GT6 vs Forza Motorsport 6 Car Selection. Which is most appealing?

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Which game offers best car selection?


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They both have great car lists in their own ways. FM6 focuses more on racing cars, so if that's your sort of thing, you'll love FM. If road cars are more your thing, and like to experience weird, kooky, and unusual cars, GT6 will suit you well.

It's difficult to say which I prefer, as I feel as though I miss a good number of cars from each game when playing the other. I personally would give to GT6, but only just.
 
GT6 still has so many great cars that Forza 6 dont have, but people of course forget about them, or dismiss them because they dont have an interior OR because they arent as customizable...

Also, its normal that Forza 6 has more new cars (new by release date) because its a newer game.

To me both lists are about "even stevens" taking out the GT6 duplicates.

GT7 will beat Forza 6 that is my guess
 
GT6 still has so many great cars that Forza 6 dont have, but people of course forget about them, or dismiss them because they dont have an interior OR because they arent as customizable...

Also, its normal that Forza 6 has more new cars (new by release date) because its a newer game.

To me both lists are about "even stevens" taking out the GT6 duplicates.

GT7 will beat Forza 6 that is my guess

I guess you have a crystal ball too :D

GT6 has many duplicates. But when they are standard with no interior or premium modeling, then I begin to think whats the point in them. So many of them look the same, handle and drive the same, sound the same and have slightly different bhp, there is no difference. They don't have enough details and feeling to them to make the stand out among other models. Because PD has not detailed them enough inside and out because of the standards modeling system and its doesn't end with just modeling details and quality either.

Now if T10 had duplicates it would work because you can also feel the subtle difference in power, sound, handling and driving character. Its like not every 4WD feels the same in Forza. You can feel the difference of what that car will feel like in real life with Forza. The RS200 handles like a completely different animal to a Ford Escort RS Cosworth which is also 4WD. Although its a bad comparison because its a different car and not part of the same family line, they are both 4WD and are made by Ford.

But my point is if T10 did duplicates, it would be worth it because all models are premium and to same standard. Not just modeling detail difference inside and out would be made clearly different, but car behavior, sound, character, that you would be able to tell the difference inside and out and feeling the car. This is what Forza captures, the whole soul and being of a car bettern than GT6 does. In GT6 PD don't get the character and emotion of duplicates. They all sound and behave the same.

What we need to make everyone happy is to have them all re done to premium. But PD would have to hire and expand or outsource their company god knows how much money and resources and people it would need.
 
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Forza. Not only for the V8 Supercar list but, the '85 RX-7. The RX-3. The IDX NISMO. The M635CSi. The M5. The ND MX-5.

It's really a no contest trying to compare both sixth iterations of these console games. When GT7 gets to the PS4, then it's on. For now, F6 is the king.
 
I guess you have a crystal ball too :D

GT6 has many duplicates. But when they are standard with no interior or premium modeling, then I begin to think whats the point in them. So many of them look the same, handle and drive the same, sound the same and have slightly different bhp, there is no difference. They don't have enough details and feeling to them to make the stand out among other models. Because PD has not detailed them enough inside and out because of the standards modeling system and its doesn't end with just modeling details and quality either.

Now if T10 had duplicates it would work because you can also feel the subtle difference in power, sound, handling and driving character. Its like not every 4WD feels the same in Forza. You can feel the difference of what that car will feel like in real life with Forza. The RS200 handles like a completely different animal to a Ford Escort RS Cosworth which is also 4WD. Although its a bad comparison because its a different car and not part of the same family line, they are both 4WD and are made by Ford.

But my point is if T10 did duplicates, it would be worth it because all models are premium and to same standard. Not just modeling detail difference inside and out would be made clearly different, but car behavior, sound, character, that you would be able to tell the difference inside and out and feeling the car. This is what Forza captures, the whole soul and being of a car bettern than GT6 does. In GT6 PD don't get the character and emotion of duplicates. They all sound and behave the same.

