[GT5 @TGS '10] (See Post 1): Demo Videos, Trailers, Car/Track Pics, Interviews, News.

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I bet there is no dynamic weather (except wind), only wet,snow,dirt tracks.So I don't even expect that (game is already has slowdowns, no way it could run additional rain effects)
Removed rollovers also smells very bad! (possibly no rollovers at all)
If I wrong - I will be the happiest wrong man in the world! ;)
 
I bet there is no dynamic weather (except wind), only wet,snow,dirt tracks.So I don't even expect that (game is already has slowdowns, no way it could run additional rain effects)
Removed rollovers also smells very bad! (possibly no rollovers at all)
If I wrong - I will be the happiest wrong man in the world! ;)

Wrong,
They said we have weather system. that means Rain will pour to asphalt. not wet track.
 
I bet there is no dynamic weather (except wind), only wet,snow,dirt tracks.So I don't even expect that (game is already has slowdowns, no way it could run additional rain effects)
Removed rollovers also smells very bad! (possibly no rollovers at all)
If I wrong - I will be the happiest wrong man in the world! ;)

You know what is incredible about polyphony digital ? their capacity to always improve their game engine till the last minute ! they create great very adaptive evolutive dynamic engines that could adapt to new features easily...

look at this transition :

- GT 4 HD (GT4 engine run at 1080p on ps3 but with 32 cars simultaneously)

- GT5 with one premium car on track, no cockpit view

- GT5 with one premium car on track with cockpit view

- GT5 with one premium car on track, with cockpit view and dynamic shodows

- GT5 prologue : multiple 16 premium cars on track, mirrors functioning, dynamic shadows, 60 fps and not a lot of slowdowns

- GT5 with 2 premium cars on track, dynamic lighting (day/night cycle)

than : + damage, than + better AI + skidmarks, than 16 cars on track than waether...all this at 60 fps...

Incredible work polyphony programmers ! you created a great evolutive engine !
 
Hmm, point.

Hope we get clarification about night racing on diffrent tracks and weather confirmation for all tracks.

Especially if weather will be mirrored to real track weather in same time :) (GT5Prologue weather)

Kaz has already said not all tracks will have weather or night/day.
Its very likely Endurance races will see more of this in single player GT mode.

However the official images released of the "Track Builder" already have shown "Weather" & "Time of Day" can be added to a track. Once a track is made it can be shared online and used in the "My Lounge" for races or free play.

2mgqkxi.jpg


Famitsu GT5 Interview

•Realtime Weather Changes
Past GT games have had static weather. In GT5, some races will see dynamic weather changes as you race. You'll need to adjust your settings and strategy in accordance with the weather.


"Turning to the dynamic weather system, Yamauchi said that this is an area that's still undergoing adjustments. This is why they can't say at present if it's something that will be available in all courses and for all races."
 
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I bet there is no dynamic weather (except wind), only wet,snow,dirt tracks.So I don't even expect that (game is already has slowdowns, no way it could run additional rain effects)
Removed rollovers also smells very bad! (possibly no rollovers at all)
If I wrong - I will be the happiest wrong man in the world! ;)

Well...but then people should expect some sort of "shortcuts" by PD to keep (or at least trying) the Framerate stable.

What slowdowns ? there was problem with Vsync only and it wasn't so big.

To me, they should work more on soft shadows and better AA method (GOW 3 Style). This Aliasing even on 720p 4AA is noticable.
 
i give 40 to 1 that we will see Weather, final damage system an lots of other things like backfire etc.......

I think I'd die if GT5 has backfire to go with some decent audio. Backfire......just wow. How cool would that be?!👍
 
I think I'd die if GT5 has backfire to go with some decent audio. Backfire......just wow. How cool would that be?!👍

GT4 already had backfire. I don't know if it's on all cars (or do all cars backfire) but run any of the Zondas and you'll see plenty of them.


Here I see 16 Premiums in one take, and later 16 premium race cars in one take.

Hm.



I captured this from the above video showing 16 premium "supercars" on the Nurburgring GP track (to anyone curious, the first car is a Ford GT):

4717428529_79141382ab_b.jpg


4717428673_8a8263b266_b.jpg
 
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Wrong,
They said we have weather system. that means Rain will pour to asphalt. not wet track.

