GTA VI: General Discussion

  • Thread starter Thread starter PureAlpha1206
  • 797 comments
  • 96,796 views

Where will GTA VI be set?

  • California

    Votes: 9 3.9%
  • New York

    Votes: 11 4.8%
  • United States

    Votes: 51 22.2%
  • China

    Votes: 8 3.5%
  • Japan

    Votes: 12 5.2%
  • Australia

    Votes: 7 3.0%
  • Other

    Votes: 23 10.0%
  • Miami

    Votes: 109 47.4%

  • Total voters
    230
They have their own music label that helps handle music copyright & they have a different deal structure in place. V has 440+ licensed music, around 200+ is what we hear on the radio stations. Rockstar also likes to get more unknown, smaller artists to create music on some of the radio stations & these are much easier to pay fees for due to "exposure".

To my re-collection, none of V's music has been pulled since the launch in 2013 & I know at least 1-2 radio stations have been added in that time frame. I wouldn't worry about music in VI.
Well GTA V has been in continuous development since launch and raking in cash. It's probably been worth it to renew licensing deals. I'll be very interested to see what happens once GTA VI goes live and V shifts into maintenance mode.
 
And just like that, the game is paid for (if we go by the $1-2 billion development cost reports). For comparison, according to Wiki, V released to $815 million in 24 hours & just over 11 million copies. In 3 days, it amassed $1 billion. In 6 weeks, Rockstar had shipped 29 million units.

According to online reports, Rockstar Games' highly anticipated title has surpassed 39 million pre-orders worldwide, generating more than $3 billion in revenue ahead of its November 19, 2026 launch.

Edit* I guess I had a free article, b/c the story is locked for me now behind a pay wall. But, I wanted to share an actual news source instead of random social media posts. Will try to source another outlet.
 
Last edited:
That’s wild. Not surprising, but wild. Wikipedia reads GTA V made ten billion over its lifetime. Wonder if that three billion will be surpassed if R* release GTA6 expansion like TLAD and TBOGT for GTA6 character arcs.
 
That’s wild. Not surprising, but wild. Wikipedia reads GTA V made ten billion over its lifetime. Wonder if that three billion will be surpassed if R* release GTA6 expansion like TLAD and TBOGT for GTA6 character arcs.
It will be likely surpassed as we get closer to launch & more info comes out. And then of course, remasters & "Enhanced" editions that VI will probably get.

Much of V's billions also comes from it being intertwined with Online since the beginning. In the past few years, though, Rockstar has separated them allowing you to buy Story Mode or Online & I personally think that is what will happen by Dec./January, hence why there has not been a single peep about VI's online mode. I think Rockstar wants full focus on the Story of VI b/c Online will be its own $30-$40 "game" you'll have to purchase & then need a PS/Xbox sub. to play whilst they use GTA+ to profit off it. That's potentially $600,000,000-$650,000,000 right off the bat if they can get 20 million people to buy into it & a small fraction of them to sign up for GTA+ in the first month.
 
Not trying to be a devil's advocate here and definitely not trying to defend R* and take2 because God knows they don't need me for that...but with all the gripes and comments regarding the 2 versions of the game and stuff being locked behind a paywall etc....
I do have to ask how is that any different than say Apple or Google releasing different versions of the same phone? One version fully loaded with everything and the other version getting just enough so they could still get you to pay nearly a thousand for it. Mind you they released a so call "new" one every single year and every year millions of people upgrade for literally the same thing with some barely noticeable improvements....Here's another examples, why do car companies make different trims of the same cars? They could as easily have all the cars come standard with everything and sell just the 1 model but no, pay an extra 10K and you'll get the tinted strip on your windshield and an exclusive air freshener for your car that you can't smell anymore the moment you drop the windows. I'm exaggerating but my point is an extra $20 to get more content is being looked at as if R* has committed one of the worst crime of the century.

Again, I'm not trying to defend them but literally every big company on this planet is doing the exact same thing with their product so what's the big deal for an extra $20? At the end of the day, they are a business, whether we like or not and the goal of a business is to be as profitable as much as possible and if that will help them make even more money, well guess what, they've achieved their goal. As a consumer, I don't know the first thing about making video games but I do like to play them. It sucks that gaming is another thing that's getting more expensive and has been on that trajectory for years now but we also say that about everything else in our lives. So might as well spend what you can afford and enjoy it for as long as you can.
 
