GT5p vs GRID (First, and only, take)

  • Thread starter sxboyd
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Then you're thinking about it too simplisticly. Your attitude towards it is "arcade racer different from simulation". What you aren't considering is that both GRID and GT are both circuit racing games, around a mix of real and original circuits, and historically both have been aimed towards genuine racing game fans (same with the Colin McRae series), the sort of people who watch motorsport on TV, follow it on the web, etc.

The NFS series is a street racing game. There may well be circuit races in it but generally in proper motorsport you don't race while there's other traffic around, or police, or lamp posts and trees. There is a heavy emphasis on graphics, bodykits and wild tuning. Since the first Fast and the Furious film came out, it's been heavily aimed at people who enjoy this lifestyle and enjoy modifying their cars.

There's more valid comparison between GRID and GT than there is between GRID and NFS, if anything.

You still aren't convincing me since Need for Speed: Pro Street is still about circuits for the most part. There is nothing underground about it. If you guys want to compare unlike things, go for it, but you are going to miss out on some great games because you are trying to find the next GT.
 
You still aren't convincing me since Need for Speed: Pro Street is still about circuits for the most part. There is nothing underground about it. If you guys want to compare unlike things, go for it, but you are going to miss out on some great games because you are trying to find the next GT.

Do you have selective vision? I'm not missing out on anything trying to "find the next GT". I play a lot of diifferent racers and I have done for probably ten years or more, and only a very small percentage of these have been GT games, or even dedicated sims in general.

I must have typed in three of my posts so far that I'm a fan of arcade games as well as GT, but I simply don't like RD GRID. It fails as an arcade game and it fails as a sim. As an arcade game it's nowhere near as pick-up-and-play as NFS, Ridge Racer, or other ones like the Outrun game I mentioned or Mariokart etc, and the handling takes too long to get used to (because it's been badly modeled). It tries to simulate real series like the WTCC and V8 Supercars, and again these are let down badly by the stodgy physics. The whole game is too over-egged.
 
Agreed, I love DIRT just like I love V-Rally 2,3
Awesomely removed from reality but still totally reflex intensive.

I have DiRT and like it. I play it, I have the T-Shirt. Dirt never touted itself to be a racing/driving sim and didn't compare itself to GT5 or equivalent dirt/.rally racing games. It has a weak physics engine, and is not always well implemented, but it is close enough to be fun. Still it is better that the dynamics of GRID. I expect the steering wheel to be less responsive in the dirt, and I expect it to be a little herkyjerky.

I will keep DiRT, but I will not get another copy of GRID.
 
No, because DIRT is an offense to McRae's name for straying so far away from the World Rally Championship genre and becoming cheesy and Americanised
I can only assume by this comment you really don't know much about Colin McRae at all. He was actually a huge fan and participated in all forms of off road racing, and not just the WRC. Heck, he even participated in and was a huge supporter for the “rally” event in the X-Games.

In an interview at the 2006 Race of Champions, McRae also talked about how he really enjoys following the CORR series, which is featured in DiRT as well.

I also can't help but assume you are either not all that familiar with DiRT, and its wide selection of off-road series modes or have chosen to ignore the excellent world rally mode that is in DiRT.

I've been a huge fan of the WRC, and especially Colin McRae, for many years, and have owned just about every WRC style console game, and DiRT's rally mode is heads and shoulders better than most. It has some of the most accurate and realistic damage modeling, both physical and mechanical. The courses are very detailed, with no invisible barriers that keep you on the course, like so many rally and racing games.

The driving physics are a balance between arcade and simulation (like GRiD)... but with the exception of Richard Burns Rally, that's the same for every rally game I've played.

While both Richard Burns Rally and the WRC series of games from Evolution Studios remain personal favorites of mine in terms of rally racing games, DiRT far exceeds what those games offered in terms of overall gameplay, graphics, sounds, and options. 👍
 
I can only assume by this comment you really don't know much about Colin McRae at all. *snip*

If you can only assume, then don't reply. I do indeed know that McRae competed in numerous events other than the WRC, I know that he took part in the Dakar on a number of occasions, and I know that before his death he was developing his own off-road racing vehicle.