Really?Can you explain to me HOW they do (when it rains): (assuming that GT5 IS realistic driving simulator, and graphics looks like this - almost real)

Clouds: they need to make them right? (maybe replace sky-box - ok...)
shadows: huge rain will cast noticeable shadows and/or really affect lightning etc. GT5 has very accurate lightning system, they can't just ignore it.
Wind: rain will be always affected by wind.
track: more rain - more wet track need to be.how the sand will look?how it affects car physics and skidmarks?also rain on rally track?if Rain stops?track need to become dry again... (ok, maybe it's easy to do, but again...)
Car: how the car would accumulate dirt, you need to clean dirty rainy windows right?how?we even don't see a dirty windshells (only perfect-transparent).
Reflections - how rain will be reflected? (GT5 has no real reflections, artificial-very fast)

And now most interesting - how this all can be run on PS3?Remember that game IS tearing a lot.People are always trying to forget this!There is no magic - if PS3 has power left - why PD don't use it to make perfect-smooth frame-rate or 3D trees, or 3D crowd, smother shadows, or just enable V-Sync?Right, they just don't have it.(PD already done outstanding work!)

Last but not least - Kaz says that they have weather system done, but they unsure about quality of it (compared to other components in the game).
So imagine if game is almost (except trees and crowd) perfect looking, then rain comes in and we have ugly graphics or huge frame-rate drops...No they won't do it.
 
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Their are some shots from the video those caps are from which do confirm 16 cars, trust me, Ive seen and counted as well.

Race tracks seem to allow 16 cars but city tracks are usually less.
Maybe its the overheads of the additional buildings they have to reduce numbers on some tracks, maybe not.

We wont know until the game is releasd but we have proof in the new "Nurburgring" that 16 cars have been shown.
 
And now most interesting - how this all can be run on PS3?Remember that game IS tearing a lot.People are always trying to forget this!There is no magic - if PS3 has pow


Dude , here rain in 99'



Rain and other atmosferic things aren't that hard. And we saw already moving clouds in recent trailers as well as wind (!!)

Actualy there were no problems with FPS or VSync in gt5p


/// WTF i can't ad youtube vid...
edit2 . maneget ;)
 
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Actualy there were no problems with FPS or VSync in gt5p

Sorry dude but you are blind :) It's a big problem in prologue.Remember Fuji first corner?
It even tear in showcase with only one car on screen - but you just don't notice it.
(let me repeat - you just don't notice it)

Rain in 99?I mean rain at GT5 level of graphics!

Please don't take it personally - but I know what I'm talking about. (I'm a graphics guy! :))
 
Really?Can you explain to me HOW they do (when it rains): (assuming that GT5 IS realistic driving simulator, and graphics looks like this - almost real)

Clouds: they need to make them right? (maybe replace sky-box - ok...)
shadows: huge rain will cast noticeable shadows and/or really affect lightning etc. GT5 has very accurate lightning system, they can't just ignore it.
wind: rain will be always affected by rain.
track: more rain - more wet track need to be.how the sand will look?how it affects car physics and skidmarks?also rain on rally track?if rain stops?track need to become dry again... (ok, maybe it's easy to do, but again...)
car: how the car would accumulate dirt, you need to clean dirty rainy windows right?how?we even don't see a dirty windshells (only perfect-transparent).
reflections - how rain will be reflected? (GT5 has no real reflections, artificial-very fast)

And now most interesting - how this all can be run on PS3?Remember that game IS tearing a lot.People are always trying to forget this!There is no magic - if PS3 has power left - why PD don't use it to make perfect-smooth frame-rate or 3D trees, or 3D crowd, smother shadows?Right, they just don't have it.(PD already done outstanding work!)

Last but not least - Kaz says that they have weather system done, but they unsure about quality of it (compared to other components in the game).
So imagine if game is almost (except trees and crowd) perfect looking, then rain comes in and we have ugly graphics or huge frame-rate drops...No they won't do it.

Although I'm not going to disagree with you- you brought up some good point- but in the case of GT5P and even with all the recent GT5 demo, if there are some frame rate drop and screen tearing, they're partly because in the case of Prologue (c.2008), PD along with most PS3 first party developer are still learning how to get the most of of the PS3. And I would assume that as with all demo, optimisation is still in the work to get GT5 to run as well as it could.

Even in GT4 you do get slowdowns and pop-up on certain tracks and I'm sure GT5 will not be glitch-free. But my guess is how to minimise them while still delivering a feature-packed game which is why only some tracks will you get all 16 cars, damage, the day/night cycle and perhaps dynamic weather. Personally, I'm happy with one car- I love to race against time as oppose to other cars/human.
 
Sorry dude but you are blind :) It's a big problem in prologue.Remember Fuji first corner?
It even tear in showcase with only one car on screen - but you just don't notice it.

emmm .. no



You have obviously something with your ps3

One place where i remember is lonon reverse last corner. There is a little tear but still is almost unnoticable.

I know we want GT5 to be perfect in every way but blowing small tears to a mayor fail is wrong.

Vsync is more noticable on some LCDs !! Maybe that is your problem ?


There is a lot of talk about how is hard to menage rain , clouds shadows in GT5. Dudes it's small thing almost nonexistent compared to lightning model PD created.
 
