I really do have to wonder why Polyphony would spend so much time creating the premium models that we see in the
Photo travel mode when they can't actually be used for driving in the game and only for display purposes. Surely it would have been a far better use of their time to create 400-600 models that reached the
in-game model level.
I mean, they are nice feats of modelling but if they were going for pure modelling excellence there are better models out there to be found on the internet. For instance, this image:
http://img119.imageshack.us/img119/7529/koenigsegg0719201zb7.jpg
http://fc09.deviantart.net/fs43/f/2009/090/e/7/Koenigsegg_CCX_in_game_192K_v3_by_ProperGraphics.jpg
Was created by
Proper Graphics using the same number of polygons that a GT5 Premium car has. In fact, on their website it's even listed as a
low poly car!
http://propergraphics.com/3dlowpoly/Koenigsegg_23_3840.htm
Here's the disclaimer on their website for that car:
Check the detail on this interior shot:
http://propergraphics.com/3dlowpoly/Koenigsegg/Koenigsegg_23_3840.jpg
Maybe I'm just cynical but I could never see the point of it spending so much time on a model that ultimately is superfluous to the experience. Leave that to the design students who are trying to show off their new-found talents.
As a reminder of what's actually possible with 3D modelling, here's Proper Graphic's rendition of a CCX using their
normal level of detail...
http://propergraphics.com/vehicles/koenigsegg/CCX_01_3500.jpg
http://propergraphics.com/vehicles/koenigsegg/CCX_10_3500.jpg
*shrug*