I've been a fan of his since 1993 and followed him from the Legacy, to his first RAC Rally victory in 94, to his title in 95, and beyond. I've owned a copy of every single CMR game so far, as well as each official WRC game and a couple of the V-Rally titles, so I'd say I have fair experience of the genre.

Right, I think my opinion might be a little more valid now...

I am familiar with the wide range of off-road series in DIRT, I just think that Codemasters are buggering about with a good formula. One of my favourite rally games was CMR4, which was a very good, honest, detailed rally game (though not quite a sim) with brilliantly thought-out stages, great immersion, and a good selection of cars, including the super 1600 "JWRC" vehicles.

What offends me is Codemasters giving the game a distinct US bias. Now, I have no problems with the States in the slightest, but it's a little rich turning one of the most popular rally games - based on a series and a driver that most people in the States neither knew of nor gave a stuff about until fairly recently - from a good representation of the WRC into a mish-mash of events that they've passed like a hot potato from the last Race Driver game into CMR.

Why Americanise what is a predominantly European and Australasian sport? As I mentioned before, my last straw was being told to "go get 'em, tiger" before the start of the race. I'd be surprised if an actual good 'ol boy team manager said that to me while I was sitting on the grid, so not only is the game Americanised but also stereotypical. Is it only me who longs for the days of CMR 1 where Colin and Derek Ringer hosted the driving school mode?

With regard to physics, admittedly I don't see too much of a problem with these, and from the modes I've played it's a hell of a lot more enjoyable than GRID. The physics model works a lot better on dirt. That said, I prefer the handling in CMR4, it seems more natural and less floaty.

Maybe I'm over-analysing what is, after all, only a game. But The worst thing is that with two swift moves, Codemasters have done enough damage that I shan't be buying either CMR DIRT or RD GRID, after having owned virtually every other CMR and RD/TOCA game previously. And I don't think I'm the only one in this situation.

*And breathe* :D
 
If you can only assume, then don't reply.

If you can't be polite then don't post here.

Every time any of us posts in reply to another comments we are making assumptions about them, just because a member says as much doesn't make their comments invalid.

So to be 'to the point', be polite and respectful with each other (and yes that does apply to both parties) or I will get involved, and believe me I think you know it would be better if that didn't happen.


Scaff
 
And believe me, ther is NOTHING more realistic about the cars OR the racing in GRID over GT5. [...]

I've cut the quote a bit because comparing a game to real life is just plain wrong, in all and every aspect anyone can think of. But regarding your comment regarding realism, i disagree.

Taking the game as a whole, Grid does a few bunch of things a lot better then GT5(p). The first thing that's really well done is the Sponsorships. GT5 simply doesn't support any kind of "real" business side of the racing game... There are no sponsors or money management or teams in the GT series. GRID on the other hand, performs admirably well on this line. At first you don't do much, but then you get sponsors (which are tagged on your car which looks awesome)... you can choose your sponsors, to better fit your driving style and you have a limit of sponsors you can have, so you must choose wisely. Furthermore, you get the chance to hire and manage a teammate. He gets the same car, brands and sponsors as you and races in the same races... so it not only becomes important to score well in a race, but to help your teammate move up if possible, to get up the TEAM ranking and not just the Drivers rankings.

As much as i like the GT series... they have never ever explored anything of the sort while the fanbase has been asking for it for oh so many years... Here's hoping it makes the cut for GT5 at some point of course... but as i said before, its great that GT5 has great physics, although they are sometimes a bit wierd (the jumping mostly)... but ultimately, they forgot about the "Racing" part of the game... unfortunately.
 
Taking the game as a whole, Grid does a few bunch of things a lot better then GT5(p). The first thing that's really well done is the Sponsorships. GT5 simply doesn't support any kind of "real" business side of the racing game... There are no sponsors or money management or teams in the GT series.

Realism and career mode in racing games just don't mix. The truth is that the real world is just very harsh, and Racing is only profitable at the very highest levels of the sport, and sometimes not even then. Just check the finances of any of the ladder series teams or racers in any series, or the some of the poorer performing teams in any of the top rung series.

