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Eric.
This and the Solstice are the only two cars I've had a chance to drive on the Old Tire Model. And sometimes I think they feel the most like real cars. But then I've never driven anything on R-comps or slicks in real life, so really they feel the most like cars on street tires...

I did not know the Mustang was with the OTM. That's odd, cause I like it.
 
I swear the SS was intentionally ruined for the rookies, Yo have to run the exact opposite of the real driving line at charlotte, it's a joke
 
I was wondering. If in practice, testing or qualifying when I get x2,4 or what ever does that get figured in my SR? If so when is it applied? Sure it is probably a dumb question but honestly I don't know.
 
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The in-game calculator is the recomended fov I mean. Thats what I use, but if you change your screen resolution it changes the suggested fov to use. Im not sure why thay is. Was just wondering if anyone knows why it changes? All that changes is the picture quality right? Or am I missing something.
 
I had a street stock race at 9 o clock and I started mid pack and some crazy guy starts driftin down out of line while I'm on the bottom and the next thing I know I'm in the grass sideways 3 wide in the tri-oval and I hit the inside barrier at 80 mph. I sent a message, and he thought I caused that for being too slow? I was so close to the guy in front of me I had to crack the throttle just a little. And after that I spent 4 mins in the pits and and did 5 laps and the car just got loose and I find my self in the outside wall wall and make it back on track below pace with 2 to go and I needed laps so my SR wouldn't fall too much so I stuck to the outside since the motor could only manage 120 mph

The race before that I finished 5th with a guy 4 LAPS DOWN TRYING TO SPIN ME!!!!!! He kept hookin my rear quarter panel on exit every other lap when I'd run into traffic. I swear the car acts like it's short wheelbase but it's not

My flight instructor who has never raced did better in testing before the car became a rookie car And he couldn't make it past the second corner in the tri-oval. I'm all for bringing back legends

SS have become a terrible car paired with crazy drivers, I'm sticking to road for now

On the plus side I suck at GT @ Road atlanta but it's still fun
 
That is strange. Resolution shouldn't effect the FOV as far as I know.

I forget what I dropped it to was a good bit though and it moved back 2 clicks. Thought maybe I changed something in fov calculator, redid the numbers but was still back further.
 
The fixed street stock setup for Charlotte is bad. Week 13 of 2011 Season 4, Street Stocks were the 24 Hueres du Fun (whatever) series for the oval side and someone passed along a really nice setup for Charlotte.
 
We can't change it though in the series though can we, is iracing going to redo it or anything?

In a race I can either break even or lose a ton of SR but I cant gain any
 
The key to gaining SR in oval races: leave PLENTY of space.

You have to be hyper vigilant in these races and drive very defensively. Just doing that you can avoid 80% or more of these kinds of accidents.
 
This and the Solstice are the only two cars I've had a chance to drive on the Old Tire Model. And sometimes I think they feel the most like real cars. But then I've never driven anything on R-comps or slicks in real life, so really they feel the most like cars on street tires...

I can tell you from experience, the new tire model feels way worse than the old tire model. The old tire model had the feel of a real racing tire but lacked proper wear and heat cycles. The new one has proper heat cycles and wear but, lacks the feel. Definitely still needs a lot of work the NTM.
 
I can tell you from experience, the new tire model feels way worse than the old tire model. The old tire model had the feel of a real racing tire but lacked proper wear and heat cycles. The new one has proper heat cycles and wear but, lacks the feel. Definitely still needs a lot of work the NTM.

My question would be who knows? I don't know of anyone who has done proper in game iRacing testing vs real cars. Sometimes I wonder how realistic it is ;)
 
I have only driven the Solstice a couple times, but judging by the Mustang, the NTM has far better feedback I think. As far as wear and heat cycles, the NTM doesn't seem to wear at all. These 90 minute league races I do, tend to only wear down the worst tire on a Miata by like 15%. Cold tires are still the best tires on the NTM, but overheating them with a spin or whatever has a huge effect, where it really doesn't do much to the OTM. Like I said, I'm doing a small powerslide in most turns at Laguna Seca. My setup starts with 22psi in the rears so it does take a couple laps to get some heat and pressure up in them, but I ran my fastest lap (and I think a new PB) on lap 14 of my last race.


How's a 2'11.978 in the Skip at Watkins Glen? I expected the car to be much more difficult here, nicely surprised that it handles the bus stop rather well.
 
