Like itunes Store: Would you pay $0.99 for each premium car?

  • Thread starter Thread starter alexgontijo
  • 124 comments
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Pay U$ 0.99 for each Premium Car?

  • Yes

    Votes: 99 45.0%
  • No

    Votes: 121 55.0%

  • Total voters
    220
I would definately for Aussie premiums or even just famous racecars from history. As they have to pay the manufacturers for the right to use the cars this model makes sense (and cents lol) Also the car would have to come with RM option if its a roadcar.
 
No, it would be far too expensive for completionists. Packs of 10 for £5 is just about tolerable, if the content is good enough.
 
I'm fairly certain I just paid $60 to have all of the premium cars. So no... I wouldn't. Don't say you'll pay extra for things that should've been included in the game to begin with. You only encourage raising prices of the whole system.
 
Microtransactions are a part of gaming now whether you like it or not.
If this were true, they wouldn't be widely ridiculed to the extent that some games built around a microtransaction system have in the past been forced to be rid of it.



Or outright canceled, as GT:HD was.
 
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The question is simple: would you pay $0.99 for each premium car in a DLC GT5 Store?

I have somewhat mixed feelings about that, but not for the ignorant arguments against microtransactions.

In a way, a dollar for a single virtual car is kind of ridiculous considering that it's normal for a racing game to ship with upwards of a hundred or even several hundred cars, not to mention all the other content. Looking at FM3 as an illustration (since they also sold DLC car packs later), the game shipped with over 400 Premium cars, and if you figure a buck each that would put FM3 at over $400 dollars worth of cars, but the game shipped for just fifteen percent of that. We definitely got our money's worth.

However, they subsequently released monthly DLC consisting of ten car packs, and I believe they were ten $10 each, or a dollar per car. I even bought two or three of those packs, mainly for certain specific cars like the Audi R15. I didn't feel so bad about spending the cash at that point because Turn 10 gave me so many Premium cars already and so many hundreds of hours of gameplay that I almost felt obligated to throw them a few more bucks.

I actually like the idea of buying them one car at a time better, because that way you're only paying for the ones you really want and saving the money on the rest. So, if there was a car available that I really wanted, I wouldn't mind throwing a buck at it, but I don't know that I would actually go through with it. It depends on if there's one that I really, really want.

NO!

Microtransactions for single game objects/data/etc are the worst thing ever occurred in modern videogaming.

Ignorance.

1) They generally do nothing to harm our gaming experiences. As an example, I just got around to playing through Mass Effect 2 (had it since Christmas), and it has DLC available for it. However, I purchased none of it, but that content didn't effect my experience with the game in any conceivable way. It didn't hurt me at all that I never got it, but if I had got it there would have been no harm in doing so.

2) 99.99% of gamers fail to understand how expensive it is to make video games, and that most video games (including many good ones) fail to earn back the money the developers sunk into making them, let alone turning any meaningful profit. You hear about the games that sell several million copies, but those sorts of sales aren't anywhere near standard. Even most good games do well to sell a million units.

You also must understand that even when you buy a game for $60, that isn't sixty bucks going to the developers of that game. Various folks will get a cut of that, besides just the development studio. So, if a game does manage to sell as well as a million copies, even at $60 each that isn't $60 million going to the game's developers, but it still cost them tens of millions to make that game. Then, many of you cry about the cost of everything and refuse to pay full retail price and instead buy used, which sends exactly $0.00 to the folks that made that game.

Developers need every single dollar they can get. DLC (microtransactions) help give them more dollars. The alternative is to ratchet up the cost from the shelf, maybe to $80 (for example), but you folks already bellyache about how $60 is too much. The next alternative is for developers to spend a lot less money making games, which means poorer production values, less emphasis on graphics, less work on advanced physics, and so forth, but then you'll whine about that, too.

Gamers want developers to spend $50 million on a single game but then sell that game to them for a handshake and the developers simply eat the losses all the time.
 
I got nothing against buying packages after the release. The problem as I also saw it in the collectors edition is that you don't start from scratch but "jump" in a car way beyond your level. I have always loved GT for that you have to "earn" your car though driving and not like Forza where its all about the money. So I would pay for the ability to buy the cars in game.
 
1) They generally do nothing to harm our gaming experiences.
Except when it crosses the bridge from "new content" to "unlock codes."

