(GTSF) GT Super FormulaFinished 

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United Kingdom
England
VeeDubberLow
GT Super Formula

Latest News :gtpflag:

21/3 Series concluded after Round 4 with final standings listed below.


  • Latest Standings after (final) Round 4 Brands Hatch:
standings%20after%20brands_zpsv2ripwp6.jpg
 
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Series Directory

  1. Introduction and Background
  2. Regulations
  3. Car and Specification
  4. Race Calender
  5. Signups
 
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1. Introduction and Background

GT Super Formula



This new series is based on the single-seater, wings and slicks Japanese Super Formula championship together with GP2 and Indy Lights. Interestingly these cars share the engines (and many drivers) with the Super GT touring car championship!



http://www.racecar-engineering.com/news/2014-super-formula-concept-revealed/

https://www.gtplanet.net/mardenborough-flying-high-in-super-formula-test/


All cars will run 700hp/600kg on RM tyres. The aim is to create a car that has the benefits of good aerodynamic grip but that is ultimately limited by the tyres lesser mechanical grip in relation to braking and cornering.

While being quite stable at high speed this is contrasted by looser handling at low to medium speeds especially with the 600kg weight (an additional 50kg from stock setup) Additionally, braking distances will be longer creating more overtaking opportunities particularly as tyres wear.

The 700hp output has been specified in order to avoid overpowering the tyres and allow for close racing and minimise loss of downforce while following cars.

(testing carried out by Vee, M1 and Doc)


Info and pictures on previous season 4 with 1000hp Le Mans cars

https://www.gtplanet.net/forum/threa...hip-sundays-19-30-gmt-0.316399/#post-10041202


If you like the following:

- Watching F1/formula-racing and the various tyre/pit stop strategies
- Pushing single-seater cars and their tyres to their limit
- Long tactical battles with clean drivers
- Fighting for the championship by playing the long game
- Tyre management and pit tactics being an important part of the championship

..you will enjoy this event - starting Feb 2015


Clean drivers only; every driver must complete in one of the pre-season event without causing an incident. There is a set of rules and penalties, we will look into each complaint as well as watch replays, and penalty will be given to drivers who cause race incidents that could be avoided.

A driver may be banned from attending the next race(s) if drivers cause a race incident intentionally.

We have a comprehensive handicap system to keep both the racing and championship as close as possible.
 
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2. Series Regulations


Time & Place:



Host: VeeDubber

Stewards: Doctorpotford/VeeDubber

Race Length:

  • Race Format
Both races will be run with the timed-endurance setting.
Race 1 will be 20 mins duration with 1 minimum pitstop.
Race 2 will be 40 mins and with 2 minimum pitstops.
Rolling start/reverse grid for Race 2 will be retained including starting on RH tyres for podium finishers of previous race.



Pre-season starts from 18th Jan 2015

Championship race every Sundays from 8th Feb 2015

7:30pm (UK time) open for warm up

7:45pm 2 to 3 laps warm up race non-compulsory, no points, no penalties, no handicaps and no car checks

7:50pm weight and tyres check

8:00pm qualifying (4x normal lap time + 30 secs)

8:05pm Race 1 start (appox 20min)

8:45pm Race 2 start (appox 45min)

Planned pre-season races: see track list, every driver new to this series must complete in one of the pre-season or testing event i) without causing an incident and ii) finishing the long race within 180 sec of the time limit.

Drivers can still join the event after it is started, we can set up ‘testing race’ event on weekdays to check new drivers.


  • 4. Regulations and Lobby setup
-ABS, TC, all other aids are off
-Damage: weak
-Penalties: off
-Boost: off
-Grip reduction on track edge: Low
-Tire wear/fuel consumption: Normal on both R1 and R2
-Slipstreaming: weak or real depends on track
-Mic on for management and emergency only, no talking at Q and race
-Tyres: RM or RH tyres
-Race 1 Grid start (with false start check)
-Race 2 Rolling start (reverse grid base on previous result)
-Pitstop: minimum 1 stop in R1, minimum 2 stops in R2
-All car tuning and setups are allowed

  • 5. Starting Procedure - Rolling Starts

Grid

  • Races will be started from a stationary grid as normal with the polesitting driver responsible for leading the field around for a formation lap. They should wait until the starting lights turn green before steadily moving off.
  • All other drivers will move off only when the driver who qualified ahead of them goes. (Note your position and the car ahead prior to carefully moving off)
  • Drivers required to start at the back of the grid (those automatically placed at front due to reverse grid due to missing race 1 for example) should make their way to the rear of the grid over the course of the formation lap in a consistent manner avoiding any incidents
Formation lap
  • Formation laps shall be driven in single file. The leader shall maintain a consistent pace and should aim for atarget speed of around 100mph (where safe)
  • No driver shall use excessive acceleration or braking during the formation lap.
  • During the formation lap, a minimum of 1 car length should be maintained at all times. Note this is not a maximumand drivers should avoid travelling too far behind or excessively close to the car in front.