Last edited:
I'm exaggerating
And whatabouting.

What makes you think that objecting to this means not objecting to any of the other things you're whatabouting?

You don't even need to make up daft, non-analagous ones (cars/phones costing more when they have more bits on which cost more to manufacture ≠ developers removing access to assets which are right there in the game and selling them back as a premium perks - which isn't paying for more content, but paying more to not have less content) when there's examples like car manufacturers including all the bits and selling you access or a subscription to them that are already ideal comparisons...



Anti-consumer practices suck everywhere. And consumers who still just guzzle it down anyway because they've got to have the new-shiny are absolutely part of the problem.
 
Last edited:
Screenshot_2026-06-26-10-50-11-990-edit_com.reddit.frontpage.webp


Leak from amazon brazil from r/gamingleaksandrumours, translated to english.
 
See?
In the trailers there are the two girls making social media videos. What is that for? Are they playable characters or do they work into telling the story of Lucia and Jason? The other characters being showcased seem like we will interact with them more than a few times.
View attachment 1546716

The Real Dimez characters and their crew, managers, etc. Will they just be like past side characters or will they have influence in how the main characters grow?

Going back to GTA V, Lester was that character that got the crew their jobs. Connected them to various crew members. I’m thinking will this be just more of the connections or do they help with street cred?
The major innovation lies in the in-game integration of social networks: your character's cell phone consumes viral videos in real time, allowing you to follow Vice City influencers and discover secret side missions through
social media.
I’m telling y’all. I’m thinking of these things in that there must be more in how R* utilise technology this time.
I’ve actually been playing GTA V again. That’s awesome to have limited weapons. I wonder if that means being more cautious with interactions with other avatars. Since there will be gangs of people and cops and even in low populated areas with more wildlife. Would make players think more before trying to unalive everything in sight.
Seriously, causing public mayhem might make viral videos and be harder to elude cops and maybe rivals and such with avatars recording our characters.
 
And whatabouting.

What makes you think that objecting to this means not objecting to any of the other things you're whatabouting?

You don't even need to make up daft, non-analagous ones (cars costing more when they have more bits on which cost more to manufacture ≠ developers removing access to assets which are right there in the game and selling them back as a premium perk) when there's examples like manufacturers including all the bits and selling you access or a subscription to them that are already ideal comparisons...



Anti-consumer practices suck everywhere. And consumers who still just guzzle it down anyway because they've got to have the new-shiny are absolutely part of the problem.
You asked what makes me think objecting to this means not objecting to any of the other thing I'm whatabouting, well the answer is absolutely nothing. Besides, that’s not even the point I was trying to make. I’m not here to moralize about which pricing tactic we should object to or not. And I’ll say it again, I’m also not trying to defend R*. I’m pointing out that this situation isn’t some shocking outlier. It’s just another version of the same tiered‑pricing bs that every major company already uses.

At the end of the day, I’m being offered a product that I don’t need but might want. I can choose to buy it or ignore it. That’s the only part of this equation that I think actually matters. Companies breakdown their products, attach different price points by adding different bits and/or removing them, and people buy whatever matches the experience they want and/or whatever they can afford. To me, this is just another form of that.

And for the record, as it stands, I am going to buy the ultimate version. Not because I’m guzzling it down and be part of the problem as you said but because that’s the version that will give me the full experience of the game without anything being locked behind a paywall. Does that mean I agree with the practice? No, not really. But it won't change a darn thing to say I object when literally every other company on the planet does the same thing in one form or another. It's the normal state of how things are sold to consumers.

So buy it, don’t buy it, whatever. You do you. The only real power any of us have is deciding what we’re willing to pay for. And honestly, I'm positive R* knows that and it's probably why they did it this way. I think they also figured that if they had released one single version of the game with everything included at the roughly $160 price tag (which is what the Ultimate version will cost me here in Ontario with taxes included), people would probably be even louder about it for being too expensive.
 
What’s the idea with an inclusion of one month GTA+ here? The new GTAO won’t be here, so we’re referring to the old GTA Online? Why would someone keep playing that once GTA VI is out? Is the idea to get people to forget their free one month and have a subscription keep running?

