Military-Paint real camouflage in GT6?

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what color is that and how can i get this? never seen before...

24h Nürburgring_.jpg
 
nero nemesis is a uni-color
look at the car, there are 3 colors in camouflage pattern

btw the pic is no fake, did it myself in a saved online-replay
 
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military camouflage colous would only be useful if the car is hidden in a forest, if anything.
 
I had something similar on my Lexus IS200, but the original colour had a gloss finish. It's probably a glitch
 
its definitve no light effect, i can shot thousends of pics in every position on track, the pattern are painted!
they are mirrored on both sides
i can upload the full vid on youtube...
 
Nothing to do with the colour I know, but hot damn those wheel arches :lol: This is why we need standards to stay as they are on a next gen, 2015 release game :lol:

[/sarcasm]
 
If you did it yourself... you should already know what the colour is, surely?

Also, capital letters at the start of sentence and the personal "I", please.

Not, if it's not his car.
 
I've seen this several times in career or arcade (can't remember which.) on the ruf ctr2 on trial mtn, cape ring and I think spa. It looked to me like it was part of the modeling showing through the paint mask, relating to dust/particle/damage possibly. Ill see if I have the pics on my notebook.
 
I see that quite often; I think it's the dust / dirt overlay texture.

It's low bit-depth, so the colours posterise ("banding"), and it's low-resolution, so it's smudgy and any given "texel" is spread out over a large area. Also, it's a Standard car, which has a (relatively) low vertex density; that means there are sudden discontinuities in the effect, because the way the texture is mapped onto the car depends on these vertices.

That low-res geometry probably also affects the way that the dust is drawn into the texture in the first place. I've often wondered how that actually works; I'm thinking some kind of intersection test with a (dust) particle bounding box and the car's body (collision geometry?).

Whilst the final effect isn't that impressive to look at, you have to marvel at the wizardry involved. I bet it'd look great with a high-res texture and more precise "capturing" of dirt particles, and more things contributing to the surface detail (deposition, removal, scratching etc.).
 
I don't even see different colors. I'd add that IF PD did do a camouflage paint... even in standard rez it would be far more obvious. And camo-y. :cool:

Actually that'd be pretty cool... camo paint textures... hmmmm
 
It is not my car! It was in a online-race.
Why should I ask for my own Color???
:banghead:
I have no idea - but people do very strange things.

Since it was in an online race, why don't you ask the person who was actually using the car? Their PSNID will be attached to the car in the replay that you've been using to get the Photomode images. That'd probably be marginally more fruitful for you.
 
its definitve no light effect, i can shot thousends of pics in every position on track, the pattern are painted!
they are mirrored on both sides
i can upload the full vid on youtube...
lay off the doobie?
 
rally drift challenge (seasonal event) gold: military paint .. i'd try to see if it does it for me (glitch or whatever) but unfortunatly i'm totally no good at drifting, can't help you. interesting nonetheless

UPDATE: a friend just told me that on the picture of the lotus, it's just plain old dirt! it's due to the lower quality of standard cars that dirt looks a bit wonky.
 
I see that quite often; I think it's the dust / dirt overlay texture.

It's low bit-depth, so the colours posterise ("banding"), and it's low-resolution, so it's smudgy and any given "texel" is spread out over a large area. Also, it's a Standard car, which has a (relatively) low vertex density; that means there are sudden discontinuities in the effect, because the way the texture is mapped onto the car depends on these vertices.

That low-res geometry probably also affects the way that the dust is drawn into the texture in the first place. I've often wondered how that actually works; I'm thinking some kind of intersection test with a (dust) particle bounding box and the car's body (collision geometry?).

Whilst the final effect isn't that impressive to look at, you have to marvel at the wizardry involved. I bet it'd look great with a high-res texture and more precise "capturing" of dirt particles, and more things contributing to the surface detail (deposition, removal, scratching etc.).

Most interestingly it will appear on Premium cars. Mostly seen on darker colours or the windows of any car.

Might I add that it also continuesly changes either by what direction light is coming from and if you go off-road (getting your car dirty).
 
UPDATE: a friend just told me that on the picture of the lotus, it's just plain old dirt! it's due to the lower quality of standard cars that dirt looks a bit wonky.

It definitely looks like some layer is just clipping through the model.
 
The thing you see is a "glitch" with some standard cars. Different colour patch on the side is supposed to represent texture for dirt (acumulated in gameplay) ,because if you go with car that has that kind of glitch into "car wash" , that texture will disapear. But it will be back after few races/events.

Saw it few times on some of my "standard" cars ,so that "cars get dirty"thing is kind of implemented in GT6, but unfortunately doesn't look good on standards.
 
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