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I just went back to the V8 after about a year (since camber-gate, really). What a machine! What an unbelievably pleasant and rewarding car to drive! Baseline setup is now very driveable, and the car is honestly lovely. I had a race just for ***** and giggles, and I think I'm going to run the rest of the season now.

Great, great, great car.
 
I just went back to the V8 after about a year (since camber-gate, really). What a machine! What an unbelievably pleasant and rewarding car to drive! Baseline setup is now very driveable, and the car is honestly lovely. I had a race just for ***** and giggles, and I think I'm going to run the rest of the season now.

Great, great, great car.

I have never driven it til this last build, it has it's moments but I enjoy it (I'm just not fast in it).
 
I have never driven it til this last build, it has it's moments but I enjoy it (I'm just not fast in it).

Neither am I. I think pole was a 1.32.xxx and I managed maybe a low 1.36 in race. But I can keep it on the road which was apparently good enough for 6th of 24 in the race I did. :D

I do like cars that are harder to drive. Half the field usually takes themselves out. Much easier to pass that way. ;)
 
Neither am I. I think pole was a 1.32.xxx and I managed maybe a low 1.36 in race. But I can keep it on the road which was apparently good enough for 6th of 24 in the race I did. :D

I do like cars that are harder to drive. Half the field usually takes themselves out. Much easier to pass that way. ;)

My Oval racing tactic involves no passing. Drop to the back, wait for a few wrecks. Make moves with 10 to go. Usually finish in top 10 lol
 
Neither am I. I think pole was a 1.32.xxx and I managed maybe a low 1.36 in race. But I can keep it on the road which was apparently good enough for 6th of 24 in the race I did. :D

I do like cars that are harder to drive. Half the field usually takes themselves out. Much easier to pass that way. ;)

I am not one of those road guys who will drive hard into corners, so my style isn't as fast as I play the slow and steady game to point I never really hear the tires searching for grip or on the limit. Some cars I can gain that but I prefer to just not be sawing the wheel to keep it straight or while putting the power down. It doesn't help that I'm running one of the worst pedal sets (it's not horrible but I have to plan things alot more with the DFGT pedals).

I raced the late model at Bathurst last night which I messed up on few places and then accidently took out 1-2 on the top of the mountain after nailing a wall trying to keep it together but that car was amazingly fun to drive there as it stopped well, handled well and general was a blast compared to some cars that you fight all race long to keep it fast or between the lines (which for me the MX-5 is hard to drive because it seems twitchy at times).

Another thing is I mainly run oval and try road side basically on special events or hosted races, because I don't have the patiences to move up the ladder through cars I hate driving all together.

My Oval racing tactic involves no passing. Drop to the back, wait for a few wrecks. Make moves with 10 to go. Usually finish in top 10 lol

It's a smart move since there usually is atleast a wreck that takes out a few guys.
 
I am not one of those road guys who will drive hard into corners, so my style isn't as fast as I play the slow and steady game to point I never really hear the tires searching for grip or on the limit. Some cars I can gain that but I prefer to just not be sawing the wheel to keep it straight or while putting the power down. It doesn't help that I'm running one of the worst pedal sets (it's not horrible but I have to plan things alot more with the DFGT pedals).

I had a DFGT until a few months ago. People make those pedals sound worse than I think they really are. Sure it's more fun with a load cell brake, but there's absolutely nothing wrong with the DFGT pedals. Once you adapt they're as fast as anything else.

Admittedly, if you can't left foot brake they're probably a bit of a pain. But that's a useful skill to learn, and can improve your accident avoidance a lot. The springs in the DFGT pedals are so soft you can flex your toes for fine control instead of trying to move your whole foot a fraction of a millimeter. :)
 
I had a DFGT until a few months ago. People make those pedals sound worse than I think they really are. Sure it's more fun with a load cell brake, but there's absolutely nothing wrong with the DFGT pedals. Once you adapt they're as fast as anything else.

Admittedly, if you can't left foot brake they're probably a bit of a pain. But that's a useful skill to learn, and can improve your accident avoidance a lot. The springs in the DFGT pedals are so soft you can flex your toes for fine control instead of trying to move your whole foot a fraction of a millimeter. :)

I have always left foot braked and it came natural anyway, and I also added a rubber ball to add some firmness which helps too.
 
Are you all able to take the last corner at Lime Rock flat out in the MX-5 with the current tire model? When did the current model get implemented, btw?
 
