GT6 VS Project Cars

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Pcars won't be a pick-up and play type of game I guess.
This may overwhelm casuals?
As far as I'm concerned, the game isn't aiming for the casual crowd. Like, at all.
Correct me if I'm wrong though.
 
Not like that.
I mean instead of wasting time fiddling in menus.
That doesn't appeal to casuals right?

I don't see how it'll be any different to GT6 in that regard. You'll be able to start a quick race, pick a car and track (and opponents!) and before you race you have the option of adjusting driving aids. Where is the extra fiddling? You have to fiddle in GT if you want to turn aids on or off.

As far as I'm concerned, the game isn't aiming for the casual crowd. Like, at all.
Correct me if I'm wrong though.

It's aiming at everyone, from casual to hardcore sim enthusiasts.

I mean don't get me wrong, this game is not going to appeal to 10 million people and sell in those numbers but it doesn't expect to, 1-3 million sales will be seen as very successful.
 
I don't see how it'll be any different to GT6 in that regard. You'll be able to start a quick race, pick a car and track (and opponents!) and before you race you have the option of adjusting driving aids. Where is the extra fiddling? You have to fiddle in GT if you want to turn aids on or off.



It's aiming at everyone, from casual to hardcore sim enthusiasts.

I mean don't get me wrong, this game is not going to appeal to 10 million people and sell in those numbers but it doesn't expect to, 1-3 million sales will be seen as very successful.
What about rules for career mode like penalties etc.
I don't mean to sound like a diehard GT fan or anything,I'm actually very interested in Pcars.
I guess it should be like GT but how long will all this take in GT it remembers your aids settings.
I'm not particularly interested in picking my opponents as such.
As sales goes, one could argue that enforce SRF doesn't either.
Yes I understand that's a strange thing.:confused:
 
pCars will fill alot of the gaps that the more harcore sim racer wants but still with the accessibility of being a console racer.
@Foxiol nailed it when he mentioned about the weight transfer in GT.
It's something that keeps me coming back to GT time and again.
No game or sim on any platform does this as well as GT in my opinion.
GT does road cars like no other.

pCars has good graphics. It will sell bucket loads on PS4 because of this although I think GT's graphics and colour pallet will be better on next gen as PD always excel here.
I think that in many ways the two games will complement each other.
I am already a member of pCars but I can still see myself getting it on PS4. Theirs something quite nice about not having to tweak graphics to get consistent frames and not have to worry about file management. I find myself doing alot of this with my pc sims.
Personally I don't see it as direct competition for either GT or the more hardcore pc racers of which I own all as well.
 
What about rules for career mode like penalties etc.
I don't mean to sound like a diehard GT fan or anything,I'm actually very interested in Pcars.
I guess it should be like GT but how long will all this take in GT it remembers your aids settings.
I'm not particularly interested in picking my opponents as such.

Yes I understand that's a strange thing.:confused:

Well you'll set up your preferences when you start and either leave them alone or go back and adjust them if it's too easy/hard. Not really any different from other games like this that have a proper career mode rather than GTs event tree.

It will be just as quick, a one choice option that is saved unless you change it, like GT.
 
PCARS' sounds irritate me, the distortion and volume level are just retarded plus they keep using samples from the Shift games, somebody should just tell me right now, are they actually going to do anything new? or are they just going to keep distorting samples into Oblivion.
They're placeholders for the real sounds. :sly:
 
For some, yes. I really don't care much about racing cars... driving normal, road cars is what appeals me most. I read they signed with Audi, more road models coming. This is good.
That's why I'm planning to sell all my race cars in GT6. Road cars FTW!!! :D
 
I will buy...but these details...:indiff:

Nothing can be perfect. Unless you're planning to play the game in slow motion you'll never have that issue. That's to say even if it's not fixed, which it very well could be.
 
Nothing can be perfect. Unless you're planning to play the game in slow motion you'll never have that issue. That's to say even if it's not fixed, which it very well could be.
Right.
 
project cars is why i am getting a ps4 this year
If PS4 version allow me to create skins how I want I might not buy new pc and go PS4 instead.

Two advantages:
1-PS4 vattage consumption is still around 200 / 250 watts less than a modern gaming PC
2-PS4 is less expensive than a modern gaming PC

Downfalls (first one is a huge one)
1-No AssettoCorsa on PS4.
2-pCars on PS4 can't have 40 cars on track beacuse hardware limitations

So if I decide to go for pCars+PS4 combo I pretend 60 fps, no frame drops, and rock solid livery editor.
(even if I think importing .dds files through USB and creating my skins with templates would give me more freedom and ease of use.Good ol' photoshop + 3dsimed pwon every livery editor).
 
I just hope pCars doesn't become a crowd-funded NFS Shift 3, with nice graphics and that martian handling that feels like you're carrying a giant water tank on the car roof.
 
This thread is comparing an average "arcade" sim exclusive to PS3 (which is pretty much ancient technology) to a work in progress sim for the PC and available for next gen consoles next year. This seems a bit unfair...
 
Pcars has come in the right era to challenge or live along side the main 2 console racers, Thanks to the live streaming and sharing features Pcars can/will get more exposure and more people curious that otherwise may not have been and for free.
 
I just hope pCars doesn't become a crowd-funded NFS Shift 3, with nice graphics and that martian handling that feels like you're carrying a giant water tank on the car roof.

No, this will categorically not be NFS Shift 3. The handling has completely changed from that game and trust me on that, me and many other people would have ditched supporting pCARS if it was still anything like Shift at this stage. It's not. The only similarity is in the graphics engine.

Both games arcade, gt legends ftw!

I suppose you're not aware the very same people that made GT Legends are making pCARS?
 
Looks interesting, but still not sure.
 
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