To be realistic, you'd have to start with a fairly large bankroll, and your earnings for winning races wouldn't come close to covering your expenses at the lower levels of the sport. The goal would be to get good enough, fast enough, to get into the higher (and more profitable) rungs before the money runs out. You'd also have to spend a significant portion of your time chasing sponsors rather than spending time on the track.

There's a saying:
"How do you make a small fortune in motorsports? Start with a large one."

I'll definitely concede that adding a bit of the business and sponsorship side to the game can add some interesting depth to the gameplay, but to argue that this somehow makes it a more realistic simulation is just silly.
 
So to be 'to the point', be polite and respectful with each other (and yes that does apply to both parties) or I will get involved, and believe me I think you know it would be better if that didn't happen.

Apologies to both yourself and Digital-Nitrate then, I did consider whether to re-word the way I phrased it but my choice of words was influenced by D-N's implication that I knew very little about a subject clearly passionate to me. I did try and make my post light-hearted and informative.

I'll be a little more careful in my choice of phrase in future. I make conceited effort not to insult or personally attack people in my posts, but I stand by my right to offer my opinion.
 
OK. Anyone else: would you get Dirt or GRID as an addition to GT5P?

No, because driving model is so out of place is not even a fun to play. If you need arcade racer, Motorstorm or Ridge Racer are perfect examples how it should be done. Not Dirt nor Grid.

I play TOCA 3 online on PS2 (never liked offline), it was good compromise between simulation and arcade (with PRO physics ON) and real RACING simulator. Grid is major let-down and big disappointment after TOCA 3.
 
Would be better to compare this game with NFSPS imho as you are comparing apples and oranges here.

Jerome
 
I saw this thread and thought i should contribute. I own a DFP and love driving simulation games, i spend almost 2 hours a day on rFactor or RACE 07 at the moment (both of which are brilliant examples of realistic driving). I played through GT5P ignoring many of its faults (sterile feeling, boring tracks, bad AI) because it almost completely nailed both steering wheel support and driving physics - in short it was flawed but brilliant.

Before GT5P i had completed DiRT on the 360 using just a controller. Now i knew the handling was unrealistic, however i found it acceptable as lets be honest, simulation rally driving would be out of many peoples skill range. And the game was more focused on giving a realistic insight into the tracks and world of rallying than how the cars actually handle. Overall, again - it was flawed but brilliant.

Now when i first heard about GRID i instantly had worries about the DiRT handling model being applied to driving on tarmac. But i sucked it up and purchased the game on PS3 - big mistake. Now the game is not exactly bad, it's just completely and utterly ruined by it's driving physics. What codemasters was trying to do is make a game that is easy to play for the more inexperienced audience but has simulation aspects for the hardcore audience - they failed miserably in both aspects.

Firstly, the cars in GRID are not easy to drive, quite the opposite. The handling is so twitchy yet irresponsive that it results in the feeling that you are driving some sort of hover car. Secondly, the simulation aspects are very, very poorly implemented - turn off traction control and you get a car that turns from hovercar to merry-go-round in the blink of an eye. Thirdly, steering wheel support is abyssmal, i just could not get my DFP set up correctly at all no matter what i tried. The cars give absolutely no feedback, there is no tire physics simulation rather there is just a predetermined point at which your car spins.

The only reason i haven't sold GRID is because i really like its realistic renditions of Spa, Istanbul Park and the Nurburgring GP circuit and it has amazing presentation (the menu screens are brilliant). Overall GRID is a huge disappointment, the DiRT handling was acceptable off-road but on tarmac there is just no excuse.

And from what i read codemasters have openly said they will be making the F1 game another one of their terrible simulation arcade crossbreeds - do they not no most of the people who watch F1 are not just casual 'dont have a clue about driving' types?
 
Would be better to compare this game with NFSPS imho as you are comparing apples and oranges here.