Are you all able to take the last corner at Lime Rock flat out in the MX-5 with the current tire model? When did the current model get implemented, btw?
I haven't driven it lately, but the new model was implemented last Wednesday.
 
This is the second season overall with NTMv5, isn't it? However, there were some updates to it in the latest build
 
This is the second season overall with NTMv5, isn't it? However, there were some updates to it in the latest build
Now that you mention it his question isn't very clear. If he's asking when was it implemented in the MX-5, then it was last Wednesday. If he's talking about the NTMV5 in general, we've had it since last season's start on the SBRS and FW31. There were no tweaks to the NTMV5 this season, they only added it to more cars.
 
Hey Mac K, how does the new MX5 compare to the real skip barber one?

Here was his comments from a few pages back.

As someone who races the real version of the MX-5, I liked the way it was before as well. It wasn't perfect but it just felt right. Nicely balanced, predictable and not very hard to drive. Now it's way off balance, and I don't like it as much either. Maybe it'll take time, I don't know.. But right now I want the "old" MX-5 back.
 
So let me ask something since it seems different and I have very little seat time in the car. Summit Point has 2 turns that seem to cause me issues.

The first is the uphill blind left hander that sometimes I do the same deal and I will spin me or not be catchable even off the gas, sometimes it's perfectly fine. The next is the tight left hander following the the corner between the one I just mentioned and the right off camber bend, sometimes I get in a little too hot but it isn't catchable and will spin even with the 2 pedal deal that normally straightens you out not spins.
 
Here was his comments from a few pages back.
Oh I missed that, thanks. Definitely interesting

sometimes I get in a little too hot but it isn't catchable and will spin even with the 2 pedal deal that normally straightens you out not spins.
I've noticed that the more updates we get, the less and less cars that the two foot mash works with are left, which is good because it forces you to actually drive and not rely on an uncommon/unrealistic maneuver.
 
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So let me ask something since it seems different and I have very little seat time in the car. Summit Point has 2 turns that seem to cause me issues.

The first is the uphill blind left hander that sometimes I do the same deal and I will spin me or not be catchable even off the gas, sometimes it's perfectly fine. The next is the tight left hander following the the corner between the one I just mentioned and the right off camber bend, sometimes I get in a little too hot but it isn't catchable and will spin even with the 2 pedal deal that normally straightens you out not spins.

So what's the question? :p

For the left hander you need to use all the available track on the right hand side when doing your turn-in. It may not seem like much, but there's a little bit of space near a cone where you can actually go a little wide just before turning in. This little space is fundamental to getting that turn right and carrying a little extra speed. For the next one after the off-camber right bend, you just need to make sure to brake exactly when you need to and not a fraction of a second later. It's very easy to throw your race out the window on this turn.
 
So what's the question? :p

For the left hander you need to use all the available track on the right hand side when doing your turn-in. It may not seem like much, but there's a little bit of space near a cone where you can actually go a little wide just before turning in. This little space is fundamental to getting that turn right and carrying a little extra speed. For the next one after the off-camber right bend, you just need to make sure to brake exactly when you need to and not a fraction of a second later. It's very easy to throw your race out the window on this turn.

At this point I have no clue, I figured the first left hander out finally after trying it by accident. Granted I had to avoid a guy being slow so I had to at the last minute turn left more which spun me randomly but eh it is what it is.

The other corner isn't the bend/kink as that one is weird if you miss the breaking zone but the corner after that seems to have weird handling issues if you either power up too soon or miss the apex..

I actually finished a race there now instead of being kicked out by their new stupid system which I laugh and it also puts me on edge more. Hopefully I can pick up speed there but I highly doubt it, my average times were between 1.32 and 1.33 most laps which is not blazing fast by any means.

And on another last note, I think for some reason my wheel is just weird now. It does some funky stuff when the race loads and FFB isn't always like I think it would be (smooth isn't close but it's not overly twitchy or light either) so I ended up taking the cover off to see and so far haven't put it back on BUT it seems to drive ok for now. I guess taxes might go to something a little nicer like Fanatec setup.
 
So what's the question? :p

For the left hander you need to use all the available track on the right hand side when doing your turn-in. It may not seem like much, but there's a little bit of space near a cone where you can actually go a little wide just before turning in. This little space is fundamental to getting that turn right and carrying a little extra speed. For the next one after the off-camber right bend, you just need to make sure to brake exactly when you need to and not a fraction of a second later. It's very easy to throw your race out the window on this turn.

