Has Forza 3 suppressed you appetite for GT5?

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The thing about the online... GT5Ps online was their first attempt, it was kind of like an online Beta test if you will. Since its release we have seen the online in prologue greatly improved

I bought the Japanese DVD of GT5P the day it was out, then I bought the European DVD. At that time, there was no online mode at all ! It arrived only with later updates.

I did not criticize the technical aspect of GT5P online (which I think is OK) but public anonymous car races which is only good for crashers. I had very few good online races in GT5P and a lot awfull. I stoped totally online races in GT5P 6 month ago to only concentrate on hotlapping.

Have you installed Disk 1? That made load times quicker for me.

Yes, both discs installed on the hard drive. Track loading time goes from awfully slow to a little bit slow :lol: Slower than track loading in GT5P.


Even when loading from the disc, Forza 3 is faster, for two basic reasons.

Faster for the menus. Not at the start of a race.


As for the ingame menus, well we will have to wait and see, hopefully PD have done something to improve the loading times. But i think the HD car backgrounds on the menus have something to do with it...

In FM3 menus there is also a rotating full model of your current car with a rotating HD background. No diference.


Sound wise FM3 is good with a big exception! bugs, head over to Forza forums and alot of people are having them with sticky sound for contact, crashes, and the most annoying, static pops and hisses in game menu and in game due to poor sound sampling work, addmited to and passed by MS and Turn 10 quality control and shipped with this known problem so as nice as some of the engine samples are give the game to much to do like going over rumble strips and accelerating and you get brief static pop sounds through your sound system. no patch or fix is currently being sorted to rectify this.

Never heard any of these problems ! Maybe it's a hardware problem between the XBox and the users sound system.

Mine is connected to the amplifier with optical fiber and the little XBox optical adapter cable (adapter not included with the XBox, you have to pay for it :ouch:)
 
In FM3 menus there is also a rotating full model of your current car with a rotating HD background. No diference.

Ah thats for correcting me :) I was basing that on screenshots i had seen, and the fact there is no HD background on the demo, just the car model on its own in the selection screen.

I think the backgrounds on GT5P are a little bit more demanding though.
 
Tire sounds are very good. You can hear how your tires are behaving at all times and it can help you predict when you are about to spin out or lose traction. At times I feel that the sounds in this game can help you be a better driver whereas in GT you don't get the same feeling and start losing traction before realizing it with audio cues.
This is illustrative of how a certain amount of preference seems to make a big difference in shaping opinion. While I'm getting used to the flatulent tire sounds in F3 again, I don't think they communicate grip dynamics all that well. Not as well as GT4 or Prologue. In fact, I have tire sound cranked up because the grip envelope rides along a certain "breathing" sound the tires make, which in FM2 and 3 were much too quiet. The tire sounds in Forza 1 are better, and I'm tentatively lobbying for a patch to give us a choice on which to load.

The 3D perspective is also funny in Forza. In C Class racing and above, I'm doing a certain amount of guessing when I should brake, unless the trackside has some clear turn markers placed alongside it. I often lock up the brakes because I'm a hair too late. In GT games, in contrast, I have almost no trouble judging the turns, and when I overshoot, it's my fault completely.

Car models are SO much better this time that I'm happy with them. There are actually fewer "real" rim choices this time, which blows, and once again, the only adjustable aero parts are the Forza offerings, which also blows. The livery decal choices this time are mysteriously also a little worse! You'll be stuck with either making or buying a lot of decals for your race cars, which is something I was hoping wouldn't be the case in a "definitive" racing game. The rest of the livery editor is brilliant though, and being able to paint up race cars is a huge bonus. Modifications are also brilliant, though I've also noticed the strange thing that some cars with racing mufflers are quieter. Very odd.

I hate the bots. They're idiots. I do everything within my power to get as far away from them as possible. Give me Prologue's bots any race. The selection of courses is great, and the fantasy tracks are very well designed, though as Grant says a bit cartoony. They are colorful, but then real life really is full of vivid colors. I will say though that Sedona takes the term "painted desert" a bit too far. It's almost blinding. I haven't tried the Nurb yet, still early in the game for me.

