GT7 - Graphics simmilar to GT6 photomode?

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Pretty sure Toko is just saying that GT7 has a long way to go to catch up to what PCars is already doing on the PS4. They should catch up easily, PCars is on a veritable shoestring compared to PD's game development budget, but just having pretty graphics isn't going to cut it for the next gen. I think people are looking for more reality, more immersion, more of a "real" experience in their gaming.
This. Thank you @Johnnypenso. :cheers: That's excatly what I meant. As you said, graphics alone won't cut it. GT7 needs a HUGE overhaul if it want's to compete against pCARS.
 
Pretty sure Toko is just saying that GT7 has a long way to go to catch up to what PCars is already doing on the PS4. They should catch up easily, PCars is on a veritable shoestring compared to PD's game development budget, but just having pretty graphics isn't going to cut it for the next gen. I think people are looking for more reality, more immersion, more of a "real" experience in their gaming.
This. Thank you @Johnnypenso. :cheers: That's excatly what I meant. As you said, graphics alone won't cut it. GT7 needs a HUGE overhaul if it want's to compete against pCARS.

In my opinion, Slightly Mad are doing very well with the game development, the only thing I actually do not know is the fps rate of their product.

As for GT7 development, the lightning engine is there, toned down for our 60fps enjoyment, tesselation is also there, it is just a matter of getting rid of some copypasta cars, and improving or making the rest from zero, addidng a few polygons to the existing premium cars, implementing all the promised features on day one, improve all the bad textures, sounds improvement, and there will be a close competition between both games...

I'm sure of one thing, the day GT7 (not prologue) goes out, I'll buy a PS4 just for pCars and GT7

And yeah, PD still need to do a lot of stuff to make a really competent product
 
In my opinion, Slightly Mad are doing very well with the game development, the only thing I actually do not know is the fps rate of their product.

As for GT7 development, the lightning engine is there, toned down for our 60fps enjoyment, tesselation is also there, it is just a matter of getting rid of some copypasta cars, and improving or making the rest from zero, addidng a few polygons to the existing premium cars, implementing all the promised features on day one, improve all the bad textures, sounds improvement, and there will be a close competition between both games...

I'm sure of one thing, the day GT7 (not prologue) goes out, I'll buy a PS4 just for pCars and GT7

And yeah, PD still need to do a lot of stuff to make a really competent product
That's it, you also guessed what I meant as well. :cheers: Don't get me wrong though, I'm sure GT7 will do well. It's just the bolded part in your post is what I hope for at the very least. :)
 
In my opinion, Slightly Mad are doing very well with the game development, the only thing I actually do not know is the fps rate of their product.

As for GT7 development, the lightning engine is there, toned down for our 60fps enjoyment, tesselation is also there, it is just a matter of getting rid of some copypasta cars, and improving or making the rest from zero, addidng a few polygons to the existing premium cars, implementing all the promised features on day one, improve all the bad textures, sounds improvement, and there will be a close competition between both games...

I'm sure of one thing, the day GT7 (not prologue) goes out, I'll buy a PS4 just for pCars and GT7

And yeah, PD still need to do a lot of stuff to make a really competent product
60fps on console, higher is possible on high end pc's. If seen full HD gameplay from Pcars (downloaded) and it's stunning.
 
60fps on console, higher is possible on high end pc's. If seen full HD gameplay from Pcars (downloaded) and it's stunning.
Is there any graphical difference between the console version and the PC version?

If there's not, that mean I underestimated the power of next-gen consoles
 
Is there any graphical difference between the console version and the PC version?

If there's not, that mean I underestimated the power of next-gen consoles
PS4 gameplay will be released soon but no console will keep up to the best PC's.
 
The real question should be can GT7 pull off DriveClub's environment geometry, draw distance, and detail with a full global illumination lighting engine at 60fps. Should be the new standard.

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The real question should be can GT7 pull off DriveClub's environment geometry, draw distance, and detail with a full global illumination lighting engine at 60fps. Should be the new standard.

*Driveclub gifs*

I was frankly amazed when I saw that, and my answer/guess to your question is that PD is going to be able to do the same thing without major problems
 
Exactly. So to the answer to the thread is no, it does not look like GT7.
Pretty much my point too - photomode isn't something seperate from the game, it's integral.
 
The real question should be can GT7 pull off DriveClub's environment geometry, draw distance, and detail with a full global illumination lighting engine at 60fps. Should be the new standard.

I'd just like to point out that Driveclub isn't 60 fps. Which is a damn shame.
 
I'd just like to point out that Driveclub isn't 60 fps. Which is a damn shame.


I do feel the same and it's going to have to be some pretty decent motion blur to give it a fast, smooth feel. I prefer toned down graphics for a higher frame rate and think all racing games these days should be 60fps, when you've been playing at that frame rate for years and then go back to 30, it's bleugh to look at, I notice the judder effect really badly, and essentially with 60fps, you're receiving twice the information, makes a particular difference as you approach an apex, etc.

