GTA V - General Thread

  • Thread starter Thread starter Hollidog
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OMG OMG OMG OMG OMG OMG OMG JUST LOOK AT THOSE SCREEN SHOTS ON THEIR WEBSITE


I just died. Looks like Red Dead Redemption on the ground and then some.


Also, watch Sue Murrays Campagin Ad, at the end there is an extremely lifted SUV that looks like a Hummer.
 
Some interesting information and new pictures that weren't in the website.
You’re working with the same hardware you used to make GTA IV, which you began work on nearly a decade ago. How has your knowledge of the current generation matured from back then until now, particularly when it comes to depicting a massive open world? Were there visual things that you couldn’t do in GTA IV but wanted to (and do in GTA V)? Are there visual tricks specific to the new setting that you couldn’t do in GTA IV but are now able to?
AG: Grand Theft Auto IV was our first headlong jump into current-gen consoles. We had a lot to learn in every aspect, not just technically but artistically and even in terms of production. As I mentioned earlier, I think we moved from effectively building a world out of some roads and boxes to a much, much more detailed creation. That first jump was really hard. Since then, though, we’ve had a lot more experience. We’re comfortable building assets at this level of detail and our coders are comfortable with the machines. We’ve pushed them much, much further than before.
The main thing we wanted to achieve was to pull off this sense of scale. The way we don’t limit the draw distance and draw the lights so far back really emphasizes this. We have a load of tech just geared toward the countryside, from heat haze to cloud shadows, to the water to the advanced fog.
On the streaming side we’re able to do so much more. That’s let us make the world not just a lot bigger but much more detailed than IV was. There’s just so much going on, not just on the backdrop of the world but in the life on the street.
Click here to read the full interview

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Check out the friendly neighbors tab, tell me the one dude doesn't look like an older Cesar from San Andreas.


WAT
 
I'm getting incredibly excited for this game. I guess pre-ordering this game last year was the best choice I've ever made. :)
 
I want to go to sleep right now and not wake up until Sep 16th. Got to find a way to cause a self induced coma.
 
As my excitement has built over the last week or so I've noticed time seems to be going extra slow, not now!!! :lol:

Same for me, And now with all this new information I just can't wait any longer, the next 35 days will go as fast as a snail
 
I can't wait for "The Security and Peace of Mind" section.

I'm looking forward to the Music section, wonder if they will release some of the soundtrack early. I'd love to have music ranging from the '60s to present.
 
New screens:

HELL YES LIFT KITS AND BIG TIRES!!!!!!! THIS GAME IS MY FAVORITE AND ITS NOT EVEN OUT YET OMG

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New screens:

HELL YES LIFT KITS AND BIG TIRES!!!!!!! THIS GAME IS MY FAVORITE AND ITS NOT EVEN OUT YET OMG

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Am I the only one who expects R* to have a mission that requires us to go downhill the whole mountain? :sly:
 
That would be pretty cool but I'm liking the exact opposite lol.
 
Car names: Coil Voltic, Benefactor Feltzer, and the Obey Tailgaiter.
 
GROVE STREET RETURNS!!!!!

Did not see this one coming.

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Seasons (snow) confirmed:

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