Setting aside all this OTM vs NTM stuff, I will say personally, no I don't feel iRacing is very realistic in it's current state. It's miles ahead of many other games (GT5 and Forza especially) but it's still not very realistic.

Granted, I have never driven any of these cars in a racing environment in real life. However I did grow up racing Formula Ford and Formula Continental. I can absolutely say that if I try to drive any of the cars in iRacing the same way I drove either of those cars, I would be even slower than I am now. iRacing is awesome IMO, but there are plenty of real current professional race car drivers who play it who are dog slow, and some who are fast as well.

People get too caught up with "well the car shouldn't do that!" but the fact is, in iRacing, in its current state, it DOES do that, so you must adapt to the iRacing style. I'm not a game programmer, so I can't say how difficult it is to program an accurate physics engine and tire model, but it's obviously pretty damn difficult because we've been working on it for 20+ years and still can't get it right (at least not at the consumer level).
 
Cold tires are still the best tires on the NTM, but overheating them with a spin or whatever has a huge effect, where it really doesn't do much to the OTM.

Now that part is absolutely unrealistic, I've done complete 720 spins into the grass in real life, on slicks, and my tires don't instantly turn to frozen rubber like the NTM tires do.

Funny that I'm complaining about that after my last post. We all have our limits to stuff we can let slide and stuff we freak out about I guess.:sly:
 
I agree, if I have a small spin it feels like I'm going to spin out every corner. A big issue in the NTM they need to fix.

Someone should post it on the complaints forum to get the Iracing staffs attention.
 
I think iv got one for watkins glen. Gone check and upload it when I get home.

Edit: Here we go.
Thanks for this, I'll give it a try tonight.

I tried a few setups from the forums yesterday, there's one I'm liking and I'm trying to modify it because it's too understeery on corner entrance but I know nothing about setups.

@livemusic, and you had a very good finish too. Good thing you bought that Dallara eh 👍

I'm looking forward to the Indy Oval fixed race @ Homestead next week :dopey:
Yeah, this series seems very fun. Tried an open setup race last night and it was even better as pit stops for refuel are required. Though I think some drivers managed to finish the race without refueling as I was 3rd when I pitted and I finished the race in 4th, twenty seconds behind the 3rd.

I did change the tires as well but I don't think that would give the others such an advantage.

Indy Oval seems fun too, last week I tried a few races in the Motegi oval, even won some. Too bad I don't have the required license to run it, nor the tracks. :lol:
 
My question would be who knows? I don't know of anyone who has done proper in game iRacing testing vs real cars. Sometimes I wonder how realistic it is ;)

Well considering I've driven a Miata cup car, star Mazda, skippy, and currently a formula Renault. I think I could have a say on the Star Mazda and Skippy. As for the F1 car. I'm trying to talk to Mr. Nakajima to try and drive the 09 Williams for his comparison.

I'll report on how Motegi feels compared to the real version. Rounds 3 and 4 are at Motegi next weekend.
 
Well considering I've driven a Miata cup car, star Mazda, skippy, and currently a formula Renault. I think I could have a say on the Star Mazda and Skippy. As for the F1 car. I'm trying to talk to Mr. Nakajima to try and drive the 09 Williams for his comparison.

I'll report on how Motegi feels compared to the real version. Rounds 3 and 4 are at Motegi next weekend.

That is sweet!
 
I considered making a thread in the Motor sport forum. But just figured not many people would pay attention to it.

I know I would ^^ Even though I dont post much I follow alot of these posts.

What serries are you running btw?
 
I know I would ^^ Even though I dont post much I follow alot of these posts.

What serries are you running btw?

Its a series in Japan called Formula Challenge Japan. Uses a Formula Renault 2.0. And is designed to find the next Formula 1 driver for Japan.

On another note. Did my first iRacing race in awhile. Finished 7th. Dropped a wheel under braking and got a bit of damage from the wall. I think a 4th could have been achieved.
 
Did my first NASCAR A-Class race, was much slower than EVERYONE since I was running the fixed setup, but due to the nature of pack racing, I was in 4th under green around lap 45/70. In lap 47 there was an accident I got caught up in, flipped a few times, fun stuff. 12 minutes of optional repairs after 4 minutes required repairs. Ended up finishing 16th :( I wasn't expecting to finish 4th, but the pack I was in was a good 25-30 seconds ahead of the next pack, so I could have finished top 10 easy :(

It was AWESOME though, the cars are so easy to drive, that you don't have to worry about getting loose unless you really suck badly. So you can concentrate on the pack racing. I think I'll be racing this series as often as I can too :)
 
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