Is anyone else disappointed with GT5?

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In fact, having spent so much time online, it really makes much of A spec seem mundane and pointless but my point is, why does that even matter? People are upset because there aren't enough low competition AI events to race against? I'm slightly disappointed in that, too, but if online doesn't make up for that 10 times over you're doing something wrong.
I'm really happy that you have embraced online play so much, but I bought GT5 to be a game that I play by myself, against the game/AI, which the vast majority of people also do. I want that to be a well designed and lengthy experience, which GT5 isn't.

And for those that don't have a internet connection, should they just have to live with a 'mundane and pointless' game because if they had an internet connection it would 'make up for that 10 times over'?

The online part of the game should be extra to the core game, which is not as good as GT4 imho. But that is my opinion, and that is your opinion, which your more than welcome to. 👍 ;) :lol:
 
I definitely hear what you are saying and I also am disappointed in A spec but the way I look at is AI competition can never be as good as human competition and now that it's available I find myself with less desire to compete against the computer, moreso because of the quality of competition rather than the lack of content. So for me, that's made up for it more than adequately. As far as finding good racing online, it's all about finding a core group to run with that's at your level. Once you do that you will be amazed at how compelling the online racing is. I know that can be difficult and I had trouble with it at first. What I did to remedy that is started running my own room, enforcing fair racing and kicking out the numb nuts. It took a little while but eventually enough good racers started showing up regularly that it stopped being an issue. Now every time I go online there are plenty of people I'm familiar with, whose racing styles I mesh with that it's been awesome. Believe it or not there's a ton of good drivers out there looking for a quality room to run in. You have to find where they congregate or create an atmosphere that brings that to you.

Bottom line for me is, at the end of the day, it's all about how the game feels to drive and the competition. Despite the obvious flaws with A and B spec and thanks to the online racing, I now have that to much greater level than with any of the previous GT titles. I'm more than satisfied with being stuck at level 29-30 A spec, racing online and using B spec to satisfy my collector needs and money up. Just making the best of it, I suppose. The driving physics are too good to just complain about the A spec and AI and not find a way to make it work.
 
So GT4 had dramatically inferior graphics to GT5, no damage model at all, no online play, but it was better?

GT5 has many flaws but name a better overall racing game on a console?

GT3 & GT4. IMO, obviously.

Graphics do not make a great game - I still play GT1 and GT2 every once in a while. Damage doesn't bother me in the slightest. Don't think I've played a game onine in my life (like any game, not just GT).
 
GT3 & GT4. IMO, obviously.

Graphics do not make a great game - I still play GT1 and GT2 every once in a while. Damage doesn't bother me in the slightest. Don't think I've played a game onine in my life (like any game, not just GT).

You're missing out. AI will never be able to fully match live human competition. Especially with the ability to race people all over the world.
 
ScouserInExile summed GT5 up just about perfectly with his post at the top of the page. For me most of GT5 feels incredibly old and spread way too thin. They essentially added bits to the framework thats been around since the original GT, which considering the length of time GT5 was in development for is not really acceptable.
The slow/bizarre menu system, the poor AI in single player, the poorly implemented online mode, the unforgivable use of invisible walls, the lack of punishing crashing/wall riding etc. I could go on.
My biggest issue is with grinding. Why torture players in this way? Why go to the bother of beautifully rendering cars and then locking them away, making players endlessly repeat races they've already proven they can win? It makes no sense anyway you look at, it doesn't do anyones PS3 any good to have it on endlessly, it adds to your or your families electricity bill and isn't good for the environment.
There are aspect of the game I love, and I'll keep playing those bits but they can keep the rest.
 
You're missing out. AI will never be able to fully match live human competition. Especially with the ability to race people all over the world.

Weirdly, the thought of playing online just does nothing for me. I've always been a solitary gamer, I don't do multiplayer of any description (not least because none of my mates are "geeks" like me) and I don't buy games to play online, I buy them to play when I want to escape my wife for half an hour.
 
Weirdly, the thought of playing online just does nothing for me. I've always been a solitary gamer, I don't do multiplayer of any description (not least because none of my mates are "geeks" like me) and I don't buy games to play online, I buy them to play when I want to escape my wife for half an hour.

I guess that's the difference, then. I don't really play any other video games. I play GT because I'm a car nut, I love competition and I love driving. Since GT5 gives me that I couldn't care less about the lacking gamer aspects of the game. Different strokes for different folks.
 
