GTA V - General Thread

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Just downloaded the Game Informer app on iPad, and waiting for the issue to be released. Can't wait! :crazy:
 
Mark T
I really hope they include a zombie mode similar to the one in Red Dead Redemption. A huge map full of zombies with vehicles. The possibilities are endless!

Saints Row did it and they're probably the closest to GTA. Wouldn't surprise me if they did.
 
A little digging finds out that it was a common occurence in IV. As a matter of fact, the first suggestion when typing "cars disap" into google is "cars disappearing in GTA IV". Here is quite a good theory which probably explains why.

I never said it didn't happen, I said it didn't happen to me. Coomon problem? Well maybe. I played maybe a thousand hours of SA, completed all the others 100% at least twice. Never had this problem with cars disappearing from the slots in these games. Including a never ending glitched gang war game on SA.



I'm really indifferent towards the exclusion of car modifications. I wouldn't mind if it was included, but I can live without it. That's probably due to the fact that I spent a bit of time customizing a car in SA and the car was destroyed shortly after. It would be good if customized cars could regenerate at a safehouse once destroyed.

Before it gets destroyed park it up in your slot and it it gets regenerated. Too far from the safe house? I use the pay n spray's. That's what's good about GTA. The choice. I don't want them to limit that.

The original point though was why it wasn't included. I still see nothing to suggest it is from bad programming. To follow your point through to its logical conclusion, there is no point in having parkiong slots at al, as the car doesn't survive long enough. Unless of course it does survive long enough for someone to park it, which would of course support my argument about people did do this after all.
 
Here is the gameinformer cover.
CoverReg610.jpg


Also, a little snippet of information.
gameinformer
we introduce the three main protagonists, discuss the groundbreaking way you use them, and explore the reimagined Los Santos

link
This rumour has been floating around on the internet for quite a while. I have to admit, I am disappointed that it turned out to be true.

I never said it didn't happen, I said it didn't happen to me. Coomon problem? Well maybe. I played maybe a thousand hours of SA, completed all the others 100% at least twice. Never had this problem with cars disappearing from the slots in these games. Including a never ending glitched gang war game on SA.

Yes. Common problem. As evidenced by it being the first suggestion for "cars disap" on google.

Before it gets destroyed park it up in your slot and it it gets regenerated. Too far from the safe house? I use the pay n spray's. That's what's good about GTA. The choice. I don't want them to limit that.

Even with the safe houses and pay and sprays, it is easy to lose a car provided you are actually playing the story mode. Say, for example, you are on a mission that requires you to leave your car, or even drive another car. Kiss your customized car goodbye. Sure, it's easy enough to keep a certain car if you're just driving around, but not so if you are actually playing the story mode. And as for the pay and sprays and safehouses, it's rare that there's one close to you whenever your car goes on fire.


The original point though was why it wasn't included. I still see nothing to suggest it is from bad programming. To follow your point through to its logical conclusion, there is no point in having parkiong slots at al, as the car doesn't survive long enough. Unless of course it does survive long enough for someone to park it, which would of course support my argument about people did do this after all.

I never said that I didn't park specific cars and keep them. What I'm getting at is that if you actually want to use them to do anything other than just going for a ride, you will lose them quickly.
 
ark specific cars and keep them. What I'm getting at is that if you actually want to use them to do anything other than just going for a ride, you will lose them quickly.

Not really, I can drive around for ages in the same vehicle without issue, theres a whole lot more to GTA than the story mode. Car control, maybe that's your issue.
 
Not really, I can drive around for ages in the same vehicle without issue, theres a whole lot more to GTA than the story mode. Car control, maybe that's your issue.

It's not. There are plenty of missions that require you to leave your car and drive something else. That's why I never get attached to any. My garages/parking spaces will be populated with fast cars, but I don't care which ones.
 
F1 fan
It's not. There are plenty of missions that require you to leave your car and drive something else. That's why I never get attached to any. My garages/parking spaces will be populated with fast cars, but I don't care which ones.

Yeah this. If I find a good car ill pop it in my slots then go get an old banger to do the missions. Then I'll disable auto save and have a mess around, use some cheats then when I'm done reload the old data and get back to main stuff.
 
It's not. There are plenty of missions that require you to leave your car and drive something else. That's why I never get attached to any. My garages/parking spaces will be populated with fast cars, but I don't care which ones.

So people do use these things so I really don't see your point? Cars don't get destroyed to easily for me, but they do for you even though you have good control. Nobody keeps cars because they get destroyed so easily but I keep them, you keep them......
I'm not going to have an argument with you about whether you use these or not, or whether they are popular choices, I asked you if you had any source for your assumption that they left it out due to bad programming or they don't use this feature we have now established is used., and I take it that you haven't any evidence this is the reason at all. So unless you provide a link, don't bother replying as I will ignore it.
 
So people do use these things so I really don't see your point?

That's because you read what you want to read.

