GTA Online Thread (Useful Links in OP)

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Works on all.

What do you guys think of the new machine pistol? that is actually in the smg category and not the pistol category
it only has 20 rounds with the extended mag which is dissapointing IMO, should have 30. Must only have like 10 rounds a mag stock.
 
Hmm..

I'm guessing no.

The Insurgent's door on the back does open, even though that actually contributes more to the driver's downfall.

I'm thinking this might be useful to the open top cars, like the Blackfin and the Surano. But only visually.


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And my guess: it's most useful to the already impenetrable Scrubmobile.
 
Downloaded the update and hopped online for the first time in many months. I did not see any new survival modes. I have a feeling I am missing some DLC with the new update. Lamar was also calling me about some mission but I did not check it out yet.
 
Seeing all the new stuff added (especially the 4th garage I've been waiting for) is making it hard to resist. Been thinking about it for a while but I might stop & see about picking up a PS4 after work.
 
Hmm..

And my guess: it's most useful to the already impenetrable Scrubmobile.

I presume you mean the armoured Kuruma.
I may test this when I get home if I have a willing volunteer. If you drive in 3rd person with the hood and trunk open it may give you extra protection BUT it may leave your engine and/or fuel tank vulnerable.
 
That horn is the bee's knees. If only it weren't so priced to compete with a Felon..

Aside from more overpriced lowriders, the only thing missing in this DLC is the Deluxo from Vice City, for obvious hoverboard related reasons.
 
Hmm..

I'm guessing no.

The Insurgent's door on the back does open, even though that actually contributes more to the driver's downfall.

I'm thinking this might be useful to the open top cars, like the Blackfin and the Surano. But only visually.


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And my guess: it's most useful to the already impenetrable Scrubmobile.

Can someone post a few images of the Insurgent with it's rear door open?
 
Weirdly enough, I actually recorded a scene with the back door open. Just hadn't taken pictures of it. Might do that, but soon, since it's 2 freakin' AM now..

A fair warning: In a comedic sense: you can.. ermm.. climb in it (?)

SUDDENLY, A TRUCK'S BACK DOOR BEING OPENED FOR COMEDY RELATED FILLER.


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I have no idea how I ended up on my Dubsta like this and take a picture of it as well..
 
Well...i was just asking this since i want to play with some GTP Members :gtpflag:

I could play but, it will have to be later, at least 6:30 my time.

Edit: I'll now be unavailable until Sunday night.
 
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The Liberty City Horn is so sick!! I have been going into public lobbies and just flying by people with that horn.
I saw 2 Chino's (or maybe it was Virgo's?) driving down downtown LS blasting the LC horn. Was pretty awesome.
 
I give it at least 1 or 2 days before you want to kill every person who equips that horn.
 
Can anyone who has a Custom Faction confirm if modifying it at Benny's will fix the kerb issue or at least make it not as bad? I've lost count of how many times I've hit a kerb in my Faction. I think it's more than my lowered Turismo(!)
 
Can anyone who has a Custom Faction confirm if modifying it at Benny's will fix the kerb issue or at least make it not as bad? I've lost count of how many times I've hit a kerb in my Faction. I think it's more than my lowered Turismo(!)
Broughy said that the custom Faction reduces all the problems that comes with the normal version.
 
Can anyone who has a Custom Faction confirm if modifying it at Benny's will fix the kerb issue or at least make it not as bad? I've lost count of how many times I've hit a kerb in my Faction. I think it's more than my lowered Turismo(!)

Broughy said that the custom Faction reduces all the problems that comes with the normal version.


You still hit the Kerb with the Custom Faction
 


He seems to be coping with the kerbs fine. (3:55)


Ok who is going to be racing the Lowriders anyways. They are not that fast to be racing them. They are for cruising and when you cruise in the Faction and try to go up the Kerb you will hit the kerb.
 
Probably the latter; they exist but, they're rare. I didn't watch the video I'm just assuming but, the lowriders don't handle well.
 
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Ok who is going to be racing the Lowriders anyways. They are not that fast to be racing them. They are for cruising and when you cruise in the Faction and try to go up the Kerb you will hit the kerb.

Obviously they aren't meant to be raced, but it's still ridiculous that the default Faction just goes ape over curbs. In free roam, there's lots of times you'll have to hit curbs, like in a car chase or a free mode event.
 
Ok who is going to be racing the Lowriders anyways. They are not that fast to be racing them. They are for cruising and when you cruise in the Faction and try to go up the Kerb you will hit the kerb.
Well clearly you can see the Custom Faction reduces the kerb problem and in situations you will be going as fast as possible so it is convenient.

Do the cars handle any better, or am I just not used to watching competent drivers in this game?
The custom versions had faster lap times compared to their 'normal' example so I would presume so but don't take my word.
 
Obviously they aren't meant to be raced, but it's still ridiculous that the default Faction just goes ape over curbs. In free roam, there's lots of times you'll have to hit curbs, like in a car chase or a free mode event.


I mean I agree with the Kerb problem with the Faction. You really think that R* would fix that?
 
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