Huge Prologue Update later this year ( including damage )

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So is my 12 yr old son. He plays Burnout a lot.
 
For the record, damage WILL DO NOTHING to prevent wrecking online. Nothing prevents wrecking. Just wanted to add that. Damage is cool, but I'm more looking forward to the improved online action, plus more tracks would be great.

I also agree and like to say that i fear that damage in non-private events will be even more fun for the kids / wreckers because it will add visual feedback for them.

For me i dont need visual-damage but i have nothing against it if PD implements this feature as long as we are able to switch it off in case we dont like it.

Higher priority for me would be more intelligent AI cars, weather / time of day changes (just visually / i dont need wet tracks), private rooms, a better chase camera, qualifyng sessions, technical failures (overheat) and such things..

But i am very relaxed in awaiting the full GT5 because i must admit that PD is
doing a very, very ,very well and intelligent job !

For me GT5:P is the best piece of software you can get these days.

Thank you Kazunori Yamauchi for beeing such a perfectionist ! :)
 
Hmmm, link doesn't work for me? Help!
 
I hope they remember to include the airbag! Crash - Airbag - Black out - Wake up in the hospital :dopey:

Just kidding, but it could be fun...
 
Higher priority for me would be more intelligent AI cars, weather / time of day changes (just visually / i dont need wet tracks), private rooms, a better chase camera, qualifyng sessions, technical failures (overheat) and such things..

I agree. If anything, I think we should be doing some kind of maintenance on our cars. Like you said, overheating would be good. Also, replacing worn parts would be interesting. I mean when you've worn out your brake pads you could try a different manufacturer's products for instance. The same with tyres, PD managed to get the licencing for the alloy wheels in 3 and 4, why not for tyres ?

When I do a trackday, I always change my oil first and, if needed, change my brake pads. I have a set of alloys with yoko's on that only get used for this purpose. Reducing un-sprung weight is a MAJOR factor in improving a car's handling. I can't believe this isn't a part of the modification process in GT (I know this is the Prologue bit, sorry). There are so many facets to motorsport that could be implemented into this game that would be more entertaining and satisfying than damage graphics.
 
:grumpy:Is this vid anywhere else??? It's not working for me!!!:scared:
 
Actually, if anything you will get hit MORE. Those 10 year old kids (my 12 yr old included) will be really grateful that the GT gods have given them a game with amazing graphics, realistic engine noise, exotic cars AND NOW . . . . crash damage !! Now they get to plow into you at 140 mph on the first left hander on HSR with even MORE childish satifaction. Hoorah.
I think it will be about the same. Some people do it to gain the lead and win, so they will have to stop or their cars will be damaged and they will lose, but new people will do it because seeing the damage will be "cool."

As for your 12-year-old son, I believe I speak for many of us when I request you restrict his online access until he quits. He can get the same fun and effect by doing it offline. Of course, if it comes at the same time as custom races and private lobbies he may find he can only get into races with others who want to crash.

What's wrong with reducing the handling/performance of a damaged car without having the resources-sapping graphical interpretation to go with it ?
Did you play GT2?
 
Yay, the link in the news area worked!

As for damage online, hopefully the private servers will be part of that 'HUGE' update, lol was that even necessary :P
 
As for your 12-year-old son, I believe I speak for many of us when I request you restrict his online access until he quits. He can get the same fun and effect by doing it offline. Of course, if it comes at the same time as custom races and private lobbies he may find he can only get into races with others who want to crash.


Did you play GT2?

Thanks for your concern regarding my son. Let's leave it there shall we ?

And, yes, I did play GT2. What's your point ?
 
Thanks for your concern regarding my son. Let's leave it there shall we ?
Sure thing, I just had this debate with another member who said wrecking others wasn't a problem because his son loves doing it.

And, yes, I did play GT2. What's your point ?
GT2 had performance damage simulation and everyone hated it.
 
either way, I'm looking forward to this HUGE update.


:D
 
Sure thing, I just had this debate with another member who said wrecking others wasn't a problem because his son loves doing it.


GT2 had performance damage simulation and everyone hated it.

I didn't say it wasn't a problem, but I'm not going to police my son as he plays a VIDEO GAME. He'll learn the error of his ways soon enough (meaning I'll mock him until he stops ;) )

The damage simulation in GT2 was crap. Obviously an afterthought in response to whichever Need fo Speed game was out at the time. What I'd like to see is an intelligently implemented system along the same lines. Nothing more.
 