Cars don't get destroyed to easily for me, but they do for you even though you have good control.

I don't claim to be an expert driver. I do however play grand prix legends, which is no easy game. Especially when you have to play it on a keyboard like I do. Gta's physics don't represent a challenge, however other factors play into it. Such as police chases, cars getting shot and even random AI cars appearing out of nowhere.

Nobody keeps cars because they get destroyed so easily but I keep them, you keep them......

Yes. I keep cars. And I never claimed that I didn't. However, they are expendable.

I'm not going to have an argument with you about whether you use these or not, or whether they are popular choices, I asked you if you had any source for your assumption that they left it out due to bad programming or they don't use this feature we have now established is used., and I take it that you haven't any evidence this is the reason at all. So unless you provide a link, don't bother replying as I will ignore it.

Firstly, "poor programming" were your words. Not mine. Secondly, I suggest that you go back and read the posts, because not once did I claim that they left it out due to poor programming nor did I claim to have read any official statements stating so. However, I did say that car customization would be pointless unless they fixed the fact that cars randomly disappear. This is a known problem in every GTA game and if you actually play the story mode, you will lose cars. Of course, this is my opinion and I never once claimed it was the opinion of any employee of Rockstar games.

I did read one magazine interview back in the PS2 days with one of the Housers saying that car customization wasn't necessary as people don't tend to keep cars. Now these weren't the exact words, but the words were to that effect. It was in a magazine, so I don't have a link. It was almost a decade ago. I believe it may have been PSM2, but I can't be sure. Take from this what you will.

I never once disputed the fact that you can keep cars, however, what I have been saying from the very start is that even cars parked at safehouses can go missing. here is a link proving that it's not just a figment of my imagination. However, what is even more common is losing cars due to playing the story mode. Obviously, that never happens to you, because you have the ultimate in car control, and having logged over 1000 hours in San Andreas, your car sits and waits for you like a loyal puppy.

TL;DR? Go back and read the posts again. You have the wrong end of the stick.
 
Except the ones that still mysteriously disappear. They were going to include more advanced car customization tools in San Andreas but they left it out when they realized that people don't keep cars for long enough to make it worthwhile.

This is where you made the claim.

Source for they kept customisation this out for that reason?

This is where I ask for the source for your claim

Iirc, I read it in an interview with one of the housers.

That's because you read what you want to read.
No, you said you used the save car function, I use it, others in this thread use it. I read what is written.

Firstly, "poor programming" were your words. Not mine. Yes they were my words as if they left it out due to cars disappearing that would be due to bad programming. Secondly, I suggest that you go back and read the posts, because not once did I claim that they left it out due to poor programming nor did I claim to have read any official statements stating so.
I never said you did, I asked you for the source. In this case the sourec would be the 'Houser'. I have quoted above where you claim this and hoghlighted in bold italic below where you claim this again.
However, I did say that car customization would be pointless unless they fixed the fact that cars randomly disappear.
Yes you also said the reason they left out more customisation is because nobody keeps cars. In which case why include any customisation? I quoted you at the top where you claimed this. This is a known problem in every GTA game and if you actually play the story mode, you will lose cars. Of course, this is my opinion and I never once claimed it was the opinion of any employee of Rockstar games.

I did read one magazine interview back in the PS2 days with one of the Housers saying that car customization wasn't necessary as people don't tend to keep cars. Now these weren't the exact words, but the words were to that effect. It was in a magazine, so I don't have a link. It was almost a decade ago. I believe it may have been PSM2, but I can't be sure. Take from this what you will.

I never once disputed the fact that you can keep cars, however, what I have been saying from the very start is that even cars parked at safehouses can go missing. here is a link proving that it's not just a figment of my imagination. However, what is even more common is losing cars due to playing the story mode. Obviously, that never happens to you, because you have the ultimate in car control, and having logged over 1000 hours in San Andreas, your car sits and waits for you like a loyal puppy.

TL;DR? Go back and read the posts again. You have the wrong end of the stick.
No, I get in my car, use it, put it back when I am done. I have already agreed that in missions they do indeed disappear.

I initially accepted that you didn't have any source, but I am going do guess this 'houser' didn't really exist.
This is now way off topic, so please if you reply keep it on topic from now on.
 
Can we all just get along and wait for the epicness that is about to be set upon us?

I'll agree to that. I'm excited enough about the trailer, let alone the game. It shows how far games have come that a trailer for a video game brings such anticipation nowadays.

We live in good game times.
 
