How many of you are having problems with Force Feedback since this new update?

  • Thread starter GTP_Fangio
  • 124 comments
  • 33,826 views
The kick you mentioned when the car steps out you keep it feeling in other games as AC, ACC inclusive Pcars (wich are a pain in the ass to get FFB on the sweet spot) .

Nothing is wrong with belt driven FFB wheel, T300 got max torque up to 4.4nm so isn't bad at all.

Sure you have to set and play with the FFB settings to get the sweet spot between strength and informative detail.

On GT7 they never got things right, the first time they changed FFB was for getting it lower so people didn't get injured... that more or less comprehensive for the Podium DD with more than 11nm of torque. For low - mid end wheels, nonsense.

This game never given a good FFB, strength yes, but that's all ,and when you get some FFB it's already to late, you have to to do too much visual FFB.

Now with the last update, they didn't change FFB, only changed dualsense haptics , the little differences you feel in the FFB is due to the physics chances and new tyres model.

But FFB wise, same problem stayed, little to none important feel, to strong FF on GR.1 cars (the real LMP1-H got power steering as the GT3 cars) and other cars to weak and flat.
PD have to work on the FFB for sure,and add more FFB adjusting sliders/settings if needed, getting it at least on the level of GT sport, which still today has better FFB than GT7.


I really recommend people to try GT sport and will feel very easily the difference.

And with other games as AC and ACC it's night and day difference, there you're wheel comes alive and really feeling what your car is doing.

Hopefully PD start to work on improving FFB, game really needs it.
Just giving my take on what I'm feeling after turning the sensitivity down on my own T300. It's up to you if you want to try it and see but for me, it’s been a real eye opener.
 
Just giving my take on what I'm feeling after turning the sensitivity down on my own T300. It's up to you if you want to try it and see but for me, it’s been a real eye opener.
I did to try to turn up, more strength, even less information, sorry, for GT I play with GT sport and for the rest with AC and ACC wich really make alive the wheel.

On GT7,PD has to improve FFB ASAP and at minimal put it on level of GT sport
 
Now with the last update, they didn't change FFB, only changed dualsense haptics , the little differences you feel in the FFB is due to the physics chances and new tyres model.
This is just blatantly false. Either your wheel is broken, your settings are somehow completely messed up, or you are otherwise in some way incapable of deciphering FFB sensations.


FFB has been changed pretty dramatically in the last update, in ways that have absolutely nothing to do with the physics. Even just the behavior of the wheel when the front tires lose grip is probably the biggest change to FFB that gran turismo has made since like GT5.


If you don't like the current FFB, that's fine. But it's just completely incorrect to say that it hasn't changed.
 
This is just blatantly false. Either your wheel is broken, your settings are somehow completely messed up, or you are otherwise in some way incapable of deciphering FFB sensations.


FFB has been changed pretty dramatically in the last update, in ways that have absolutely nothing to do with the physics. Even just the behavior of the wheel when the front tires lose grip is probably the biggest change to FFB that gran turismo has made since like GT5.


If you don't like the current FFB, that's fine. But it's just completely incorrect to say that it hasn't changed.
Nothing false, and m'y wheel IS perfect, no problem in other games, on GT7 FFB is flat and worse than GT Sport, in comparaison with other sims, It is night and day
 
Nothing false, and m'y wheel IS perfect, no problem in other games, on GT7 FFB is flat and worse than GT Sport, in comparaison with other sims, It is night and day
I agree with some of that, and that's certainly up for debate. But that's not the part of your previous post I took issue with.

You said that there the last update changed nothing about the FFB and the only difference people are feeling is the change in physics. I'm telling you that that is 100%, verifiably, incorrect.
 
Nothing false, and m'y wheel IS perfect, no problem in other games, on GT7 FFB is flat and worse than GT Sport, in comparaison with other sims, It is night and day
Sry but what your saying its wrong and its false, it seems to me that you dont even play Gt7 at all...