Loading times are strange. I installed both discs to my drive, and only menus load fast. Restarting races is a chore, so I've resorted to using the dreaded rewind on occasion rather than play a waiting game. Changing cars and cameras, and going to Photo Mode in F3 replays is laboriously slow compared to the near instantaneous transitions in Prologue. Polyphony truly are wizards, and Microsoft is... well, MS.

Physics are always a touchy subject. Some people even declare GTR Evo to be a poor step-child to the series, so people can be very picky about car feel and handling. GT and Forza have different flavors, while at the same time in their latest incarnations are very, very close to real world behavior. I've become a big fan of F3 over the almost two weeks I've spent on it, though I have to admit that I still give the edge to Gran Turismo. But it's easy enough to adjust to and offers so much to do that it does rack up very highly. This is a racing game to get, and will do better than tide you over till GT5 is released.

By the way, the 360 DVD drive only reads faster than the PS3's Blu-ray on single layer discs, and I think the only single layer disc that's come out in years is the install disc included with Forza 3.
 
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:lol:

Here is some pictures a friend has done yesterday (I'm using the 240Z) ;)

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And 3 VLN pictures I've done (for those who know what VLN races are ;)) :

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It's a nitpick but Halo3 doesn't always load quicker installed.

Thats a fault with the game then. The maps on Halo take far too long to load, even the smaller maps. When playing it at my mates i don't know if they're installed or not so i can't compare the load times. I thought certain maps, like the legendary/mythic maps had to be installed?


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That is an awesome shot!

Thats a fault with the game then. The maps on Halo take far too long to load, even the smaller maps.

Ironically it's actually the game being built too well... the game was very carefully optimized before hard drive install was announced to work off the CD and use caching to provide the best load times... however once the game is installed on the drive, it copies stuff from the HD back to the HD in an attempt to use it as a cache thus slowing things down.
 
That is an awesome shot!



Ironically it's actually the game being built too well... the game was very carefully optimized before hard drive install was announced to work off the CD and use caching to provide the best load times... however once the game is installed on the drive, it copies stuff from the HD back to the HD in an attempt to use it as a cache thus slowing things down.

But copying the files from the HDD to the HDD is quicker than copying from the disc to the HDD. I don't understand how you came to the conclusion that the game is faster off the disc. Any time saved on loading screens by using a cache on the HDD must have taken time on previous loading screens to copy the data onto the cache. So you get a Vista-esque way of operating where it loads things you havn't asked it to in advance, to save loading times later. But this is more of an inconvenience than anything, i prefer things to load when i want them to.
 
PGR looked GREAT when you messed with the color settings and scaled the image down too as does NFS shift...but yeah..

One day Forza might look as good as the Photomode with high-polygon replacement models.

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Nice read Grant, although it's interesting what you say about loading screen as i have heard quite the opposite. I will find out for myself tomorrow though, and i have to say im really looking forward to play FM3. Althought i won't have the opportunity to play it with a wheel, i havn't played GT5P with a wheel either, so will make for a fair comparison.

A note on Multiplayer. This matchmaking feature that games are moving towards is very disturbing indeed, what on earth could make companies think that it is a good option to give us less options? We want lobbies! That being said GT5 has promised lobbies, and i really hope it takes a good look at some of the PC sims too and has qualifying as an option.

Well as eluded to i have just played Forza 3 and i have to say that i was not impressed. As a big fan of Forza 2 i did not see a large amount of improvement over that game. While the physics engine does show improvements, the car's are less predictable when out of control, and the opponent ai is top notch. The graphics are simply not as good as Turn 10 or some people will have you believe. I would put the track detail at slightly better than Forza 2, most of the tracks that appeared in Forza 2 it is difficult to judge if there is improvement without seeing them side-by-side. The car's are definitely an improvment and have a nice deep shine about them.

But overall the graphics look really cartoony and arcadey, for me i really felt like i was playing an arcade game and not a simulator at all. The car's even with no aid's on at all can be very forgiving.

On top of this the game did not feel polished, there were several issues with the graphics, and at one stage i finished a race and was told that i had just won a "Ford Ford GT 2005" maybe technically correct, but that just looks so silly.