What we need to make everyone happy is to have them all re done to premium. But PD would have to hire and expand or outsource their company god knows how much money and resources and people it would need.

There are NOT SO MANY duplicates, unless you consider a 70's Skyline, a 80's Skyline, a 90's Skyline or a 00 Skyline all the same cars. Same for the Imprezas, the Evos, the Civics, the Integras, and so on. Also same car models but with different engines, they are also definitely NOT duplicates.
The Mazda MX5/Miata is the only car with a ridiculous amount of duplicates.

Also about the feeling. What are you talking about? Most cars in GT6 have a distinctive feeling. That was clearly improved over GT5.

The only downside is the car interiors thing, but I think its an useless feature that I think only graphics obsessed people consider a must for all cars even if this makes the car count be reduced a lot.
I'd rather have 700 cars without interior than 200 cars with interior, no doubt (interiors take many time and resources to do)
 
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Since when people considering a must having an interior on the cars in modern racing/driving game is a graphical obsession? What about the immersion? The details of the cars, not the graphics, the details itself that differentiate all the cars from each other? What about the people that actually love cars, and want to feel the experience of getting in their favorite car?

And the main problem with the standars is not the lack of interior, is the lack of detail that they have. It wouldn't be too bad if they retouched the exterior primarily, and then, through updates, implemented the interiors (something similar to what they did with the M4), and if that happened, we would have a bigger premium car list.
Now lets hope their lack of DLC's is because the modelling teams are focusing on new cars and standard-to-premium conversions for GT7. Until then, we just wait and hope for the best.
 
There are NOT SO MANY duplicates, unless you consider a 70's Skyline, a 80's Skyline, a 90's Skyline or a 00 Skyline all the same cars. Same for the Imprezas, the Evos, the Civics, the Integras, and so on. Also same car models but with different engines, they are also definitely NOT duplicates.
The Mazda MX5/Miata is the only car with a ridiculous amount of duplicates.

And the FD RX-7. And the NA2 NSX. And the R33. And the R34. And the S2000. And the GTO/3000GT. And the Clio/Lutecia.

The only downside is the car interiors thing, but I think its an useless feature that I think only graphics obsessed people consider a must for all cars even if this makes the car count be reduced a lot.
I'd rather have 700 cars without interior than 200 cars with interior, no doubt (interiors take many time and resources to do)

Why not go further and not even bother modelling the exterior? Just give us a rough approximation, let the physics be the focus. Then we could have even more cars, right?

It's because people use these games for more than simply hot-lapping. They want to be able to experience cars they might never get a chance to in the real world. That includes all aspects of the car.
 
They both have great car lists in their own ways. FM6 focuses more on racing cars, so if that's your sort of thing, you'll love FM. If road cars are more your thing, and like to experience weird, kooky, and unusual cars, GT6 will suit you well.

It's difficult to say which I prefer, as I feel as though I miss a good number of cars from each game when playing the other. I personally would give to GT6, but only just.
While they have upped the focus on race cars this time around, the road cars still vastly outnumber the race cars.
 
Why not go further and not even bother modelling the exterior? Just give us a rough approximation, let the physics be the focus. Then we could have even more cars, right?

It's because people use these games for more than simply hot-lapping. They want to be able to experience cars they might never get a chance to in the real world. That includes all aspects of the car.

The exterior is always necessary. I dont know why insist on this comparison because It doesnt make any sense.

Experience cars? Yeah, like viewing the interior of a car through a videogame will be any close to being inside a real car :sly:
Go to google images and search the car interiors and you get the same result.
 
The exterior is always necessary.

Is this a fact? Since you're stating it as such, I'll do the same: The interior is always necessary.

Experience cars? Yeah, like viewing the interior of a car through a videogame will be any close to being inside a real car :sly:
Go to google images and search the car interiors and you get the same result.

Like driving a car in a videogame will be any close to driving a real car :sly:
Go to youtube and search car driving videos and you get the same result.

...do you even hear yourself? It's fascinating the sorts of mental gymnastics one will go through to justify why their narrow view of how a game should be (and how it should be played) is the only way.
 