GTA+ itself is such a lame setup, it’s insane people are actually on it. Various small bonuses that you can do perfectly fine without and the cream of the crop, being subscribed to GTA+ gives you “offers” (!!!:lol::lol::lol:) on shark cards. It’s bizarre. The only redeemable part are the includes games — my question to anyone who’s ever had it or is sure because I’m not, can you claim these and play them whenever even if you cancel after a potential free one month?

1782487194075.webp
 
Oh, I thought Rockstar was beginning to charge a sub to play GTA VI Online. Meh, I'll just emulate those games and enjoy saving money.


Jerome
 
I do suspect that GTA Online will be subscriptions based, or heavily subscription incentivized. If that's the case, I'm gonna pass on that. That's ok, if the VI world is great on its own, I don't need Online. As long as they keep the single player campaign as a one-time purchase, I'm ok.
 
You asked what makes me think objecting to this means not objecting to any of the other thing I'm whatabouting, well the answer is absolutely nothing. Besides, that’s not even the point I was trying to make. I’m not here to moralize about which pricing tactic we should object to or not. And I’ll say it again, I’m also not trying to defend R*. I’m pointing out that this situation isn’t some shocking outlier. It’s just another version of the same tiered‑pricing bs that every major company already uses.

At the end of the day, I’m being offered a product that I don’t need but might want. I can choose to buy it or ignore it. That’s the only part of this equation that I think actually matters. Companies breakdown their products, attach different price points by adding different bits and/or removing them, and people buy whatever matches the experience they want and/or whatever they can afford. To me, this is just another form of that.

And for the record, as it stands, I am going to buy the ultimate version. Not because I’m guzzling it down and be part of the problem as you said but because that’s the version that will give me the full experience of the game without anything being locked behind a paywall. Does that mean I agree with the practice? No, not really. But it won't change a darn thing to say I object when literally every other company on the planet does the same thing in one form or another. It's the normal state of how things are sold to consumers.

So buy it, don’t buy it, whatever. You do you. The only real power any of us have is deciding what we’re willing to pay for. And honestly, I'm positive R* knows that and it's probably why they did it this way.
Which all seems to be furious agreement.

It doesn't absolve Rockstar of being greedy (union-busting, crunching) gits when other people do it too (and in other industries, with actual real examples), which is why that wasn't part of my original post. It doesn't matter that people think it's still a good deal, or worth paying, or only $80, or anything else, which is why that wasn't part of my original post either. Neither of these things are counter-arguments, because they weren't arguments; this is why it's whataboutery.

They're still removing access to some bits - mainly cosmetic, but potentially features too though this isn't clear since the wording is vague as hell (perhaps on purpose) - that are actually there on the not-disc and selling them back as a premium perk, so that paying more is the only way to not get less. That's very, very grubby, especially when you add the consideration that it's made enough money to pay for the development of the entire game three times over already from cash-for-fake-cash microtransactions for the last game and before you even consider the, what, $4bn? made in pre-orders now.

It's grubby when Rockstar does it. It's grubby when EA does it. It's grubby when Microsoft, Sony, Ubisoft, BMW, or anyone else does it. That's literally the whole, and only, point: there was no need to do it, but they did.


As for the "full experience of the game without anything being locked behind a paywall", I'm not seeing any mention of the "Ultimate" version having access to future paid DLC packs, passes, battle passes, cosmetic drops, and the like - and if they're doing this already, they're bound to do that too.

What’s the idea with an inclusion of one month GTA+ here?
I queried that a few days ago, and probably a few more pages ago :lol:

Best I can tell, you get a month's subscription to that starting at any point from when you redeem it - up to 180 days after receiving the... code, I guess? - giving you access to the GTA+ perks whatever they may be. Then it auto-renews every month if you don't cancel, and yes you'll lose access to whatever the perks are when you do. With the games, the GTA+ sub will be the equivalent of the licence to own/play it.
 
You think that's not coming after they specifically said GTA6 is a single player experience?
True. I just figured thats what GTA+ was :lol: I sure hope I didn't speak this into existence
:ouch:


Jerome
 
What is the point of preordering a digital-only product :grumpy:

And why is there no collector's edition? No Vice City hat?
 
What is the point of preordering a digital-only product :grumpy:

And why is there no collector's edition? No Vice City hat?
- So it's downloaded and ready to play the moment its released

- I want a hat too now!

Jerome
 
Back