As is said before man, we are dissapointed because we had to big expertations, and the game was hyped to much. Personly i belived that the game would have 1000 premium cars, all customizable like in forza 3, and an online mode that was more stabile. Since i came frome the forza community, i compared gt5 with the allready released forza 3.

I dont think gt6 will be that "mindblowing" either comparing to forza 4 customization, and i think we have to face it that car modding will never be as advanced in any gt series as in forza series. The physics on the other hand will allways be better in gt series though.

If i should be honest, im not dissapointed with the game, the only thing that bothers me is the online implementation and unstability, because i love online racing. On the other hand, people playing online, many of them dont know a s*it about their internet connection, and that is bad.
 
I am disapointed with GT5 and here are my reasons up in this.
I'm disapointed because There's no difference between how long the different slick tires last in endurance events (Isn't it weird how nobody is talking about this? I think that's why this issue will never get resolved because PD don't think we've noticed it),
I'm disapointed because the shadows look like low res blobs of shiatsu, disapointed because there are about 4 events in total (I exaggerate to prove a point homie),
disapointed because the ai is legally retarded and last but not least in this great wall of text I'm disapointed because the best cars in GT5 dont have cockpit views.

I'm out!
 
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So GT4 had dramatically inferior graphics to GT5, no damage model at all, no online play, but it was better?
I know it sounds weird, but yes. Having more of this and that doesn't mean something is better.

If that were the case, I could argue that Matrix Reloaded was better than Matrix, because it was longer, had more explosions and better effects. And while that is technically correct, you will still find the absolute majority of people saying that the original Matrix movie was clearly the better one.
 
Here's a funny thing: I played it to death, but I didn't like GT4 more than GT5... except for the fact that there are some good tracks there that didn't make the cut.

GT3's more arcadish handling model was lots more fun. Drifting in GT4 was a lot like pulling teeth unless you did tire staggering... and even then... the lack of lift-off and trail-brake dynamics was an extreme downer, and the lack of variety in F1 cars after the F1-gasm of GT3 was a big turn-off.

Not saying GT5 is perfect... far from it... but neither was GT4. The closest to perfect (for its time) that any GT has gotten was GT3 A-Spec.


The driving physics in GT4 were weak in some areas, but overall added to the challenge in a way.
With the full compliment of adjustments I found most tendencies could be overcome, or if not, at least minimized.

Overall GT5 is an improvement in this area, but far from flawless.
In some cases I think it is more unrealistic.
Another problem in this area, is the game is designed and optimized for a wheel and pedal setup.
If your a controller player you are left with an inferior play method, incapable of taking full advantage of the physics.

The biggy IMO is GT4 as far content, depth, and detail is in another league from GT5. It isn't even close.

As far as "online play", while this is an enjoyable aspect, it has its drawbacks.
I've had better races online, than with the AI, and I've had plenty that were worse.
Having played online, off and on for nearly 10 yrs now I found, its no substitute for a good single player experience such as GT4.

At this point in time with GT4, we had barely scratched the surface on the depths of the game.
With GT5 except for seasonal events and online, the game is over.
The depth of GT3 even beats this game, hands down.
 
.... know a s*it about .....
Ahum, please use the censored 🤬 smiley if you must resort to the above.
/mod


On the other hand, people playing online, many of them dont know about their internet connection, and that is bad.
Would you mind to elaborate on that. For my (and others?) educational purpose. I'm always willing to learn. Are you refering to lag or something else?


At this point in time with GT4, we had barely scratched the surface on the depths of the game.
With GT5 except for seasonal events and online, the game is over.
Hear hear! Despite the well known drawbacks of GT4, it has given me much more pleasure than GT5 has.


AMG.
 
Posted in a GT4 thread:
Gran Turismo 5 is a major let-down IMO. The A-Spec mode is really short and the races aren't challenging, at all. The license tests aren't fun anymore - they're optional now.The track selection isn't so good, it's missed out alot of tracks from GT4. GT4 had me playing for years and I still hadn't finished it, I've been playing GT5 for 3 months and it's almost finished. It is a good game however, but not as brilliant as GT4. Even with the dynamic weather I still don't think it's perfect. But hey, GT5 is just a base (as GT3 was) for the next title, so I'm sure that GT6 will bring back that fun factor, and the game will be much bigger & better.
-

I'd do anything to get my Playstation 2 back :(
 
Ahum, please use the censored 🤬 smiley if you must resort to the above.
/mod



Would you mind to elaborate on that. For my (and others?) educational purpose. I'm always willing to learn. Are you refering to lag or something else?



