GTA V - General Thread

  • Thread starter Thread starter Hollidog
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CallmeDan
Or get sniped out of your blimp? :lol::lol::lol:

See, that's not even right!!

m8h3r
I've been assassinated for a damn scooter before, at least your car has a roof!

Don't feel bad. I've sniped people out of cars, an attack helicopter, and out of the APC on Ballad of Gay Tony.

EDIT: speaking of which, are you guys on GTA IV messing around til V? I want in on some action.
 
Will the game allow to use the Logitech DFGT? Because that will make driving cars more realistic than with a DS3.
 
I cant wait to see the map in this game. I feel many fan-made maps have got it pretty much spot-on, as the trophy icon for *potential spoiler text*exploring the whole map is exactly the same shape as the outline of those fan-made ones.

Now I'm most definitely reading too much into this, but it would be really cool if R* made that icon the same as the fan-made ones to throw the fans off-balance, because the real map was completely different:drool:.
 
I'm not sure if this was posted here already...
General:
  • Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
  • The city features cracked roads, graffiti, shopfronts and billboards. Every shopfront in the game is unique.
  • Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
  • Animals yelp when hit by a vehicle.
  • Neon signs actually have a buzzing noise.
  • Helicopter wreckage can be found from high above in the sky.
  • Although map is open from the start, it still has a huge element of discovery.
  • Grove Street will be making a return.
  • GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.
  • Normal walking is quite slow.
  • The weather system is different, featuring virtual sunrays.
  • Water physics are fantastic feturing realistic waves that foam back and forth.

Characters:
  • Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts.
  • Your character's health regenrates to 50% only.
  • Sometimes you will be prompted to use certain characters - at other times you can choose yourself.
  • A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange.
  • Simeon's dealership has quite a lot of high-end vehicles which Franklin can use immediately.
  • One of a kind encounters may occur such as Lamar acting agressively towards a hobo.
  • Chop belongs to Lamar, not Franklin.
  • Chop can distract enemies, giving an advantage against them.
  • Each protagonist has a very distinctive walk and feel to them.
  • Main characters and NPC have thousands of custom animations.

Weapons:
  • The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the D-pad will cycle between additional individual weapons.
  • The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted.
  • You can throw weapons to the other protagonists.
  • Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
  • Miniguns destroy vehicle almost instantly.
  • The ability to fire whilst prone and rolling around returns from Max Payne 3.
  • There are Ammu-Nation stores which are open at night.

Vehicles:
  • There are four different in-vehicle views in addition to cinematic mode. However the cockpit view will not be included.
  • Trains are drivable.
  • if a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
  • Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
  • You can turn a car's engine on and off.
  • Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
  • Drivers flip you off after collisions.
  • Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
  • Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
  • Engine realism such as engine stuttering and black smoke shooting out was noted.
  • Car explosions and aftermath much more realistic than IV's.
  • Hearses are NOT good for escaping cops.

Missions:
  • There are various ways to tackle a one mission objective.
  • When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset".
  • There will be split second decision makings which adds a Hollywood-esque feels to the gameplay.
  • "Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
  • At one point in "Nervous Ron" a light is shot out to prevent a dead body being discovered.
  • "Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in "The Jackal".
  • One of the missions shown involved breaking the target out of the FIB building.
  • If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3.
  • There are mission checkpoints.
  • Every single mission is replayable like The Ballad of Gay Tony.

Police Encounters:
  • Unlike GTAIV's wanted system, every officer and police car has its own search circle.
  • Blowing up a cop car will get you a wanted level of 1 star.
  • You receive a 2 star wanted level when flying over the prison.
 
  • Chop belongs to Lamar, not Franklin.
  • You can turn a car's engine on and off.
  • Drivers flip you off after collisions.

Chop is not ours? :grumpy:

Gotta save that environment, so we can destroy it :sly:.

🤬 you too. :lol:
 
Yay, trains are drivable :dopey:!

Can we derail trains at high speed like in San Andreas? I so want to do that again. If we can crash trains into each other I want to do that too. :dopey::crazy:
 
Hahahahahahahahahaha, I just woke up - from a dream that I was playing GTA V and there was so much awesomeness that I jumped on GTP to post about it and all of you were in this thread posting about how amazing the game was. Wow, I don't think I've ever dreamt about a video game before, especially before even playing it. Talk about anticipation.
 
XS
Hahahahahahahahahaha, I just woke up - from a dream that I was playing GTA V and there was so much awesomeness that I jumped on GTP to post about it and all of you were in this thread posting about how amazing the game was. Wow, I don't think I've ever dreamt about a video game before, especially before even playing it. Talk about anticipation.

Had 3 dreams so far... sad I know. :lol:
 
XS
Hahahahahahahahahaha, I just woke up - from a dream that I was playing GTA V and there was so much awesomeness that I jumped on GTP to post about it and all of you were in this thread posting about how amazing the game was. Wow, I don't think I've ever dreamt about a video game before, especially before even playing it. Talk about anticipation.

I have also dreamed about playing GTA 5, and so has my brother, I've heard many other people say they have too :lol: This game has to be good :p
 
About the cheats in GTAV - I really do hope there is another flying car cheat like in SA... That was one of my favorite things in the game.
 
[*]if a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
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Now I don't have to worry about actually using my collection of Futos.
 
According to an e-mail from GAME, all reputable retailers have been told by Rockstar that they can't send their copies of GTAV out for delivery until the 16th, the day before GTAV releases.

This means that copies won't be received early by those in the UK, and in the worst case could mean many who ordered via standard delivery by the Royal Mail will not receive their copies on release day.

🤬

E-mails below:

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Epic preview. Definite must read. Apparently you can get high off dope now, with screen altering effects. You can also go to a movie theater.

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According to an e-mail from GAME, all reputable retailers have been told by Rockstar that they can't send their copies of GTAV out for delivery until the 16th, the day before GTAV releases.

This means that copies won't be received early by those in the UK, and in the worst case could mean many who ordered via standard delivery by the Royal Mail will not receive their copies on release day. 🤬

This is the problem with a Tuesday release date. Send out on a Friday and people will be playing on Saturday, 3 days before release so they won't want that. Sending out on a Saturday is really a no go so Monday is the only option left and some people will sadly suffer because of that.
 
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