The exterior is always necessary. I dont know why insist on this comparison because It doesnt make any sense.

Experience cars? Yeah, like viewing the interior of a car through a videogame will be any close to being inside a real car :sly:
Go to google images and search the car interiors and you get the same result.
Please tell me you're joking.

A fully modeled car interior with functioning gauges, where the steering wheel actually reacts to what you're doing, is as close as you can get to "feeling" a dream car. Having no modeled interior absolutely ruins the immersion you SHOULD be getting from racing games, especially from those aspiring to simulate racing.

There are people out there who are unable to experience what they desire the most, whatever it could be, for whatever reasons - cars in this case. An immersive game might be their only chance to get at least a sliver of what they want. I'm excited for McLaren F1 '93 being in GT6, but I'm doubly excited when I see that its interior is modeled, because it creates immersion, allowing me to feel like I'm legitimately driving it.

If we follow what you're saying, why even bother playing a racing simulator game? There's plenty of racing on Google images and YouTube, isn't there?
 
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Forza 6 hands down. Their car selection is incredible and it honestly reminds me of GT2 in some regards, what I think to be the best GT game. Unless Polyphony do something very drastic, I don't see them taking the crown anytime soon.
 
Forza 6 car selection hands down appeals to me more than GT's selection. Although I have never owned a Forza game in my life, from the videos I watched and reviews I've read, Forza 6's car list is ALREADY appealing to me more. I am a fan of older road going vehicles (Jaguar XJ220, Nissan Silvia, Nissan R33, Toyota Supra) but I'm a fan of newer racecars (Anything Race Car from 2011 and on appeals to me more). I am a huge fan of the classic muscle and 90's JDM cars, but since recent, I've been starting to faithfully follow Motorsports and my appeal for racecars and racing realism has increased tenfold. So Forza's car list makes a guy like me :drool: every time I look at it.

Hopefully GT7 can match up to them when it comes to the car list, or at least bring back the Racing Modification for each car to appeal to both road car lovers and racecar lovers.
 
The FM6 list posted by @AudiMan2011 earlier makes me want to cry because it contains a significant amount of race cars I would truly love to have in GT. On the other hand GT has plenty of cars I would miss if I were to change allegiance - I will always be a PlayStation guy. I may get some heat here but I would miss the VGT cars as I think it has been a great collaboration. It is a pity that by getting those VGT cars we had to forego receiving real cars.
There should have been a plan to release a real car each month too. If PD does not have the staff resources to manage that then it is something that must be addressed in the future.
 
There are NOT SO MANY duplicates
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Also same car models but with different engines, they are also definitely NOT duplicates.
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The Mazda MX5/Miata is the only car with a ridiculous amount of duplicates.
Oh-You-Make-Me-Cry-Laughing-Meme-Rage-Face-.png

the car interiors thing, I think its an useless feature that I think only graphics obsessed people
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I'd rather have 700 cars without interior than 200 cars with interior, no doubt
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The exterior is always necessary. I dont know why insist on this comparison because It doesnt make any sense.
evil-laugh-meme-face-i4.jpg

Yeah, like viewing the interior of a car through a videogame will be any close to being inside a real car :sly:
Go to google images and search the car interiors and you get the same result.
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What I found googling "car interior"
DPP_0001.JPG
 
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Is this a fact? Since you're stating it as such, I'll do the same: The interior is always necessary.

Like driving a car in a videogame will be any close to driving a real car :sly:
Go to youtube and search car driving videos and you get the same result.

...do you even hear yourself? It's fascinating the sorts of mental gymnastics one will go through to justify why their narrow view of how a game should be (and how it should be played) is the only way.
You try so damn hard to win an argument even when you know you cant!
No, interiors are not necessary, the proof is: GT1, GT2, GT3 GT4 (and other older car games) no car had an interior and the games existed and were totally playable!
But the exterior is necessary because otherwise you would not see any car!

End of this silly discussion, cant argue any longer, it would only be a loss of time.

