Anticipate them. Don't drive in the middle of a pack in Rookie races, don't race close to somebody you don't trust.
Every time you make contact with somebody, watch the replay after the race and try to see where you could have avoided it.
Outstanding advice 👍 It did take me a while to understand that winning or placing a spot or two higher by risking tight a tight pass is less productive than just finishing without incidents in the long run if you are just trying to get out of the rookie / D classes.
Simply put, I'd prefer to finish 4th with a +0.45 than push for second and wind up with a +0.13 because there was contact / off tracks, etc.
If I've been close enough to the drivers in front to know how they drive / block, etc., I will obviously go for it assuming they drive well, but if it's the last 2 laps or they drive a bit aggressively / erratically in close, just let it go and collect the SR points rather than race points.
I do have a question that I should probably send to iracing, but I'm interested to see what you guys think. In a race last night at Okyama (rookie race) I started 11th and finished 5th. I passed 5 drivers on track, 1 in the pits, and also passed 2 lapped drivers. On top of that I traded places with 6th place about 4 times - all of them without contact. I had 1 incident (off track) and scored +0.12 in my SR. The driver in 7th place lost 5 positions and passed about 4 cars in the race, had 5 more incident points than myself but scored a +0.13. Additionally, in a prior race at Lime Rock, I went from 3rd to second, only passing 2 cars (1 lapped) had 1 incident point (off track) and wound up with a +0.45.
I'm a litle confused as to how the system actually works. Usually it's very consistent and I don't think much about it, but this last week has me stumped as to how I scored a +0.45 vs a +0.12 and a driver with more incidents scored higher.
I apologize in advance for skewing my name, but as a Mod at GTPlanet, some people get weird sometimes and for that reason I keep my last name out of everything.