I queued for the midnight release and was very much looking forward to playing GT.
I wasn't expecting a hardcore sim, which it isn't, I just wanted some nice graphics and fun.
For a console game, maybe this is the closest thing to a sim there is, but compared to actual racing sims(iRacing, netKar-pro, rFactor), it falls very flat.
The graphics really dissapointed me. Very poor textures and god awful shadowing. I don't know what all the fuss was about.
Some tracks look fairly nice but others are too dull for words.
The driving feels quite nice for a console game, which makes up for a lot, not the ai though which is stupid beyond belief. I also have issues with it periodically locking up for me. Dunno if anyone else is having that or if it's just my PS3 though?
The force feedback needs alot of work. The only effect it really has is centering spring which just adds tension to the wheel. You get the odd effect but not very well implimented at all.
Saying all that though, it is quite good fun once you get into it and try to ignore the flaws.
It does beg the questioin though, "what were PD doing for 5 and 1/2 bloody years?".
Most of the content is direct port from GT4 with slight texture improvement.
GT suffers from what it always suffered from, trying to do too much.
It does lots of things to a fair to reasonable standard, rather than concentrating on doing 1 or 2 things to the best quality possible. I mean who the hell wants or needs a bloody photo mode in a racing game/sim??? It's not photographer simulator!!
We'll see if the monthly patch that PD promised will fix some of the many issues with this title.
As I said, I'm not expecting a sim, so handling wise it's fine as is.
Just some graphics polishing and ai tweaking and I'll be happy.