The AI is a bit ridiculous but they can still be beat, rather easily if you know what your doing. Draft to the front and hold the bottom. If you see them getting a run on you on the outside, move up and let them bump you then move back to the bottom. Its all about working the draft.
Also turn your downforce down, it may be slowing you down.
Reducing downforce in GT5 is always a mistake.
Always run max downforce in GT Mode.
All reducing it will do is slow you down on the corners. It won't gain you any top speed.
All reducing it will do is slow you down on the corners. It won't gain you any top speed.
Daytona doesn't have any real corners, and it most certainly will gain you top speed.
BOT, if you get a good tune going on your car it is remarkably easy. A different tune is generally required for each track, although a global tune can be used if you're willing to fight for it. And as previously stated, don't just drive, race. block your opponents from overtaking you.
Daytona doesn't have any real corners, and it most certainly will gain you top speed.
BOT, if you get a good tune going on your car it is remarkably easy. A different tune is generally required for each track, although a global tune can be used if you're willing to fight for it. And as previously stated, don't just drive, race. block your opponents from overtaking you.
No... Reducing on Daytona helps a lot. I'm guessing you've never tried it?
A corner is a corner, and Daytona has big ones. When you draft, you can get some insanely high speeds, so fast that even with RS tires, you won't be able to hold all that speed, downforce will come in handy there. In GT, there isn't really any drag added, so it's not a big deal, especially when you can draft to 240+ mph.
It would be nice if someone could perhaps run a test and post some times.
I've spent a lot of time finding the problems with GT5's aero model. I've even done this:
https://www.gtplanet.net/forum/showthread.php?p=5490358#post5490358
In multiple threads.
That I can be pretty sure is wrong, at least in GT. In real life yes, but GT aero drag is beyond exaggerated in how weak it is. What difference there is in top speed could be measured in single digits.You struggle to reach high speeds with so much downforce
banking, a little bit of downforce and good mechanical grip is enough to fly around the corners. I can't remember what setting I used for the Nascar but I have used the lowest posssible downforce setting on some race cars for Daytona and went significantly quicker.
I am completely sure that the loss in speed due to induced drag almost doesn't exist though.
And I am completely sure that is wrong. I did a simple top speed test with a tuned up Skyline, and got over nine MPH faster with downforce at 0/5 than with downforce at 0/20. That's with a Skyline. NASCARs have much more power, so the difference would be even higher. Case and point, you're wrong, and I have proof. It may not be as much as in real life, but it is still substantial.
First, the correct term is NASCAR cars. Second, and I am only speaking from the NASCAR side of things here, you are wrong. I have been running NASCAR rooms and have done all kinds of tests with NASCAR cars since launch. There is absolutely no advantage to running min. areo at Daytona. With or without areo, the speeds down the backstretch are the same. With areo, the speeds in the turns are faster. I hold one of the fastest solo online lap times, and it was done with full downforce. Again, it might be different for other cars, but for NASCAR cars at Daytona, you need areo....fact.
i can't finish the Nascar championship on the extreme league because the AI has super mega ultra drafting capacities, anyone has the same problem??
Where? You referenced a test with a Skyline without even showing that such a thing occurred, and then you seem to guess that the difference with Stock cars would be greater. That's not proof.I have proof.
It may not be as much as in real life, but it is still substantial.
Not even at Sarthe, racing with fully tuned LMP's is the drag reduction from low downforce enough to make up for the cornering speed difference.
That's what I was using as the qualifier for significant. The speed loss might be measureable, but if the tradeoff that is in place with real wings is not replicated, the difference might as well be zero.I never said it would be so much as to make up for lost cornering speeds
Obviously you are going to want more downforce for tracks that aren't RouteX, just look at the Chapperal 2H.
Yes. I was saying that more downforce will produce higher top speeds, 100% of the time, as long as that is the only thing changed. I did my testiing on Route X, not Daytona, so it would be completely different. Daytona isn't a complete full-throttle oval like SSRX is, so it would produce different results. I am also pretty sure that more downforce produces faster acceleration.