Hear hear! Despite the well known drawbacks of GT4, it has given me much more pleasure than GT5 has.


AMG.

Okay, I mean that some for example running wireless conection and downloading stuff while they play online, and that ruins the online play due to lagging and disconection. Many threads discuss these problems, and i can say that if you are running wireless and downloading stuff that causes the disconection. Second everyone doesnt know how to open ports on their router. There are many problems, and as some one wrote before online play is P2P, so if someone in the room has conection problems, that will affect all people in the room. If the host has crappy internet conection, like 2 mbit, running wireless while downloading stuff, that makes the whole room unstable, and will generate lagging and disconections.

Maybe every one cant afford a ultra high speed internet connection, but then again, see what you can do better.
 
Posted in a GT4 thread:
Gran Turismo 5 is a major let-down IMO. The A-Spec mode is really short and the races aren't challenging, at all. The license tests aren't fun anymore - they're optional now.The track selection isn't so good, it's missed out alot of tracks from GT4. GT4 had me playing for years and I still hadn't finished it, I've been playing GT5 for 3 months and it's almost finished. It is a good game however, but not as brilliant as GT4. Even with the dynamic weather I still don't think it's perfect. But hey, GT5 is just a base (as GT3 was) for the next title, so I'm sure that GT6 will bring back that fun factor, and the game will be much bigger & better.
-

I'd do anything to get my Playstation 2 back :(

I agree with your post overall, but I find it funny when people excuse GT5's shortcomings just because it's a base. GT3 was a base for GT4, but when it comes to being fun, GT3 just blows GT5 out of the water.

For example, GT3 had only 150 cars, all which were brand new car models, but there was still plenty of events that were created for them so the game lasted very long. GT5 has 200 newly modeled cars, 50 more than GT3, PLUS 800 cars from previous games, yet somehow they dropped the ball in that department by only providing a small number of events. And some events from previous games are missing. Where are the boxer engine and AWD events?

They could have made so many kinds of events just using the premium cars, and if they used standard cars, the possibilities would have almost been endless. And don't get me started on the fact a lot of the events in GT5 only have one race, and don't even use all the tracks provided in the game.
 
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I used to be... But GT5 has grown on me so much that it's quite the opposite now. I stopped whining and started enjoying what *is* there. I feel like I've got far more than my money's worth out of it already.
 
I am disappointed in the split screen racing,

Its not that the racing isn't fun, in fact, the most fun I've had(racing) in GT5 has been the split screen,

But its like an afterthought:
Like someone at PD said at the last minute..
Employee 1: "WAIT, throw in some split screen"
Employee 2: "But it has no features!!"
Employee 1: "SO??, throw it in anyway"

Wheres the awesome replay mode that GT3 had where it followed the leader on full screen, if you wanted to be in the replay then you had to work, and it did work, they were fantastic to watch( even more so with music synchronized).

PITS!!!! Whats the point of allowing you to put damage in a race but then not allowing you to fix it,
Why not allow fuel and tire stops, how hard could that be?
Theres no option to have a strategy in a long race, which puts a downer on having a long race in the first place.

The choice of views is too limited,
I appreciate you cant have full interiors on split screen but the 'bumper' cam is too low and the 3rd person cam is to stiff, hood view anyone(but I suppose this extends to single player too).

Not being able to use a second profile to race against is a pain, though not a GT fault, more a PlayStation fault...GIVE US MULTIPLE PROFILES SONY!!!!

Lack of weather changes is a big downer, there is only 2 cars on track so I would have thought it would be pretty possible but instead another feature with a caveat next to it

Picking a car shows different car specs to actual A-Spec stats, I had an M3 GTR against an A4 DTM, the Audi should have been much faster but the M3 blitzed it despite the readout on the car select screen saying the Audi was better in every department!

TLDR.....lazy git:).......Split-screen is fun but a wasted opportunity:ouch:
 
Having played online, off and on for nearly 10 yrs now I found, its no substitute for a good single player experience such as GT4.

Come and join one of my "Clean Spec Racing" lobbies. REALLY fast guys that race clean, everyone with the exact same equpment, no driver aids, real grip reduction, qualifying and penalties. We have epic battles every time we're on. Would love to have you-👍

You'll never want to go back to anything "non-online" afterwards :)
 
Come and join one of my "Clean Spec Racing" lobbies. REALLY fast guys that race clean, everyone with the exact same equpment, no driver aids, real grip reduction, qualifying and penalties. We have epic battles every time we're on. Would love to have you-👍

You'll never want to go back to anything "non-online" afterwards :)


Thanks very much for the invite.