Since last update GT7 FFB improved a lot, i own ACC,AC,Dirt.Dirt 2.0,GT sport,Raceroom you name it, FFB in GT7 its a lot more engaging now even better in some areas compared to any of the games above since some give information in diferent ways and some feelings/feedbak are a matter of preference cause GT7 with this new FFB update its an improvment in the overall feedback experience and physics.

Many people tend to forget about user mistakes, i see many people complaining about FFB,physics and so on when i read their comments many of the settings people use are wrong for the kind of harware/setup they have..., what all say its a matter of preference but thats not true cause if you increase the values in strength and sensitivity to a value the hardware cant handle the experience will be bad and the majority of wheels will give wrong information and eventually fade after couple minutes lowering even more the accuracy of the feedback.
 
Last edited:
I'd like to know if there's a system PD could implement that would prevent this ebb/flow for wheel users. Depending on the brand and the update, you get diff owners pissed off.

A few updates ago, my DD-Pro was neutered but the Logitech fans were happy. After this last update I've seen Logitech fans disgruntled but us Logitech owners are happier. It'd be nice if they could provide adjustments in the menus and allow us to tweak the FFB.
 
T300 here, detail is nice on 3, but the strenght needed to turn varies greatly between downforce levels and weight shifting. My opinion is that the gain has gone up too much.

When the game came out, the gain on 5 was the sweet spot. A few updates after that until 1.30, I put the gain on 4. And now, the gain is even too much when it is put on 3.

The detail is very welcome, but harshly turning the wheel against the resistance feels, and the way in which the resistance comes, just feels bad to me. I stop playing it for now, not enjoying it.
 
I'd like to know if there's a system PD could implement that would prevent this ebb/flow for wheel users. Depending on the brand and the update, you get diff owners pissed off.

A few updates ago, my DD-Pro was neutered but the Logitech fans were happy. After this last update I've seen Logitech fans disgruntled but us Logitech owners are happier. It'd be nice if they could provide adjustments in the menus and allow us to tweak the FFB.
I would love to see PD come out and actually explain the FFB model and feedback on their different wheels, even if it's a short paragraph summary. Also suggested settings for each wheel or manufacturer would be nice. I understand that they want us to find our own settings that we prefer, but I would like to optimize my wheels performance as much as I can. I just bought a TGT2 and while it feels amazing to drive with, some more communication from PD on how to really get the full potential out of my wheel would be nice.
 
I would love to see PD come out and actually explain the FFB model and feedback on their different wheels, even if it's a short paragraph summary. Also suggested settings for each wheel or manufacturer would be nice. I understand that they want us to find our own settings that we prefer, but I would like to optimize my wheels performance as much as I can. I just bought a TGT2 and while it feels amazing to drive with, some more communication from PD on how to really get the full potential out of my wheel would be nice.
It really feels tire related and some physics but I think that’s more how cars don’t just snap oversteer anymore, very welcome. Comfort tires, lighter wheel, sports tires a bit heavier, racing tires a lot heavier. Makes sense to me.

Comfort tires are basically street tires, wouldn’t grip well racing, slides all over, less tension on the wheel. Racing tires would grip hard, harder to turn. I don’t know it makes sense to me and on top of that I’ve been noticing bumps in the road more often among other things.

I do agree maybe they could have some sliders so people can fine tune their FFB I guess but project cars had that and it sometimes felt like a nightmare trying to get things just right. Not to mention their labels for FFB effects, trying to decipher what that slider actually did was frustrating.

Logitech has recommended settings for their G Pro for all compatible games. But most people just use that as a starting point anyway.

I like the update, I can tell what model of tires my car has on after a couple turns. Just the specific type not whether it’s hard medium or soft. I don’t think I changed anything after the update, just drove until I got used of the changes and welcomed them. Much better than before.
 
I agree with some of that, and that's certainly up for debate. But that's not the part of your previous post I took issue with.

You said that there the last update changed nothing about the FFB and the only difference people are feeling is the change in physics. I'm telling you that that is 100%, verifiably, incorrect.
Show me in the changelog of .31 update that they worked on the FFB.
FFB is realeted to the physics, they touched tyre model and suspension physics, that can influent a bit on the FFB.

