Is anyone else disappointed with GT5?

  • Thread starter allmoo
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Sony had nothing to do with it. Sure they would have been putting pressure on PD to get the game finished, but they had nothing to do with the fact that what PD were producing was rubbish.

Its hardly unreasonable for Sony to expect a descent product within 5 years, especially considering the budget they had
 
I am in love with everything except:

standard cars mixed with premium cars looks like crap

penalty system is not good enough

damage mechanics and damage visuals need a lot of work

Imbalanced point system. Seasonal Bonus races give about 300,000 points but getting all gold license tests gives like 2,400. This makes no sense. I think the licenses are the best part in the game because it takes away the AI (which also needs work)

AI needs work! Better than GT4, but come on Polyphony, we know you can program something less robotic.

gear ratios need to be able to be individually adjusted

a new rewards system for online would be nice

i want the cars that i won to go straight to my garage

Weird jaggy jiggly shadows need to be fixed

Online matchmaking would be really nice

but overall, i love the game, I spend at least 2 hours a day on it
 
Sony had nothing to do with it. Sure they would have been putting pressure on PD to get the game finished, but they had nothing to do with the fact that what PD were producing was rubbish.

Its hardly unreasonable for Sony to expect a descent product within 5 years, especially considering the budget they had

Well. think of Sony as boss and PD as an employee.
 
Exactly, PD are the ones doing the work, so they are responsible for the finished product. Sony just make sure it gets out on time and make sh#t loads of money off it
 
Dont like the game? sell it then and stop moaning 👎 its only a game ... if you think you can do better then go do it yourself, we dont want to know really ... bye!

Like the game? Play it and stop moaning. If your not disappointed, keep it to yourself, we don't want to know really....bye!
 
Exactly, PD are the ones doing the work, so they are responsible for the finished product. Sony just make sure it gets out on time and make sh#t loads of money off it
If you are working on a project and your boss want it before is finished the product never could be like you wanted.

As simple as this.
 
If you are working on a project and your boss want it before is finished the product never could be like you wanted.

As simple as this.

But what if your expected to finish that product by a certain deadline, but you don't, the boss gives you a couple of extensions, you still don't, then they force you to release your "unfinished" product. At that point, you'd be pretty lucky to still have a job.:sly:
 
Holy cow. Is this the most uneducated speculation of all time? :rolleyes::confused: Someone rename this thread.

Gentlemen, it's not as good as any of the previous GT games(from what I hear). It never will be unless someone pulls a rabbit out of a hat pretty quick. (yeah right) :irked: I am guessing GT6 will be released within a year or 2 at most, same engine, new game, revised physics, AI, everything. (<--talk about uneducated speculation, eh:dunce:)

This ship sunk:ill: (and we all put on scuba gear and keep playing it:lol:)
 
But what if your expected to finish that product by a certain deadline, but you don't, the boss gives you a couple of extensions, you still don't, then they force you to release your "unfinished" product. At that point, you'd be pretty lucky to still have a job.:sly:
They would not be taking the risk of releasing an unfinished product without knowing that would be good enought to be competitive(making money). (Sony)

That do not change the fact that given more time the project would be better and what you would expected to be. (PD)
 
If you are working on a project and your boss want it before is finished the product never could be like you wanted.

As simple as this.

Yeah but we're not talking a couple of weeks here, were talking over 5 years. GT5 does not reflect 5 years of work.

Besides, PD would have had a time frame at the beginning of the project, and they would (should) have developed a project plan with everything they wanted to achieve in that time.

There is no excuse for producing an unfinished product. There are three factors at work here: time, money, and scope. Balancing the 3 is the key to any successful project, something which PD clearly failed to do.

Sony would have set the time (and possibly the budget I'm not sure), so PD should have developed the scope of their project accordingly. They tried to do too much with the given time and budget constraints, resulting in a game which seems unfinished.

Even with the amount of content in GT5, it amazes me that this could happen with such a large budget and time frame
 
They would not be taking the risk of releasing an unfinished product without knowing that would be good enought to be competitive(making money). (Sony)

That do not change the fact that given more time the project would be better and what you would expected to be. (PD)

Who knows what the circumstances were that forced Sony to release early.
-Holiday sales?
-pressure from fanbase and shareholders?
-GT's budget balooning?
 
PD make games, Sony sells them, so think who puts the pressure there.

Again the point is it's silly to try and make a distinction between Sony and PD... Kaz sits high enough in both that he can't really be "forced" to do something by the other becuase he essentially IS the other.

That's like saying your right hand forced your left hand to do something... you control both hands, there is no forcing, there is simply a decisions to act in one way or another.

What you are saying amounts to saying "Kaz put pressure on Kaz causing Kaz to release an unfinished product against his will".
 
Yeah but we're not talking a couple of weeks here, were talking over 5 years. GT5 does not reflect 5 years of work.