Why I defend that interiors should not be a must?
Because as I said they take a lot of time for the SLOW PD designers to create. So therefore I would rather have far more semi-premium cars without interior like the VGT cars, because its still a completely playable content, and as we know the more content, the better, and the longer life a game has.

Oh, also please note... I'm not trying to force anyone to think exactly like me (like you seem to be suggesting somehow) Its just that I'm very strong in my POV and you will rarely convince me that I'm wrong, so at best we will "agree to disagree"
Please tell me you're joking.

A fully modeled car interior with functioning gauges, where the steering wheel actually reacts to what you're doing, is as close as you can get to "feeling" a dream car. Having no modeled interior absolutely ruins the immersion you SHOULD be getting from racing games, especially from those aspiring to simulate racing.

There are people out there who are unable to experience what they desire the most, whatever it could be, for whatever reasons - cars in this case. An immersive game might be their only chance to get at least a sliver of what they want. I'm excited for McLaren F1 '93 being in GT6, but I'm doubly excited when I see that its interior is modeled, because it creates immersion, allowing me to feel like I'm legitimately driving it.

If we follow what you're saying, why even bother playing a racing simulator game? There's plenty of racing on Google images and YouTube, isn't there?

Immersion? What immersion? There is no immersion whatsoever. Try to drive real cars and you will see that there is absolutely zero immersion in videogames. Get real guys.
Its still a damn game. The only bit of immersion you can get is from the force feedback and physics of the game, but thats about it. And you do get that with or without interior.

A couple weeks ago I drove a REAL Triumph Spitfire like the one in the game, and I tell you it is absolutely nothing like in the game. Video freaking games arent immersive at all. Maybe in 2050 they will be, who knows.
(bunch of childish memes)
Great arguments man, congratulations!! (not)
 
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The only downside is the car interiors thing, but I think its an useless feature that I think only graphics obsessed people consider a must for all cars even if this makes the car count be reduced a lot.
I'd rather have 700 cars without interior than 200 cars with interior, no doubt (interiors take many time and resources to do)

GT4 called, wants to get back together with you.

Seriously, it's 2015 and you think interiors aren't a priority? ToCA 2 Touring Cars back on the original Playstation had cars with interiors. They weren't pretty but they still had interiors nonetheless.

Look at all the other racing games that have came out in the last couple of generations that all had cars with interior views; rFactor, GTR2, Test Drive Unlimited, Project Gotham Racing, Driveclub, Project Cars, Forza etc. You think the car interiors there are useless too?

Nowadays, an interior view should be essential for racing games, especially with the advent of VR technology. Thinking interior views in a modern car game are unnecessary is the daftest thing I've ever heard.
 
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Thing is, I remember when AC and pCars came out. The forums were ablazed with members saying those of us GT6 players are missing out. Just to try something new that is not GT6 and Forza. This is pretty much the same. F6 have "real" road cars. Those that don't have an XBONE and F6 ARE missing out. The car list is a dream. For every Skyline in GT6, there is a Capri, Lancia Fulvia, M235i, BAC Mono, Atom, M1, etc taking its place.

Gt6 has the Bandit Trans Am. F6 have Five. Count 'em, 5 Trans Ams. One for each generation. Hey, F6 doesn't have a VGT Bugatti racae car or but, it does have an old 1st gen Subaru Legacy turbo. :sly:
 
GT4 called, wants to get back together with you.

Seriously, it's 2015 and you think interiors aren't a priority? ToCA 2 Touring Cars back on the original Playstation had cars with interiors. They weren't pretty but they still had interiors nonetheless.

Look at all the other racing games that have came out in the last couple of generations that all had cars with interior views; rFactor, GTR2, Test Drive Unlimited, Project Gotham Racing, Driveclub, Project Cars, Forza etc. You think the car interiors there are useless too?