The fact is Turn 10 came out guns blazing saying they had the best graphics, the best physics, and the most cars i believe too. And while the last one is undisputed (for now) other games certainly kill this game for graphics and make it look almost last gen (dirt 2 is a good example). And in my personal opinion GT5P has a better physics engine than this game.

After playing Forza 3 i am now more confident then ever that GT5 will be the definitive racing game of this generation, and that Forza 3 can not even come close to what GT games offer.
 
Well those pictures in the previous page show the tracks have some sort of 'life' in them, they're pretty cool, I seriously hope we see similar tracks in GT5 and they improve the 'bland' look of the raceways, not that I don't like it, but it'd be better.
 
I really doubt it because i don't own an xbox. I do have other games to keep me busy until GT5 arrives!




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On top of this the game did not feel polished, there were several issues with the graphics, and at one stage i finished a race and was told that i had just won a "Ford Ford GT 2005" maybe technically correct, but that just looks so silly.

Oh you mean like the "Mazda Mazda 6" and the "Mazda Mazda 6 MPS" in GT4?
 
After playing Forza 3 i am now more confident then ever that GT5 will be the definitive racing game of this generation, and that Forza 3 can not even come close to what GT games offer.
You don't own an Xbox 360, do you?

I've played the demo of FMIII, so that is all I can base things on, and I agree about the graphics - they are a step up from Forza 2 for sure, but they also have far too much colour saturation and contrast to them, giving the game that comforting arcade look. Having said that, it does not mean they are bad graphics, just not what I'd expect from a "sim". However, as a racing game it delivered a very rewarding experience, with AI that shows Gran Turismo how it could be done. At the end of the day, I play racing games to race, so it really doesn't matter how good the tracks and cars look if the racing itself is not up to scratch.

If you think that Forza 3 cannot come even close to what GT games can offer, you are seriously deluded. It already has done, and then some in many respects. Get over it already, I know I have. At the end of the day seven maximum scores and more than fifty scores in the 90%+ bracket cannot be wrong (stats from Metacritic).

If it makes you happy, go and play the other "games that kill it", because you really only seem bothered about graphics anyway...
 
You don't own an Xbox 360, do you?

I've played the demo of FMIII, so that is all I can base things on, and I agree about the graphics - they are a step up from Forza 2 for sure, but they also have far too much colour saturation and contrast to them, giving the game that comforting arcade look. Having said that, it does not mean they are bad graphics, just not what I'd expect from a "sim". However, as a racing game it delivered a very rewarding experience, with AI that shows Gran Turismo how it could be done. At the end of the day, I play racing games to race, so it really doesn't matter how good the tracks and cars look if the racing itself is not up to scratch.

If you think that Forza 3 cannot come even close to what GT games can offer, you are seriously deluded. It already has done, and then some in many respects. Get over it already, I know I have. At the end of the day seven maximum scores and more than fifty scores in the 90%+ bracket cannot be wrong (stats from Metacritic).

If it makes you happy, go and play the other "games that kill it", because you really only seem bothered about graphics anyway...

Metacritic scores mean NOTHING

They compile the results of the companies that put Final Fantasy XII above final Fantasy X. The same people who rated Gran Turismo 4 at 89/100 because it was not to their liking. Yet they rated Tony Hawks Pro Skater 3 as the best PS2 game ever made.

Give me a break, these arn't real gamers, they rate games as a profession, they have no idea what they are doing. They play the game for a few weeks and give it a review. So Playability and Depth are grossly overlooked. Some games are funs for a few weeks, some keep going for years. The latter gets pretty much ignored by the sites Metacritic compiles the data from.
 
You don't own an Xbox 360, do you?

I've played the demo of FMIII, so that is all I can base things on, and I agree about the graphics - they are a step up from Forza 2 for sure, but they also have far too much colour saturation and contrast to them, giving the game that comforting arcade look. Having said that, it does not mean they are bad graphics, just not what I'd expect from a "sim". However, as a racing game it delivered a very rewarding experience, with AI that shows Gran Turismo how it could be done. At the end of the day, I play racing games to race, so it really doesn't matter how good the tracks and cars look if the racing itself is not up to scratch.