Besides, PD would have had a time frame at the beginning of the project, and they would (should) have developed a project plan with everything they wanted to achieve in that time.

There is no excuse for producing an unfinished product. There are three factors at work here: time, money, and scope. Balancing the 3 is the key to any successful project, something which PD clearly failed to do.

Sony would have set the time (and possibly the budget I'm not sure), so PD should have developed the scope of their project accordingly. They tried to do too much with the given time and budget constraints, resulting in a game which seems unfinished.

Even with the amount of content in GT5, it amazes me that this could happen with such a large budget and time frame
Even with all the trash talk here no game is doing what GT5 have done as a complete package, probably they worked harder than any developer have worked before in a car game.

In 5 years they worked in various projects not only GT5, a full PSP game, Tourist Trophy on PS2, GTHD, GT5 Prologue + all the updates, a ton of different playable expo/events demos, helping real world car developments(Nissan GT-R screen, Toyota Data Logger, Citroen GT Concept, Red Bull X1 Prototype, etc), development of 2 innovative wheels(DFGT, T500RS), 2 GT Academy competitions, etc

And all that with half the staff than others developers wich have much less scope.

Pick the excuse that you want but no developer is remotely close to what PD has done in this 5 years full schedule.


Again the point is it's silly to try and make a distinction between Sony and PD... Kaz sits high enough in both that he can't really be "forced" to do something by the other becuase he essentially IS the other.

That's like saying your right hand forced your left hand to do something... you control both hands, there is no forcing, there is simply a decisions to act in one way or another.

What you are saying amounts to saying "Kaz put pressure on Kaz causing Kaz to release an unfinished product against his will".
You can put as you want but Kaz is in a position below of Sony as a corporation, and GT is a product from Sony. It's obvious who have the final decisions regarding the product.
 
What's the size of the iRacing development team? I remember hearing it was quite small. The budget for iRacing would not be anywhere even close to that of Gran Turismo's either.

If Polyphony can run GT Academy, make a PSP game, have Kaz run a 24 hour etc and still make an excellent game, more power to them. But that's not what really happened.

Remember Polyphony, you do your homework before you watch TV. I learnt that when I was a child.
 
Why? Tourist Trophy made them money. GT-PSP made them lots of money. GT5Prologue sold ridiculously well for what is basically a GT5 demo.
 
Everyone should quit &#8220;whining&#8221; and just pretend the game is perfect, like a good little brainwashed zombie - LMAO :)

But seriously ... what I find most disappointing is Kaz not making good on his statement during an interview a few years back where he basically said that the future of Gran Turismo is up to the customer and then PD throws GT5 over the wall with all this B-Spec crap that most people dont give a hoot about. Wheres the customer focus?

The comment I heard the most from others that loved the earlier versions of the game beginning with GT1 was "what the hell has PD been doing for the last 6 years?"
 
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You can put as you want but Kaz is in a position below of Sony as a corporation, and GT is a product from Sony. It's obvious who have the final decisions regarding the product.

A corporation, in terms of decision making, is not an entity... it acts as it's directors decide it should act. It's not like there is a robot named Sony or some deity named Sony that passes down directives that everyone has to obey.

Just like any business, the high ups decide what actions get taken and Kaz is high enough up it's not like he is going to get just bulldozed in his decisions.

At the very closest Kaz wears two hats and PD CEO Kaz wanted to spend forever perfecting GT6 (or also possible spend forever driving race cars and not putting enough time in at the office) but Sony VP Kaz had to finally agree that the return on investment was not going up any further and accept the business side of GT over his personal project side of GT.

This still woudn't be Sony forcing PD, it would be the leader of PD realizing that he was not being responsible treating this as his pet project and not a business product.

Again, Kaz can't force Kaz to do something... he can decide to prioritize his actions in one favor or another but it's not two seperate entities, it's the same person.

Imagine you own a taxi company with a fleet of taxis. And you also drive a taxi yourself.

On one side you like speeding around but it gets you tickets and the company's insurance goes up when the cabbies get tickets.

So you don't speed.

As owner of the company and your own cab in the fleet of the company, could you really say "The company forced me to not speed"?

I mean you RUN the company and the decision came from you... you can't force yourself to do something... you can force the other cab drivers to do something but you yourself can only make a decision on how things will be done, you can't force yourself.... you do it becuase for whatever reason you have decided it's the best way to do things.
 
Why? Tourist Trophy made them money. GT-PSP made them lots of money. GT5Prologue sold ridiculously well for what is basically a GT5 demo.

Tourist Trophy and GT5 Prologue were both excellent games (or demo, as the case may be).

GT-PSP was panned by game critics and fan's alike. Sales don't interest me, quality does, but it doesn't matter if the consumer gets an inferior product, as long as Polyphony's pockets are lined, right?

