Have microtransactions affected Gran Turismo 6?

  • Thread starter Thread starter machschnel
  • 152 comments
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Have microtransactions affected Gran Turismo 6?

  • Yes

    Votes: 139 55.4%
  • No

    Votes: 90 35.9%
  • Undecided

    Votes: 22 8.8%

  • Total voters
    251
No, not in my opinion. I've been playing GT6 for 6 days now - by this point in GT5 I was well into the tedious grind for money to buy the cars required for various career mode races. In GT6 I've got tons of career events left to do. The occasional car that I need to buy is easily paid for with my winnings.

I think GT6's "economy" is a gigantic improvement over GT5's.
GT5 was TOO EASY.

a week just before GT6 release, I tried replaying GT5 from scratch, doing some A spec races, then I enter Seasonal, with only 110% bonus, I got around 800k per 1 race, only using 50HP or so car (I forgot which seasonal) That was way too much money.

Now, in GT6, making money is difficult, so when I wanted to buy a new car, I chose carefully JUST like in real life! it's not like in GT5 where you could just buy everything and complain about the slow buying animation time, etc ( I was one of those who complain about that too!)
It hasn't caused any negative impact as far as I can tell. The reason why the seasonal events have lower payouts than the ones in GT5 did, is to simply keep stability within the game economy. The high payouts that the seasonal events in GT5 had, disrupted the economic system within that game by allowing the player to purchase a 1,000,000cr hypercar within 3 minutes of hot lapping, which completely obliterated the need for the A-Spec campaign.
You can't possibly tell me that it isn't easier to earn money in GT6 than it was in GT5 when it first came out. And prices for cars like the FGT and X2010 are substantially lower. But apparently no one remembers the days before log in bonuses and seasonal that pay out hundreds of thousands of credits for a few minutes of driving.
Et cetera.

It doesn't seem like people are understanding that GT5 gave you too much money. The way GT5 eventually handled its... um... "economy" was simply monstrous, no other way about it; the dumb seasonals and the dumb login bonus were not improvements (they didn't even change much, technically), even with used cars the way they were. In comparison, GT6 has a pretty good balance of everything, especially if you "cheat" and use the 15th Anniversary cars for half the races, and especially because of the removal of used. 6 doesn't need the stupid glitch, and it doesn't even need the microtransactions; the latter is there solely for these people who are obsessed with having too much (yes, complaining about them here is just as bad). No, really, you could completely remove microtransactions and it would change nothing... I'll bet some people don't even know they're there.

Yes, this is all coming from the same guy who says GT shouldn't have a career mode to begin with. It's called "consistency within a work"; if you're going to do it, there are certain things you should and should not do.

Kaz needs to start listening to people that actually know a thing or two about motorsports and stop being stubborn in his ways.
This would be true if he spent his days catering to this forum!

Take Universal-Shot's post, for example: there's like zero understanding of GT5, GT6, GT1, and by proxy the entire series. The career in GT5 was absolutely worthless once seasonals started. GT6 does not have "half the content" (it has a lot more actually, with even more on the way... never mind that "content" tends to mean the worst of things), and the credit flow is more or less like previous games, just without some of the nonsense that was in GT5.
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Long story short: zero understanding of Gran Turismo and unrelated but very basic concepts, yet again. It's a bad time to be a real GT fan.
 
And that just informed me it is a language barrier :lol:, I said "smoke and mirrors" it an English idiom. I was talking specifically about smoke detail in the game, sorry to have confused you.
Alright. I know smoke in GT5 sucks, but if in GT6 is the same story, that's clearly a hardware limitation.
 
I don't think it has, only the 20 million money glitch has manipulated the game. :(
Compared to that big elephant the microtransactions are just a couple of small mice in the game.
They don't seem to have any effect.
 
Alright. I know smoke in GT5 sucks, but if in GT6 is the same story, that's clearly a hardware limitation.

...Once again I'm not talking about smoke meshing and renderings in the game, I just told you that in the last post what I was actually saying...

Where is a brick wall, I need to bash my head.
 
I voted yes, but not to the extend that it greatly affects the game. I'm just curious to know why car-sharing, log-in bonuses, and PP-differential bonuses are taken away. I see no reason that they should. Plus as mentioned before, prize cars are ridiculous in GT6. It's the first time ever that it has happen where you complete a set of events (e.g. Sunday Cup, GT-All Stars) and receive nothing. Until I see changes, I'm leaning towards affected.
 
So where are these transactions located? I haven't noticed any inside the game.

Do you only need them if you don't win enough stars?
 
Hate microtransactions™. But to be true , they're joke in GT6 . If this ruined anyones game , then you shouldn't play GT. I'm not glitchin and got enough cars and money from events. If I'd be payed 10x more ok , but as it is is ok too.
Thing is what do you want from game > 1 week challenge or something to play over a year. if you want everything at once then introduction of mt is bad (but then there's a glitch) .
Funny thing is that now people who obviously glitched and bought some crazy cars , are complaining over handling. Well you don't learn GT6 in a week to drive that 600hp thing as you should.
 