I've seen people taking different lines that seem to work equally well. I think it's really up to what suits your driving style best. I usually drive by trying to negotiate corners as smoothly as possible.

Coxis' advice is most probably the fastest way through the corner, but is also the hardest I think (At least for me :p ). I oversteer really easily in that bend, so lift off/brake a bit earlier than the rest and gently turn in from the mid-right of the track towards the apex. This carries me relatively stable to the rumble strips on the right side after the bend. Note that I hardly need to turn the wheel. Once I turn the wheel too much, the rear loses grip as soon as I approach the highest point of the corner. This is the main reason the sharper turning from the extreme right of the track doesn't work for me.

My times are 1.28 most laps, my PB (in race) being 1.26.9xx
 
This thing is comically fast around here. Scary how I was a good second off the top time. Don't know where he's making that time up.

 
There were no tweaks to the NTMV5 this season, they only added it to more cars.
Are you sure? According to the release notes for S4:

New Tire Model - v5 Updates

- There is now much better rolling drag computation, which gives more rolling drag and more tire heat.

- Improved the low speed vs high speed grip levels. Now there is a little less low speed grip, and a little more high speed grip.

- Improved/increased the loss of grip that occurs the thinner the tire tread rubber gets.
 
Here was his comments from a few pages back.

I should point out (rather embarrassingly) that those comments were made in spite, and when I made them I barely drove the car.. I posted a few times on the iRacing forums under "rookie road cars" already so if you guys want to check that out.. I can post them up later when I have access to iRacing again. Sorry..
 
This thing is comically fast around here. Scary how I was a good second off the top time. Don't know where he's making that time up.


Pretty awesome lap there man! I can't see myself holding that car straight trough the entire lap at Bathurst!

I should point out (rather embarrassingly) that those comments were made in spite, and when I made them I barely drove the car.. I posted a few times on the iRacing forums under "rookie road cars" already so if you guys want to check that out.. I can post them up later when I have access to iRacing again. Sorry..

Please do post here.
 
Are you sure? According to the release notes for S4:

New Tire Model - v5 Updates

- There is now much better rolling drag computation, which gives more rolling drag and more tire heat.

- Improved the low speed vs high speed grip levels. Now there is a little less low speed grip, and a little more high speed grip.

- Improved/increased the loss of grip that occurs the thinner the tire tread rubber gets.
I stand corrected then. I drove the Skippy heavily last season and this season as well and haven't noticed any difference so far.
 
Jav
Pretty awesome lap there man! I can't see myself holding that car straight trough the entire lap at Bathurst!

That's what I had initially thought when my friend wanted to join a F1 Bathurst Lobby. Turns out, one of the easiest tracks with the F1 car. Because there was so much grip, the mistakes were less costly almost. Most courses I am a good 2 seconds + off top time in the F1 car. Bathurst, only a second or so.

Sorry about all the photos and videos I've posted recently. After purchasing the Gen6 and my first Oval (Homestead), I have regained a love for the sim and am almost overexcited because I'm really enjoying both the Oval and Road side of things.
 
I stand corrected then. I drove the Skippy heavily last season and this season as well and haven't noticed any difference so far.
It would appear that the NTM updates may have gone a long way, if not the entire way, towards eliminating the handling asymmetry discovered a couple months ago (a problem that was lurking for at least two years and potentially affected every car in the service). I'm surprised you haven't noticed a marked improvement over the car's previous tendency to oversteer in left-hand turns and understeer in right-hand turns. Usually this asymmetrical tendency was reported by drivers as "right turns are easier and more stable than left turns for some reason." That appears not to be the case anymore, which I am very grateful for as a new Skippy driver (this is my first season in the car).
 
I did see the topics, there was one in the SBRS forum. I didn't really notice it -- I won the Division 3 championship last season so I did my fair share of races with it.
 
I stand corrected then. I drove the Skippy heavily last season and this season as well and haven't noticed any difference so far.

The difference is much more noticeable on the Lotus 49. It's not so crazy skittish in a straight line any more.
 
The difference is much more noticeable on the Lotus 49. It's not so crazy skittish in a straight line any more.
Ah, that makes sense, considering all that power.

Any Skippy fans don't want to miss this week, which I consider the best Skippy-track combination in the service. Suzuka. Trying to drive the car on the limit on this track is just scary and fun.
 
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