Jerome

We've sort of been over that in the previous pages :sly: I won't bother re-typing my arguement why GRID is more a rival to GT than NFS, but suffice to say one exists :D
 
Apologies to both yourself and Digital-Nitrate then, I did consider whether to re-word the way I phrased it but my choice of words was influenced by D-N's implication that I knew very little about a subject clearly passionate to me. I did try and make my post light-hearted and informative.
My apologies for my implication, but you really didn't give me much to go on based on the post I was responding to:

No, because DIRT is an offense to McRae's name for straying so far away from the World Rally Championship genre and becoming cheesy and Americanised
Because after all, there is nothing in your previous posts that even identifies all the different series being represented in DiRT, and instead of straying so far away from the WRC, all DiRT did was offer a wider variety of off-road series racing. So for those that only want to mess around with the WRC events, they can still do that.

In addition, seeing as McRae not only endorsed DiRT, but has a long history in participating and enjoying many of the different off-road racing featured in DiRT, it seemed rather disingenuous to suggest that DiRT is in any way an offense to McRae's name... and being the big fan of McRae that I am I felt it was necessary to at least set that record straight.

BTW: From your follow-up post, I can clearly see you to are a big fan of McRae, which is great, and perhaps your anger towards DiRT is not because McRae would find it offensive, but rather because you much prefer WRC events, and would have been much happier if DiRT offered nothing else but WRC and thus offer a more comprehensive WRC simulation with multiple WRC style gameplay modes, and a much broader selection of WRC cars, even from different eras... of which I would have loved to have in a game as well. 👍

Instead, it just seemed like you were suggesting McRae wanted CM to only make a dedicated WRC game, and that "American" rally racing is cheesy, which I'm pretty sure McRae and many others would disagree with you on.

Yes, that line of dialogue is pretty cheesy, but if less than 5 seconds of dialogue at the beginning of a particular race bothers you that much, and enough to hate the game, then I might suggest simply pressing the mute button before the start of those races. Yeah, I know, I'm sure there are other things that bother you about DiRT, but as you brought up that line more than once, I thought I'd try and offer a solution. :)



I'll be a little more careful in my choice of phrase in future. I make conceited effort not to insult or personally attack people in my posts, but I stand by my right to offer my opinion.
And I appreciate reading everyone’s opinion, including yours. I guess what would be most helpful is when someone praises and or criticizes a game (or anything for that matter), to also go into some specific detail on why they feel that way and to use facts to support their opinions, just as you did in your follow-up response, otherwise, it makes it all that more difficult to take their opinions seriously.

On that note, I thank you for clarifying your position and while it may not necessarily seem that way, I actually share much of your opinion, at least in regards to desiring a next-gen racing game focused entirely on the WRC and offering a vast variety of cars from multiple eras in the sport, and featuring past and present WRC events... all the while offering realistic physics and damage modeling. 👍

I'm still holding out hope that one day, someone will make such a game.

In the meantime, I'm really enjoying DiRT for what it has to offer, which is quite a lot, and in a very well done gameplay package. 👍
 
loved grid loved dirt both great games and have a more aspect of fun than gt5 if you ask me. With all the sponsors which i love becauue it makes it real! Proper real tournaments gt5 doesnt ahve that its jsut racing and getting money nothing else.
 
Grid and nfs prostreet!!! That is awfull grid is in a different league to nfs they ruined there series by being politically correct it was probably the worst game ive ever played
 
OK. Anyone else: would you get Dirt or GRID as an addition to GT5P?

I have Dirt and enjoy it. Go for the DiRT just for the kick of it, but do not expect simulation or reality. I can brake a car/truck from 100 mph to 20mph and make 100 degree right tuirn in less than 100 meters - more like 50. It is great fun to play.

It is an arcade game and expect nothing more or less. It has never been touted as anything else.

In addition, the play is much better. You select your races, you get to practice enough to learn the tracks, you get to do shakedown runs before rallys to check and setup the cars, and you get to determine when you are ready to promote to the next level of competition all the things that are missing in GRID but with the same poor steering wheel application.
 
edit* - for my advanced wheel settings on my DFP i have Steering Deadzone at 0%, Steering Saturation at 90%, and Steering Linearity at -7. That should feel a lot more reasonable to anyone still using default and hating every minute of it.


