Huge Prologue Update later this year ( including damage )

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"This year" will probably be more like summer 2009 knowing PD. That said, late is better than never.
 
ok than its official!!
hope the rest of that story will be out soon....will go surf now to see if i can find it somewhere else....GREAT NEWS!
spyrrari.
 
I'll believe it when I see it
 
Yeah until its official I would be skeptical... internet sites just post anything to get hits...
 
Unless the source is Amar, I am inclined to take all 'news' with a pinch of salt.
 
Lets hope they post a video of this apparent interview.

Looks like the other thread (Damage very, very soon...) has similar news, but in more detail, from a different source...

IGN say he said 'maybe by August'.

Soon eh?
 
Why does everybody want damage? Am I the only one who gives a rat's behind about damage? Forget damage, more tracks!, more tracks!
You guys rather have damage than 2 more tracks, wtf?
Silence.
I mean what is the point? Go play some burnout or Motor Storm. I want to race. on many tracks. Are you guys going to organise a Destruction Derby if there is damage?
Am I going to get hit more if there is damage? More people ramming into me?
Sorry, I'm new here, so I should shut it, but this has been bothering me for a while.
Are these the same folks that want in-game XMB for ps3? wtf?
Just gimme more games, wireless light gun, wireless negcon, better dual shock compatability for ps1 games like Side by Side Special 2000, my fav ps1 game, which only supports digital on the ps3, but on ps1 dual shock analog is supported!
 
Are you guys going to organise a Destruction Derby if there is damage?
Am I going to get hit more if there is damage? More people ramming into me?
Sorry, I'm new here, so I should shut it, but this has been bothering me for a while.

The damage model is a good way to AVOID it becoming a destruction derby, if you ram something, be it a wall or an opponent, you're out (or at least crippled in a way that makes you drive more carefully next time). This will stop the wallriders and bumper car terrorists from having an edge over people who want to race clean and put the effort into it.
 
The damage model is a good way to AVOID it becoming a destruction derby, if you ram something, be it a wall or an opponent, you're out (or at least crippled in a way that makes you drive more carefully next time). This will stop the wallriders and bumper car terrorists from having an edge over people who want to race clean and put the effort into it.

Good point.
 
@CoccoBill...jep,good point.
the only thing that scares me a bit though ,is that people who love the -so called- crashing games ,will also play gt now for the amazing damage graphics and such...
well,guess we will know soon..
spyrrari.
 
"..Yamauchi said that the update will also have a big focus on enhancing Prologue's online modes, starting with the addition of various "community building features."
This would surely solve some of those "burning destruction idiot"-problems. 👍👍👍
 
The damage model is a good way to AVOID it becoming a destruction derby, if you ram something, be it a wall or an opponent, you're out (or at least crippled in a way that makes you drive more carefully next time). This will stop the wallriders and bumper car terrorists from having an edge over people who want to race clean and put the effort into it.

So I never got taken out on the first corner in forza2 over and over again? I did.

Damage does not change a persons behavior. People will still crash into you all time the, in the end people just turn it off.
 
I agree, I don't really want damage, i think it's a plus to have it but I want private lobbies and weather and night race :P
 
Private lobbies need to the priority numero uno for PD before doing everything else..... Im fed up of getting knocked off the track by idiots!
 
1) Why does everybody want damage?

2) Am I the only one who gives a rat's behind about damage?

3) Forget damage, more tracks!, more tracks!

4) You guys rather have damage than 2 more tracks, wtf?

5) Silence.

6) I mean what is the point? Go play some burnout or Motor Storm. I want to race. on many tracks.

7) Are you guys going to organise a Destruction Derby if there is damage?

8) Am I going to get hit more if there is damage? More people ramming into me?

9) Sorry, I'm new here, so I should shut it, but this has been bothering me for a while.

10) Are these the same folks that want in-game XMB for ps3? wtf?

11) Just gimme more games, wireless light gun, wireless negcon, better dual shock compatability for ps1 games like Side by Side Special 2000, my fav ps1 game, which only supports digital on the ps3, but on ps1 dual shock analog is supported!

1) Cos GT is a driving SIMULATOR how can a game be realistic without properly modelled damage! And not the crap you get in burnout!

2) yes, yes you are...

