GT6 'MY HOME' HUB: Awards time.

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And a first usable try at Pace Car Ace:
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I can't believe how hard the AI drivers hit you if you sit in the Rabbit line! :censored:They "pit" maneuvered me on all 3 tries before this one! The Boss Mustang had a very beat up front end at the of this one! :cheers:
 
@photonrider Here's my idea for Mid-Field. It's sort of the opposite of the Pace Car challenge.

Objective: Largest gap between first and last (P1 - P12). Player must win.
Vehicle: Corvette Convertible (C1) '54
Venue: Current Intermediate Seasonal at Mid-Field Raceway

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Loving this Corvette Stirling! 👍 It's not real quick so getting a decent lead is hard. I didn't catch the leaders till the last 3rd of track. I managed an ok time:

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Then I had to go back to the GNX and see if I could squeeze 'em together a little more:

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Then Round and Round Rome I went, still not able to clear that extra second or two off my time. Not sure where to find it! :bowdown: Back to real life for a bit... Hopefully I can squeeze in some laps in the F40 before bed! :cheers:
 
Every trick in the book now. Next go I went about a second quicker and passed the RUF a bit earlier but Gloeckner responded by going 10s quicker. Maybe he made a mistake first time or maybe he was demoralised seeing me charging off into the distance and gave up.


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Slower time but slower rabbit = 1 minute gap. Thinking I could do better I had another go and went a bit faster but Pruitt went faster too. Third go I went a bit faster again and Pruitt went faster still. I can see a pattern developing here. If I'd slowed down would he have slowed down too or do they just continue to get better with practice?


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Slower time but slower rabbit = 1 minute gap. Thinking I could do better I had another go and went a bit faster but Pruitt went faster too. Third go I went a bit faster again and Pruitt went faster still. I can see a pattern developing here. If I'd slowed down would he have slowed down too . . . . XsnipX

Yes. Their 'output' is influenced by the Player's 'inputs'. The AI is dynamic - and so tend to 'pace' us. From the considerable tests we have done in here it is clear that there is a solid foundation being laid for a flexible (elastic? :D ) and perceptive AI, but this will come to light only for those players who consistently interact with their AI.
Fast running players here have shown some incredibly fast AI, and yet slower runners have shown wins against the same AI with only milliseconds to spare - AI that have shown themselves to run very much faster.
So how do the AI decide how fast or how slow to run?
They take their cues from the player.
Obviously, because of the focus on simulating reality, the AI have a certain 'realistic' window that they race within.
The Speedy Spidey event, for instance, will show that however fast we run our own Spiders, the AI will only be able to go as fast as the programmers have decided (or the simulation has output) a regular human being can run a Spider around that track.
Those players among you that have tried the 'Commander' events as well as the 'Pace Car' type events continually will also have come to realise that the AI remember.
This will only come to light if you play the same event continuously.
Racing the AI once and writing a critical essay on it is worthless - doing the event ten times over using the same field is what brings more detailed information and a clearer insight on what this AI is really like.
Doing the Pace Car Ace event, for instance, with the same field over and over will show that the AI quickly latch on to what you're doing and will start to do their best to prevent it.
This seems to be their primary goal - preventing you from reaching your objective - and your objectives are only calculated (or perceived by them, if you will) by your inputs; are you speeding? dawdling? showing dislike for certain opponents or marques? having a preference for taking a corner a certain way? hitting on a particular car? etc, etc, and over time all this data about your playing (a helluva lot more than I can even imagine) is fed into the game's engine and it spits out AI suitable for you.
And, so, yes - they are aware of you and will pace you.
Proven time and time again in this thread.

This is why I can never fail to crack a smile when someone says that the AI sucks - because I perceive it then as a reflection of the way they play this game.
Those who come up with outstanding, fiercely competitive AI (especially if such player is using PV-1) are the players who have discovered how to play this game - and have great races to be engineered at a moment's thought.
In the end it is not whether we win or lose but how we play the game that is truly the experience.

....XsnipX....do they just continue to get better with practice?

There are two broad 'types' of AI in here.
One - the AI we compete against.
Two - our own AI driver.

At this point in time it is not clear (though they 'remember' previous races when being raced the same event over and over) as to where the competitive AI (the former) actually 'learn'.
Tests show, though, that the latter (our own AI Driver) learns from what we do as well as from what we make them do when they are put to race.
While not always the case (some 'bad' drivers can train their AI to be quite 'good') fast running players will have drivers (their Bob) running fast and slower players will have slower Bobs.
As we do more B-Spec Events this should become even more apparent.

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Watching you guys hack away at these times and also the wealth of information output for analysis by the leaderboards provided by you all is fascinating - PD would be very foolish to ignore this information.

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OP will be updated with all new times within the next 24 hours, please submit any MTM cards now. :sly:

Will also present the Moose's challenge formally in the OP soon. 👍

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Edited:

The Corvette Conqueror challenge added to the Event List.

Six events now in progress, four carrying Design-an-Event Tickets for the winners, and as much as 4 trophy titles to be won by any one player in a single round.


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Good luck with that hat-trick. ;)

I have this strange feeling that the Kingey is angry and plotting to reign terror on the poor subjects of Apexland soon, I pity the rabbit that gets in his way.
Last few days as we go into the weekend, and then on to slobbering at PD's door for more bones - give us some real big bones, PD, juicy ones dripping with the ripest of rabbit meat, rabbits with fangs and tracks that will humiliate us. And lots of races!

