- 874
- United Kingdom
Ok well since it's so funny, let me see you go and create car sim better than this. I'll wait. I did'nt think so, not so easy is it.
Actually it would be very easy to create a racing game, may not be on par with GT or Forza physics wise, and miles away from what a PC racing sim offers in that regard; but graphically and in an arcade style it is very much possible in a 3/4 year time frame by independent individuals. And this is while still working day jobs during development
To make a car for a game on the graphical level used by T10, PD, Simbin (ect you get the point), is relatively easy in all fairness. For the hobbyists 3d modelers out in the world, a Mclaren P1 (as an example) can be modeled with relative ease within a 2/3 month time scale using only blueprints and photographic reference by one person. This includes the engine, underpinnings, and interior! A track will take longer, but even using GPS data, photo reference, and measurements of the track surface, a track with good graphical quality can be made in 6 months too a year/year and a half.
As for coding, again for someone accomplished with, it is very possible for a small group of friends to make a game engine from scratch in a couple of years. It is also possible to purchase game engines from certain developers also, which can reduce the time frame considerably.
The issues all comes down to funding for licensing fees and research for physics data, and although that is possible with the use of kickstarter programs; it would be difficult (not impossible) for an unknown independent dev studio to gain those licensing agreements and get the r/d done.
In the end the biggest thing PD have going for them, is Sony's name and money. The same goes for T10, who have Microsoft's name and their money to play with. So they can quite easily sit down with car manufacturers and track owners to talk deals through, and with a lot of financial backing.