2) 99.99% of gamers fail to understand how expensive it is to make video games, and that most video games (including many good ones) fail to earn back the money the developers sunk into making them, let alone turning any meaningful profit. You hear about the games that sell several million copies, but those sorts of sales aren't anywhere near standard.
This is very true. And yet, what relevance does this have for this topic, which is about micro-transactions in a series where even glorified demos sell several million copies?
 
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Yep as I said before where do I insert my credit card PD?!!

Rule no.1 in business school: Never make people wait to give you money!
 
Yep as I said before where do I insert my credit card PD?!!

Rule no.1 in business school: Never make people wait to give you money!
I would spend many dollars buying cars and tracks. Period.

PD is losing big bucks.
Exactly.

We all say we don't want to pay for microtransactions or additional content, but then we drop hundreds of dollars on deluxe racing wheels, pedals, big TVs, a new system, etc.

At the end of the day, paid GT5 content would sell, and I would buy it like a fat girl devouring a tub of ice cream and hating herself while doing it :)
 
Either purchase 200 premium cars for $200, or purchase GT5 for $60 with 200 premium cars, 800 standard cars, 30+ tracks, a large race database, and other content that makes GT5 worth $60.
 
My answer would always be no, I already paid $60.

but I am curious, would the purchased car be instantly available to drive, or would you have to buy them with GT5 Credits from the dealerships?
 
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I'd pay $10 for a custom paint shop also even if the liveries we made could only be used offline, oh the marlboro and rothmans cars i would make for photomode xD they better have something like that in GT6 dammit!!
 
No. Not so much because I take issue with the price, but more because I believe going ala carte purchasing for cars would be damaging to one of the most fundamental experiences of the series.

From the beginning one of the coolest things about GT has been the ability to play around with cars you're unfamiliar with, sometimes stumbling over insanely cool gems in the process. Microtransactions would likely lessen the chance people would go out and experiment and in the process severely detract from the experience as a whole.

A better choice, if they wanted to get started down the slippery road of DLC nickel and diming (glaring straight at you EA) would be to sell custom liveries or other cosmetic effects.
 
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Ignorance.
[..................]
Gamers want developers to spend $50 million on a single game but then sell that game to them for a handshake and the developers simply eat the losses all the time.
I'd rather support them with reasonably priced expansion packs having a meaningful amount of new content and features and that in the end leave you with something physically in your hands, even in 10 or 12 years since now. If you want to support developers so badly go buy 2 or 3 more copies of the game. I'm not a cash cow and therefore I can't justify that way how overpriced usually DRM-ridden microtransactions are for what you get.
 
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I would not pay $1 per car. Let's say you wanted to upgrade all standards, you would be left with a bill for $800. Unacceptable.

I really hope if any DLC is offered, I can buy it all at once for the cost of an ordinarily priced game.

EDIT: And $5 a track? So, $125 for 25 new tracks? I don't think so. I would pass on that one.
 
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We all say we don't want to pay for microtransactions or additional content, but then we drop hundreds of dollars on deluxe racing wheels, pedals, big TVs, a new system, etc.
That's absolutely not a fair comparison. You can use those devices for other purposes than playing GT5 (or in the case of wheel/pedal sets, even with other systems/games), anywhere, anytime and with any game you want. You can lend them to other people if you want, and when you are bored you can sell them back to others. With minimal care they can last more than a decade (for example I'm currently using a 10 years old wheel with GT5) and could even mod them if you really wanted. You physically own those items, you don't just have the right to use them.

Could you say the same for DLC (especially paid one)?
 
That's absolutely not a fair comparison. You can use those devices for other purposes than playing GT5 (or in the case of wheel/pedal sets, even with other systems/games), anywhere, anytime and with any game you want. You can lend them to other people if you want, and when you are bored you can sell them back to others. With minimal care they can last more than a decade (for example I'm currently using a 10 years old wheel with GT5) and could even mod them if you really wanted. You physically own those items, you don't just have the right to use them.

Could you say the same for DLC (especially paid one)?

Yes i see what you are getting at especially since they would definately make them undupable untradable cars like chromline and stealths. It takes them such a long time to make 1 premium car to the level of detail that we have come to expect from them that it would probably not be profitable for them to make dlc. I also expect they are working hard on GT6 and will be saving all the content for that, if its the case of PS4 only having GT6 then i think they will release some gt5 dlc. not likely though imho.
 
Couldnt a third party create and sell cars and tracks for GT5? Or would it be one of those legally bound issues?....
 
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