GT6 VS Project Cars

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pCARS by brutality
 
I'm waiting for FM6 and GT7 to make a decision, then I'll play PCARS on whatever console I end up choosing but if these three end up being just more of the same then that's it for me. I'll wait until somebody makes a difference, I'll wait a decade if necessary.
 
pCARS need to get A LOT, a HUGE lot more stock and everyday cars plus a career mode where you can buy, sell and customize your cars.

Then it will start to get interesting.

This actual typical PC Sim format doesn't appeal to me. It's just... soul less.
 
So we are comparing an unfinished game to an unreleased game now :crazy:. If Pcars is half the game they say it's going to be I might have a reason to get a PS4, or I may just go back to PC gaming.
 
A PS3 game and a next gen one can't be compared, its simply unfair because of the huge system limits of the PS3.
 
The problem I have with PCARS is that it's overdone left and right, the sounds, the graphics, the motion effects, etc. It makes Forza look natural and sound realistic.

PCARS' sounds irritate me, the distortion and volume level are just retarded plus they keep using samples from the Shift games, somebody should just tell me right now, are they actually going to do anything new? or are they just going to keep distorting samples into Oblivion.
 
Then I would say GT6 wins clearly.
But, wait, we should first see PCars released before anything else...

It all goes down to what are you looking for. If you want a racing game, with proper racing simulation, then PCars is going to be best. No silly gameplay modes on this one.

But if you want something closer to Forza and GT, of course, the game isn't ideal for you.

The problem I have with PCARS is that it's overdone left and right, the sounds, the graphics, the motion effects, etc. It makes Forza look natural and sound realistic.

PCARS' sounds irritate me, the distortion and volume level are just retarded plus they keep using samples from the Shift games, somebody should just tell me right now, are they actually going to do anything new? or are they just going to keep distorting samples into Oblivion.

I think you should learn more about the development and the assets used in this PRE-ALPHA stage.
 
Souless? Are you sure?



:bowdown:



For some, yes. I really don't care much about racing cars... driving normal, road cars is what appeals me most. I read they signed with Audi, more road models coming. This is good.

A racing game, need to have at least 100 good cars to be considered a Gran Turismo contender, imho. And a decent career mode.

Pick a car, pick a track, race. MEH. :guilty:

Start a career small, buy your first car, upgrade it, race and race and race, earn cash, buy another one. Rinse and repeat. Car ownership is essential to a racing game imho.

Even Shift 2 did that... SMS can do it on PCARS. I hope they do it because their road courses are great.

Project CARS right now its just like that gorgeous dumb girls. It's good for a night, or two, or a week, once in a while. But it's not what you would choose to raise your children, to marry you. Gran Turismo is a good wife... with all its pros, and cons.
 
It all goes down to what are you looking for. If you want a racing game, with proper racing simulation, then PCars is going to be best. No silly gameplay modes on this one.

But if you want something closer to Forza and GT, of course, the game isn't ideal for you.



I think you should learn more about the development and the assets used in this PRE-ALPHA stage.
Spot on. Two different games for 2 different kinds of customers. GT is obviously more laid back and designed primarily for the very casual player whereas PCars is directed more towards a pure racing experience. Like comparing a mini-van to a Ferrari, each has a specific use.
 
For some, yes. I really don't care much about racing cars... driving normal, road cars is what appeals me most. I read they signed with Audi, more road models coming. This is good.

A racing game, need to have at least 100 good cars to be considered a Gran Turismo contender, imho. And a decent career mode.

Pick a car, pick a track, race. MEH. :guilty:

Start a career small, buy your first car, upgrade it, race and race and race, earn cash, buy another one. Rinse and repeat. Car ownership is essential to a racing game imho.

Even Shift 2 did that... SMS can do it on PCARS. I hope they do it because their road courses are great.

Project CARS right now its just like that gorgeous dumb girls. It's good for a night, or two, or a week, once in a while. But it's not what you would choose to raise your children, to marry you. Gran Turismo is a good wife... with all its pros, and cons.

PCars will have a carreer mode. And a very well designed one, where you make your way from go-karts to the big events, like F1 look-alikes and Le Mans racing. As far as I know, you don't buy the cars, but you got contracts with teams and sponsors like in real world, something that GT always brag about, but care very litte recently.

LOL, I find GT the dumb girl with its ageing mechanics, unreallistic representation of racing, pokemonesque collectibles obsession and foreseeable single player structure.

Spot on. Two different games for 2 different kinds of customers. GT is obviously more laid back and designed primarily for the very casual player whereas PCars is directed more towards a pure racing experience. Like comparing a mini-van to a Ferrari, each has a specific use.

Just to put it on perspective: GT is all about Red Bulls and uselless VGTs. PCars got LMP1 concepts that are very reallistic to put in the game. This shows commitment to an idea and focus to the main concept of the game, racing simulation. In the other hand, GT is giving you the chance to drive on the moon as if it were the next big thing in racing games.
 
