your friends are doing.
 
morning, just a quick one here. OK, i understood now that standard cars do not have cockpit view. (anything about the PSP cockpit view???)

Will the Standard cars have the same physics as the Premium once?

Sorry if this question has been asked to death by now, but i can't keep up with every page thats been written here :) 👍

Chris
Yep, just to further clarify this, and it's why I see this premium/standard split as a complete non-issue. ALL cars in the game will be running with the same underlying physics engine, all suffer mechanical and basic superficial damage, and even the audio (for better or worse) will be the same standard for both classes. So, stick it in Bumper Cam view and just enjoy the game!
 
Organ-DonorWas excited until I read "Twitter". I'll just ask some teen girl I find at the mall tomorrow to do it for me.

do not the police catch you :D
 
Yep, just to further clarify this, and it's why I see this premium/standard split as a complete non-issue. ALL cars in the game will be running with the same underlying physics engine, all suffer mechanical and basic superficial damage, and even the audio (for better or worse) will be the same standard for both classes. So, stick it in Bumper Cam view and just enjoy the game!

Anything you don't use or care for yourself can be considered a non-issue, the fact some got used to this feature playing Prologue ( and the fact most driving games today offer cockpit view ) and the amount of detail PD themselves put into those Premium interiors makes it a relevant issue to those who were expecting to use this view only.
If you don't like Porsche, why be bothered about their cars not being included, eh?
It makes a huge difference to me what viewpoint I use whether I'm lapping the Ring or drifting along Tokyo, same physics or not.
 
You're right. the majority of people on here are at least kindergarteners. Seriously, there are a lot of people in here that need to grow up and stop whining about everything anyone says. So, I'm not freakin' perfect. Sue me and let's move on. Seriously, I got to start making a list of everyone's PSN names so I know who to avoid online come November.

Talk about 1st graders. Awesome logic you have there, whiny on GTP=can't race online.

I agree... Dave always gets pissed off at things,

Do you know the difference between being pissed off, and pointing out faults or errors or lapses in judgment?
 
In all the GC flurry we still don't know if we will beable to Start Up\Shutdown cars! Imagine sparking up that 427 Cobra in the nurb virtual garage and just sitting there for a minute revving it, before having a nice little track day.

That's a feature id like to see imported from PC games.
 
Dave does have a point. Modern steering wheels are loaded with buttons. The wheels for the PS3, despite having some, can't reasonably be expected to do a lot of different functions. If we're going to be getting low and high beams for Premiums, my personal guess would be we'd get a button to change between them. Logically, a "flash" shouldn't use up a separate button; it could be a quick tap of the normal level-switching button. If that's how it's set up, of course. Maybe the driver animation could use the button on-screen though, that I can't see an issue with. Modern Ferraris have the manettino, but only one GT-compatible wheel has a dial even remotely similar to that.

It's sorta like the issue of left/right/rear view with a controller in Prologue. I can't be the only one who would actually prefer rear view to simply be holding both left and right view, as opposed to a separate, third button. Ergonomically it makes sense, and it frees up a button.

I suppose down the road it'd be a cool immersive feature for PD to include more interaction in the cockpit, but that'd be a ways down the road. They could focus on properly modeling transmissions first :)
 
Dave does have a point. Modern steering wheels are loaded with buttons. The wheels for the PS3, despite having some, can't reasonably be expected to do a lot of different functions. If we're going to be getting low and high beams for Premiums, my personal guess would be we'd get a button to change between them. Logically, a "flash" shouldn't use up a separate button; it could be a quick tap of the normal level-switching button. If that's how it's set up, of course. Maybe the driver animation could use the button on-screen though, that I can't see an issue with. Modern Ferraris have the manettino, but only one GT-compatible wheel has a dial even remotely similar to that.

It's sorta like the issue of left/right/rear view with a controller in Prologue. I can't be the only one who would actually prefer rear view to simply be holding both left and right view, as opposed to a separate, third button. Ergonomically it makes sense, and it frees up a button.

I suppose down the road it'd be a cool immersive feature for PD to include more interaction in the cockpit, but that'd be a ways down the road. They could focus on properly modeling transmissions first :)

See, that's the beauty of custom controls cause i mapped all of those functions to the right analog stick, and that's why i love that PD allows you to do this unlike other games. :)
 
Cause we would practically need a keyboard to activate all of those buttons on the wheel and the dash, did you ever ask yourself that question and thought about it before you posted ? :dunce:
plus it's very inconvenient when driving.

Why a keyboard for a flasher, haven't heard of a G27?
 
Pressing triangle for reverse on a wheel is annoying too.
 
Why a keyboard for a flasher, haven't heard of a G27?
Yes i have, but the the person i was quoting wanted to know why we can't use most of the buttons in the cockpit.
 
Picking on a guy who has a simple idea 👎
 
I suppose down the road it'd be a cool immersive feature for PD to include more interaction in the cockpit, but that'd be a ways down the road. They could focus on properly modeling transmissions first :)

Indeed a worry for future GT-games, the driver is now basically just a part of the car as opposed to a fully controllable first person individual sitting in a car.
The fact the majority of cars don't even have this feature I can't see the driver really pushing buttons this time ( maybe using the horn button could be animated ).
I can see a heated debate about functioning cup-holders only available on certain cars appear in the future........;)
Thinking about it though, this might be a thing where an additional Move-controller might be handy.
 
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