JSTC400 (GT300) Series! Season 1 Races Complete

  • Thread starter Thread starter alefin
  • 2,696 comments
  • 101,998 views

Would you be in favor of including the Toyota MR-S in the series?

  • Yes, please include the Toyota MR-S.

    Votes: 26 78.8%
  • No, please don't include the Toyota MR-S.

    Votes: 7 21.2%

  • Total voters
    33
I've just finished asking all the stewards about it (success ballast in qualifying), and Joe will make his final decision.
 
I had no idea what was going on, but when I heard a sudden burst of RPMs I nailed it to the floor.

Can we choose one moderator to be race control and everyone else would just have their mic's muted.

Yeah I caught the bolt off sweet. Looked in my mirror and there was a big gap. And that was pretty much it, the guys behind were gonna struggle to catch us without our draft.

I've just finished asking all the stewards about it (success ballast in qualifying), and Joe will make his final decision.

I hope he goes for a yes to the ballast, might make it closer overall.
 
I had no idea what was going on, but when I heard a sudden burst of RPMs I nailed it to the floor.

Can we choose one moderator to be race control and everyone else would just have their mic's muted.

If it comes to that I suppose, but it should be pretty simple as BAZZER has stated.

Just don't do any driving until Joe or me types out that pole can start pace.

As for when to break pace, once pole breaks pace (60 mph) you know the race is on.

Personally, I always use mics but I think a lot of people find that annoying lol
 
alefin
If it comes to that I suppose, but it should be pretty simple as BAZZER has stated.

Just don't do any driving until Joe or me types out that pole can start pace.

As for when to break pace, once pole breaks pace (60 mph) you know the race is on.

Personally, I always use mics but I think a lot of people find that annoying lol

I don't prefer mic's. I can't pace with any distraction. My kiddo, fiance, and dog are enough distraction.

In race A all I remember seeing in the text pop up was someone telling the pole position to slow down. Which was confusing.
 
Yeah, I can understand that.

I just never had much concentration to begin with. Maybe that's why I'm at the bottom of the pack haha.

I start daydreaming and thinking about random things, like what should I eat for dinner, did I let the dog in, "oh corner coming up, brake . . . here?" lol. So the added mics doesn't really affect me as much as it would other people, I think hahaha

I think there was also some confusion in Room A about Shoe disconnecting, but other than that I can't really comment.
 
I was 5th, as soon as Shoe disconnected I slowed down thinking there would be a restart. Apparently not which surprised me since it was like 5 minutes in lol.
And Alefin I get ya, I think about breakfast all the time during the race. :lol:
 
Had a test and tune session on Fuji. Set a new benchmark laptime with the RX-7 at 1170KG - 1:35.968 (Hope I didn't miss a posted faster time)

Still having trouble at certain parts of the tracks and my lap times are pretty inconsistent. Car is still a bit hesitant to enter turns but much better than the Tokyo setup. Some tuning notes below.

Ride Height: Lower seems better - I'm using -5/-5. Going to -10 makes the car bottom out I believe - It starts jumping around.

Springs: Same as Tokyo

Dampers: I changed the front to 7/7 for now.

Anti Roll Bars: Higher is better. I'm using 7/5. I tried a whole bunch of combinations and it seems higher is just better. Going to 5/2(Or 3,4) makes the car seem floppy and less grippy. Try high anti roll bars.

Aero: Still using 35/42. Tried a whole bunch of combinations here as well. Went as far as 35/60 and it seems the higher I went, the more understeery the car became with no noticeable positive effects. Going lower than 42 made the car worse so I do believe there is a sweet spot in the Aero setting for each car. If you like higher downforce, use higher downforce.

Brake Balance: Increased from Tokyo Setup. Currently at 6/4
 
Yeah, that's one thing I didn't mess around with enough on Tokyo: downforce.

I have to figure out what's a good setting for my car and my driving style. I didn't use max cause it seemed to make me way too slow on the straights. Maybe that's just my imagination lol
 
I have 2 questions. Why don't we have a full pace lap? A full pace lap helps when we have someone who is lagging behind. I totally forgot that you all start after the first 2 or 3 corners. :dopey:

Are we qualifying with the added ballast?

HP on the MR-S hasn't changed yet. It was at 364 last week. Need to know the hp increase to test the car.
Thanks,
Tyson
 
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Dunno, it's a left over from the Nordschleife spot race. I also want to start racing as soon as possible. If the game was dependable, I'd just have everyone rocket start from the grid.