Nowadays, an interior view should be essential for racing games, especially with the advent of VR technology. Thinking interior views in a modern car game are unnecessary is the daftest thing I've ever heard.
Yeah I think there arent a priority since they are actually useless, at least for me, the most important reason is that you need 3 screen setup to get a decent view. And like... Modeled engines, they are useless aswell but I think in some forza autovista cars they are modelled. And for what purpose? But since Turn 10 have 10,000 cheap vietnamese outsourced workers modeling the 3d cars for them, its no problem!
Hey, F6 doesn't have a VGT Bugatti racae car or but, it does have an old 1st gen Subaru Legacy turbo. :sly:
Oh, so since its in Forza, now old japanese cars matter? I thought they didnt matter at all (the GT ones at least)
GT6 has so many old japanese cars and many people here probably hasnt tried 10% of them.
 
You try so damn hard to win an argument even when you know you cant!
No, interiors are not necessary, the proof is: GT1, GT2, GT3 GT4 (and other older car games) no car had an interior and the games existed and were totally playable!
But the exterior is necessary because otherwise you would not see any car!

End of this silly discussion, cant argue any longer, it would only be a loss of time.
Yes, interiors are very much necessary and make for so much immersion to a game that it is a feature that plenty of people have enjoyed since its introduction into the racing niche. In that case, why update physics? You where able to just drive the car in GT1, yet I'm sure you're happy with the physics achieved in the most recent iterations of racing games, I would assume. Other wise, why would you purchase any games after the very first iteration of a series? You like progression, thats why. This is exactly what that is, and it is a much wanted feature by many.

You don't want it? Who cares, you are not the voice of anyone besides yourself, so stop stating it any other way.


Why I defend that interiors should not be a must?
Because as I said they take a lot of time for the SLOW PD designers to create. So therefore I would rather have far more semi-premium cars without interior like the VGT cars, because its still a completely playable content, and as we know the more content, the better, and the longer life a game has.
So then they better change the horrible slow lead time for their DLC than, as they seem to be the slowest game, regarding this situation. They need to get with the times, and up their workforce so that way you wont have to complain about how slow they are.

Oh, also please note... I'm not trying to force anyone to think exactly like me (like you seem to be suggesting somehow) Its just that I'm very strong in my POV and you will rarely convince me that I'm wrong, so at best we will "agree to disagree"
No, that is exactly what you are doing.

Immersion? What immersion? There is no immersion whatsoever. Try to drive real cars and you will see that there is absolutely zero immersion in videogames. Get real guys.
Its still a damn game. The only bit of immersion you can get is from the force feedback and physics of the game, but thats about it. And you do get that with or without interior.
This makes absolutely no sense that it's laughable! From this post, all I'm getting is that you don't seem to know what the word immersion means. Visual immersion is just as much if not more necessary to a lot of people. With no visual immersion, what good is the physical?

A couple weeks ago I drove a REAL Triumph Spitfire like the one in the game, and I tell you it is absolutely nothing like in the game. Video freaking games arent immersive at all. Maybe in 2050 they will be, who knows.
That's the physics problem, not the visuals.

Yeah I think there arent a priority since they are actually useless, at least for me, the most important reason is that you need 3 screen setup to get a decent view. And like... Modeled engines, they are useless aswell but I think in some forza autovista cars they are modelled. And for what purpose? But since Turn 10 have 10,000 cheap vietnamese outsourced workers modeling the 3d cars for them, its no problem!
Nice, this is the first time you're actually making it seem like an opinion! I get just fine a view with my single screen setup, those are not necessity. Just like buying a wheel isn't a necessity to play racing games.

Because they get things done is a problem against them? wow.

Oh, so since its in Forza, now old japanese cars matter? I thought they didnt matter at all (the GT ones at least)
GT6 has so many old japanese cars and many people here probably hasnt tried 10% of them.
Why are you talking to him as if he said that? The one and only thing I like about GT's car list is the Japanese cars. Would love them to be premium with fully modeled interiors so that when I drive it immerses me, though.