I have no doubt GT7 will look great and there's no reason it shouldn't hold a solid 60fps, they can't blame the hardware anymore, the CPU is good enough, the graphics card is plenty capable and there's more than enough memory available (and it's fast at transfering data too). I just hope it's going to be consistent and not have amazing pieces here and awful pieces there, like we do with GT5 and 6.
 
GT7 should look better than pCARS, sure. It's being made (we assume) on a much higher budget by a first party Sony studio with privileged access to the console from day 0. That's not an excuse for SMS, just noting that PD should be expected to do a better job based on their resources.

As for gameplay/features, well that's up in the air. I've seen nothing to convince me PD will even try to compete with SMS in the direction they've gone for the game, I see them trundling along in the same direction they have for 15 years.
I dearly hope they don't try to compete with pCARS. If you want pCARS, get pCARS.
 
I do feel the same and it's going to have to be some pretty decent motion blur to give it a fast, smooth feel. I prefer toned down graphics for a higher frame rate and think all racing games these days should be 60fps, when you've been playing at that frame rate for years and then go back to 30, it's bleugh to look at, I notice the judder effect really badly, and essentially with 60fps, you're receiving twice the information, makes a particular difference as you approach an apex, etc.

I have no doubt GT7 will look great and there's no reason it shouldn't hold a solid 60fps, they can't blame the hardware anymore, the CPU is good enough, the graphics card is plenty capable and there's more than enough memory available (and it's fast at transfering data too). I just hope it's going to be consistent and not have amazing pieces here and awful pieces there, like we do with GT5 and 6.

I think it's pretty safe to say that GT7 will be a solid 1080p at 60 fps. They do a pretty admiral job of it on the PS3 so running on hardware as powerful as the PS4 it shouldn't be too much of an issue. Heck, FM5 does it (although with boatloads of aliasing) and that's a launch game running on weaker hardware.

As far as performance goes I expect GT7 to be 1080p at either a locked or very solid 60 fps. Mixed with plenty of AA and Adaptive Tessellation throughout. The power is there and PD have the know how to do it.
 
As above, Drive Club is perhaps a good indicator how GT7 will look like. The main question is how many cars in GT7 will hold same quality, and if all, how many will the total amount be.
Doing 50 great looking cars is one thing but doing 500-1000?
 
I dearly hope they don't try to compete with pCARS. If you want pCARS, get pCARS.

Well that is essentially what I'm saying, I doubt they'll compete with pCARS because I doubt they'll go in anything close to the same direction.
 
I dearly hope they don't try to compete with pCARS. If you want pCARS, get pCARS.
Me too, but I'd like to see PD's trend of catering mostly to casual gamers move in the PCars direction and have meaningful career modes and race simulation instead of the hodgepodge it is now. Releasing GT5/6 with improved graphics and some more cars and tracks and slapping a GT7 label on it won't cut it IMO for next gen games.
 
I would prefer a gran turismo 7 with 60 fps rather than with stunning graphics and 30 fps.

I play Iracing with solid 84 fps and minimum settings...The speed sensation is what matters...As driveclub will be more like arcade, I think 30 fps will be enough for the audience...
 
Im hoping that PD take their time with gran turismo 7, no need to rush it. Like back in the day when gran turismo 3 came out, comparing it to previous games in the series and to games in general it completely took graphics for a video game to a whole new level setting a new benchmark, check out the trailer for it, if you've never seen it before you won't believe how good it looked for its time. Getting back to your question, like Elf said, the photomode stuff is from the actual gt6 game itself, so I wouldn't try to compare what gt7 may look like with the gt6 photomode, but I get your point, will it look really nice like in photomode? I guess we'll just have to wait and see.

GT5 took 5 years to make, and GT6 essentially took a grand total of 8 years to make. Time is not the problem here. Incompetence and arrogance is.
 
GT5 took 5 years to make, and GT6 essentially took a grand total of 8 years to make. Time is not the problem here. Incompetence and arrogance is.

Following that logic, GT6 actually took 15 years to make
 
Following that logic, GT6 actually took 15 years to make

I won't waste my time explaining to you how that isn't the case. If you can't figure it out yourself, then I can't help you.
 
Following that logic, GT6 actually took 15 years to make
No. Think about the platform/console, then you'll see what he means. GT6 was a direct continuation of GT5,.
 
Keep in mind the obvious limitations of the the PS3 - The Memory.

The PS3 only possesses 256MB of RAM and 256MB of VRAM.
Compare that to the PS4's 8GB of GDDR5. (Not sure, but I think 2-3GB is dedicated to the OS)

Personally, I think GT6 looks great, given its hardware. I'm not expecting miracles with the first PS4-GT game, but once PD gets a grip on how to build the game around the new machine, I have no doubt that the future of GT will be quite extraordinary.
 