      • Drivers are permitted (where safe) to exceed the 100mph target speed only in order to close the gap to the car in front

Driver Error

  • Any driver who because of a mistake stops, or who leaves the track is responsible for rejoining the formation lap safely.
    This may mean waiting until the entire field has passed and rejoining in last place.
    The driver shall not attempt to regain their original starting position
  • If a mistake causes a significant amount of other drivers then a restart may be called at the discretion of race stewards Doc and Yo. This will involve a further formation lap with the car instigating the incident starting at the back of the grid.
Race start - green flag
  • Each driver shall *only* start to accelerate to race speed upon crossing the start/finish line.
Penalties
  • Any drivers deemed to have jumped the start or driven carelessly by race stewards will be demoted by an amount of positions relative to the advantage unfairly gained or 20 seconds added.
  • 6. Tyres
Race 1
RM or RH tyres

Race 2
Top 3 finishers of race 1 will not be allowed to start race 2 with RM tyres, only RH are allowed at the start.

  • 7. Ballast (created by Doctorpotford)

The ballast system will be split into 2 categories, Race Ballast and Championship Ballast.


1) Race Ballast.

If you finish in the top 3 of either race you will gain:

1st = 15 kg

2nd = 10 kg

3rd = 5 kg


This will not be added until the following round of the championship.

This ballast will remain with you until the halfway point of the season.


2) Championship Ballast.

Ballast will be added to your car if you are in the following championship positions.

1st = 75 kg

2nd = 50 kg

3rd = 25 kg


This will be adjusted between championship rounds only (not between races 1 and 2)
  • 8. Penalties:
7.1 If you are responsible for an incident that could be avoided, there will be 10 sec added to your finishing time the first time on one night of racing, and 15 sec for the second time, 20 sec for the third time etc…..

7.2 If you are responsible for an incident, you must stop at a safe place immediately allow the innocent driver to pass freely to re-establish ahead of your position, failing to stop will net you another 15 sec added to your finishing time the first time on one night of racing, and 30 sec for the second time, 45 sec for the third time etc…..
In addition, time loses of the innocent driver as a result of the incident will also be added to your finishing time (max 30 sec).

7.3 If you've overtaken someone using "questionable tactics", such as push pass or corner cutting, you must give back that place, failing to do so will result in 10 sec added to your finishing time the first time on one night of racing, and 20 sec for the second time, 30 sec for the third time etc…..

7.4 When defending on the straight, the leading car has the right to choose his own line down a straight. He can change his racing line once while driving down a straight (move from the outside line to the inside, or vice versa). Each additional change of racing line will net 1 penalty point. As the leading car approaches the next corner, he can return to the racing line of their choice. However, he is not allowed to move into the path of an overlapping car or of the car behind and causes an accident.

7.5 After ballast check, you must stay in pits and not to go back to the lobby, it will cost 2 penalty points.

7.6 You must not disconnect from the lobby/race for oil change or any other reason (except for connection problems), it will cost 2 penalty points and you must start from the back on the next race (allow every car to pass you before turn 1) if not that will be another 3 penalty points.

7.7 You must not drive through to pass a transparent car you are battling with, that will cost you 2 points.

7.8 If you DNF/DNS the first race for any reason, or you came in late, you must start from the back on the next race (allow every car to pass you) if not that will be 3 penalty points.

7.9 Cars on the race track have right-of-way over cars entering the race track from the pits or recovering from an off. You have to take care not to interfere with other drivers on the track. Swerving in front of upcoming cars to defend your position is not allowed. When there are other cars around or other car(s) coming down the track, you must not cross the white line and stay on the same side of the track as the pit exit until the next corner, or there will be 2 penalty points. If you cause an incident, additional penalties from 7.1 and 7.2 will apply.

7.10 There is no going into car setup on restarts or at qualify, it will cost 3 penalty points.

7.11 2 WHEELS ON TRACK AT ALL TIMES, track as the black part between the white lines (Kerbs are not part of track). If you gain a place or defended a place by cutting the track, you must give up that place and allow the car behind to pass you, or there will be 3 penalty points.

7.12 NEW Jan 2015
To be classified, a car must:
a) Cross the finish line on the race track when the chequered flag is shown. It is prohibited to stop on the race track pending the showing of the chequered flag;
b) Have covered at least 70% of the distance covered by the car classified in first place in the overall classification.
c) The official number of laps will be rounded down to the nearest whole number.

The cars are classified according to the number of complete laps covered during the time of the race. For competitors having covered the same number of laps, the time at which they crossed the finish line will determine the order of the classification.