Game Informer
When you include interior and exterior spaces together, Los Santos is bigger than the worlds of Red Dead Redemption, San Andreas and Grand Theft Auto IV combined, with room to spare.
Holy mother******* crap! It's HUGE!!! :crazy:

EDIT: Boy you want to see these screens, I tell ya! :drool:

2 x 4 lane high ways a la L.A. style confirmed! 👍
 
GTA V "evolves nearly every mechanic, features the biggest world in series history and introduces a new technology that radically changes the way players control the game.
Three main characters are called Michael, Trevor and Franklin
Michael is retired, early 40s, a highly successful former bank robber. Retired in luxury after making a deal with the FIB. He's in the witness protection program, he hates his wife who spends his m oney and hates him too, he doesn't understand his two teenage kids Tracy and Jimmy, he's forced back into the game as his money is about to run out
Trevor is a career criminal, early 40s, drug user governed by his desires, prone to violent outbursts and destructive rampages, a loose cannon, former military pilot, used to work a bank jobs with Michael back in the day, always up for a heist
Franklin, repo man, mid 20s, a young and ambitious hustler, works for an Armenian luxury car dealership that sells cars to those who can't afford them, when they can't pay up he plays repo man. He stumbles into Michael while looking for a hustle.
A quick menu can be called up to switch characters, the camera pulls away into a Google Earth-style vantage point and then drops into wherever the chosen character is
Trevor is described as having a "maniacal personality"
Trevor is in Blaine County, a barren, rundown desert region filled with bikers, meth heads and other people from the fringes of society
Characters can "flick off" people and people react differently depending on the area. In a rough-and-tumble

neighborhood the reaction will be different from someone in a posh boutique store
Rockstar's playtester pours a trail of gas away from a vehicle and drops a zippo lighter on it, the flame travels back and causes a huge explosion.
Franklin is seen on Vespucci Beach looking for a car he's to reposess
Waterfront activities include a muscle beach gym
He drops the top of the car once he gets in
Ammu-Nation is back
Each character has his own personality motivation and skillset
They go about their daily business when you're not in control, so you might find them in surprising situations when you take control of them again
Each character has a fleshed out story arc
Complicated, multitiered heist missions inspired by GTA IV's Three Leaf Clover are "peppered" into the game
Heists are a big theme
Rockstar is adressing mission diversity in pairing characters, it showed off a mission involving all three characters
The trio need to perform a snatch-and-grab to get the FIB off their bakcs
Trevor berates security agent guarding a chopper, Michael urges him to calm down but he keeps running his mouth, he only agreed to do the mission in exchange for help springing his friend Brad out of jail.
Franklin isn't to comfortable with Trevor
The three change outfits and rapell down the side of a skyscraper, when they arrive players take control of Michael rapelling down, the mechanic is reminiscent of Rainbow Six Vegas
The musical score seems to react to the action
They extract the target by holding him hostage with one arm while pointing a gun at interrogators with the other, at that point an icon appears giving the player the option to switch character
You can stay as Michael and try and pick of the enemies or select franklin, switch to his perspective and snipe them from afar.
Transition is smooth and camera angle helps you adjust
During the chase through Los Santos the player can switch to Trevor to pilot the getaway, snipe the other pilots as Franklin, or fire an assault rifle out the back of a chopper as Michael
Rockstar is leveraging cinematic tricks learned from Max Payne 3
Rockstar thinks GTA V is its strongest plotted game yet
Most of the gameplay mechanics have been built from the ground up
Cars hold better to the ground, Rockstar thought they were a bit "boat like" in GTA 4, it feels more like a racing game
Shooting has evolved "a long way" in terms of feel and mechanics
Melee is better, "it's never going to be as big a deal as shooting" but Rockstar "wants to make it feel really fun and strong"
Sam Houser and lead artis Aaron Garbut were both really interested in doing a proper LA, which R* felt it didn't do with San Andreas
The world is described as "the largest open-world playground in Rockstar history"
R* chose one large city over three small ones to create the best possible experience and realise its proper version of LA
World is bigger than RDR, San Andreas and GTA4 combined
http://www.computerandvideogames.co...sts-dynamic-missions-and-underwater-gameplay/
 
Its going to be so huge, Thank you rockstar. If some can get the whole Game informer thing up and i will be so happy.

EDIT Just saw above
 
Just finished reading the whole thing, I'm liking it. Not really sure about the three protagonists and the switching but i'll wait to actually play it before judging it. The rest sounds great though, although not being able to buy property is a slight downer.
 
As long as you can spend your money again for cool stuff it's alright.
We'll see, I'm pumped though, simply because of the random missions ala RDR and the HUGE game world.
 
The main part of the switching I'm skeptical on is how the person you switch to can be in the middle of doing something when you switch to them, i'm not sure i'll like that if you switch and they're doing something you don't want to do and you just walk away, would be a bit clumsy. But definitely waiting to try it before I fully judge, Rockstar usually know what they're doing.
 
I'm happy Ammu-Nation is returning =P


The Sherman Dam is also back




ooooooo More vehicles than any GTA to date


Edit: Mt Chiliad and the military base is back
No car customization :(




WHOA WE GOT A 1970 MUSTANG LOOK ALIKE HELLLLL YES

Dogs are in the game for sure. Apparently you can't use them but if you walk past a fence they will run up to you


The annoying orange haze is back
 
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