Next time I'm on, I'll look you up. :)
 
Come and join one of my "Clean Spec Racing" lobbies. REALLY fast guys that race clean, everyone with the exact same equpment, no driver aids, real grip reduction, qualifying and penalties. We have epic battles every time we're on. Would love to have you-👍

You'll never want to go back to anything "non-online" afterwards :)

That one thing that missing online "dirty racing". I like a little contact and a few wrecks ever now and then. Where would Nascar be without a little banging and the "Big one" at Daytona? ;)
 
I know it sounds weird, but yes. Having more of this and that doesn't mean something is better.

Same goes for James Bond games, Goldeneye is still the best.

As far complete games go, I think GT3 was the best in the series. The handling model was good, there were some good cars and tracks and the graphics at the time were amazing.

GT4 was also a really good game, but needed better AI to really take it to the next level. It did, however, improve on most areas of GT3 and I had a lot of fun with it, especially with the introduction of the Nordschleife.

Come GT5, there were certain areas that desperately needed updating in order to keep the series moving forward. AI and damage were right up there along with car interiors, real world tracks and up to date cars.

What we got instead was a half ar#ed AI and damage system, a couple of real world tracks and 20% cars with interiors and a few new models. If they had done these things properly instead of trying to add masses of new content, GT5 would have been brilliant.
 
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Let me start off by saying I’m one of the biggest fan this series has. I bought GT1, 2, 3, 4, 5 Prologue and 5. I bought the PS2 and PS3 for two reason and two reasons only. To play Gran Turismo and to watch DVD/Blurays. I buy other games to make use of my systems but not many. I think I bought two other games for the PS2 (Dark Cloud and FFX) and for the PS3 I have Resistance 2, Soul Calibur 4, Ratchet and Clank… I’ve golded every GT game as well and spent a lot of time playing and enjoying these games.

Now, as a true GT fan I feel like I was slapped in the face by Polyphony. I expected God-like greatness for a game that should have been released with the PS3 but ultimately took 6 years to develop. They had LOADS of time to release this game. In Fact, two years ago Kaz released a statement that said something in the lines of “The game is pretty much ready to be released. It’s just a matter of timing and how much detail we want to put in the game”. Two years after he says that GT5 is finaly released. Am I wrong from expecting too much?

So I pop the game in my PS3, I was even more excited than when I first played New Super Mario Bros. Wii and Donkey Kong Country Returns combined… Right off the bat I felt like it was a downgrade from GT4. The interface, I don’t like it. Standard cars? They look copied right from GT3!

What disapointed me in GT5…

1. The lack of cars in the dealership.

2. The lack of premium cars. They should ALL be premium.

3. The damage physics is terrible. | You either do it right or you don’t do it at all. I’d rather have the GT4 physics than GT5’s poor attempt.

4. Accidents are very unrealistic. |

5. Why are all the cool cars in the UCD?

6. Why did they emphisize so much on **** boxes like the Miev, Cappuccino, Prius, etc… Cars I will never EVER use!

7. 1000+ cars but 200 of them are different skylines and RX7's.

8. 1000+ cars and only 17 have race modifications. (Why do the Cappuccino & Golf have this feature)

9. I’ve been playing for a month and I’m already at 96% complete. The game should have:

a. Extreme 2

b. Extreme 3

c. Nascar tab on its own above Extreme 3. I mean, they make you go through a series of “special” races and they only have ONE championship for it? Idiots.

d. Formula one tab on its own above Nascar

e. Two endurance tabs

i. One for timed (i.e. 4hr, 9hr and 24 hr races) for the hard core

ii. One for laps (300km, 200 miles, etc…) for people like me that won’t ever play the 9hr+ endurance races

10. The gokart special challenges is rather useless and stupid. They could have taken the time it took to develop that to create a few more RM cars.

11. Prize cars… they really dropped the ball here. That was the excitement of the previous GT’s. Winning a really awesome car.. I only kept 8 prize cars from GT5 so far…

12. Endurance race prize cars. WHY IS THE B-SPEC NURBURGRING 24HR.’S PRIZE CAR A ****ING MCLAREN??????

13. I have NO ambition to complete endurance races that have useless prizes and won’t do half of them because of it.

14. I don’t like the online interface.

I don’t know… after playing for a solid month and getting 96%... I honestly feel that THIS should have been the Prologue. Nothing and I mean NOTHING in GT5 is perfected. Everything is flawed. For a game that made me wait this long… I’ve been seriously let down. I’m glad that the Logitech G27 is on back order because I cancelled it today. I can’t justify spending 300$ for a steering wheel on this POS of a game that doesn’t even support it.