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emmm .. no



You have obviously something with your ps3


You kidding me?Youtube allows only 30fps, how did you notice 58-59fps framerate from it? :lol:
Also at 720p game tear MUCH less. (I prefer this mode - without tearing you can sense speed better).

Even GAMESCOM'10 demo has tearing.Just believe me - I'm a big fan of GT graphics and have spend a lot of time analyzing different GT5 footage!

Also you can watch this:


Also this: (ONE car on screen)
 
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Frame tearing?

You guys need to stop crying about childish things. Frame tearing happens rarely, and when it does it is for a split second and is almost never noticeable, only on a few occasions can you notice it and then *poof* its gone, so what difference does it make?

It doesn't slow your lap times, it doesn't lower your drift scores, and it wont show up in photo-mode.

Seriously stop crying and look at all the awesome things GT5 has to offer, rather than one measly issue that is not even worthy of being commented on. All games on all systems have some degree of tearing now and again.
 
Frame tearing?

You guys need to stop crying about childish things. Frame tearing happens rarely, and when it does it is for a split second and is almost never noticeable, only on a few occasions can you notice it and then *poof* its gone, so what difference does it make?

It doesn't slow your lap times, it doesn't lower your drift scores, and it wont show up in photo-mode.

Seriously stop crying and look at all the awesome things GT5 has to offer, rather than one measly issue that is not even worthy of being commented on. All games on all systems have some degree of tearing now and again.

Agreed 👍
 
Frame tearing?

You guys need to stop crying about childish things. Frame tearing happens rarely, and when it does it is for a split second and is almost never noticeable, only on a few occasions can you notice it and then *poof* its gone, so what difference does it make?

It doesn't slow your lap times, it doesn't lower your drift scores, and it wont show up in photo-mode.

Seriously stop crying and look at all the awesome things GT5 has to offer, rather than one measly issue that is not even worthy of being commented on. All games on all systems have some degree of tearing now and again.

People aren't complaining...if you're talking about the post above, I think they are stating reasons why they believe a full fledged weather system probably can't be done to the quality PD wants IF they can't fix the screen tearing...everything comes at a cost and the PS3 is not limitless. They'd have to scale back certain things in order to add more things if the PS3 is revving at it's red line..

PS. Scale back, OR as is the case, learn a few tricks as most developers do with programming so they can code more efficiently or smarter. (ALA look at Gears 1 and 3 OR Uncharted 1 and 2.)
 
Frame tearing?

You guys need to stop crying about childish things. Frame tearing happens rarely, and when it does it is for a split second and is almost never noticeable, only on a few occasions can you notice it and then *poof* its gone,
The amount of tearing in GT5P is big enough to annoy a lot of people.

so what difference does it make?
Tearing and unstable frame rate destroy immersion.

All games on all systems have some degree of tearing now and again.
False.
Every game that has v-sync enabled is free of tearing, e.g. Forza2/3.
 
Frame tearing?

You guys need to stop crying about childish things. Frame tearing happens rarely, and when it does it is for a split second and is almost never noticeable, only on a few occasions can you notice it and then *poof* its gone, so what difference does it make?

Actually quite a big difference.If you not experienced perfect-smooth 60fps then nothing I can tell you.But one thing is for real - it enhance sense of speed a lot!Even very tiny frame drops (like in GT5P) and all this gone.You can switch to 720p mode and see yourself. (maybe you just feel it, because you don't actually know "what you need to see")
Remember sense of speed in GT3,4?A lot of this just because perfect stable 60fps.
Again if you don't worry about this - all right, it's your business - I'm really not trying to prove something to you.

People aren't complaining...if you're talking about the post above, I think they are stating reasons why they believe a full fledged weather system probably can't be done to the quality PD wants IF they can't fix the screen tearing...everything comes at a cost and the PS3 is not limitless. They'd have to scale back certain things in order to add more things if the PS3 is revving at it's red line..

PS. Scale back, OR as is the case, learn a few tricks as most developers do with programming so they can code more efficiently or smarter. (ALA look at Gears 1 and 3 OR Uncharted 1 and 2.)

Absolutely!

The amount of tearing in GT5P is big enough to annoy a lot of people.

Tearing and unstable frame rate destroy immersion.

False.
Every game that has v-sync enabled is free of tearing, e.g. Forza2/3.

+1000!
Thanks man - it's EXACTLY what I feel about it!I'm really glad that I'm not alone!
 
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If the tearing annoys you and it puts you off the game why not find something else to play. Many console games have occurances of tearing or dropped frames.

Deal-With-It
 
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If the tearing annoys you and it puts you of the game find something else to play. Many console games have occurances of tearing or dropped frames.

Deal-With-It

This is GTP, nobody deals with anything here. They impose their viewpoint on you until you either stop talking or give in!
 
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