Official results / classifications:
The only official results and classifications are those published and posted by the organiser on the main GTP thread.


7.13 2 penalty points for overtaking other drivers when entering the pit lane.

7.14 2 wheels on track at all times

  • 9. Points System
Race 1 & 2

1st : 25 points
2nd : 18 points
3rd : 15 points
4th : 12 points
5th : 10 points
6th : 8 points
7th : 6 points
8th : 4 points
9th : 2 points
10th : 1 point

(There will be no points for fastest lap or pole position)

Double points for rounds 4 and 9 including both races R1 & R2

Dropped-Score System

Each driver's 2 worst scores of the season will be dropped, meaning 18 scores out of 20 will count for the Drivers' Championship. This allows drivers to miss 1 race night without too much disadvantage.

  • 10. General
-Save replay of each race.

-If you are the leading car in a battle you have the right to the racing line, whatever you may deem that to be.
You are no longer classed as the leading car when the driver behind has his front wheels level with your rear wheels. At this stage you are now classed as 'side-by-side'
When side-by-side you can no longer taker the optimum racing line as this will either result in an accident or someone being ran off the track, you must follow either the inside or outside line of the corner depending on which you are on. You are not allowed to cut across the track until you are clear of the car alongside.
Not sticking to these rules when in a 'battle' will result in someone's race being ruined, either by a crash or by penalties and most of all it spoils the fun!

-If you can’t see the car close from behind or side by side (may be at your blind spot) always give extra room when you turn into or out of the next corner, better then have an accident.

-It is the responsibility of the car returning to the track to ensure there are no collisions so that no other drivers have to manoeuvre or brake to allow you to resume racing. If there's a chance of a collision, wait and be patient as other drivers have the right of way.

-There may be stand in/guest driver racing with us from time to time, these will be clean drivers that we have raced together in the past. They will not be given any championship points, but will receive handicap ballast like any other drivers.
 
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3. Car and Specification

PD - Formula Gran Turismo

700hp
600kg
RM tyres


All tuning and setups are allowed.

The setup below is courtesy of Praiano.

Praiano_zpsa573ed20.jpg
 
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4. Race Calender




    • Calender
The 2015 GT Super Formula season will begin in America at the famous Indianapolis circuit. This follows our racing series' traditional start of either the Indy or Daytona road circuits. Staying in the US, Laguna Seca will be visited which is especially suited for these cars.

A trip to Europe will then take place with the first special-event of the season. This takes the place of the LM1000hp day/night races and will feature mixed-weather conditions at Monza. The first half of the season will be concluded at Brands Hatch with a double-points event on the GP track.

The next week comprises of the GTSF Cup: a non-championship night whereby the new cars will run at both the Indianapolis and Motegi oval circuits.

Race ballast only will then be reset with the series moving onto Australia to commence the final half of the season. Bathurst will be revisited after last being raced during the GT3 season. The series will then progress into the Japan-based-finale in tribute to the Japanese Super Formula series. The Tokyo R246 road circuit will be followed by a special-event Motegi with mixed weather. The final round will take place at Suzuka with double-points on offer leading to a dramatic finale.


8 Feb Indianapolis Rd
15 Feb Laguna Seca
22 Feb Monza 80's (special event)*
1 Mar Brands Hatch 80's GP (double points round)

-- Mid season break: GTSF Cup - non championship oval night

-- Bathurst
-- Tokyo
-- Motegi Rd (special event)*
-- Suzuka (double points round)
* Wet weather Race 2 only
(Fixed) 70% weather 50% surface water Low-grip reduction




Pre-Season Testing

18 Jan Nurburgring GP/F
25 Jan Fuji GT
1 Feb Silverstone GP
 
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5. Signups

You'll need to participate in a practice race without any incidents.

Exceptional speed unnecessary - awareness of other cars much more important.



  1. Leave a message on this thread
  2. Send PM to VeeDubberLow
  3. Complete in one of the pre-season or testing event without causing an incident
  4. A spot in the championship is confirmed subject to spaces

  • Drivers to complete a pre-season event:


  • Confirmed Drivers
  1. VeeDubberLow
  2. Atlon
  3. Sig
  4. Mulligan
  5. M1
  • Reserve Drivers
  1. Doctorpotford
  2. Vasadafe
  3. Cris
 
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Watched replay of the rolling start on race 2. An almost perfect beginning to race, maybe fractionally quick 110mph but everyone was at the same speed and accelerated at exactly the start/finish line!

Ok, with round 3/race 2 on the horizon a quick reminder of the settings for that wet race. These conditions will be fixed so will not change during the race which will start with a rolling start.

During testing I have found RM tyres to give good performance but all types available RM/RH/inters/full wet.

* Wet weather Race 2 only (race 1 dry)
(Fixed) 70% weather 50% surface water Low-grip reduction
 
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