I didn't say it wasn't a problem, but I'm not going to police my son as he plays a VIDEO GAME. He'll learn the error of his ways soon enough (meaning I'll mock him until he stops ;) )
The best form of parenting there is. 👍

The damage simulation in GT2 was crap. Obviously an afterthought in response to whichever Need fo Speed game was out at the time. What I'd like to see is an intelligently implemented system along the same lines. Nothing more.
That could work.
To be honest damage modeling is not at the top of my list of things I would like to see implemented. I am fine without it.

But as Yamauchi says he wants it done correctly or not at all I am intrigued to see what they pull off and I think it may be something that we have never seen before.


As long as the performance is affected properly I am not too concerned with the visual effect, as long as it doesn't look laughable.
 
As long as the performance is affected properly I am not too concerned with the visual effect, as long as it doesn't look laughable.


crashjc3.jpg

:lol::lol::lol: Look at it! :lol:
You're right! If it's Forza 2 damage I'll rather be without...
 
Forza damage looks like crap.
 
The best form of parenting there is. 👍


That could work.
To be honest damage modeling is not at the top of my list of things I would like to see implemented. I am fine without it.

But as Yamauchi says he wants it done correctly or not at all I am intrigued to see what they pull off and I think it may be something that we have never seen before.


As long as the performance is affected properly I am not too concerned with the visual effect, as long as it doesn't look laughable.

Well, I can't fault KY's work ethic and dedication. I'd just rather see all that time and effort go into something I'll proactively use. I'm not going to go out and crash into people but I would like to have to maintain my cars or something along those lines.

Also, if damage modelling gets fully implemented, surelly that will create problems for PD getting licences from absent manufacturers ? Just a thought.
 
Even worse... Need For Speed ProStreet.:yuck:

6234-Prostreet4.jpg


I mean, almost no performance damage, and bad cosmetic damge, they might as well have left it out, since it's just annoying.

I one of K's interviews, he said "The manufacturers are coming over to the concept of damage" ;)
 
Also, if damage modelling gets fully implemented, surelly that will create problems for PD getting licences from absent manufacturers ? Just a thought.
Click on the news tab at the top and you may have to go back a page to find the first half of the interview with Kazunori Yamauchi but he said only a few manufacturers are holding out and they will convince them, and that damage would be very, very soon.

The thing is PD has a bit of pull with manufacturers because there are car brands that many Americans wouldn't have even heard of without Gran Turismo.

I know I have seen automotive magazines credit them for the 3000GT and WRX.

So, some manufacturers are more in a, "How do we get into the game?" mindset than "What can we get from PD for it?" The few that have the bargaining power to hold out on PD may be just a matter of money.

However, I think that we won't see cockpit intrusion, and I would expect damage to be roughly equal on all cars so that no one has their car appearing to be more of a deathtrap than another. Or if they properly simulate damage and crash ratings for every car that may be why we never see a Kia.
 
the online part is great news as well!

man I can't wait to drive into a wall in 300km/h!!!!! :drool:
 
crashjc3.jpg

:lol::lol::lol: Look at it! :lol:
You're right! If it's Forza 2 damage I'll rather be without...
:lol:
the only nice thing about that one is the bumper coming off the Supra!

EDIT: Sorry. I have to learn not making 2x posts!!! :banghead:
 
I'm excited because I know when PD does something, they do it right 👍
 
One integral part of endurance racing is damage, flat tires, engine misfires, oil leaks, driver errors. I would love to have it in the game. I race in a rFactor league with 100 % damage enabled and it does add a lot to the immersion factor. But for it to be userfriendly is should be implemeted as a percentage and the "server owner" would have the ability to set that amount.
 
This is going to RULE! :D So glad I got Prologue now.
 
I agree with the need for private games, hopefully, it will be added soon.

With damage, griefers may have more of an impact? What if someone decided to go backwards and smoke the guy who passed him, or the leader? Yeah, they might ruin their own race, but what if the guy has been lapped like 10 times already, and doesn't really care anymore...
 
I agree with the need for private games, hopefully, it will be added soon.

With damage, griefers may have more of an impact? What if someone decided to go backwards and smoke the guy who passed him, or the leader? Yeah, they might ruin their own race, but what if the guy has been lapped like 10 times already, and doesn't really care anymore...
Simple allow the host to kick players.
 
I can just see a track littered with smashed 111R tuneds....oh how sweet a sight LOL
 
Would be cool in the full GT5, if, when doing an ndurance race, if a panel came loose or something, you pit in and they duct tape it down:p That would be epic.
 
Simple allow the host to kick players.

Who polices the hosts? Picture this, you're online on the last lap of a 50 lap race and you've just wrestled the lead from someone and as you're about to cross the finish line the host decides to 'kick you out'
Too bad.
 
just out of interest, does anybody have a pic of what the screen looks like when you are hosting? what capabilities do you have? some times i go into races where only 4 or 3 slots are available.
 
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