Is anyone else disappointed with GT5?

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VBR
Thanks. I played Prologue since 2008 & online since early 2009, I organised most of the race events on GT Drivers for over a year, we used to race 6 nights a week plus TT's, I'm gonna miss those guys they're a great bunch of lads. I came 58th in the UK GT Academy 2010 which I was happy enough with, after dropping out of the top 250 I bought a race tutorial book applied the things I leanred & worked my way back up. That in itself is a testament to the realism of that physics model, it also helped me get faster in Prologue, although applying what I've leaned doesn't seem to have much effect in GT5.

I also drove a few race cars at a track day with no rev or speed limits & was encouraged to push them to the max, so I know what the reality of that feels like & GT5 by comparison has way too much grip & is generally too tame & dumbed down.

Polyphony Digital, if you're listening: please bring back Pro & Standard physics with Pro being the GT Academy 2010 Time Trial physics model & the current one as Standard.

Wishful thinking I know, but I had to say it.

:sly:

and to think that some people are already complaining at how hard it is to drive some cars in the game right now, some even say that it's a glitch...
Lol, still even though I'm not a very good GT player, I certainly don't mind having the option of a Pro simulation mode in the future :)


Sorry VBR I need to call shennanigans on your comments about the physics model and grip. I'm not sure what car or combination you were running but this game definitely works very well. I will admit there is more grip in this model than the GT Academy model had, and if anything thats a good thing, its far more realistic. Academy the car just slid around way too much like it was on skates, yes it could be controlled with a light touch, but just because it was tough, doesn't make it real. The Rally cars however even have too little grip, I literally JUST got back from rally school and I can say with full confidence gravel and dirt is not as slippery as it is in this game.

I'm not trying to get into a pissing contest with you about experience or anything, it sounds like you have far more experience with this game than I do. But I do have a ton of real life experience and based upon that, and playing the game a lot over the past 6 days, I can say I 100% disagree with your comment. Sounds like many others here would too.
 
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VBR
Thanks. I played Prologue since 2008 & online since early 2009, I organised most of the race events on GT Drivers for over a year, we used to race 6 nights a week plus TT's, I'm gonna miss those guys they're a great bunch of lads. I came 58th in the UK GT Academy 2010 which I was happy enough with, after dropping out of the top 250 I bought a race tutorial book applied the things I leanred & worked my way back up. That in itself is a testament to the realism of that physics model, it also helped me get faster in Prologue, although applying what I've leaned doesn't seem to have much effect in GT5.

I also drove a few race cars at a track day with no rev or speed limits & was encouraged to push them to the max, so I know what the reality of that feels like & GT5 by comparison has way too much grip & is generally too tame & dumbed down.

Polyphony Digital, if you're listening: please bring back Pro & Standard physics with Pro being the GT Academy 2010 Time Trial physics model & the current one as Standard.

Wishful thinking I know, but I had to say it.

:sly:
You seem to know what you're talking about so I've got a question.... Have you played Forza by any chance? I'm thinking of making the switch. I've played Forza 2 and loved it, but after getting used to the GT Time Trial Physics I'm worried the physics in Forza 3 might let me down.

So, is unbiased physics comparison possible?
 
I'm disappointed with some of the licenses and how unfair some of them are.
IC-10 in particular, since the whole race is made so that you're at a complete disadvantage which doesn't make sense. A tight track along with an "unfair" check system where you're DQ'd for a slight touch and the AI isn't for ramming in to you... It also highlights the problem with the "dead" AI.

Some licenses are way too easy while others are unforgiving.
 
As a "game", GT5 kinda sucks. Endless grinding to level up, waiting for cars to become available in the only dealership. Not being able to swap wheels on every car, poor interior graphics for some cars, none for others.

AND WHERE ARE THE FREAKING MANUFACTURER RACES!!!! Thoes were some of my favorite races in GT4.

I swear if FM3 didnt look and feel so much like a cartoon... i'd own an xbox.

Dont get me wrong, I love the driving and racing in GT5, just wish there was more of it.
 
You seem to know what you're talking about so I've got a question.... Have you played Forza by any chance? I'm thinking of making the switch. I've played Forza 2 and loved it, but after getting used to the GT Time Trial Physics I'm worried the physics in Forza 3 might let me down.

So, is unbiased physics comparison possible?

You wont like it. I never noticed the difference in cars like I feel in GT5.
 
Long winded question/rant/thing inc:

I, like many here at GTP have been waiting for GT5 forever now it seems, and now it's been released. Due to unforeseen circumstances, I haven't had the finances to pick my CE up yet...so I've had a couple days to sit back & think about what I'm about to do.