Nothing saying false here.


Sry but what your saying its wrong and its false, it seems to me that you dont even play Gt7 at all...

Since last update GT7 FFB improved a lot, i own ACC,AC,Dirt.Dirt 2.0,GT sport,Raceroom you name it, FFB in GT7 its a lot more engaging now even better in some areas compared to any of the games above since some give information in diferent ways and some feelings/feedbak are a matter of preference cause GT7 with this new FFB update its an improvment in the overall feedback experience and physics.

Many people tend to forget about user mistakes, i see many people complaining about FFB,physics and so on when i read their comments many of the settings people use are wrong for the kind of harware/setup they have..., what all say its a matter of preference but thats not true cause if you increase the values in strength and sensitivity to a value the hardware cant handle the experience will be bad and the majority of wheels will give wrong information and eventually fade after couple minutes lowering even more the accuracy of the feedback.
I do play GT7, I got it from launch, why I would have to lie about that.
Nothing saying wrong nor false.

FFB is an interpretation of the physics, if you change tyre model and suspension, FFB can be influenced by It .
Trueforce (for the wheel that have It ) are canned effects, vibration added.

Like I said above, none FFB changes are on the chancelog of the .31 update, the other time they touched FFB it was in the chancelog.

FFB on GT7 is flat, worse than GT sport, and day and night difference compared to other sims, and stay with that, cause that's what I'm experiencing comparing with the other games.

I know good how to set up a wheel, in GT you don't have to be very Smart btw, It got only 2 setting sliders, one for strenght , other for "effects" , to hard is Bad due clipping (and you get slower due fighting absurdly the wheel if strength is to high, not good for the wheel either) so you have to be smart to set a informative FFB that gives you information about what the car is doing and what It is going to do so you can anticipate, that's full missing in GT7.
Still have to relay too much on "visual feedback"

GT7 really needs to improve FFB , add some settings, but GT is GT, they will always put Infront gamepad implementation instead a good FFB wheel implementation.
The improvement of gamepad vibration is in the chancelog btw.
So an another "proof" if they would have touched FFB it would be in the chancelog also
 
Show me in the changelog of .31 update that they worked on the FFB.
FFB is realeted to the physics, they touched tyre model and suspension physics, that can influent a bit on the FFB.

Nothing saying false here.
Ummm....

"The handling of cars while steering and information gained from the force feedback should now be improved by adjusting the force feedback algorithm."

Here's the link: https://www.gran-turismo.com/us/gt7/news/00_1462138.html


Aside from that, even if it wasn't in the patch notes (which it definitely is lol) it is absolutely apparent by just understeering. Before 1.31, when the front tires lost grip the wheel would stay heavy and vibrate massively. Now, the wheel goes totally light and loses resistance until the tires gain traction again. Explain to me how exactly physics is responsible for that...?
 
I would love to see PD come out and actually explain the FFB model and feedback on their different wheels, even if it's a short paragraph summary. Also suggested settings for each wheel or manufacturer would be nice. I understand that they want us to find our own settings that we prefer, but I would like to optimize my wheels performance as much as I can. I just bought a TGT2 and while it feels amazing to drive with, some more communication from PD on how to really get the full potential out of my wheel would be nice.
I agree but it seems like there needs to be some sort of intermediary system that can "speak" to individual attachments/wheels in a way that allows the user to best utilizes them.

Right now it just seems like a one-size-fits-all approach and it's leaving every device (controller/wheel) subject to change update to update.
 
Last edited:
Ummm....

"The handling of cars while steering and information gained from the force feedback should now be improved by adjusting the force feedback algorithm."

Here's the link: https://www.gran-turismo.com/us/gt7/news/00_1462138.html


Aside from that, even if it wasn't in the patch notes (which it definitely is lol) it is absolutely apparent by just understeering. Before 1.31, when the front tires lost grip the wheel would stay heavy and vibrate massively. Now, the wheel goes totally light and loses resistance until the tires gain traction again. Explain to me how exactly physics is responsible for that...?
I read somewhere people were freaking out because their wheel goes light in the corners now!!! It’s like they’ve never driven a car before. Haha.