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I think you should learn more about the development and the assets used in this PRE-ALPHA stage.

So how long are they gonna keep doing it? I mean, supposedly, the sounds of some cars are already "finished" but I keep hearing the same thing just with more layers, it's not like they started development a few months ago, it's been a couple of years.

Are they saving it for the last moment like PD? The sounds might be good enough for some, not me though, I just want natural and realistic sounds and graphics.
 
So how long are they gonna keep doing it? I mean, supposedly, the sounds of some cars are already "finished" but I keep hearing the same thing just with more layers, it's not like they started development a few months ago, it's been a couple of years.

Are they saving it for the last moment like PD? The sounds might be good enough for some, not me though, I just want natural and realistic sounds and graphics.
Do you have some recently posted examples of these unrealistic and unnatural sounds and graphics? I've watched quite a few PCars videos and I'm quite happy with both. I've seen a few side by side real vs. PCars videos and they always look pretty spot on to me.

 
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Is there any real racing game on consoles, hopefully released in the past 10 years?

By that I mean flags, no intentional crashing, consequences, similar cars and tires, no aids such as magic traction settings or not needing to modulate the pedal at the start (in GT still flooring it is best), etc. The idea is finding if there's a console game that simulates real driving and real racing no matter it might be disliked by the console crowd because they are used to some assistance and features that are unrealistic.

I don't think anything like that will be released in the next console generation. Might have been in the past (personally I don't know) but it just wouldn't sell on consoles right now. People just like and are used to ramming each other. With that said, don't have your hopes up with Project Cars on that side of the spectrum, which ultimately is what a lot of us want in the GT series: real racing.

And about Project Cars against GT6 in particular, that's comparing two severely delayed and unfinished games. Just like GT5/GT6 Project Cars will be in the "excuses period" for years, including delays to release it, blaming console's power, that the team is too small, that the focus was to keep updating the game (which in a one-payment game is euphemism for releasing it early even though unfinished), etc. etc. etc. Might as well try projects that are in a finished state by now instead of having your hopes up on either of those.
 
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PCars will have a carreer mode.I find GT the dumb girl with its ageing mechanics, unreallistic representation of racing, pokemonesque collectibles obsession and foreseeable single player structure.

Just to put it on perspective: GT is all about Red Bulls and uselless VGTs. PCars got LMP1 concepts that are very reallistic to put in the game. This shows commitment to an idea and focus to the main concept of the game, racing simulation. In the other hand, GT is giving you the chance to drive on the moon as if it were the next big thing in racing games.
Dumb girl??
How is GT all about Red bulls and VGT's;and why are they useless?
 
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I don't think anything like that will be released in the next console generation. Might have been in the past (personally I don't know) but it just wouldn't sell on consoles. With that said, don't have your hopes up with Project Cars on that side of the spectrum, which ultimately is what a lot of us want in the GT series: real racing.

I do understand your opinion, but you need to know more about PCars on consoles, because your assumptions are wrong. As far as we know, the console version will be exactly the same as the PC one.

How is GT all about Red bulls and VGT's;and why are they useless?

It is. Look at the big shouting media campaing, is all about those concepts.

About the uselless bit. The Red Bull and the Merc is some sort of "car" that you get on a Wipe Out game, not in a racing/driving simulator. The Merc, although beautiful, is nothing. If GT had current age cars, more racing ones and all the stuff that people are asking for years, I wouldn't mind them in the game.

To me VGTs, Red Bulls and Lunar thingy just show how off PD's scope are from the whole genre.
 
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We'll only know when the game is released on consoles, but really I don't have any hope on that as people do like Need For Speed and Mario Kart racing. The console crowd would be frustrated and dislike a game in which that is penalized.
 
We'll only know when the game is released, but really I don't have any hope on that as people do like Need For Speed and Mario Kart racing. The console crowd would be frustrated and dislike a game in which that is penalized.
That is why it will come with options. Want to play with assists, no rules or damage? No problem.
 
Pcars won't be a pick-up and play type of game I guess.
This may overwhelm casuals?
 
I recently asked about flags and pit stops in the pCARS thread. Here is the answer from one of the lucky people with access to the builds

QUOTE]DG_Silva said
Yes, the game will have full flag logic, so it will have single and waved yellow flags, full course yellow with safety car, yellow and red flag, red flag, blue flag, black and orange flag, black and white diagonal flag, and white flag (covering slow moving carn road tracks, and last lap on ovals). You will have the ability to choose the level you want (full, full without DQ, partial, none), both off and online. You will be able to have full control on pit lane driving, but there are issues surrounding that which may have to alter slightly; lack of time being one problem.[/QUOTE]

Here is a link to the exact page https://www.gtplanet.net/forum/thre...ng-2014-pc-ps4-wii-u-xbox-one.261206/page-193
 
Not like that.
I mean instead of wasting time fiddling in menus.
That doesn't appeal to casuals right?
 
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