- 54
- United States
No, not in my opinion. I've been playing GT6 for 6 days now - by this point in GT5 I was well into the tedious grind for money to buy the cars required for various career mode races. In GT6 I've got tons of career events left to do. The occasional car that I need to buy is easily paid for with my winnings.
I think GT6's "economy" is a gigantic improvement over GT5's.
GT5 was TOO EASY.
a week just before GT6 release, I tried replaying GT5 from scratch, doing some A spec races, then I enter Seasonal, with only 110% bonus, I got around 800k per 1 race, only using 50HP or so car (I forgot which seasonal) That was way too much money.
Now, in GT6, making money is difficult, so when I wanted to buy a new car, I chose carefully JUST like in real life! it's not like in GT5 where you could just buy everything and complain about the slow buying animation time, etc ( I was one of those who complain about that too!)
It hasn't caused any negative impact as far as I can tell. The reason why the seasonal events have lower payouts than the ones in GT5 did, is to simply keep stability within the game economy. The high payouts that the seasonal events in GT5 had, disrupted the economic system within that game by allowing the player to purchase a 1,000,000cr hypercar within 3 minutes of hot lapping, which completely obliterated the need for the A-Spec campaign.
Et cetera.You can't possibly tell me that it isn't easier to earn money in GT6 than it was in GT5 when it first came out. And prices for cars like the FGT and X2010 are substantially lower. But apparently no one remembers the days before log in bonuses and seasonal that pay out hundreds of thousands of credits for a few minutes of driving.
It doesn't seem like people are understanding that GT5 gave you too much money. The way GT5 eventually handled its... um... "economy" was simply monstrous, no other way about it; the dumb seasonals and the dumb login bonus were not improvements (they didn't even change much, technically), even with used cars the way they were. In comparison, GT6 has a pretty good balance of everything, especially if you "cheat" and use the 15th Anniversary cars for half the races, and especially because of the removal of used. 6 doesn't need the stupid glitch, and it doesn't even need the microtransactions; the latter is there solely for these people who are obsessed with having too much (yes, complaining about them here is just as bad). No, really, you could completely remove microtransactions and it would change nothing... I'll bet some people don't even know they're there.
Yes, this is all coming from the same guy who says GT shouldn't have a career mode to begin with. It's called "consistency within a work"; if you're going to do it, there are certain things you should and should not do.
This would be true if he spent his days catering to this forum!Kaz needs to start listening to people that actually know a thing or two about motorsports and stop being stubborn in his ways.
Take Universal-Shot's post, for example: there's like zero understanding of GT5, GT6, GT1, and by proxy the entire series. The career in GT5 was absolutely worthless once seasonals started. GT6 does not have "half the content" (it has a lot more actually, with even more on the way... never mind that "content" tends to mean the worst of things), and the credit flow is more or less like previous games, just without some of the nonsense that was in GT5.
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Long story short: zero understanding of Gran Turismo and unrelated but very basic concepts, yet again. It's a bad time to be a real GT fan.