Gran Tursimo 5 is still in it's infancy content wise (DLC could fix a lot of issues), but it's current state has surprised a lot of fan's. It's certainly didn't reach the lofty heights Kaz/Sony pronounced.

We aren't discussing the solvency of Polyphony, we are discussing the quality, or lack there of (hence disappointment) of their products - sales are irrelevant. Quality wise, it's not a massive stretch to assume Gran Turismo 5 would have been a better game had Polyphony concentrated it's efforts on it.

At the end of the day, Polyphony are free to do what they wish.
 
Well... people were asking why PD had to do them... as long as they made money for PD, they were worth doing for PD (and yes, I didn't like GT-PSP either...)

Won't argue that GT5 could have been better without distractions. One wonders, though, which distractions actually caused this mess? Because the meat of the game is okay... it's just the window dressing (the events) that seem left by the wayside.
 
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Here's a question for you all...

How much time do you think Kaz actually spends PLAYING GT5? You know, like you and I play it?

He's the head of PD, a veep at Sony, a major executive, running a large(ish!) company. Now, I don't know about you, but I don't recall seeing too many of those guys with enough TIME to really play games..! Sure, he gets a bit of seat time, and probably gets together with the coders, and goes 'OK, show me what's new', hoons about a bit, and that's basically THAT. And, you just know he's got exactly what half the people here keep asking for, a game with all the cars unlocked, all the tracks unlocked, and all the events open.

💡

So, in the end, he's never PLAYED the game. You honestly think Kaz sits down and grinds Indy for a couple of hours? So, in the end, to all the guys that excuse GT5, and go 'OK, it's not what WE wanted, but Kaz is making the game HE would want to play' I simply ask... Does he even KNOW what kind of game he made? It's kind of like making a recipe off the top of your head. It SOUNDS like it ought to be good, but if you never taste it, how do you know?

BITS of GT5 are amazing. The bits Kaz sees all the time, if the truth be known. But how he enjoys racing against AI so bad you have to use a car 20-30% or more heavier (and underpowered!), just to get an even race, or that you need endless repetition to progress to high levels, when 400+ events are missing, the only thing I can think of is, he never gets to see them!

He's doing hotlaps on the Nordschliese in a GT-5 all by himself, or with a friend or two online (probably a LAN!). But he AIN'T playing it like we have to... Well at least that's how I see it. I can't honestly think how else some of the glaring omissions from GT4 and some of the new game path head-scratchers ever got past him.

He SURE ain't grinding Indy..!
 
Here's a question for you all...

How much time do you think Kaz actually spends PLAYING GT5? You know, like you and I play it?

He's the head of PD, a veep at Sony, a major executive, running a large(ish!) company. Now, I don't know about you, but I don't recall seeing too many of those guys with enough TIME to really play games..! Sure, he gets a bit of seat time, and probably gets together with the coders, and goes 'OK, show me what's new', hoons about a bit, and that's basically THAT. And, you just know he's got exactly what half the people here keep asking for, a game with all the cars unlocked, all the tracks unlocked, and all the events open.

💡

So, in the end, he's never PLAYED the game. You honestly think Kaz sits down and grinds Indy for a couple of hours? So, in the end, to all the guys that excuse GT5, and go 'OK, it's not what WE wanted, but Kaz is making the game HE would want to play' I simply ask... Does he even KNOW what kind of game he made? It's kind of like making a recipe off the top of your head. It SOUNDS like it ought to be good, but if you never taste it, how do you know?

BITS of GT5 are amazing. The bits Kaz sees all the time, if the truth be known. But how he enjoys racing against AI so bad you have to use a car 20-30% or more heavier (and underpowered!), just to get an even race, or that you need endless repetition to progress to high levels, when 400+ events are missing, the only thing I can think of is, he never gets to see them!

He's doing hotlaps on the Nordschliese in a GT-5 all by himself, or with a friend or two online (probably a LAN!). But he AIN'T playing it like we have to... Well at least that's how I see it. I can't honestly think how else some of the glaring omissions from GT4 and some of the new game path head-scratchers ever got past him.

He SURE ain't grinding Indy..!

I have yet to hear the plight of Gran Turismo 5 articulated as well as this. The only parts Kaz would play, are near perfect. The parts he would skip through/by, are horrid. It just makes too much sense.
 
I have yet to hear the plight of Gran Turismo 5 articulated as well as this. The only parts Kaz would play, are near perfect. The parts he would skip through/by, are horrid. It just makes too much sense.

I don't think that he is even interested in driving in GT5. I believe he is much more interested in reading museum cards, photo travel and B-Spec mode! :lol:

There is no way that he would have green-lighted the disgusting mess that is B-Spec mode unless he really likes it. That doesn't make me very optimistic about the future (or lack thereof) of GT series! :lol:
 
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