If you think that Forza 3 cannot come even close to what GT games can offer, you are seriously deluded. It already has done, and then some in many respects. Get over it already, I know I have. At the end of the day seven maximum scores and more than fifty scores in the 90%+ bracket cannot be wrong (stats from Metacritic).

If it makes you happy, go and play the other "games that kill it", because you really only seem bothered about graphics anyway...

Dude, he was giving his opinion, everyone has one, if you don't like it, then you have a right to disagree, but saying his opinion is wrong will make you stupid.

However, as a racing game it delivered a very rewarding experience

THAT is what those critics who gave it high praise and scores looked at. They do not look at how realistically a game simulates real life, as in physics and damage, at the end of the day, if the game is enjoyable, they will give it a good score. However, yet again, it's their OPINION, and everyone has one, I, honestly think MGS3 is better than MGS2, yet they gave the latter higher scores. Does that mean they're wrong? No, they're not, they can't be. What we sim fans look for is the realism, how realistic the game is, and, to at least me, I think GT5 pretty much nails that.
 
Here is a picture of 2 people who are not starting a battle or a flamewar like their fans :

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The first admited he has taken his ideas from GT and the second recently admited having tested FM3...

Dan Greenawalt and Kazunori Yamauchi from... you know which companies :lol:
 
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THAT is what those critics who gave it high praise and scores looked at. They do not look at how realistically a game simulates real life, as in physics and damage, at the end of the day, if the game is enjoyable, they will give it a good score. However, yet again, it's their OPINION, and everyone has one, I, honestly think MGS3 is better than MGS2, yet they gave the latter higher scores. Does that mean they're wrong? No, they're not, they can't be. What we sim fans look for is the realism, how realistic the game is, and, to at least me, I think GT5 pretty much nails that.

They miss a lot of things.

I expect GT5 to get around 93/94 metascore, because there will be something missing, there always is. A lot of reviewers focus on the negative, what the game doesn't have, hence GT4 getting low scores because of lack of damage. But the things that made the game great they just simply glazed over. I will show you an example of this: "Forza is a brilliant game. Its lack of a track editor and the lack of open lobbies is troubling, but they do have a livery editor which counts for something". That little mini-review of mine glazes over one of the best features of the game and completely ignores other features, and focuses on the negative. Thats what those review sites do.

As far as they are concerned Forza has everything, and it does. But a lot of the things it has it doesn't pull off aswell as GT, but because Gt may not have a livery editor it will be rated lower.
 
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Seismica you have hit the nail on the head there i think. What makes a game great, and enjoyable is not it's list of features but the experience, and how enjoyable it is for you. And this is what i meant when i said Forza 3 is not a scratch on GT, it does not offer (for me) the experience of GT. After playing FM3 today at my friends place, i came straight home and played some GT5P as i thought that would be the best way to compare them while it was fresh in my mind. And simply put, GT5P is a much more polished looking game, and the physics are better too in my opinion.

I have played hardcore racing sims, and used to compete in an rFactor race nights challenge and GT5P is much closer to these PC racing sims than any Forza game. Forza 3 is closer than FM1 or 2, but the physics just feel too dumbed down to accomodate for less hardcore gamers. What Forza 3 probably needed to do was implement two seperate physics styles like GT with standard and professional.

With regards to reviews for games. I have recently had a lengthy debate with several game reviewers on a forum, i felt that they had a bias towards a certain platform. To cut right to the chase, how the conversation ended was that game review scores cannot be taken so literally. Game reviews cannot be compared across platforms, as reviewers look at each platform differently, also game reviewers are just human beings just like you and I. So they may simply not like a game that you might love. Really the most useful things reviewers can do is give you an idea of what a game is going to be like, provide an interesting read, and to tell you what games to probably steer well clear of.
 