I've seen the game, played all the predecessors & as of right now, I'm not 100% convinced that I want to spend the cash for a PS3 and Gt5.

It's got piles of short-comings that I knew were a realistic possibility (but honestly didn't think PD would let slip out for a final product.) I can understand some of the reasoning behind SOME of the foul ups. 200 premiums? That's fine, that's an entire MESS of man hours dealing with making cars that incredibly pretty. But 800 cars you CANT CHANGE THE WHEELS ON? What the heck is that?! Gt3, Gt4 (maybe Gt2?) had that option! That's regressing BACK TO PS1 days! (pardon me if I'm wrong, but all I've read is that you can't.)

I can understand that weather & the poly-count increase on tracks has numbered total tracks as of right now, which is a possible patching fix in the future..but they omit Test Course & Midfield--2 tracks that have been in the series since day 1?!

..it's almost humorous..major glaring issues (possibly forced into play by sony, but shouldn't even be there because they dip under previous generation games standards?)

My main concern here is for the vets that have been here with me since forever--the ones that have waited for the shortcomings to be not overseen, but fixed--the ones who've experienced the 'progression' that the Gt franchise has given us...is a game like GT5 worth it over Forza?--with fraction of the customization that Forza has, a fraction of the 'cool cars' that Forza has (dont give me the bloated carlist speech, i've seen it, again, too much Nissans [the same gripe in GT4 btw]) better damage models imo & all around more 'alive' feeling game that is Forza....

I've played through & beat every GT I've had my hands on...loving every turn...I was the anti-forza fanboy when x-box came out. Defended GT & all it's flaws because it was a better game then. I can't afford to be disappointed in a game I've waited so long for. Should I just get an Xbox instead? Is GT no longer the better game?
 
Anyone with thoughts on this?

Alright guys get ready for a serious mental journey into how I think GT5 became what it is.

To start, I want to like GT5 more but I just think it should of been epic. This is not a epic game, it is a racing game with decent graphics. I think the reason is because Kaz wanted to make GT5 like GTPSP and did not work on anything but the physics, car models and maybe some of the special events. This fits in with the idea that he really wanted to make a encyclopedia of cars you can drive, game.

What happened between Kaz and Sony can't be good and I have a feeling that it is Sony that made Kaz salvage a real GT type of game after the bad press and reviews of GTPSP. That is why it seems rushed and unfinished as much of what seems recycled in the game, like all the events were just pulled straight from GT4. They started working on this game we are playing after GTPSP(other than the models and physics) in my opinion and that is why it feels rushed and unfocused.

If I am right then GT6 will not be anything like what we are expecting and Kaz's role would be different, which I think has already happened to some extent as the whole missed the deadline by 3 days thing was very weird and Sony hung Kaz out to dry.
 
You wont like it. I never noticed the difference in cars like I feel in GT5.

So basically it "beats" GT5 in all aspects..... except driving? That seems to be the general consensus I'm getting everywhere.

Is the driving that much worse? Like, I don't need 100% simulation (I've got my PC for that), but I'd like it to be fairly realistic... and fun.
 
The trick to enjoy the game was not to expect perfection. I personally knew there was going to be negative stuff like other GT games before. Sure, the game is missing alot, has a few glitches and also the typical Gran Turismo minor details. But to be honest, I myself cant even believe I´m playing the game. I´m so happy, because the minor improvements have overcome the hundreds of flaws. I wish I could see all you guys smile and enjoy what we´ve been waiting for five years.

Now, about the game itself: Things I don´t like:
1.A-Spec is too short
2.B-Spec was a bad idea. I was better in GT4 were it was optional.
3.Paddle shift glitch. Does not really bother me, but sometimes the hands of my driver
go crazy.
4.Standards. Still don´t agree, but since yesterday I started to drive them, and they are not half bad. Its like playing GT4 in HD. Plus the sounds were improved on them. I have to admit I´m enjoying them as much as the premiums now.
5.Some cars have an incorrect sound sample(which I´m not surprised). But gladly, it can be fixed in most of them. I cried when I listened to the two new vipers because one sounded like a V6 and the other one sounded like a 4 cylinder. In some sort of miracle, changing the exhaust made them sound like Vipers!! I´m really surprised!
6.The Gallardo does´nt have a horn!!! But all of the standars I´ve tried do have a horn.