My settings were 900 degree / saturation 35 percent / Linearity -3
The linearity change improved greatly 👍

thanks for that!
 
You still aren't convincing me since Need for Speed: Pro Street is still about circuits for the most part. There is nothing underground about it. If you guys want to compare unlike things, go for it, but you are going to miss out on some great games because you are trying to find the next GT.

Then go for it. The gaming magazines and review articles made the first comparisons of the games, not us. We just made a more complete comparison regarding the things about the games that are important to us.

I think most of those responding to this article have played and enjoyed TOCA, Enthusia, Need for Speed, etc. My problem with GRID is that it is a step backward from Codemasters previous games. They didn't even take it as far as DiRT. In DiRT, you get much more than you do with GRID, even though it is still arcadish - it has never been touted to be anything else. Grid does not come close - period (NOT TO GT - but to the kind of game that most of us were expecting). It is the biggest disappointment that I have seen from Codemaster. The game just sucks when compared to any game later than the first versions of TOCA (also Codemaster) other than F1 Challenge. It is neither a good simulator or great arcade racer - it is just ANOTHER "let's get it to market and make a few dollars before everyone catches on" console game.

I'll buy another version of the game if Codemaster EVER makes a game worth my $60. Until then, my opinion of GRID remains the same - it may be worth $20 like other cheesy arcade racers, but it comes nowhere close to a value of $60.

DiRT is a little better, though I am sure that Colin McCrae is cowering in a corner somewhere after the shambles Codemaster made of DiRT and GRID - but it looks like they got in too much of a hurry to bring GRID to market.
 
shall we create a poll for a recreation of TOCA2 or a petition and send it to codies ;) , probably everyone is happy then :)


👍👍👍
 
From your follow-up post, I can clearly see you to are a big fan of McRae, which is great, and perhaps your anger towards DiRT is not because McRae would find it offensive, but rather because you much prefer WRC events, and would have been much happier if DiRT offered nothing else but WRC and thus offer a more comprehensive WRC simulation with multiple WRC style gameplay modes, and a much broader selection of WRC cars, even from different eras... of which I would have loved to have in a game as well. 👍

Instead, it just seemed like you were suggesting McRae wanted CM to only make a dedicated WRC game, and that "American" rally racing is cheesy, which I'm pretty sure McRae and many others would disagree with you on.

I can see now how I probably worded that a little badly - it's not the racing I find cheesy (quite the opposite, the dirt off-road buggy series - a definite American series - is one of the more enjoyable modes I've played on the game) but the dialogue and the presentation. I think when you say I was hoping for a significantly WRC based game you're right, it's a formula that has been very popular before, and far be it for me to be afraid of change, I do think including so many series isn't necessarily a step in the right direction (and the same applies to GRID, which after all this thread is about).

On that note, I thank you for clarifying your position and while it may not necessarily seem that way, I actually share much of your opinion, at least in regards to desiring a next-gen racing game focused entirely on the WRC and offering a vast variety of cars from multiple eras in the sport, and featuring past and present WRC events... all the while offering realistic physics and damage modeling. 👍

I'm still holding out hope that one day, someone will make such a game.

In the meantime, I'm really enjoying DiRT for what it has to offer, which is quite a lot, and in a very well done gameplay package. 👍

My thanks to you also for being understanding, and I'm glad my badly chosen words didn't cause too much offense.

I guess a fully detailed and immersive rally game is my wish when all is said and done... there have been a plethora of rally games in the past and all have their merits (apart from maybe South Park Rally :sly:), but it's a pity nobody has yet created a fully realistic rally game, featuring the attention to detail and accessability of the CMR series, the licence of WRC, the physics of Richard Burns Rally, and the full length stages of a little RAC Rally game I used to have back on the PC in around 1994!

I think I may have been a little harsh on DIRT. My first impression of it certainly was better than that of GRID, but I think my dislike of GRID has rubbed off on DIRT too. I'll even give DIRT another try, seeing as it seems a much more convincing game than GRID. The fact of the matter is, unlike GRID, DIRT has no close rival in the genre on the PS3 so what it does is infintely more impressive than GRID is.

