I'm the opposite, having never been willing to scoop up Dirt Rally or DR2 yet being convinced (only from every other game Codemasters has made) that it cannot possibly qualify as a sim in my book.There's inevitable comparisons to Dirt Rally 2.0 of course and there's a lot of people out there who've never tried WRC 9 but claim that it is inferior to DR2. It definitely has its flaws, as most games do, including DR2. I actually find the physics in WRC 9 more enjoyable and intuitive than DR2 though, especially on tarmac where WRC is light years ahead.
Physics is a tricky one I think, because the focus with WRC is of course the top-flight WRC cars, which DR2 doesn't have. I guess the R5 cars are a decent direct comparison, although I'd wager that more time and effort went into the top flight cars in WRC 9, and watching the onboard footage from Sardegna today, the cars seem to move extremely close to how they do in the game.
The better stages, for me, is WRC 9 absolutely hands-down. I like that DR2 have used full real stages, but if you watch onboard footage from real events, there is a lot missed out, especially surface changes. This is actually one of the best things about WRC 9, even on tarmac events, the surface is constantly changing, with the feel and handling of the car changing with it.
Blasting through those narrow German stages in a WRC car might just be the finest sim-driving experience I've had to date.
Overall though, I'd say they were on equal footing. Beyond excited for the next installment of both series!
Are you not the user who completed their first rally, IRL, in a MX-5? (congratulations for that, by the way) And you credited DR for how it taught you to handle your type of car? That's certainly a statement of DR's physics credentials.
For me, the look and feel, of the location, is roughly the same for both games. The tie breaker, for me, is that I get to drive actual roads that are tackled by the great drivers of the world of rallying. Sure, DR2's roads are not perfect (sometimes due to them not wanting any legal trouble, if they can avoid it) but it's pretty amazing when you start seeing that sequence of corners in Ouninpohja, and you're already looking for that yellow house that indicates incoming airtime.
EDIT: About surface changes, both these games are trying to make things interesting, not necessarily going for absolute accuracy, I find.
You could have had that experience in DR, if they had chosen Mittelmosel instead of Panzerplatte as the real-life stage.
Me too! We've already had a peek at WRC 10, and something tells me we'll see DiRT Rally 3 at the EA Play conference (July 22nd), hopefully for an October/November release window.
No longer an issue! Not on next gen consoles anywaySuper game. Only issue insane puddles effect.
Good news!! In 8 and 9 on ps4 they were pure killers.No longer an issue! Not on next gen consoles anyway
Overall its 10 for my money.Which is better: WRC 9 ... or WRC 10?
As 10 has vintage cars, I guess that is the deciding factor for me, as the older cars are more fun to drive (at least in DR2) than the new cars.Overall its 10 for my money.
The car sounds oddly are worse in 10 for the current gen of cars, but everything else has improved.
The ability to run 14 stage events is enough of a reason for me.
Also dr2 has surface degradation depending on your starting position, which can affect greatly.If you already own DR2, then you should also get the WRC games, as they do have their virtues. However, if you own neither yet, below are my thoughts on the two games. You decide according to what matters most to you.
Physics: In terms of abrasive, grippy surfaces, WRC has the edge, with the car being more connected to the pavement. In terms of loose surfaces, DiRT Rally 2.0 is the best. Although it should be said that I find there to be a larger gap between their tarmac physics than there is between their loose surface physics.
Graphics: This is, honestly, a toss up. WRC is comparable, in most aspects, to DR2.0. The exceptions are car models, particle effects and damage effects. Car models in DR2.0 have fewer inaccuracies (and better 3D materials) than WRC car models, the way dust behaves and hangs in the air is more believable in DR2.0 and there's more crumpling and more parts falling off DR2's cars, while WRC's cars seem to be made of more inflexible material upon impact.
Sound: DR2 here, hands down, especially in the cars department. Through the entire rev-range, to the turbo wastegate flutter, to the backfire of the anti-lag, it has excellent audio design that Kylotton hasn't quite matched yet, with some of their cars sounding too "mosquito-like" at high revs.
Career Mode: I'll say it, I'm not a career mode man but, from what I've seen, WRC is the best one here, also hands down. There seems to be a lot more depth.
Car selection: What are you looking for? If it's current-spec World Rally machinery, then WRC is your pick. If you're more of a classic car fan and/or you enjoy a larger variety of cars and categories, then DR2.0 definitely. WRC 10 will, sort-of, rectify this with more classic cars, but I doubt it will catch up to the selection of DR.
EDIT (one more category)
Stage design: WRC's stages are very well made and capture the feel of each location well. The same can be said for DR2. The big difference is: DR is more based on real roads/real stages, while WRC takes quite a bit more creative license with their ribbons. So, you have to wonder what is your preference, in this regard.