Overall, I´ve never played such an incredible racing game before. Can´t be more happy with it. It surpassed all of my expectatives. Thank you Polyphony. Thank you Yamauchi San. Can´t wait for the next one.:)
 
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You wont like it. I never noticed the difference in cars like I feel in GT5.

He may like it.
It doesn't have the 'beef' of GT5 in terms of feel.
There is a big difference between cars.

You can pick up a fairly cheap used copy, so go for it.
If you own an xbox already, it's a no brainer. If you don't, whether it's worth investing in a console is another question.

Just to add: Don't listen to fools who claim it's in the arcade category with NFS.
 
AND WHERE ARE THE FREAKING MANUFACTURER RACES!!!! Thoes were some of my favorite races in GT4

How about the 1000 miles race? I loved that one.

BTW you might give that edit button a try if you want to add something to your post. The Mods take a dim view of double posting.
 
VBR
I'm very disappointed with GT5 too, mainly with the dumbed down physics model. When they said that the GT Academy 2010 demo was a showcase of GT5's physics I was delighted as they felt more realistic than Prologues, albeit with a little less grip than reality. The physics have been getting better every game since GT3 & what we got now seems like a watered down version of the TT demo. I think they did it to appeal to the mass market, but there was no reasion too if they just stuck to the excellent Pro/Standard idea they introduced in Prologue.

I agree with most of the statements in this thread about the various disappointing things in GT5. I am in fact so unimpressed with GT5 that I don't even wanna play it anymore, there is just no joy for me in the handling department regarding feel & realism. I have left the forum staff over at GT Drivers & won't be organising any race events again either.

:grumpy:

I've just bought a new graphics card for my pc & am gonna try iRacing, after all that is a proper "Motor Racing" simulator.

:)

Well you may be happy with iracing but I hear from a lot iracing and LFS players how GT5P GT5 TT demo physics are too difficult, grip too low, cars aren't that hard to drive in real life, real cars are chuckable around the corners, cars in GT5P/TT are death traps. I don't think iracing or any other recent game has what GT5P/TT has but certainly iracing is the best.

Sims are getting more forgiving and GT5 has come in line with all the PC sims, Forza, NFS Shift and made cars easier to handle, correcting oversteer is now piece of cake and you have ages to react.
 
i agree with spiral..but 6 years is long for this result.. The b spec should have stayed like in gt4 and the menu more userfriendly,there are so much small detail that could have been fix,:-( and am missing the jaguar xjr15 so bad!!
 
Well you may be happy with iracing but I hear from a lot iracing and LFS players how GT5P GT5 TT demo physics are too difficult, grip too low, cars aren't that hard to drive in real life, real cars are chuckable around the corners, cars in GT5P/TT are death traps. I don't think iracing or any other recent game has what GT5P/TT has but certainly iracing is the best.

Sims are getting more forgiving and GT5 has come in line with all the PC sims, Forza, NFS Shift and made cars easier to handle, correcting oversteer is now piece of cake and you have ages to react.

while i haven't driven iracing I have raced many real cars and this is exactly right. As I said before, just because its hard doesn't mean its realistic.
 
Well you may be happy with iracing but I hear from a lot iracing and LFS players how GT5P GT5 TT demo physics are too difficult, grip too low, cars aren't that hard to drive in real life, real cars are chuckable around the corners, cars in GT5P/TT are death traps. I don't think iracing or any other recent game has what GT5P/TT has but certainly iracing is the best.

Sims are getting more forgiving and GT5 has come in line with all the PC sims, Forza, NFS Shift and made cars easier to handle, correcting oversteer is now piece of cake and you have ages to react.

I´ve noticed that too. I thought the physics were going to be unforgivable like in GT5P(before the update). I can´t say if its positive or negative, but one thing is for sure, driving with the new physics is as easy as it gets. sometimes I even doublecheck to see if I have the skid recovery or the TC on, because it feels like the car is basically driving itself through the corners. But I´m happy with the physics, since I play with a Dual Shock, I have to say that the controls are super responsive, almost near perfection.
 
Is the driving that much worse? Like, I don't need 100% simulation (I've got my PC for that), but I'd like it to be fairly realistic... and fun.

Certainly not worse for Forza 2 & 3, if you turn off all driving aids then I find Forza is a game that rewards ample straight braking. GT5 does have a better physics feel but Forza is still a decent driving sim. Too bad the steering input is a bit on the weak side. I think over all Forza 3 is a more logically laid out game that keeps things consistent. To date actually, I don't have any major complaints against it - it could use a few more tracks. Maybe more city tracks? But man oh man Fujimi Kaido, I love that SO MUCH. Even if you're not into drifting, it still a Japanese "Nurburgring" in my mind.