Nah FM3 doesn't have the pulling power of Enthusia Professional Racing.The driving physics in GT4 is boring/lame compared with EPR.Sorry that is how is.In GT4 the cars are reluctant about donuts ( have to drive onto the grass ).For people who know the qualities of EPR, you know what i'm talking about.The GT series never simulated torque steer in some front wheel drive cars ( Alfa 147 GTA 3.2 v6).Suspension travel is slow & funny to look at on the grass.Oversteer, weight shift, inertia, body roll, tyre grip, tyre smoke & tyre squealing go hand in hand, when going through bends.And you don't know what the chassis is doing too.Also if there isn't sufficient aerodynamics cars can spin out & it's race over (Keonigsegg CCX).We know car behaviour is completely different between for example mid engined & front wheel drive cars, if your reactions are not quick with a mid engined rear drive car through a left/right bend like Hammerhead @ the TG track, you'll spin out.If you go too fast into a long bend you could spin out ( Noble M12 GTO 3-R ), with the Noble to counter act this you go slower into the corner, then accelerate into a controlled powerslide.Don't tell me that isn't a mountain of fun.You can have sooooo much fun, with front engined rear drive cars ( Holden Monaro VXR ).4wd cars are for twisting, narrow rough roads.
 
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Nah FM3 doesn't have the pulling power of Enthusia Professional Racing.The driving physics in GT4 is boring/lame compared with EPR.Sorry that is how is.In GT4 the cars are reluctant about donuts ( have to drive onto the grass ).For people who know the qualities of EPR, you know what i'm talking about.The GT series never simulated torque steer in some front wheel drive cars ( Alfa 147 GTA 3.2 v6).Suspension travel is slow & funny to look at on the grass.Oversteer, weight shift, inertia, body roll, tyre grip, tyre smoke & tryre squealing go hand in hand, when going through bends.

I don't think anyone is denying that GT has always had some realistic features completely missing.

GT5P is missing quite a few, including torque steer.
 
I do find it ironic that metacritic scores only count when it's suitable for ones argument, and then don't matter when it defeats their agenda.
 
Here is a picture of 2 people who are not starting a battle or a flamewar like their fans :

6e2a5f2f579f8590f091b2951b892.jpg


The first admited he has taken his ideas from GT and the second recently admited having tested FM3...

Dan Greenawalt and Kazunori Yamauchi from... you know which companies :lol:

Hey bud! Guess you didn't realize that they are CEOs of their respective companies and that it would be immature for them to start an argument in the middle of the public and journalists on whose product is better!
 
Hey bud! Guess you didn't realize that they are CEOs of their respective companies and that it would be immature for them to start an argument in the middle of the public and journalists on whose product is better!

I am quite sure he OBVIOUSLY realized that. He was joking.
 
Where Konami stopped with the one EPR game, PD should of taken all the great qualities of Enthusia & made sure it was 100 times more of a driving/racing sim, instead of slowly making changes for every sequel.

Here is a viideo ( slideshots ) of EPR, it's still worth playing.Konami should make a sequel for the PS3, it would be the perfect racing/driving sim.The graphics would be on par, more than likely more gorgeous looking & not lifeless ( accurate water changes & water physics, maybe with sea life etc ).I think more juice can be squeezed from the PS3, than what people are saying.Not one game that i can think of yet, has reached the limits of the PS3 in fast moving environments.

http://www.youtube.com/watch?v=vStqYrZ1GmA&feature=related

You only got to think of other games Konami have made before, to know how to entice people to buy their games.I'm not putting PD down in any way.I just think they have the edge over other console game developers.I'm not saying the sun shines out of their ass, they are strong competition.
 
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But copying the files from the HDD to the HDD is quicker than copying from the disc to the HDD. I don't understand how you came to the conclusion that the game is faster off the disc. Any time saved on loading screens by using a cache on the HDD must have taken time on previous loading screens to copy the data onto the cache. So you get a Vista-esque way of operating where it loads things you havn't asked it to in advance, to save loading times later. But this is more of an inconvenience than anything, i prefer things to load when i want them to.

The game developers of Halo have come right out and said that the game shouldn't be installed, as it can slow things down if it is.
 
I am quite sure he OBVIOUSLY realized that. He was joking.

Thanks for informing me Captain Obvious -___-

And EPR is miles ahead of GT4. It's totally underrated. It's the same case with it. It's physics are way better than both GT and FM, yet it scores lower than both, because it doesn't meet the criteria of the critics that what IN THEIR VIEW makes a good GAME, not simulator.
 
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