Paristarmac reminds me a bit of rome night the way the corners are layed out. They've changed the chicane after the first turn of midfield, but that's the only difference I could see. Test Course is the super speedway bit's missing, with a bunch of clapping guys all standing next to eachother. Deepforest's layout is exactly the same, but the tarmac looks less like a race circuit and more like a worn out road, infact it looks more like the GT2 Deep forest, but that might be because there are still bit's missing. Also they must've been testing the heathaze effect because it's randomly scattered around the track in heavily concentrated bits. Lasvegas, initially I thought was a drag strip (Which would've been cool), but there is a slight turn and then it get's a bit odd and all the cars die sortof. SSR5 is ****ing awesome, seriously it looks so much cooler, there are completely different buildings around the main straigt and there are a whole load of semi built structures (scaffolding) around the track, new grandstands, simmilar to the sepang circuit ones are included and the stretch of track just before the hairpin seems to have changed slightly. NurSnow was effing massive, well not as massive as the ring, but pretty massive. At one point you could see the track at the bottom of the hill, but there is allot of glitched graphics, but it's still cool. Parisrally was short and reminded me of a PGR type track with lots of sharp corners and narrow streets, wasn't too impressed.
That's about it.