One time somebody was laughing at me because I said the clutch doesn’t work like a clutch should in GT7. You should press it in, you disengage the drivetrain, you let it out you’re back in business, but GT7 just pops you into neutral… no car pops itself into neutral when you push the clutch in. Haha They asked why you’d ever need to do that, I said to save a slide? Clutch is your friend. Ever driven on ice? The clutch is so handy.

They laughed at me saying why on earth would you drive on ice?

🤦‍♂️
 
Ummm....

"The handling of cars while steering and information gained from the force feedback should now be improved by adjusting the force feedback algorithm."

Here's the link: https://www.gran-turismo.com/us/gt7/news/00_1462138.html


Aside from that, even if it wasn't in the patch notes (which it definitely is lol) it is absolutely apparent by just understeering. Before 1.31, when the front tires lost grip the wheel would stay heavy and vibrate massively. Now, the wheel goes totally light and loses resistance until the tires gain traction again. Explain to me how exactly physics is responsible for that...?
■ Wireless Controller Handling (Steering)
 ・The handling of cars have been improved by adjusting the steering algorithm when using the controller's stick or directional buttons.

■ Wireless Controller Handling (Force feedback)
 ・The handling of cars while steering and information gained from the force feedback should now be improved by adjusting the force feedback algorithm

Wireless controller handling.

What means dualsense controller/ DualShock.
Nothing about racing wheels FFB as I said.
Wheel was already going lighter when you loose grip in front end before update.
That's not an improved FF.

Try GT sport and you will see what is a more informative FFB.
 
■ Wireless Controller Handling (Steering)
 ・The handling of cars have been improved by adjusting the steering algorithm when using the controller's stick or directional buttons.

■ Wireless Controller Handling (Force feedback)
 ・The handling of cars while steering and information gained from the force feedback should now be improved by adjusting the force feedback algorithm

Wireless controller handling.

What means dualsense controller/ DualShock.
Nothing about racing wheels FFB as I said.
FFB refers to racing wheels. Not dualsense controllers. Them calling it "wireless controller handling" is very clearly either a typo or a mistranslation. They have never used the term FFB to refer to wireless controllers. Additionally, it would make no sense for both of those paragraphs to be talking about controllers, because they're saying essentially the same thing. Both paragraphs say "the handling of cars have been improved". Why would they say that exact same thing twice when talking about the same input method?
Wheel was already going lighter when you loose grip in front end before update.
No, it wasn't. You can go look at any of the threads talking about 1.31 when it was released and see dozens of comments saying "the wheel finally goes light when understeering!".


I don't know why you continue to argue this. You're just so obviously incorrect. If you want to make the case that GT sport or any other game has better FFB, you can argue that point. But its just asinine to double down on this "nothing changed with FFB in 1.31" argument when there's hard evidence and the word of hundreds of players who can very obviously feel the changes stacked against you. It's pointless.
 
Wheel was already going lighter when you loose grip in front end before update.
That's not an improved FF.

Try GT sport and you will see what is a more informative FFB.
not that I know of, until the recent update I personally always wondered why when I lost traction on the front wheels did it feel like the car was hopping towards the outside of the corner? That’s the first thing I noticed with the update… the wheel finally gets light when you lose traction. Even when I’d power drift through a corner, my wheel would feel like the rear end was hopping or skipping. With recent update it feels like it’s sliding. Finally.

I’ve tried other games, before GT7, I might get flack for this but GT7 even before this update overall felt more like a real car besides that annoying hopping/skipping feel. All the other games felt like somebody randomly yanking on your wheel. I know it’s “feedback” but I found most games have too much info sending through the wheel, to the point it’s distracting. Maybe that’s a thing for race cars but street cars, I think GT7 has pretty much nailed it. If I go for a drive in my car even when going over large bumps my wheel doesn’t yank around, if I slide during braking or on ice or fish tailing, the wheel gets light, it doesn’t rattle and vigorously shake.

