GT5 shots zoomed in

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Prologue proved they could use 200k polygon models in real time. I was wondering if they could do the same with 500k polygon models but apparently not unfortunately. Still, the engine bay is still quite detailed and the rest of the car looks pretty much identical. I'm wondering if they were able to bring this number up to 300k or even 400k.

Apparently we will have the "photomode vs race" models we had in GT4, but I think it's too soon to draw any conclusions on this matter. It's possible PD went overboard with that jaguar, crossing the 500k budget for that car, so the one used in-game is toned down to 500k. Well who knows, we need more info. A few more screen comparisons from other cars should do the trick.

The premium models are future proof. So they'll be able to plug them into a PS4 GT without anyone complaining about the quality. That'll allow them to focus on other cars since they won't have to worry about rebuilding those premium cars.

You mean future proof like the GT4 models?

^Well why don't they change the game engine or tweak it so that its less resource consuming?

There's so much you can do with cleaver optimizations. If you ask me, PD pulled off a miracle in this area already. Otherwise they would never be able to use those premium models in-game. Even if they are a bit simplified.
 
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As an avid karter I found this shot of the chassis welds particularly impressive!

27942832.jpg

I see a few issues with this picture.

1) There are no camber/castor adjusters in the stub axle bolt.
2) There is no ackerman adjustment holes on the edge of the stub axle (where the steering rod connects)
3) The throttle cable is too loose! I'll just end up snapping the cable at this rate. I need a better mechanic :crazy:

Well that last point isn't an issue, but point 1 and 2 might mean that there is very limited setup options with the karts. Also most likely missing but i can't tell for sure is the spacers in the front wheels. These are a kind of sway bar adjustment in karts. If you need more front grip you add in some spacers to increase the track (the same as softening the front sway bar on a car). Maybe the setup changes aren't graphically changed, but going off this photo it looks like the don't exist at all.
 
The premiums will by a long way, but the standards won't.
 
Wow exotic PDI racing tyres. ;)

Joking aside it looks exactly identical to my tonykart (just a different colour).

what chassi do you have? evx?evxx? evr?

i myself use a evxx:)
 
I read somewhere (some id presentation) that each SPE can process 800 000 triangles per frame in the setup stage (normally, the CPU sends the vertex data to the GPU; the SPEs here do that after culling about 60% of those triangles, saving the GPU a job and saving bandwidth - huzzah!)

So, approx. 320 000 triangles per frame streaming from each SPE is not a problem. The RSX apparently can do around 290 000 per frame at 60 Hz. But I think that includes set-up.

So, with those rather pointless numbers in mind, the "photo drive" pictures are even more impressive!
Obviously, photo-travel pictures take longer than 1/60th of a second to render, so the poly count can be much, much higher there. Even then, you're still limited by memory, unless you stream it...
 
Almost same modeling, its just DIFRENT TEXTURES, LIGHTNING EFFECTS etc etc.. PS3 would not handle such super high res textures to race with. Like the Solid has said, its future proof. By the time GT6 comes out or 7 on the PS4, the textures, lightning etc will be very high resolution with the same polygon counts. Those CCX Pictures probably take long time to render them, GT5 and PS3 needs only 30 seconds to load all the buildings, 16 cars on track, calculate physics, etc... so yeah PS4 will use same GT5's car models but with more high detail.

The models are different. Compare the engine model of the Jaguar - several pieces that are actual 3D modelled on the super-duper-model are just textures on the in-game model. They are not the same model.

I will concede my point if GT6 comes out in a relatively shorter amount of time compared to GT5.
 
For PS4 we can expect native 1080p game with 4XAA 3D, rock-solid 60fps and mainly HDR lightining for full-scene in real time - as seen in garage shots of Prologue.

It will use more-less the same models but lightining will be drastically improved over PS3.
 
It will use more-less the same models but lightining will be drastically improved over PS3.

Are the winds blowing again? Does that mean that GT6 will be on the PS4!? :sly:
 
No, I just pretty much understand why PD made all that effort on Premiums :)

However, I still see GT6 on PS3, somwhere around 2013 and first actual talks about PS4.

PD just have to montetize on this foundations more on PS3, they've been working on them for past decade. And they've deserved every penny out of it I must admit.
 
No, I just pretty much understand why PD made all that effort on Premiums :)

However, I still see GT6 on PS3, somwhere around 2013 and first actual talks about PS4.

PD just have to montetize on this foundations more on PS3, they've been working on them for past decade. And they've deserved every penny out of it I must admit.

^ This is correct!...
 
I can't think of another game, built like GT5 can you fellas ?.Saying that, isn't the FM series the same ?.
 
No, I just pretty much understand why PD made all that effort on Premiums :)

However, I still see GT6 on PS3, somwhere around 2013 and first actual talks about PS4.

PD just have to montetize on this foundations more on PS3, they've been working on them for past decade. And they've deserved every penny out of it I must admit.
I'm unsure of what to expect, on one hand you have GT6 being a much quicker game. But then they might intend to keep GT5 updated via DLC and have GT6 on PS4 (But quite crude just with new lighting to help market the PS4).
 
Daym, I just realized, I'll see the games of the future. Something like Gran Turismo 9. It will look so mother****ingly good, we can't even imagine, no matter what the platform will be. I have no reason to believe that a GT9 wouldn't be coming in the future. Why wouldn't it?

Edit. Oh, that was indeed off-topic.
 
