Wrong,
They said we have weather system. that means Rain will pour to asphalt. not wet track.
Really?Can you explain to me HOW they do (when it rains): (assuming that GT5 IS realistic driving simulator, and graphics looks like this - almost real)
Clouds: they need to make them right? (maybe replace sky-box - ok...)
shadows: huge rain will cast noticeable shadows and/or really affect lightning etc. GT5 has very accurate lightning system, they can't just ignore it.
Wind: rain will be always affected by
wind.
track: more rain - more wet track need to be.how the sand will look?how it affects car physics and skidmarks?also rain on rally track?if Rain stops?track need to become dry again... (ok, maybe it's easy to do, but again...)
Car: how the car would accumulate dirt, you need to clean dirty rainy windows right?how?we even don't see a dirty windshells (only perfect-transparent).
Reflections - how rain will be reflected? (GT5 has no real reflections, artificial-very fast)
And now most interesting - how this all can be run on PS3?Remember that game IS tearing a lot.
People are always trying to forget this!There is no magic - if PS3 has power left - why PD don't use it to make perfect-smooth frame-rate or 3D trees, or 3D crowd, smother shadows, or just enable V-Sync?Right, they just don't have it.(PD
already done outstanding work!)
Last but not least - Kaz says that they have weather system done, but they unsure about quality of it (compared to other components in the game).
So imagine if game is almost (except trees and crowd) perfect looking, then rain comes in and we have ugly graphics or huge frame-rate drops...No they won't do it.