3) They will come in due time and will be in the full GT5 game, but damage is a 1st for GT, lots of track arn't so thats why people are excited!

4) TBH id rather have both! But you cant have everything in life, so im more than happy with damage.

5) yea, maybe you should have stopped here.....:dopey:

6) Cos GT is a driving SIMULATOR how can a game be realistic without properly modelled damage! And not the crap you get in burnout!

7) What are you on about?! You should lay off the crack!

8) If anything you will get hit less, cos the little 10 year old kids will learn that if they hit people their car will also break and they wont finnish the race. It will make people more carefull opposed to more stupid when driving online!

9) Yes, maybe you should stop here...

10) Are you telling me you dont want access to yout friends list, music, etc without having to quit the game? If so then there's something not right! As I said, lay off the crack!

11) This is a GT forum, 99% of what goes on here is to do with GT, if you want general game talk go to the PS3 section or find a PS3 dedicated forum!
 
The damage model is a good way to AVOID it becoming a destruction derby, if you ram something, be it a wall or an opponent, you're out (or at least crippled in a way that makes you drive more carefully next time)...
I only hope time penalties will go at this point too.

If your car is damaged, your time is impacted, hence no need to impose additional time penalties.
 
I hope that the damage modelling will be as accurate as possible, and cars end up as write off when damaged badly enough.
 
I only hope time penalties will go at this point too.

If your car is damaged, your time is impacted, hence no need to impose additional time penalties.

I agree. I think (and hope) that penalties are just a substitute for damage.

Though I suppose it's fair to assume damage won't completely weed out bashers, but maybe it'll be a little less interesting to do it since you won't be winning any races that way. Anyways, with or without damage, private lobbies are an absolute must for any longevity in the game. Playing against friends online is by far the best aspect of the game, playing against random people is not, at least to me, much different from racing against AI.

Btw,

d123456
3) Forget damage, more tracks!, more tracks!

I don't see why these should be mutually eclusive.
 
The option to replace damaged panels with composites would be nice too ;)
 
I somewhat is sceptical to damage also. But the thing I am most excited about with this new damage support in GT5 is the collision detection. I assume that when this damage support is coming, they must rewrite how collision works. As it is now, it is terrible. Gran Turismo has always been sort of bumper car game, and I guess it is fine in offline mode. But in online, it sucks bigtime. If I nudge another person, he somehow get a certain speed increase. He kind of "bumps" away.

All know that in races, it is bound to be some bumping and touching. But now, the slightest bump makes the car infront fly away. So with the damage model incorparated, I really hope that the collision detection of GT5 will be much better and more realistic and that it will end in much better online races. Many will probably turn off damage, but as long as the collision detection is fixed, I am glad.
 
I wonder how real Damage will be in GT5. First Thing I want the Internal Damage to be In and Very very realistic. As well Engine over heats ETC.. Now that I say I want Realistic internal damage, its easy to do for any game.
The Problem is Cosmetic damage. I was playing GTR2. Internal damage in that game is really good. But the Cosmetic is not that good, But i like it. I think PD should do it the same way. I know at first they wont have the SPOT ON can crashing effects, but at least I would love to see the way that GTR2 does it.
 
For the record, damage WILL DO NOTHING to prevent wrecking online. Nothing prevents wrecking. Just wanted to add that. Damage is cool, but I'm more looking forward to the improved online action, plus more tracks would be great.
 
For the record, damage WILL DO NOTHING to prevent wrecking online. Nothing prevents wrecking. Just wanted to add that. Damage is cool, but I'm more looking forward to the improved online action, plus more tracks would be great.

Yes in agree.
Good thing article states that Online will be more of community too, so Private rooms here we come. :) But they should still keep the online events, These events are like Single Player but with people in them :)

As for damage, In online in non private rooms, its going to be chaos. In Private rooms, more professional.
 
Why does everybody want damage? Am I the only one who gives a rat's behind about damage? Forget damage, more tracks!, more tracks!
It's just a Prologue. As the number of tracks has grown with each iteration I can assume we will have more in GT5. I mean, we already have Daytona, Eiger, and London. And if I recall they confirmed (or was that rumor) that they were working on Indianapolis.

Anyway, as it stands we already have three new tracks and can assume that you can just add that to the number of tracks in GT4 for GT5. Prologue will not be an update for everything until it becomes GT5. It is a test bed for new things.