Daym, I just realized, I'll see the games of the future. Something like Gran Turismo 9. It will look so mother****ingly good, we can't even imagine, no matter what the platform will be. I have no reason to believe that a GT9 wouldn't be coming in the future. Why wouldn't it?

Edit. Oh, that was indeed off-topic.

in gt9 you simply plug a cable to your head in YOU will be inside the game with photo realistic gfx, you can feel the speed and gforce. fear of crashing will give a new meaning since if you crash in a wall at 400kmt you will die irl.

ok that last one may be a optional setting :)
 
Yeah ok can we get this thread back on topic. I'm not interested in GT6.
 
No, I just pretty much understand why PD made all that effort on Premiums :)

It's hard to say this, because it somewhat involves hindering or limiting progress.

But I hope PD gets back into a rhythm like GT1-GT2 making completely consistent games that utilize the full-potential of the hardware but are not trying to "load their bases" for the next system.

I hope starting with GT6 that we will see a completely consistent FULL game, that is not trying to play catch up with the hypothetical future.

Which is how I see GT5, as amazing as it is.

I think PD saw the PS3 as kind of a limbo, much better than PS2 but not good enough for THEIR vision.

So hopefully the PS4 will be a huge improvement but will also leave (A LOT OF) room to further improve, so PD can really develop their vision without being limited.
 
Yeah ok can we get this thread back on topic. I'm not interested in GT6.
I agree GT6 is the LAST game in the world they should even be thinking about. FINISH GT5 FIRST!! Its already been almost 6 years in development. :ouch::ouch: Please save the GT6 replies for a GT6 forum. :ouch:

Back on topic. Those are the first GoKart pics I have seen. 👍
 
Take a look at the 2 pictures he posted, on phototravel the engine was a 3D model, in the race photomode the engine was part 2D texture.

Completely different models.

Level of detail engines aren't necessarily limited to lowering the polygon count of distant objects. For example, in Forza Motorsport 3, when cars reach a certain distance from the camera, the three-dimensional badge disappears altogether. I'm aware this is a bug, but Gran Turismo 5's level of detail engine won't be 100% effective either, as we have seen from those two screenshots.
 
I agree GT6 is the LAST game in the world they should even be thinking about. FINISH GT5 FIRST!! Its already been almost 6 years in development. :ouch::ouch: Please save the GT6 replies for a GT6 forum. :ouch:

Back on topic. Those are the first GoKart pics I have seen. 👍

You are aware of the potential overlap between GT5 and GT6's development, though, right? They're pretty much the same game.
 
there is no substantial evidence to back this up, for example, a screenshot of the car's engine bay in Photo Travel at a similar distance from which it is seen in the other screenshot.

Photomode:
http://www.gtpla.net/wp-content/upl..._JAGUAR_XJ13_66_Ford_GT40markIVRaceCar_01.jpg

Phototravel:
http://www.gtpla.net/wp-content/uploads/2010/08/Circuit-de-la-Sarthe_Jaguar_XJ13-Race-Car.jpg

The distance is similar and the difference in detail is definitely noticeable.
The photomode uses the full detail models for it, gameplay, phototravel and replays use a bit lower detail models.
This is common sense, GT4 did it and even Forza 3 did it.

Both those screens look really good.:)
 
Wow, I can't believe the PS3 is ALREADY showing its age!
 
^Well why don't they change the game engine or tweak it so that its less resource consuming?

I would guess they've been 'tweaking' their code for the past 5 or 6 years and they'll be making pretty good use of the hardware by now. Unless you're meaning they could consume less resources by downgrading the quality of the output.
 
Wow, I can't believe the PS3 is ALREADY showing its age!

Tech moves really fast.
I remember havaing a yo-yo and an orange for Christmas.
You could call Christmas, Christmas back then too.
 
I would guess they've been 'tweaking' their code for the past 5 or 6 years and they'll be making pretty good use of the hardware by now. Unless you're meaning they could consume less resources by downgrading the quality of the output.

Yeah, it's amazing what PD has been able to pull of, 16 cars on track(lots of polygons and high res textures), dynamic weather(possible), day and night cycles, 2x AA, shadowing, reflections, and many other things. I do not see any other developers in the foreseeable future being able to squeeze more performance out of the hardware. I am simply amazed.
 
Yeah, it's amazing what PD has been able to pull of, 16 cars on track(lots of polygons and high res textures), dynamic weather(possible), day and night cycles, 2x AA, shadowing, reflections, and many other things. I do not see any other developers in the foreseeable future being able to squeeze more performance out of the hardware. I am simply amazed.

You have to remember that apart from the CBE, the PS3 only has 512mb ram, and an Nvidia 7 series GPU. What do you think the spec's for GT5 would be if it was released on the PC!?

GT5 certainly makes a mockery of the so-called super-powered high end gaming rigs, there isn't a PC game today (or tomorrow), that could match this level of detail, it is insane! 👍
 
You have to remember that apart from the CBE, the PS3 only has 512mb ram, and an Nvidia 7 series GPU. What do you think the spec's for GT5 would be if it was released on the PC!?

GT5 certainly makes a mockery of the so-called super-powered high end gaming rigs, there isn't a PC game today (or tomorrow), that could match this level of detail, it is insane! 👍

Yeah, Ram is the only thing holding GT5 from looking completely photo realistic. With more ram, aliasing could be virtually eliminated.
 
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