Not seen the console for days as the work-week got very heavy again, but I'm planning a huge session of Paul Walker-style driving for many of these events.
Those of you who would have watched Joy Ride or Vehicle 19 will know what I mean. :lol:

Back soon. Go racing!
And don't forget to drive, too. 👍

:cheers:
 
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Finally got a decent run with the F40:

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I wasn't sure what was the goal with the C1 Vette, Moose says biggest gap between P1-P12 and Photon says fastest time. Here is one for each category though.

Biggest gap:
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And fastest time:
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Mea Culpa, my dear MTM.

*strikes chest and falls over.

I was flying by so fast that I managed to buy the farm on that run. Have made the adjustment, and apologies to Moose, too. Thanks for the prompt input. 👍

And now there is a hat trick on the board - the kind Vic was talking about some time ago. :sly:
 
Definitely cannon-fire being heard now. Or am I just dazed by thunder? Had a chance to hit the console finally - and had several go's at The Corvette Conqueror. What is with these muscle-rabbits? However much they are spread out at the beginning they all seem to bunch up at the end - very cunning handicapping by PD.
So far best effort:
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Going to leave that alone for awhile and try Speedy Spidey, and I want to chase the Storm again, too; got to find the right FF for my reckless driving. Uh, yes, wreakless, too. Clean is fast.
 
Man 'o' man you guys are fast!!:scared: I've tried everything I can to get close to these blazing times for playing in the rain and going around the Coliseum in Rome, and I can't get close! :banghead::bowdown::bowdown::bowdown: Where do you find those seconds? Those damn rabbits are always in my way! :irked:
Managed to improve my Corvette time after I lucked out getting this field! Olivares spun on the parade lap, got all the way up to 9th then slipped all the way back and kept slipping! I tried this field 3 times, each time Olivares gained ground then started losing time. :odd:
I'll have to watch a replay and see what really happened. :confused: I did manage a decent time with him getting this handicap:
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Still not nearly on par with you guys! :bowdown:

Maybe I can convince my wife for a few more hours of game time and see if I can improve! :lol: :cheers:
 
Olivares didn't embarrass himself on the parade lap this time. Used the fully-adjustable suspension this time and left everything default except removing the camber and rear toe. The car looks like a low-rider in the replay.

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Smith, there's a name to look out for. Did he stop for a picnic?

He decided to take the scenic route and went off road. It might have had something to do with my own driving. I was testing some new settings and tried to find the car's limits. Result was a crappy time, lots and lots of off track time and one driver who tried to mimic me..
 
:lol:


There's something terribly fishy about that whole story.
But, I, too, have noticed Smith to be a laggard, and is ever ready to dawdle if asked. Nicely. :dopey:

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Updating OP presently.

Edit: OP updated with all new submissions. E.& O. E.


At the moment MTM79 is holding claim to the titles of F40 Aquatrainer and Corvette Conqueror with nowayback holding the reins to Speedy Spidey and Aero B.A.T. Pilot. Vic, the King, still core-punches the Storm Chaser and seems like TheInFamousJEW6 is unmatched at controlling a stampede of muscle cars with the title of Pace Car Ace in his grasp.

But it ain't over till it's over and the fat lady with the spear comes out to bawl - so entries will close officially end of day Thursday 24th September 2015 AoE.
Basically if it is still Thursday the 24th wherever you are - entries can be sent in.
 
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:lol:


There's something terribly fishy about that whole story.
But, I, too, have noticed Smith to be a laggard, and is ever ready to dawdle if asked. Nicely. :dopey:

Fishy you say.. :rolleyes: :lol:

The AI is an excellent team player. They are always ready to come out and play, no matter how you approach the race yourself. If you go fast, they go fast. If you go slow, they wait for you. And if you go Gran Theft Auto, they will surely join the fun. It's just a matter of finding the right approach, or combination of approaches. :D
 
Smith started out in the somewhere middle of the pack in my race. After first lap I was right on his tail and when we approached the first corner of lap 2 he lost it and divebombed straight into the wall. I don't have a picture of it, but it was the same effect as in the racing car seasonal on same track a while ago.

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Enough pressure and they lose it.
 
My final bid. Thought I might be in with a chance of second place but I see @nowayback has pipped me at the post. Still, I'm happy with third against such distinguished opposition. Unless of course there is a trump card yet to be played.
I hope my first design-an-event ticket has provided some entertainment. The old 'vette is a lovely car to drive and to watch in the replays, but naturally I think two gears, comfort tyres and no aids is the best way to appreciate it. Won't win many races like that though.


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Gentlemen, last call. here is the moment to fish out your aces-in-the hole.

And please hand over all sidearms to the barkeep before the last hands are dealt. :sly:

We await with anticipation the next round of mayhem, but entries for this round will be accepted till Friday 12.00 hours UTC - which translates to end of day Thursday AoE.

Golden words from MTM79 up there - pegging the AI behaviour perfectly. More on this later - I have some examples of such AI behavior, so a long post, and no time for it right now. This was a great round of events - and I can tell you this - in no other driving game I know can such events be designed and run the way we use this AI. Flexibility is the key to this simulator, and the game hidden within it has potential for the most creative driving events. Players who have battled their AI for over the half-million mile mark will know that the playfulness of the current gen Gran Turismo AI is no accident, and very evident - and a well-kept secret from those who have never played the actual game for any significant amount of time.

Thanks to all who participated this round - it was a great turnout, and even while being at the bottom of the leaderboard I can tell you that I'm extremely proud to be in the company of such phenomenal drivers, who are also accomplished and pleasant gamers.

:cheers:
H
 
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