However, I must say that GT5 + G25 > Forza + MS Wheel any day of the week. You'll know the difference between a $99 wheel and a $250 wheel and where all the extra money is put at.
 
Here's how i see it...if you went out and bought a PS3, wheel, cockpit, TV, etc...spend like $2K plus just for this game OR if the last six years of your life were consumed by the anticipation of the release of this game...yeah, I'd be a little disappointed. The game is absolutly not worth wasting the last six years or a couple thousand dollar investment.

I don't fall into either of those two camps and I'm guessing most people don't...for most of us, this is a $60 investment. If you do nothing but time trials on the ring in an average to slightly above avarage car in this game...it is completely worth the $60!! Quite honestly, that is probably what this game will end up being for me.

If i did fall into one of those groups, here would be my only, MAJOR gripe:

- AI, seriously laughable. There is a fast line and there is a racing line. They are not the same. I have not seen AI deviate from the 'fast' line. This game is completely un-raceable in my opinion. The development team should be embarassed by this.
 
I am so disappointed that standard cars are basically useless, no wheels change are you serious? something so typical with more than 800 of the cars are standards and u cant even change the wheels? what a fail of a game. Ive been always a gt fan since ps1, i thought gt5 would live to expectations. I thought we would finally get some real customization going but no there only for premiums cars and your limit to adding on a lip to your bumper? Not much exterior aero parts for each premium cars they either have one add on lip or some of the premiums do not have nothing at all.I am sorry all you guys know Forza3 blows us away in customization. I believe PD spent so much time adding in all those useless standard cars just to say they have all these cars witch are useless. I would have been happy with like 400 premium cars and do away with the standard cars idea. They have to much of the same cars like 10 diff version of a NSX? come on now why not just have 1 version of a nsx the best and have more different premium cars.
 
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I posted this to another thread, but I think it sums up my "good, not great" feelings pretty well:

GT5:P was my first experience with the GT franchise, having done most of my motor-sports gaming on the PC over the years. GT5 is fun, but it is quickly growing very tedious. While there is a lot I really enjoy about GT5, there are so many odd and ill conceived aspects to GT5 both as a "console game" and as a self-described "driving simulator" that leave me scratching my head. It might not be such a big deal if they stuck to their guns when making decisions (or in what to ignore) between "game-play" and "realism", but the glaring contradictions between the two aspects just seem to go on forever...

The whole tuning thing is nuts (the lack of gear ratios and brake upgrades aside), so I can upgrade the "ECU" and "cat" on a '63 Alfa, but I can't install a supercharger on a e9x M3? I certainly didn't expect to be able to run a ZR-1 directly into a cement barrier at 200mph and still win the race (which I can of course), but AI cars are free to arbitrarily brake-check or spin me out on the last lap, ruining any chance of a decent finish?. The "draft" for an AI car is the length of a straight-away at Daytona, but drafting appears to be disabled on many (if not all) road courses? I couldn't care less about the Premium vs. Standard debate, I even like the novelty and run-of-the-mill cars (I even prefer hot-lapping "attainable" performance cars to the exotics), but why they spent so much time adding so many similar cars (e.g. Skylines) rather than a bit of variety (and accuracy in some notable cases, both with regards to handling and sound) just seems crazy (e.g. Aston, Bentley, Rolls, the list goes on, obviously some MFG's (like Porsche) are probably more about licen$ing issues though). Heck, they added pick-up trucks, why no performance oriented SUV's from BMW, Merc, Range Rover and Audi?

I'm new to GT and I haven't unlocked everything in GT5 yet. While I do enjoy the imaginary tracks and I understand how expensive and time consuming it is to model and implement a real-world track, I would like to see more circuits (both current and historic lay-outs). But even when they do add a new track, like the Top Gear Test Track, they don't allow you to do the single most desirable and logical thing on it, standing-start "Stig" laps, a monumental WTF?!? by any measure.

On one hand, I'm glad GT5 didn't become the PS3's Duke Nukem Forever, but then again, it's a heck of a lot harder to fix problems and deliver missing features after the initial release on a console than it is on a PC. Promising to make it all better in GT6 on a PS4 isn't going to make it all better, at least not for 5+ years, I don't expect much, but hopefully Sony and PD will at least try to address some of the glaring issues in the meantime.
 
So basically it "beats" GT5 in all aspects..... except driving? That seems to be the general consensus I'm getting everywhere.

Is the driving that much worse? Like, I don't need 100% simulation (I've got my PC for that), but I'd like it to be fairly realistic... and fun.

