You try so damn hard to win an argument even when you know you cant!
No, interiors are not necessary, the proof is: GT1, GT2, GT3 GT4 (and other older car games) no car had an interior and the games existed and were totally playable!
But the exterior is necessary because otherwise you would not see any car!
End of this silly discussion, cant argue any longer, it would only be a loss of time.
Yes, interiors are very much necessary and make for so much immersion to a game that it is a feature that plenty of people have enjoyed since its introduction into the racing niche. In that case, why update physics? You where able to just drive the car in GT1, yet I'm sure you're happy with the physics achieved in the most recent iterations of racing games, I would assume. Other wise, why would you purchase any games after the very first iteration of a series? You like progression, thats why. This is exactly what that is, and it is a much wanted feature by many.
You don't want it? Who cares, you are not the voice of anyone besides yourself, so stop stating it any other way.
Why I defend that interiors should not be a must?
Because as I said they take a lot of time for the SLOW PD designers to create. So therefore I would rather have far more semi-premium cars without interior like the VGT cars, because its still a completely playable content, and as we know the more content, the better, and the longer life a game has.
So then they better change the horrible slow lead time for their DLC than, as they seem to be the slowest game, regarding this situation. They need to get with the times, and up their workforce so that way you wont have to complain about how slow they are.
Oh, also please note... I'm not trying to force anyone to think exactly like me (like you seem to be suggesting somehow) Its just that I'm very strong in my POV and you will rarely convince me that I'm wrong, so at best we will "agree to disagree"
No, that is exactly what you are doing.
Immersion? What immersion? There is no immersion whatsoever. Try to drive real cars and you will see that there is absolutely zero immersion in videogames. Get real guys.
Its still a damn game. The only bit of immersion you can get is from the force feedback and physics of the game, but thats about it. And you do get that with or without interior.
This makes absolutely no sense that it's laughable! From this post, all I'm getting is that you don't seem to know what the word immersion means. Visual immersion is
just as much if not
more necessary to
a lot of people. With no visual immersion, what good is the physical?
A couple weeks ago I drove a REAL Triumph Spitfire like the one in the game, and I tell you it is absolutely nothing like in the game. Video freaking games arent immersive at all. Maybe in 2050 they will be, who knows.
That's the physics problem, not the visuals.
Yeah I think there arent a priority since they are actually useless, at least for me, the most important reason is that you need 3 screen setup to get a decent view. And like... Modeled engines, they are useless aswell but I think in some forza autovista cars they are modelled. And for what purpose? But since Turn 10 have 10,000 cheap vietnamese outsourced workers modeling the 3d cars for them, its no problem!
Nice, this is the first time you're actually making it seem like an opinion! I get just fine a view with my single screen setup, those are not necessity. Just like buying a wheel isn't a necessity to play racing games.
Because they get things done is a problem against them? wow.
Oh, so since its in Forza, now old japanese cars matter? I thought they didnt matter at all (the GT ones at least)
GT6 has so many old japanese cars and many people here probably hasnt tried 10% of them.
Why are you talking to him as if he said that? The one and only thing I like about GT's car list is the Japanese cars. Would love them to be premium with fully modeled interiors so that when I drive it immerses me, though.
The one big thing that draw's me to FM car list is the same level of detail throughout out every car, minus the one's that seem to be lacking the engine bay. The visual fidelity coupled with the feel of the road, the interior view makes for the best racing experience possible for me. The fact that the movements resemble what you'd expect to happen in real life as well as the immersion that you get when you as if you're driving the car yourself. I can only imagine what a wheel would do for that. The sun glaring through the windshield, or the rain flowing off the windows, getting pushed off the side, that is what I like in a video game. If I can get that same level of detail from GT7, consistently, then it would definitely be something that might take me away from FM.
Most of that has little to do with Forza's car, but mostly the features, but the fact that I can do that in every single car in Forza is what draw's me to Forza.