GT5 took 5 years to make, and GT6 essentially took a grand total of 8 years to make. Time is not the problem here. Incompetence and arrogance is.

So any game that had earlier versions on the same console took the total amount of development time as the entire series on that console? Jesus... COD Ghosts and Halo 4 took FOREVER. Even Forza 4 took 6 years to make...
 
Keep in mind the obvious limitations of the the PS3 - The Memory.

The PS3 only possesses 256MB of RAM and 256MB of VRAM.
Compare that to the PS4's 8GB of GDDR5. (Not sure, but I think 2-3GB is dedicated to the OS)

Personally, I think GT6 looks great, given its hardware. I'm not expecting miracles with the first PS4-GT game, but once PD gets a grip on how to build the game around the new machine, I have no doubt that the future of GT will be quite extraordinary.
They did great work with the PS3 no doubt of that. But when one sees what DriveClub is doing with only 30FPS and XBone is doing with Forza and PCars with the PS4, the bar is already very high for the next gen and if PD is going to roll onto the scene after those titles, miracles are almost necessary to garner any attention. I don't think getting a grip on the new machine is really an option any more like it was in the past, consumers just aren't willing to wait around anymore for you to get things right, throwing their money at you in the meantime. GT6 sales are proof positive that also applies to PD, even if it never did before.
 
So any game that had earlier versions on the same console took the total amount of development time as the entire series on that console? Jesus... COD Ghosts and Halo 4 took FOREVER. Even Forza 4 took 6 years to make...
No, because GT6 is GT5 with some updates and some features removed.
 
So any game that had earlier versions on the same console took the total amount of development time as the entire series on that console? Jesus... COD Ghosts and Halo 4 took FOREVER. Even Forza 4 took 6 years to make...

No, it was a culmination of 6 years work. GT6 the culmination of 8. Unless your next project starts from absolutely nothing part of the development was already done with the previous game, it's pretty simple.
 
Let remember that from PCars claim that their physics will be at least as good as iRacing,what about GT7 physics?
Will the GT7 physics do the transition from simcade to simulation?
 
Let remember that from PCars claim that their physics will be at least as good as iRacing,what about GT7 physics?
Will the GT7 physics do the transition from simcade to simulation?
All I'm going to say, is its physics will probably not be on par with it and other racing games, knowing PD. :lol:
 
I dearly hope they don't try to compete with pCARS.
I'm with Griff yet again on this one. PD will still try and produce the most excellent graphics on PS4 because they're visual artists, especially the Boss. But what I hope they do is build the game around a certain foundation. What I want to see is:
  • 1920x1080@60fps, minimal antialiasing, or user adjustable, with good frame processing, also user adjustable.
  • 24 liveried cars on track at once in rain and online, and able to handle standing starts.
  • Weather and time of day transitions on all tracks - forgot that one.
  • More humanlike A.I., and competition that isn't built around rubberbanding.
  • Reasonably good sounds.
  • Damage.
Start with this basis and tune the game around it. If they can add more, go for it. More cars is always a good thing, especially with multiclass racing.

And while this is a side topic, I think it's equally important. Some aspects of GT7 have to remain the same for the sake of the casuals, so Arcade and the GT Mode sandbox thing has to return. But as JohnnyP and others have said, and I harp on from time to time, there really needs to be a GT Pro Mode for those of us who want to really race in Gran Turismo, and get a taste of that competition which Kaz gets to experience first hand in real life motorsports.

I want a progression with this too, something resembling what everyone has to go through to get to the big leagues. They have a great model to follow in GT Academy, and they could go a few different ways with it. Begin with karting, or give us the option to skip it. Use License Tests or don't, but I think this is the one place in which both of those things could and I think should play a role.

I've mentioned the progression a few times, so let me say briefly that the Pro game should be structured in tiers of ever increasing power and cars with more performance, which you advance through in mini-seasons of ever increasing length to a championship series, which is the launchpad to the next tier. While there can be an economy, racing now is mostly for points and garnering sponsors. Credits are for paying your crew and keeping your car maintained.

This ultimately gets you to "graduate" to pro racing leagues, which you choose and race through a season to the championship. Just as with the pro leagues, you race for points and sponsora, and money goes into payroll and keeping your car performing nifty.

This shouldn't be hard for PD to implement, seeing as serious racing sims have only been out for a couple of decades or more. But one thing they could do is work on something basic that gives the game some structure and us something to do offline. And then give us a seriously powerful Event Maker good for creating entire racing seasons of any length off- or online, with special events and championships. Along with Course Maker II, Race Mod and a Livery Editor, this would give us stuff to do until we die of old age. Still, I'd prefer both, and for PD to give us events based around all these wonderful cars and tracks in racing series as they envision them.
 
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