And now that I've hijacked the topic completely...back to the GRID vs. GT5P debate! :D
 
Hi sxboyd,

Sorry you had such a bad experience with the game, but let me give my 2c in a response to your post:

I downloaded the demo before buying this game, and to be honest I didnt really care for it. I did a good number of races, as well as time trials (I fancied my chances of winning that Mustang by setting the best time on the SF track), and think in total I managed to finish less than 10% of the races I started since my car would simply fall apart from the damage after a couple of laps. While I've played a lot of the previous Toca/Race driver games, I've recently seen myself more of a Simulation fan, after religiously playing Forza 2 (please try to keep hate mail to a minimum) for the last year or so, even though I enjoyed PGR3/4 and especially DiRT too. Even though I had my doubts, I had faith in Codemasters and decided to buy it anyway.

So by the time I got my retail copy of GRiD I had basic wheel handling of the game down, but for the "introduction" race I could only manage top 5 or so. Coming from a simulation background, I can totally see your issues with the wheel defaults, it does take a while to "learn". And as a simulation driver comparing things to real life, having to learn a new control system clearly didnt go off well. If it helps, simply think of GRiD as a non racing game where you have to learn the controls from scratch, dont make any assumptions based on real life or previous gaming experience and it will go much smoother. I'd describe the wheel handling/response as a mix between DiRT and PGR. I generally found that the default feedback was a bit too intense, and toning it down made the experience slightly more enjoyable, although I am playing GRiD on default settings at the moment.

As for AI, I agree with powersaurus, that there is a lot of really awesome battles for individual positions. While the AI can be frustrating due to the non standard paths they take around the track, I found them to be quite a fun challenge (and definitely not a negative as you describe). It feels like most racing games have AI that follow this perfect line path around the track, and that you need to force your way through at times. This doesnt happen so much in GRiD, since if you wait 2 corners or so, the AI is bound to go ever so slightly wide giving you the chance to pass without contact, and it is very refreshing to not have to worry about the AI slamming you from behind (although they do try to close the door in corners which can lead to some contact, but usually not enough to spin you out or cause considerable damage).

20 cars seems to be a good number in most races, as it is just enough to work your way through over 3 laps, for you to take the win. I also appreciate the fact that the AI doesn't build up huge leads... nothing as frustrating as getting into 2nd position only to realize the no1 guy is like 30 seconds in front... this doesnt happen in GRiD.

As for cars being flat, I also had the same initial feeling. I couldn't seem to get them to corner the way I wanted, I definitely had the "boat" impression, however after a couple of races you learn how to use this to your advantage by taking corners at insane speeds. While not realistic in any way, it is incredibly fun to "throw" your car around corners. With the AI taking corners at similar speeds, it heightens the tension on individual position battles, which for me makes this game. I agree with powersaurus that this game has a competitive quality which is sadly lacking in simulation racing games.

You mentioned the stats while loading didnt impress you much, and that you just want the game to load. I think this is a wonderful idea, that rather than having a boring loading screen there are fun stats to look at to follow your progress through the game. Showing those stats take pretty much no resources, so it isnt extending the loading times, so why not keep the player entertained while loading? This is one of the breakthrough features of this game, and I hope all games implement this. I will however say that I wish they had the same stats in the menus, since I'd love to look at my stats at other times.

As for learning the tracks, yeah, it is a bit tough against the more difficult AI if you dont know the tracks yet. I'd recommend starting this game on easy until you know the tracks (or at least feel comfortable with the handling of some of the cars). The game does have a brake warning light (bottom left corner), which tells you when you need to slow down, and while useful isnt quite has nice as a braking line on track, but once you learn to use it effectively it helps quite a bit if you dont know the track. I do agree that they probably should've made the first couple of races be the same track or same car... to allow people to get to grips with handling/controls. Most reviews mentioned this as a "slightly higher than normal learning curve". This can be rather brutal on the Le Mans races (end of each season), since driving at night without knowing the track is quite challenging.