Right now we are testing online.

We are testing proper tri-oval with in-field road course in Daytona, which should show that Indianapolis would work too.

We are testing London.

We are testing Eiger.

We will be testing damage.

We will be testing damage online.

We will be testing custom.private lobbies/races.

If Home comes out in time we will probably test the Home interface.

You guys rather have damage than 2 more tracks, wtf?
No one said that, but the article was about damage and not tracks, so we are staying on topic by discussing the possibility of damage.

What was that? A pause in your typing to think? Thinking before typing is a good idea, so I applaud you, but thinking out your entire post before typing is even better.

I mean what is the point? Go play some burnout or Motor Storm. I want to race. on many tracks. Are you guys going to organise a Destruction Derby if there is damage?
Find me one person who said, "Kewl, I kin rek carz now like Burnout!!!!11one11!" No, we want realism in our simulator. Damage when you make a mistake is a part of that.

Am I going to get hit more if there is damage? More people ramming into me?
Sorry, I'm new here, so I should shut it, but this has been bothering me for a while.
My crystal ball is dirty so I can't see but I would guess no.

Are these the same folks that want in-game XMB for ps3? wtf?
You know, when I missed a chat request from a former GTP member that I got along with very well before he left I was somewhat upset. The ability to have answered that would have been nice. And what someone wanting more PS3 functionality (how can that ever be bad?) has to do with damage in Gran Turismo is beyond me.

Just gimme more games, wireless light gun, wireless negcon, better dual shock compatability for ps1 games like Side by Side Special 2000, my fav ps1 game, which only supports digital on the ps3, but on ps1 dual shock analog is supported!
And you are way, way, way off topic. But I will address one thing for you and hopefully help you out with your PS1 game.

I do not have a Dualshock yet, because they aren't available here yet. But I do know that in PS1 games you can turn analog mode on. Hit the PS button and go down to controller settings. One of the options is to turn analog mode on or off, just like the original dual shock had. The default is digital mode, just like the original Dual Shock was.

So, analog mode is supported on the PS3. Anything you think is missing you should look for in the manual or just try bringing up every related option menu you can find. It might not be missing. But feel free to bring these questions up in the PS3 thread. We do like to help.

I only hope time penalties will go at this point too.

If your car is damaged, your time is impacted, hence no need to impose additional time penalties.
Don't have Prologue yet, so I can't judge, but if damage is correctly done there will be instances where contact can damage one car and not another. Sometimes a penalty is still necessary, and sometimes it is needed, even if the perpetrator's car gets equally damaged.

A flag system would be best I think. That way instead of a penalty it is a drive through the pits, or even a stop and go. I guess the AI would have to take over as you come up on pit lane to enforce this.

I hope that the damage modelling will be as accurate as possible, and cars end up as write off when damaged badly enough.
I think I heard that each car was modeled using like 200 individual parts.

If I am not mistaken about that, then I hope it was done that way in order to have each part be individually affected and deformable, making damage appear very accurate. The way Yamauchi talks in the video posted on the News page I had the suspicion that damage was actually done, or almost, and they were just waiting to get the few hesitant manufacturers to come around.

Although, I am sure they will never be able to show cockpit intrusion or similar deadly kinds of things happening, especially now that we can clearly be or see the driver.
 
8) If anything you will get hit less, cos the little 10 year old kids will learn that if they hit people their car will also break and they wont finnish the race. It will make people more carefull opposed to more stupid when driving online!

Actually, if anything you will get hit MORE. Those 10 year old kids (my 12 yr old included) will be really grateful that the GT gods have given them a game with amazing graphics, realistic engine noise, exotic cars AND NOW . . . . crash damage !! Now they get to plow into you at 140 mph on the first left hander on HSR with even MORE childish satifaction. Hoorah.

All this bleeting on about damage grips my poo. IMHO, damage modelling is a waste of PD's valuable programming time and the PS3's processing power. Purely because all of us serious players will do our utmost to AVOID even seeing it !! What's wrong with reducing the handling/performance of a damaged car without having the resources-sapping graphical interpretation to go with it ?

:banghead: <- Me.
 
Damage is just realistic. In every real life race you will find crashes ...
The news about damage in GT5P is the best news i've seen in about 2 years :D
I'm so excited
 
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