I agree with some of that, and that's certainly up for debate. But that's not the part of your previous post I took issue with.
You said that there the last update changed nothing about the FFB and the only difference people are feeling is the change in physics. I'm telling you that that is 100%, verifiably, incorrect.
Show me in the changelog of .31 update that they worked on the FFB.
FFB is realeted to the physics, they touched tyre model and suspension physics, that can influent a bit on the FFB.
Nothing saying false here.
Sry but what your saying its wrong and its false, it seems to me that you dont even play Gt7 at all...
Since last update GT7 FFB improved a lot, i own ACC,AC,Dirt.Dirt 2.0,GT sport,Raceroom you name it, FFB in GT7 its a lot more engaging now even better in some areas compared to any of the games above since some give information in diferent ways and some feelings/feedbak are a matter of preference cause GT7 with this new FFB update its an improvment in the overall feedback experience and physics.
Many people tend to forget about user mistakes, i see many people complaining about FFB,physics and so on when i read their comments many of the settings people use are wrong for the kind of harware/setup they have..., what all say its a matter of preference but thats not true cause if you increase the values in strength and sensitivity to a value the hardware cant handle the experience will be bad and the majority of wheels will give wrong information and eventually fade after couple minutes lowering even more the accuracy of the feedback.
I do play GT7, I got it from launch, why I would have to lie about that.
Nothing saying wrong nor false.
FFB is an interpretation of the physics, if you change tyre model and suspension, FFB can be influenced by It .
Trueforce (for the wheel that have It ) are canned effects, vibration added.
Like I said above, none FFB changes are on the chancelog of the .31 update, the other time they touched FFB it was in the chancelog.
FFB on GT7 is flat, worse than GT sport, and day and night difference compared to other sims, and stay with that, cause that's what I'm experiencing comparing with the other games.
I know good how to set up a wheel, in GT you don't have to be very Smart btw, It got only 2 setting sliders, one for strenght , other for "effects" , to hard is Bad due clipping (and you get slower due fighting absurdly the wheel if strength is to high, not good for the wheel either) so you have to be smart to set a informative FFB that gives you information about what the car is doing and what It is going to do so you can anticipate, that's full missing in GT7.
Still have to relay too much on "visual feedback"
GT7 really needs to improve FFB , add some settings, but GT is GT, they will always put Infront gamepad implementation instead a good FFB wheel implementation.
The improvement of gamepad vibration is in the chancelog btw.
So an another "proof" if they would have touched FFB it would be in the chancelog also