- 968
- Maine
- VooDooChilde333
Ok, I would like to start an actual civilized, adult, calm-tempered, no name calling, and polite camber info thread. If you would please obide by that first sentence, I have a few questions and theory dumps.
The main thing I am trying to avoid is not people arguing, it's long drawn out posts with so much technical information that the answers get lost. Lets try to keep it simple, we all already know the theorys and "the real life vs. inside game" physics, ect. So please don't just repost them, lol.
0.0/0.0 has the most straight grip, period. This does not need to be repeated, we all know this.
Ok, please read and give your input on the following;
This is currently what I believe.
1. If your on a track with a large amount of straights, stage X, Silverstone, Daytona, Indianapolis, Autodroma, ect, then Camber use will most likely hurt more then help, as your going to lose any advantage you gained on every straightaway.
2. That being said, if your on a track with little to no straights, Willow springs, Hatch, Apricot, Autumn-mini, Deep Forrest, Cape Ring, Nordwand, ect, then 'proper' camber use could help more then hurt, as the main disadvantage of camber mostly does not apply to these tracks.
The next 3, only apply if the above (2.) Applys;
3. If you have a car that at 0.0/0.0 has great rear grip, but understeers on exits, then rear camber can help.
4. If you have a car that at 0.0/0.0 has issues on turn in, but oversteer on exits, then front camber can help.
5. The split; in any corner, if your need is more front grip, make front camber higher then rear. If your need is more rear grip, make rear higher then front.
Ok, from your own testing, is what I believe flawed, or wrong? Is it correct?
Again, this is what I believe so far, after messing with camber here and there since the game cam out. BUT, things change, I have been wrong before, and I keep an open mind always. I do not wish to start trouble here, I only want to know if my thinking is correct, where its wrong if so, or if I am on the right track.
Thank you in advance for answering with respect to me and whoever else replys here ^^
The main thing I am trying to avoid is not people arguing, it's long drawn out posts with so much technical information that the answers get lost. Lets try to keep it simple, we all already know the theorys and "the real life vs. inside game" physics, ect. So please don't just repost them, lol.
0.0/0.0 has the most straight grip, period. This does not need to be repeated, we all know this.
Ok, please read and give your input on the following;
This is currently what I believe.
1. If your on a track with a large amount of straights, stage X, Silverstone, Daytona, Indianapolis, Autodroma, ect, then Camber use will most likely hurt more then help, as your going to lose any advantage you gained on every straightaway.
2. That being said, if your on a track with little to no straights, Willow springs, Hatch, Apricot, Autumn-mini, Deep Forrest, Cape Ring, Nordwand, ect, then 'proper' camber use could help more then hurt, as the main disadvantage of camber mostly does not apply to these tracks.
The next 3, only apply if the above (2.) Applys;
3. If you have a car that at 0.0/0.0 has great rear grip, but understeers on exits, then rear camber can help.
4. If you have a car that at 0.0/0.0 has issues on turn in, but oversteer on exits, then front camber can help.
5. The split; in any corner, if your need is more front grip, make front camber higher then rear. If your need is more rear grip, make rear higher then front.
Ok, from your own testing, is what I believe flawed, or wrong? Is it correct?
Again, this is what I believe so far, after messing with camber here and there since the game cam out. BUT, things change, I have been wrong before, and I keep an open mind always. I do not wish to start trouble here, I only want to know if my thinking is correct, where its wrong if so, or if I am on the right track.
Thank you in advance for answering with respect to me and whoever else replys here ^^