In Conclusion: GT4 > GT3 > GT2 > GT1 > GT5

The other GT games were a lot more fun during their release compared to GT5 at its release…


Edit: http://us.gran-turismo.com/us/products/gt5p/

Unless I'm going nuts, I couldn't (for the life of me) find the options to transfer Prologue progress (only damn reason I bought the Prologue) to GT5. I could only find the PSP! Why was this feature removed??? I raced SOOO many times to buy the Ferrari F2007 in Prologue to transfer it!

GT5 did nothing but piss me off. I'm so mad I could turn super saiyan right now!
 
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The driving physics in GT4 were weak in some areas, but overall added to the challenge in a way.
With the full compliment of adjustments I found most tendencies could be overcome, or if not, at least minimized.

Overall GT5 is an improvement in this area, but far from flawless.
In some cases I think it is more unrealistic.
Another problem in this area, is the game is designed and optimized for a wheel and pedal setup.
If your a controller player you are left with an inferior play method, incapable of taking full advantage of the physics.

The biggy IMO is GT4 as far content, depth, and detail is in another league from GT5. It isn't even close.

As far as "online play", while this is an enjoyable aspect, it has its drawbacks.
I've had better races online, than with the AI, and I've had plenty that were worse.
Having played online, off and on for nearly 10 yrs now I found, its no substitute for a good single player experience such as GT4.

At this point in time with GT4, we had barely scratched the surface on the depths of the game.
With GT5 except for seasonal events and online, the game is over.
The depth of GT3 even beats this game, hands down.

As for control... GT5 has its flaws for controller drivers, but once you get used to it, it's got more depth in terms of control compared to GT4. (RE: GT4 physics... I wouldn't consider them weak, per se... merely unbalanced. They made advances in one area yet neglected others, which made the handling model very "understeery.")

Some cars I felt were completely undriveable in GT4 are usable now, thanks to better throttle and brake control, as well as the more palpable effects of the brake controller and brake bias settings.

No argument on the lack of depth compared to the other two. For the love of cod, if only PD would give us an event creator system! Events which we could share online! Pay-out would be calculated based on an A-Spec point and length algorithm.
 
It's such a simple concept, and it would be a much more enjoyable way to earn credits than Gran Turismo Anywhere.

Why PD can't you see this?
 
As far as events go I don't think it would be very hard for them to add new events to A spec and such. I am hoping this comes with an update.

The main draw back in GT5 for me is the online car ghosting. It just sets people up to drive dirty. I can understand if your car ghosts 'cause it goes into a uncontrolled sideways skid to protect others from collision or when you are a being lapped but what is up when your weaving your way down Eiger Norwand and the guy behind you is allowed to occupy the same space? That is really off putting and obviously completely unrealistic. Race lines and proper overtaking procedures go out the window if you can just drive though other cars.
Or walls that even on heavy damage and penalties allow you to slide around them faster then the guy driving the proper line? Don't matter if its the best simulator in the world if you can just "rail ride" around corners faster then driving normally.
Another thing. Some minor contact should be possible without chassis damage even with damage set to heavy. Some panel damage should occur but you should not be lumped with race ending damage for one minor contact.
If the cars stayed "solid" during these times people would be able to predict and avoid contact situations much more reliably.
While I'm here how about some penalty rules that actually penalise the guilty party? The lead car should not ever be responsible for a penalty unless they are actively trying to block a faster car on a straight. Its hardly the lead cars fault if the guy behind him doesn't brake in time. How about the damage only applying to the guilty car? They got to do something this is ridiculous.
 
Some minor contact should be possible without chassis damage even with damage set to heavy. Some panel damage should occur but you should not be lumped with race ending damage for one minor contact.

To be fair, as harsh as I've been on GT5 and as disappointed as I am with this game, one thing I will praise it for is the damage. Especially if you compare it to Forza 2 & 3.

With those two games you can be racing in a Clio and recieve a light brush to the back end then the aero damage that you recieve will lose you 2-3 seconds a lap.............IN A CLIO!!!!!

What's worse is the aero damage is un-repairable.

One of my friends (and clan members) actually races in the real Clio cup and I've been taken for passenger rides around Brands Hatch in his race car. His car hasn't had a straight chassis for at least 2 years yet he's competetive in it and has scored a few podiums.
 
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