This is totally ok with me TBH. Yes, my race will still be ruined, but they won't be able to ride off into the sunset for a podium. I also think doing this would result in the vast majority of the player base cleaning itself up. Right now it is HORRENDOUS in lower tier lobbies. There is no in game reason to not push or punt, and humans being humans (selfish) they will take advantage. I think if both players got a penalty, most players would elect to drive more carefully and not push because while they might get past you, they would get a penalty and it wouldn't help them really in most cases. This type of system would turn it from 1 in 5 races being clean, to 1-2 races in 5 being bad or something. That's just a guess on my part, but as you say, iRacing and ACC do it. I've played iRacing and it's extremely clean even in lower lobbies. You do get the odd person who doesn't care, but if you're clean most of your races will be clean too.iRacing and ACC have purely a "both parties at fault" system for contact that works pretty well, a clean driver is going to get caught up in less incidents than a dirty one, and whilst they might take an incident point here or there - it's outweighed by the rest of their driving. I don't understand why GT hasn't just leant into something like that
I'm working on getting my PC transferred to the living room so I can play iRacing and ACC in the same place I have my PS5 and racing rig setup. Transferring all my work stuff to a laptop. I'm pretty hopeful ACC will have exactly what I'm looking for, clean skill based GT3 racing.
Also, I thank you for your reply, I hadn't though about someone intentionally exploiting a stronger penalty system like that. Like you said, there is no way to know whether someone did it on purpose or not, even with AI, both appear to look the same. So the system you mentioned is probably the best case scenario.