I haven't heard Joe's final decision about the success ballast yet.

MR-S was at 345 last week.
 
Dunno, it's a left over from the Nordschleife spot race. I also want to start racing as soon as possible. If the game was dependable, I'd just have everyone rocket start from the grid.

I haven't heard Joe's final decision about the success ballast yet.

MR-S was at 345 last week.

The HP increase must have been before I wrote it down last week. lol
 
There is a lot of discussion about different HP and weight for the various cars. I find that driving skill (or in my case limited driving skill) and tuning are by far the biggest factors in lap times. The skill issue can not be easily fixed but if you want to help make the series more competitive and increase the diversity of cars in the field have the fast drivers post their tunes. I believe that more drivers would tackle the non IS350 cars if they could have a competitive setup as a starting point. Although different drivers have slightly different tune-ups based on their driving preferences a good base line tune would provide an excellent starting point. If all the cars are starting equal from a tuning perspective then the fast drivers will be fast because of their driving skills and the existing penalty ballast system will help equal the field as the series progresses. The suggestion would also help identify what cars specifications need to be changed for this or future series.
 
Rode Runner: Lots of fun on Saturday. I think there was 7 passes between us. I pitted a lap on lap 15 (a little early) to try and past some fast laps on new tires to increase the gap between us. It worked for a while but as my tires went off your were still fresher and I could not keep pushing. I backed off and consolidated my position. Other than the car smashing in to me late in the race as I was going by it was from my perspective a ton of fun.
 
BOB0011
There is a lot of discussion about different HP and weight for the various cars. I find that driving skill (or in my case limited driving skill) and tuning are by far the biggest factors in lap times. The skill issue can not be easily fixed but if you want to help make the series more competitive and increase the diversity of cars in the field have the fast drivers post their tunes. I believe that more drivers would tackle the non IS350 cars if they could have a competitive setup as a starting point. Although different drivers have slightly different tune-ups based on their driving preferences a good base line tune would provide an excellent starting point. If all the cars are starting equal from a tuning perspective then the fast drivers will be fast because of their driving skills and the existing penalty ballast system will help equal the field as the series progresses. The suggestion would also help identify what cars specifications need to be changed for this or future series.

I think set up is part of the fun in this game. I'm pretty sure my skill as a driver will hit a natural learning curve that is fairly quick. If someone were to unlock the mysteries of set up for me, it would spoil some of the fun. I do admit though, having a team mate to share racing line and setup would be advantageous.

Maybe the next series we could have 2 car teams. Where each team has to agree on the car to use. There'd also be a Team/Manufacturers Championship table.

I know the admins are already swamped. If you guys like this idea I don't mind taking on the spreadsheets and organizing the team section.
 
TylerJDallas
I think set up is part of the fun in this game. I'm pretty sure my skill as a driver will hit a natural learning curve that is fairly quick. If someone were to unlock the mysteries of set up for me, it would spoil some of the fun. I do admit though, having a team mate to share racing line and setup would be advantageous.

Maybe the next series we could have 2 car teams. Where each team has to agree on the car to use. There'd also be a Team/Manufacturers Championship table.

I know the admins are already swamped. If you guys like this idea I don't mind taking on the spreadsheets and organizing the team section.

Lol me and Phil are unofficial teammates carrying over from a previous series :P. it is very advantageous
 
ZachAK47
Lol me and Phil are unofficial teammates carrying over from a previous series :P. it is very advantageous

Yeah, I recognized some partnerships.
 
Repeating myself but, my RX-7 setup is available for anyone to use. It's a bit odd though, but that's how I like it.
 
I really didn't do anything too drastic at Tokyo bc I had no idea what to do. I've been a little more aggressive at Fuji with suspension. It's also amazing how much the proper gearing helps!

newb facepalm
 
I really didn't do anything too drastic at Tokyo bc I had no idea what to do. I've been a little more aggressive at Fuji with suspension. It's also amazing how much the proper gearing helps!

newb facepalm

I'm really bad at tuning Transmissions BUT.. - From what I've tested at Fuji so far you really don't need 1st gear at all. Just a low 2nd gear is pretty much fine. Then just spread the rest of the ratios around and tweak if needed. Keep in mind I only tested this on my RX-7
 
It really depends on what the organizers want to achieve with the series. I was just tossing out a suggestion to increase the competitive dynamics and diversify the field. Tuning unfortunately with GT5 often does not have any correlation to the real world and success is often a result of guess work or probably more important past experience. Some of the best GT5 setups should by all race engineering standards not work and conversely good race engineering information does not necessarily translate to a good GT5 setup. For me I would rather spend my limited amount of time trying to find the fastest way around a track and I would prefer driver skills rather than engineering skills determine the race results.
 