Funny thing is that now people who obviously glitched and bought some crazy cars , are complaining over handling. Well you don't learn GT6 in a week to drive that 600hp thing as you should.

:banghead:. so glitchers are noobs ? what a dumb statement. a better assumption is that people who glitched, did so because they didn't feel like grinding into the next millennia
 
Its not a big deal, everyone is thinking like its a mobile platform where microtransactions are really rampant and grinding is a hassle. Here, PD is giving you the option, Play the game and grind like you always have, or spend your hard earned real money on a video game after you have bought it. I choose the first one. Why? because its how the game has always been played and the microtransactions(as it has been quoted to be) are just optional.

But when it affects the amount of credits you (can or can't) earn, I don't buy it.
 
I'm not sure what you think you see in those two statements of mine. I made them and do not see how they contradict one another unless you take them out of context? Explain.

It's pretty straightforward. You bragged about your ability to see patterns as being proof that no one can claim microtransactions had any influence in GT6's game economy. The blatant issue with this is that in your immediately previous post, you claimed that GT6 was a return to the (and I'll quote again) "true nature of the GT Experience" even though for four games in a row your argument doesn't apply.


That you also outright ignored machschnel's posts breaking down the credit payouts of Seasonals (the closest you came to even acknowledging it saying "seasonals have evolved", even though the first Seasonals in GT5 gave you hundreds of thousands of credits so it is an invalid argument anyway) tells me that your ability to see patterns applies when it suits you.
 
It's pretty straightforward. You bragged about your ability to see patterns as being proof that no one can claim microtransactions had any influence in GT6's game economy. The blatant issue with this is that in your immediately previous post, you claimed that GT6 was a return to the (and I'll quote again) "true nature of the GT Experience" even though for four games in a row your argument doesn't apply.


That you also outright ignored machschnel's posts breaking down the credit payouts of Seasonals (the closest you came to even acknowledging it saying "seasonals have evolved", even though the first Seasonals in GT5 gave you hundreds of thousands of credits so it is an invalid argument anyway) tells me that your ability to see patterns applies when it suits you.

Acknowledged. You win. My time is better spent playing than fighting a game of words. But I will leave you with a fun little puzzle so you can continue this game: Can you see the flaws in machschnel's examples? I'll let you know if ever you hit upon the few that I came up with. Others might want to give it a try too. Cheers.
 
I wonder if GT7 is going to be like World of Warcraft: You buy an initial game which is basically just the install disc and afterwards you're charged on a monthly basis for being able to play plus additional DLC-costs. This is where the gaming industry is heading to: constant cash flows.

And no-one can stop it, unfortunately... :banghead:
 
It doesn't seem like people are understanding that GT5 gave you too much money. The way GT5 eventually handled its... um... "economy" was simply monstrous, no other way about it; the dumb seasonals and the dumb login bonus were not improvements (they didn't even change much, technically), even with used cars the way they were. In comparison, GT6 has a pretty good balance of everything,especially if you "cheat" and use the 15th Anniversary cars for half the races, and especially because of the removal of used. 6 doesn't need the stupid glitch, and it doesn't even need the microtransactions; the latter is there solely for these people who are obsessed with having too much (yes, complaining aboutthem here is just as bad). No, really, you could completely remove microtransactions and it would change nothing... I'll bet some people don't even know they're there.

GT5 didnt give too much money before seasonals. in previous GT's the prices of cars greater matched payouts with reasonable grinding and you made enough in SP to make a nice garage.

GT5 payed little compared to the price of vehicles and gradually it was made easier for players to complete the garage.

In GT6 you have to grind to earn specific cars from the national B license and the grind gets greater as each license progresses until you reach IA and S and by that time your car lasts 10 races before you have to pay 25/75% its original price in repairs.

GT6 encourages you to get to the endgame stages quickly and if you do that without completing all events youll have about 1.5m. Thats 27 stars per license and all special events. oh except if you did all the one make events youll have around 300k after buying the IA one make cars. And dont buy the Deltawing for 'Like the Wind'! Also notice the FGT is 2m.

In a way I agree, you could remove MT and GT6 would be in a similar position to GT5 but with an altered economy, all except the prize cars and 70%+ missing content.

Finally you say people are obsessed with having too much? The reason I play GT up until the release of the next is because of the experimenting, collecting and adoring of the vehicles youve earnt in the garage. Before GT5 but even exaggerated since 5, all fans Ive ever known through school etc would play GT to death collecting and discovering the cars. Its a known and encouraged feature.

In the old days you didnt have to buy all the expensive LMP, formula cars. You would win random ones and keep completing the events for varied colours and to make sure you had all possible rewards.
 