The one big thing that draw's me to FM car list is the same level of detail throughout out every car, minus the one's that seem to be lacking the engine bay. The visual fidelity coupled with the feel of the road, the interior view makes for the best racing experience possible for me. The fact that the movements resemble what you'd expect to happen in real life as well as the immersion that you get when you as if you're driving the car yourself. I can only imagine what a wheel would do for that. The sun glaring through the windshield, or the rain flowing off the windows, getting pushed off the side, that is what I like in a video game. If I can get that same level of detail from GT7, consistently, then it would definitely be something that might take me away from FM.

Most of that has little to do with Forza's car, but mostly the features, but the fact that I can do that in every single car in Forza is what draw's me to Forza.
 
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On the discussion of interiors, I love them but I can't play using them.

I only have one 50 inch TV and sadly even at that size, cockpits in most games occupy and obstruct way too much screen, completely opposite to the windshield/fov relation in real life.

They'll certainly be the best when VRs take off though.
 
Yeah I think there arent a priority since they are actually useless, at least for me, the most important reason is that you need 3 screen setup to get a decent view. And like... Modeled engines, they are useless aswell but I think in some forza autovista cars they are modelled. And for what purpose? But since Turn 10 have 10,000 cheap vietnamese outsourced workers modeling the 3d cars for them, its no problem!

Oh, so since its in Forza, now old japanese cars matter? I thought they didnt matter at all (the GT ones at least)
GT6 has so many old japanese cars and many people here probably hasnt tried 10% of them.

Say, don't take these requotes personal. You/we don't owe PD anything. It's all in good fun. A wise being once told me, "Fear leads to anger, anger leads to hate, hate leads to... suffering." ;)
 
You try so damn hard to win an argument even when you know you cant!

When you keep wildly moving the goalposts, I suppose not.

No, interiors are not necessary, the proof is: GT1, GT2, GT3 GT4 (and other older car games) no car had an interior and the games existed and were totally playable!

Is that the road you'd like to go down? Older games didn't have features, so it's acceptable that current ones don't?

I suppose online racing is unnecessary. Same with manual transmission, or traction control, driver aids of any sort, or even dynamic time and weather.

Say it with me now: progress. Decade-old PS2 assets are the antithesis of this.

But the exterior is necessary because otherwise you would not see any car!

So now you're just intentionally mis-reading: I said a rough approximation of a car's exterior.

and as we know the more content, the better, and the longer life a game has.

If that were true, GT6 would hold my attention for longer than it did.

More content on it's own, regardless of quality, does not always make a game better, or extend its life. Maybe it does for you. Maybe the title on the box is enough for you. That doesn't work for everybody. You've still failed to understand this.

Oh, also please note... I'm not trying to force anyone to think exactly like me (like you seem to be suggesting somehow) Its just that I'm very strong in my POV and you will rarely convince me that I'm wrong, so at best we will "agree to disagree"

You consistently state your opinion as fact (Example 1, Example 2). You also don't have any proof for a lot of your claims (this entire thread, really).

Yeah I think there arent a priority since they are actually useless, at least for me, the most important reason is that you need 3 screen setup to get a decent view. And like... Modeled engines, they are useless aswell but I think in some forza autovista cars they are modelled. And for what purpose?

Realism. Visual immersion. Modelling the car underneath the body panels will also come in handy for more complicated damage models.

But since Turn 10 have 10,000 cheap vietnamese outsourced workers modeling the 3d cars for them, its no problem!

[citation very much required]

Oh, so since its in Forza, now old japanese cars matter? I thought they didnt matter at all (the GT ones at least)
GT6 has so many old japanese cars and many people here probably hasnt tried 10% of them.

That isn't even remotely what was said. If you don't think some cars matter, that's entirely up to you.
 
...Stepping outside interior debacle, simply by looking at the car list it seems T10 has an eye on GTP's Suggestions sub-forums.

Just saying.

Eh, sort of: over 3/4 of the first page (sorted by Likes) is in FM6, but a good chunk of them have been in the series for years, at least since FM4 four years ago. There's long-running wishlists in the Forza community too, and I imagine both series fans' have a lot of similar tastes.
 
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