I don’t know I guess it’s all a matter of opinion, in my opinion, I’m liking it!
 
FFB refers to racing wheels. Not dualsense controllers. Them calling it "wireless controller handling" is very clearly either a typo or a mistranslation. They have never used the term FFB to refer to wireless controllers. Additionally, it would make no sense for both of those paragraphs to be talking about controllers, because they're saying essentially the same thing. Both paragraphs say "the handling of cars have been improved". Why would they say that exact same thing twice when talking about the same input method?

No, it wasn't. You can go look at any of the threads talking about 1.31 when it was released and see dozens of comments saying "the wheel finally goes light when understeering!".


I don't know why you continue to argue this. You're just so obviously incorrect. If you want to make the case that GT sport or any other game has better FFB, you can argue that point. But its just asinine to double down on this "nothing changed with FFB in 1.31" argument when there's hard evidence and the word of hundreds of players who can very obviously feel the changes stacked against you. It's pointless.
Why I have to be incorrect? Wheel was already getting lighter when loosing front grip.

News is that japonese people, with part of PD's studios in EEUU, don't translate correct...

Wireless (none cable attached) controller.

The dualsense haptics give FFB, you feel every thing, now with .31 update it's more improved.

From the start they said they improved the controller.

When they touched the wheels, they talk about racing wheels, even some specific ones.

For the rest, FFB is flat on GT7, worse than GT sport, and PD should work and add more FFB options for racing wheels.
Compared to other racing Sims it's night and day difference.

Have a nice day
 
Why I have to be incorrect? Wheel was already getting lighter when loosing front grip.

News is that japonese people, with part of PD's studios in EEUU, don't translate correct...

Wireless (none cable attached) controller.

The dualsense haptics give FFB, you feel every thing, now with .31 update it's more improved.

From the start they said they improved the controller.

When they touched the wheels, they talk about racing wheels, even some specific ones.

For the rest, FFB is flat on GT7, worse than GT sport, and PD should work and add more FFB options for racing wheels.
Compared to other racing Sims it's night and day difference.

Have a nice day
Have you even played it after the update?

The wheel didn't get lighter when losing traction like it does after the update. It feels much more realistic now. You can feel the suspension and the weight of the vehicle more accurately when it used to feel like it was floating. Different tires have different feel. They also improved the feeling when going over kerbs, bumps and gravel.

It's absurd to say that the ffb wasn't improved. It's much more informative than before and feels completely different (and better).
 
Last edited:
Have you even played it after the update?

The wheel didn't get lighter when losing traction like it does after the update. It feels much more realistic now. You can feel the suspension and the weight of the vehicle more accurately when it used to feel like it was floating. Different tires have different feel. They also improved the feeling when going over kerbs, bumps and gravel.

It's absurd to say that the ffb wasn't improved. It's much more informative than before and feels completely different (and better).
Yes I did, they changed physics and tyre model, that is what "chances" the FFB, before .31 update,the wheel came also lighter.

For the rest, FFB flat for me, still better GT sport, and other sims night and day difference, there yes you feel the car and you can anticipate what the car is gonna do, or feel the flat spot on the FFB if you play without abs.

Sorry, but that are my feelings, and for now I've parked GT7 hoping for a real FFB improvement.
I understand that GT is focused towards pad players, but,like I've said, FFB is flat an worse than GT sport that has a correct FFB.

Have a nice day
 
Yes I did, they changed physics and tyre model, that is what "chances" the FFB, before .31 update,the wheel came also lighter.

For the rest, FFB flat for me, still better GT sport, and other sims night and day difference, there yes you feel the car and you can anticipate what the car is gonna do, or feel the flat spot on the FFB if you play without abs.

Sorry, but that are my feelings, and for now I've parked GT7 hoping for a real FFB improvement.
I understand that GT is focused towards pad players, but,like I've said, FFB is flat an worse than GT sport that has a correct FFB.

Have a nice day
Sounds like there’s other games you enjoy playing. I don’t enjoy the other racing games and since the latest update I really don’t enjoy the other games. It’s nice we have some choices.
 
