GTA VI: General Discussion

  • Thread starter Thread starter PureAlpha1206
  • 786 comments
  • 96,385 views

Where will GTA VI be set?

  • California

    Votes: 9 3.9%
  • New York

    Votes: 11 4.8%
  • United States

    Votes: 51 22.2%
  • China

    Votes: 8 3.5%
  • Japan

    Votes: 12 5.2%
  • Australia

    Votes: 7 3.0%
  • Other

    Votes: 23 10.0%
  • Miami

    Votes: 109 47.4%

  • Total voters
    230
They have their own music label that helps handle music copyright & they have a different deal structure in place. V has 440+ licensed music, around 200+ is what we hear on the radio stations. Rockstar also likes to get more unknown, smaller artists to create music on some of the radio stations & these are much easier to pay fees for due to "exposure".

To my re-collection, none of V's music has been pulled since the launch in 2013 & I know at least 1-2 radio stations have been added in that time frame. I wouldn't worry about music in VI.
Well GTA V has been in continuous development since launch and raking in cash. It's probably been worth it to renew licensing deals. I'll be very interested to see what happens once GTA VI goes live and V shifts into maintenance mode.
 
And just like that, the game is paid for (if we go by the $1-2 billion development cost reports). For comparison, according to Wiki, V released to $815 million in 24 hours & just over 11 million copies. In 3 days, it amassed $1 billion. In 6 weeks, Rockstar had shipped 29 million units.

According to online reports, Rockstar Games' highly anticipated title has surpassed 39 million pre-orders worldwide, generating more than $3 billion in revenue ahead of its November 19, 2026 launch.

Edit* I guess I had a free article, b/c the story is locked for me now behind a pay wall. But, I wanted to share an actual news source instead of random social media posts. Will try to source another outlet.
 
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That’s wild. Not surprising, but wild. Wikipedia reads GTA V made ten billion over its lifetime. Wonder if that three billion will be surpassed if R* release GTA6 expansion like TLAD and TBOGT for GTA6 character arcs.
 
That’s wild. Not surprising, but wild. Wikipedia reads GTA V made ten billion over its lifetime. Wonder if that three billion will be surpassed if R* release GTA6 expansion like TLAD and TBOGT for GTA6 character arcs.
It will be likely surpassed as we get closer to launch & more info comes out. And then of course, remasters & "Enhanced" editions that VI will probably get.

Much of V's billions also comes from it being intertwined with Online since the beginning. In the past few years, though, Rockstar has separated them allowing you to buy Story Mode or Online & I personally think that is what will happen by Dec./January, hence why there has not been a single peep about VI's online mode. I think Rockstar wants full focus on the Story of VI b/c Online will be its own $30-$40 "game" you'll have to purchase & then need a PS/Xbox sub. to play whilst they use GTA+ to profit off it. That's potentially $600,000,000-$650,000,000 right off the bat if they can get 20 million people to buy into it & a small fraction of them to sign up for GTA+ in the first month.
 
Not trying to be a devil's advocate here and definitely not trying to defend R* and take2 because God knows they don't need me for that...but with all the gripes and comments regarding the 2 versions of the game and stuff being locked behind a paywall etc....
I do have to ask how is that any different than say Apple or Google releasing different versions of the same phone? One version fully loaded with everything and the other version getting just enough so they could still get you to pay nearly a thousand for it. Mind you they released a so call "new" one every single year and every year millions of people upgrade for literally the same thing with some barely noticeable improvements....Here's another examples, why do car companies make different trims of the same cars? They could as easily have all the cars come standard with everything and sell just the 1 model but no, pay an extra 10K and you'll get the tinted strip on your windshield and an exclusive air freshener for your car that you can't smell anymore the more you drop the windows. I'm exaggerating but my point is an extra $20 to get more content is being looked at as if R* has committed one of the worst crime of the century.

Again, I'm not trying to defend them but literally every big company on this planet is doing the exact same thing with their product so what's the big deal for an extra $20? At the end of the day, they are a business, whether we like or not and the goal of a business is to be as profitable as much as possible and if that will help them make even more money, well guess what, they've achieved their goal. As a consumer, I don't know the first thing about making video games but I do like to play them. It sucks that gaming is another thing that's getting more expensive and has been on that trajectory for years now but we also say that about everything else in our lives. So might as well spend what you can afford and enjoy it for as long as you can.
 
I'm exaggerating
And whatabouting.

What makes you think that objecting to this means not objecting to any of the other things you're whatabouting?

You don't even need to make up daft, non-analagous ones (cars costing more when they have more bits on which cost more to manufacture ≠ developers removing access to assets which are right there in the game and selling them back as a premium perk) when there's examples like manufacturers including all the bits and selling you access or a subscription to them that are already ideal comparisons...



Anti-consumer practices suck everywhere. And consumers who still just guzzle it down anyway because they've got to have the new-shiny are absolutely part of the problem.
 
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Leak from amazon brazil from r/gamingleaksandrumours, translated to english.
 

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