I haven't had a problem with it. I pre-ordered, so I got the 15th anniversary cars. Just that has made it so I haven't really had to buy much. It's finals week so I haven't played much, just opened international a events and have over a million credits with no glitch tricks. Yeah, that's not much compared to the expensive cars, but it's plenty to get anything I've needed thus far. GT has never really been about instant gratification, I remember driving the same race in gt2 for 250k a pop over and over again. At least there's more car diversity now, but that's always been a part of the series. I'm sorry if I'm not too concerned that you have to drive a lot to earn money, that's sort of the point of the game.
 
If you want to the future DLC cars you'll pay the cash it's simple. There has been no micro-transactions as of yet. We have the option to go out and buy in game credits to get cars that some don't want to grid for. I'm really shocked that no thought about the AH :rolleyes: ON-LINE championships that are coming soon. Did anyone bother to look into how much they'll be paying out? NO, but they're coming and no one bothered to think about them before they started ranting about micro-transactions.
 
I think so in some way. Well, to be honest, I did purchase one million credits just to play a "starter pack" buying of cars based on that suggested "how to spend a million credits in GT6" (although I replaced the NSX and the S2000 with an X-BOW R, because the two that I replaced can be earned in Career Mode, and the X-BOX R [not the "Street" that can be earned at Goodwood] cannot be earned for free credits)...

And, yes, I did not do the 20-million-credit cheat!

I do agree with @TokoTurismo about that GT5's high-prized seasonal events thingy... The seasonal events here aren't as highly prized in GT6...and where's the login bonuses???
 
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It is too early to say whether micro-transactions have affected Gran Turismo 6. What is certain though, is that there has been a very noticeable shift in emphasis within the gaming industry as a whole, with developer after developer clambering over themselves attempting to monetise incompetence.

Looking at micro-transactions in Gran Turismo 6, they seem half-baked and ill-thought out. If the premise is that by introducing a very low return from races, encourages the take-up of micro-transactions, then surely PD have failed miserably in their quest.
 
If you want to the future DLC cars you'll pay the cash it's simple. There has been no micro-transactions as of yet. We have the option to go out and buy in game credits to get cars that some don't want to grid for. I'm really shocked that no thought about the AH :rolleyes: ON-LINE championships that are coming soon. Did anyone bother to look into how much they'll be paying out? NO, but they're coming and no one bothered to think about them before they started ranting about micro-transactions.

Why do we need to wait for online championships to have high payouts when the game already has seasonal events at launch that can do the same thing if designed accordingly?
 
PD pushed so hard for this 1200 cars figure and yet they limit the funds so as to make it almost impossible to drive most of these cars (never mind fully tune), it's insane.

Tell me about it, I skipped part of national A because it's as gay as can be and went to international B where I need tons of money to buy new cars to qualify for races and I simply don't have enough money to buy multiple cars I can only purchase one decent car and it will be hard to get the money back.

I'm trying to have fun but it's impossible I don't have the money to do so...in GT5 I had money to be able to purchase cars for events in this game it's way out of this world.

This is ****ing retarded they need to patch this ASAP.
 
I agree with you on that @MuoNiuLa but GT6 wasn't designed for that. I recall Kaz clearly stating the game was designed around the way we played while using GT5. Not many played the in game all the way through the life time of GT5 they were more online. Thus this is why the seasonal and in game events pay so low. AND we have new features, a community option and the option to make our own championship along with entering the sponsored championship to come. Always jumping before you think.
 
If you want to the future DLC cars you'll pay the cash it's simple. There has been no micro-transactions as of yet. We have the option to go out and buy in game credits to get cars that some don't want to grid for. I'm really shocked that no thought about the AH :rolleyes: ON-LINE championships that are coming soon. Did anyone bother to look into how much they'll be paying out? NO, but they're coming and no one bothered to think about them before they started ranting about micro-transactions.

No one thought about online championships because they do not exist. No one knows what they will pay out because they do not exist.

"Coming soon" :lol:
 
I know @machschnel, no one bothered to wait to see what was in the water so to speak. 👍 We know that we're getting them in an update here shortly. Some couldn't wait to see what was going on before jumping off the edge about this whole ordeal. We may be very surprised at what prizes the on-line championship have to offer. 💡 Just a thought.
 
lots of talking about car costs, but what about recurring costs? you can grind a lot to buy your expensive car to play with, but what about the "restore body rigidity" expenses? I don't see a reason for additional money sinks in a game where cars already cost as much as they do...
 
Tell me about it, I skipped part of national A because it's as gay as can be and went to international B where I need tons of money to buy new cars to qualify for races and I simply don't have enough money to buy multiple cars I can only purchase one decent car and it will be hard to get the money back.

I'm trying to have fun but it's impossible I don't have the money to do so...in GT5 I had money to be able to purchase cars for events in this game it's way out of this world.

This is ****ing retarded they need to patch this ASAP.

It gives you enough to buy enough cars for all the races. If you buy the wrong cars, that's your fault.

It's a game, not an unlimited banking device
 
In my opinion, yes. I think the fact that a money exploit being discovered within the first few days of GT6's launch is a good example. Sony can take their microtransactions and stick them where the sun doesn't shine.
 
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