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Exorcet I get where you're coming from but street cars generate lift at speed(gas mileage thing)
Lift is bad for mileage. The ideal in theory would be 0 lift. Lift and downforce are actually the exact same thing.
and the vast majority do not have air channels built into the bodywork just an opening for the radiator and air intake to get air and that's about the extent of air flow channeling on street cars.
This is a valid point when considering the design of an underbody. An open floor provides a really easy means of dumping hot air. A sealed floor doesn't. Still there are ways around this. One simple one is not having a completely sealed floor. You can also make more extensive modifications to the vehicle, which would go back to the idea of having more tuning options that was brought up earlier.
Now think of this putting a front splitter on a street car, so that is forces more air up towards the front end opening and over the hood/bonnet, just making the car a little more uneven and more than likely slowing it down as well since the air that rushes into the engine bay or front end has to find a way to get out which is usually under the car because there aren't many cars with vents coming from the engine bay that channel air along the car smoothly(I'm not even including brake ducts, nor canards).
This is a good example of why CFD has become so prevalent in aerodynamics and why in the old days, aero teams lived in wind tunnels. Flow (in reality) is a 3D thing. You say a splitter may force more air into the engine bay. This is fair to say. It may also force more air around the sides of the car. This tends to be a good thing because the air is accelerated even more and you get a suction effect on the front end of the car, which lowers drag.
In any case, extensive modifications to road cars has been done. You don't need to start with a race car to add aero to something.
http://hanchagroup.wordpress.com/author/paulwlucas/
Race cars channel air into the bay then to the sides and also up and over the windshield generating downforce and increased stability, can't get that with a street car. Now said street car has a spoiler on the rear and if the air coming over the roof meets the spoiler cleanly you can get a good amount of down force but if it's much greater than what's at the front you are going to have stability issues at high speeds and slow to non responsive steering.(That's my only guess to the relatively low downforce numbers for street spoilers also in conjunction with air not actually being clean).
This could go some way to explaining why PD have given us nearly useless rear wings. Take the average non car person off the street and ask them about rear wings (if they know about them) and they might speak as if the wing thrown on the back of the car makes everything alright by itself. If GT simulated stronger wings, many players might end up understeering into fences and flipping cars. Not to mention the front aero bits in GT Auto are useless so you couldn't balance a good wing even if you knew what you were doing.
I think this is a ridiculous reason to limit wing performance though. Firstly, the game could warn players about an imbalance. Secondly it just plain teaches people to think incorrectly.
But going back to what you said, I don't see a reason why a road car can't generate front downforce. A splitter is a non issue installation if you're leaving the rest of the underbody open. If for some reason you couldn't equip a splitter, there is this:
Some people will laugh, but this is a very good design strategy when it comes to raw downforce.
Fact GT needs to step up it's interface and take the kid gloves off. I want to use the wind tunnel and have control over the heights of spoilers and see where the air flow is the most disturbed on street cars and where is the optimal position for a rear spoiler.
It would be very nice. Placing the position of aero bits and dealing with balance is probably doable in a game like GT. Seeing the flow around the car isn't so easy. At best we could expect crude approximation.
That picture is a great example of what we need in GT, that wind tunnel would go great so we could maximize settings on race cars per course and many of the adjustable super cars as well. Might seem tedious on street cars but would definitely be a great tool for those who are up for learning about aerodynamics and how it comes into play. Flat bottoming street cars and adding diffusers and watching the results. Not sure if PD would give us that now, but GT7 needs to take those gloves off and lose the pacifier, I want to actually do something a little deeper with my cars and tune until it's how I want it. There will be limits but for the known cars that do support the modifications I would greatly enjoy having more hands on to it if only to learn and put into practice. Simulation needs to simulate and well we need to be able to get more hands on with it at least, feels like we went backwards a bit and then stagnated. RM should come back but better, we should see a wide body kit that channels air for maximum speed or one that is set for optimum control choosing which you prefer, then applying it to the chassis built to minimize underbody airflow ahead of the front wheels and channel air out the rear and up towards the rear duct work for cooling purposes. We need more, hell I crave more but I love having GT's breadth of cars. I hope PD can finally start adulterating the game cars are real and learning about them from a game that pushes the boundaries would be a nice way to introduce anyone to the passion of cars, the correct way.
Well said.
Wings, flat floors, etc don't belong on a Classic Muscle Car. They didn't need them back then, why should they need them now.
Trust me, aerodynamics have not gone backwards since the 70's.
Look at the Donohue Camaros or the Sam Posey Challenger, they are trophy winning cars and they have stock spoilers and no flat floors.
They would be last place cars in a field with updated aero.