BOB0011
It really depends on what the organizers want to achieve with the series. I was just tossing out a suggestion to increase the competitive dynamics and diversify the field. Tuning unfortunately with GT5 often does not have any correlation to the real world and success is often a result of guess work or probably more important past experience. Some of the best GT5 setups should by all race engineering standards not work and conversely good race engineering information does not necessarily translate to a good GT5 setup. For me I would rather spend my limited amount of time trying to find the fastest way around a track and I would prefer driver skills rather than engineering skills determine the race results.

I can appreciate that.

Maybe if I spent the time playing GT5 on making money I could afford a track day car and do it IRL.

There's a new country club I'll be doing installs at in the near future. I'm sure it's everyone on this forum's wet dream.

www.thermal122.com <-giving me access denied from ipad when in the forum, but that's the correct URL.

Instead of a country club with golf courses. It has race tracks. The car barns for every home are designed to lead directly on to track.
 
Ok fellas I just got caught up with all the treading, and I would like to say that all suggestions are much appreciated it's how we taylor a proper series to fit all drivers. The success ballast will carry over with the driver to their qualifier as well. The starting grid should be single file start for the least amount of problems, but room leading cars should make it their responsiblity to bunch the pack up right before making the final turn on any track, and also take a quick glance over at the track map to make sure there is no stragglers slowing down the field. Any disconnects that happen we will attempt an automatic race re-start to ensure all drivers get a chance to race. Everybody here has been racing long enough to know that we're just dealing with typical 1st season early on issue's and they will be sorted out very soon. A mistake that I made was not having 2 pre-season testing races like usual to sort out final specs and for people to feel each other out. But the series had 10 tracks and we didn't want to overwhelm drivers with too many tracks. We're currently paying attention to how many drivers we are left with come races 8 thru 10. I personally would like to have a 12 track season making sure we hit all world circuits and GT5's greats (were missing Indy, Daytona, Monaco) but if your series doesn't have the right cars at the right specs some people tend to lose intrest so this is 1 of our main focuses. We also ran a tight points system and success ballast to keep the championship fight close all the way to the end'

There will be a season 2 disscusion tread op up and running come season 1 end, so all our opinions can be heard. Will discuss race length, 2 tire compounds vs 1 compound, 2 to 3 chassis car teams, and whatever else we can think about under the sun. Thanks to everyone participating in this series wit us!
 
I'm amazed there is a community that's taken such interest in the game. You guys definitely organized a really cool season. Glad to be a part of it!
 
For fuji I how are we monitoring the run off areas? You can easily gain several tenths by running off into the green paint.

Watching V8 Supercars at abu dabi and lappinf in some short stints with others obviously it is necessary from time to time to save your race.
 
The green runoff at Turn 1 is the one that concerns me. Other than that I don't think any of the runoff is that big of a deal, as long as you don't abuse it or use it for a pass.
 
I'm amazed there is a community that's taken such interest in the game. You guys definitely organized a really cool season. Glad to be a part of it!

👍 Tyler!

The green runoff at Turn 1 is the one that concerns me. Other than that I don't think any of the runoff is that big of a deal, as long as you don't abuse it or use it for a pass.

Pushing wide onto the green turf here actually lengthens the track layout so if you run wide it will be ok. Many people will be pushing wide here as their tires fall off, especially the Cusco's since their awd burns off the fronts more than the rears.
 
👍 Tyler!



Pushing wide onto the green turf here actually lengthens the track layout so if you run wide it will be ok. Many people will be pushing wide here as their tires fall off, especially the Cusco's since their awd burns off the fronts more than the rears.

Watch what you say, joe. You basically gave a green light to use runoff. Yes, it's a longer track, but strategic runoff allows for higher apex speed and overall lower lap times, especially T1 and the final sector. I'd say to keep two wheels on the red/white rumbles at all times, barring mistakes, or else risk a lengthy time penalty, say 40 sec added to finish. To prevent one from receiving a penalty for going off track, all one needs to do is let off the gas until you are back within track boundaries. If a pass was made off track, just give it back.
 
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