Yes I did, they changed physics and tyre model, that is what "chances" the FFB, before .31 update,the wheel came also lighter.

For the rest, FFB flat for me, still better GT sport, and other sims night and day difference, there yes you feel the car and you can anticipate what the car is gonna do, or feel the flat spot on the FFB if you play without abs.

Sorry, but that are my feelings, and for now I've parked GT7 hoping for a real FFB improvement.
I understand that GT is focused towards pad players, but,like I've said, FFB is flat an worse than GT sport that has a correct FFB.

Have a nice day
sry again but i do feel the FFB more engaging and more small nuances that i didnt felt before..., if you have a DD wheel or any other wheel that have its own settings on the base you might have it bad tunned i dont really know.
Its better also no doubt about it, now i have to change the FFB settings depending on the car category, im on a T300 if i feel the diferences for the better its kinda hard to understand how people with better wheel bases dont feel it..., probably a bug or problems that need to be patched.
 
TGT2 that I've just got back from a warranty repair so it could be partly that but the FFB change has been awesome for me much more force so much so I've had to dial back down to 5-7 dependent on the downforce of the car I'm using.

I'm not finding an issue with understeer and finding it much more predictable to catch the oversteer earlier. That said turn in now feels like you need to do it even earlier but I'm finding that's encouraging better focus on fast exits than faster entries.
 
I have problems with te physics on the tyres (i think) after the last update. Force Feedback feels fine for about 2 rounds or till the tyres Are warming up and then it feels like someone turn off the Feedback :(
 
I have problems with te physics on the tyres (i think) after the last update. Force Feedback feels fine for about 2 rounds or till the tyres Are warming up and then it feels like someone turn off the Feedback :(
Which wheel are you using and what's your FFB settings? Sounds like your wheel is clipping. Try turning down the FFB torque.
 
Last edited:
It really feels tire related and some physics but I think that’s more how cars don’t just snap oversteer anymore, very welcome. Comfort tires, lighter wheel, sports tires a bit heavier, racing tires a lot heavier. Makes sense to me.

Comfort tires are basically street tires, wouldn’t grip well racing, slides all over, less tension on the wheel. Racing tires would grip hard, harder to turn. I don’t know it makes sense to me and on top of that I’ve been noticing bumps in the road more often among other things.

I do agree maybe they could have some sliders so people can fine tune their FFB I guess but project cars had that and it sometimes felt like a nightmare trying to get things just right. Not to mention their labels for FFB effects, trying to decipher what that slider actually did was frustrating.

Logitech has recommended settings for their G Pro for all compatible games. But most people just use that as a starting point anyway.

I like the update, I can tell what model of tires my car has on after a couple turns. Just the specific type not whether it’s hard medium or soft. I don’t think I changed anything after the update, just drove until I got used of the changes and welcomed them. Much better than before.
I agree with your assessment for sure, being able to actually differentiate tires when driving has been the biggest improvement for sure. I think especially because I have a TGT2, which is the official wheel for GT7, I would like more insight from Thrustmaster and/or PD on what settings do what. Even having some info on what the pros use during GT competitions would be nice.
 
I agree with your assessment for sure, being able to actually differentiate tires when driving has been the biggest improvement for sure. I think especially because I have a TGT2, which is the official wheel for GT7, I would like more insight from Thrustmaster and/or PD on what settings do what. Even having some info on what the pros use during GT competitions would be nice.
Yeah maybe one of those drivers is on this forum and can share their settings, but who knows maybe they keep it secret.

I know I do this is mixing music, exaggerate EQ settings one by one to hear what it’s doing and then it gives you a better understanding of which frequency you’re trying to boost or cut.

To me it’s the same with a wheel. I’m not sure if your wheel has settings as well as adjusting GT7 settings? The G Pro does, I started with the recommended and turned each setting off one by one and on full one by one. But I pretty much ended up close to the recommended settings anyway. EC4A36CB-A7B4-4C84-813A-50187B801F31.png
 
Last edited:
Back