The challenge of dealing with new tracks and challenging AI is offset nicely by the flashback feature. For those who dont know, each race gives you 3 to 5 (depending on difficulty) flashbacks, where you can pause the race at any time and rewind the last 5 seconds or so... flashing back to any specific point in that replay. This is a lifesaver when you take a corner badly and take serious damage. Especially on longer races... when you've managed to fight your way thru the entire field, only to screw up on the final corner and spin out.. this feature makes this game. You simply rewind 5 seconds and redo it, without having to replay the entire 20 min race. Initially this feels like cheating, especially coming from simulation games, but looking back I wish I had this feature on Sim Endurance races (Forza / GT) and I would hate my self so much for throwing away hours of racing by losing concentration for a sec. I see this as a feature that will be common in racing games in the future.

I truly enjoy simulation games, but this game is so refreshingly different. It is an arcade game, so please don't play this game and compare it to GT or Forza... you will be heavily disappointed. However I do not feel that the physics/handling is a mistake, it is clear that Codemasters designed it this way to be fun.. to focus on the race. I feel they succeeded wonderfully and look forward to playing through the rest of the game.

The Toca/Race driver series was intended to be more realistic, but with Grid codemaster is changing their target audience (more mass appeal to all markets, not just EU), so a direct comparison isnt possible either.

As for the F1 game that codemasters is working on, I have faith in codemasters that they will give it simulation physics and not make it as arcady as Dirt/Grid. That being said, the Grid engine gives me a lot of hope for the F1 game, as the graphics is gorgeous and perfectly smooth. I havent played online much, but it seems rock solid (even when playing with people on the other side of the world), and a huge improvement over Dirt.

Let me know what you guys think.
Good post . I am also a fan of toac3 , haven't been online for awhile . My user name is gglaze96 what is yours ?
 
My settings were 900 degree / saturation 35 percent / Linearity -3
The linearity change improved greatly 👍

thanks for that!


Ya I've been using 240 degree so i liked the higher saturation (lower sensitivity) just so I could have more fun going from lock to lock (which is an absolute blast in the togue events especially). Initially I played somewhere around 30-50 saturation, but found i was only using about 50 degrees of motion either way with the wheel even in hairpins. Although this gave me good control i felt like i was almost cheating myself the full experience of using the wheel so I dropped it down. I could definitely imagine how you'd need a higher sensitivity with 900 degree though just so you dont wear your arms off.

I think the setting thats initially turning people off the game though is "Steering Deadzone". This basically removes your steering input from the first 1-20 degrees of motion of your wheel (hence the 'deadzone' obviously). With this set at anything other than 0% I find it almost impossible to keep the car on the road, as all of your inputs are delayed until you spin your wheel enough to hit the 'live zone'. I don't know why they would put such a ridiculous setting in any racing game, especially as a default, but you really cant give a fair review of the handling until you've turned it off.
 
No, because driving model is so out of place is not even a fun to play. If you need arcade racer, Motorstorm or Ridge Racer are perfect examples how it should be done. Not Dirt nor Grid.

I play TOCA 3 online on PS2 (never liked offline), it was good compromise between simulation and arcade (with PRO physics ON) and real RACING simulator. Grid is major let-down and big disappointment after TOCA 3.

Amen. That was the jist of my original posting. I guess the real problem with GRID is that SOME of us actually had expectations that it would be BETTER than TOCA 2 or 3. Big disappointment - it did NOT. It was disappointing from the get-go. I played it for one day with about 8 hours of play, and i can honestly say that there was not a single minute of true enjoyment - so I took it back at a loss.
 
shall we create a poll for a recreation of TOCA2 or a petition and send it to codies ;) , probably everyone is happy then :)


👍👍👍


Make the petition, I'll sign it. They WERE headed in the right direction. What happened??!!
 
Wow, I was kicking myself in the butt when I reserved Metal Gear instead of Grid, and when I see the commercials and I think, "I must buy that game when I get paid..." But based on the review and the general concensus of everyone I might have to rent this game before I make a decision...Perhaps Metal Gear was the better choice then.
Anyway, thanks a lot for the through and through review.
 
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