If you've got a Fanatec PWTS or if you get the new Fanatec Xbox compatible wheel which will be available some time soon, Forza may well be worth the investment, the physics aren't as refined as the feel you get with GT5 but they are very drivable.

GT5 has great physics and content, its just a shame you cant use it to any great extent as you can in most todays modern racers.
Its feels stuck a generation behind, when online wasnt the focus.
I cant even compete in Hotlap leaderboards.
I cant use it against the AI, which is woefully lacking, and as yet im having a hard time making any worthwhile use taking my skills online.

Forza allows all of this and more, and for me right now was definately the more complete package in terms of community involvement and overal feel of usefullness for my comitment and efforts.
Im deeply disapointed with GT5 for many reasons, and with just a few additions it could be redeemed if talk of the updates turn out to be fruitfull, but right now i feel no desire to grind out the game in single player for ever, to collect all the cars for myself, if when ive got them i cant use them to the best of my ability to compare to the rest of the world or even race against a descent and competetive AI.

Iracing and Forza have undoubtably spoilt me with what they each brought to the table in terms of the elements that they have done so much better than PD, Ive been with GT from the very first, but lately I feel like ive been waiting for nearly a decade for PD to produce the title they talk about, and as yet Since GT3 i fail to see much that has taken the series forward in terms of a gaming experience.

The Real driving simulator is very much here, its just I would like to do so much more than just Drive, I wanna race and compete with the rest of the world, i want to show off, be humiliated or any of the little steps in between at every opportunity driving the virtual world.
 
I agree with many points in this thread. The fully implemented damage system being non-existant out of the box was, to me, a huge let down.

The main things that worries me, though, is unlike most I have no home internet. All I have for now is a network card for my laptop. Plus all the wifi in my neighborhood is passcode encrypted (so stingy). Therefore, no DLC, patches or updates for me. I'd have to bring my PS3 to my girlfriends house just to patch or update it. HUGE pain the the neck. Not to mention the conversation that would cause. :lol:

In other words, those few of us who are stuck with the box version have it worse off. Regardless, I still enjoy the game immensely, (starting off for me was super slow, though its picking up as I'm into Professional series currectly.)

P.S - And I even use a controller. I know. Stone Age.
 
4.Standards. Still don´t agree, but since yesterday I started to drive them, and they are not half bad. Its like playing GT4 in HD. Plus the sounds were improved on them. I have to admit I´m enjoying them as much as the premiums now.

I had the same experience. I hated the idea of standards but was forced to buy one for the Japanese classics event. I really enjoyed seeing all those classic Japanese cars that I never heard of.

I was able to tune and paint my car and it didn't look too bad. It seems that a few standars look bad but most are ok and you drive them from the hood view anyway.
 
He guys I have had gt5 now for a few sausage I am disappointed with some stuff on gt5

1) I think this one is an easy one painfully slow loading times even with the 8gb pre load and I know there will be An update but still

2) 1031 cars are great but only 150 are premium and I love them but why only 150 I mean the Bugatti veyron is a standard car it's the fastest car ever made why is it standard and lots of other cars are brilliant but only standard

3) no replay after the race to play the race again you have to close down the race the reload it

4) why do you have to save a car to you faveirot (can't spell) to use it in 2player races it's pointless I love to pick random cars and just race them I don't care if there my faveirot (still can't spell) I would love to race a citron 2cv or a bugatti I wouldn't care

4) why is the whole game so confusing why can't they have the same setup as prologue it was much easier

5) you can't change your breaks to better ones in tuning either not a massive problem but still


That's all that o can list at the moment it's not that I am disappointed with this game I just think it was worth a six year wait I mean...

What were they doing

Watching f1

Jujamun
 
want me to "come to the dark side"? tell you what...

makers of Forza need to spend more time tweaking the physics and feel rather the glitz it up with features I'm never going to use.

the driving experience is what I'm after. GT nails this better then Forza.

day that T10 gets that right I might give it a go. til then, no dice.

Forza offers all but the thing I cherish the most...

driving/racing cars that exist in real life, with physics/feel as close as possible to real life for a console game.


*please read in that I did not say it's a bad game or anything. just not what I'm looking for and have no interest in for the said reason.

Based on your comments..it doesn't seem like you've ever played Forza
 
Its such a good game IMO just had a blast with my boy on club SSR5, and damage is there he smakes a wall and his cars was nasty looking :scared: then we raced on the ring and when it got dark the track got even better we both ended up crashing. The ring in the dark racing wise is on another level.
 
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