Actually, my return to Minecraft kind of also pertains to possible coding. I had visions of adding certain mobs to spice up vanilla Minecraft. Of course, when I mod Minecraft, it will no longer be bone stock Minecraft. It means I will have to learn some Java. I have had lots of practice coding in Java when I was trying to make my own game or my first Java program. The Java book I have even has an entire chapter about how to program Java for Minecraft. On the modeling front, I am well aware the game uses blocks. I even studied a few JSON files on how models are constructed using Java blocks. I am actually not offended or miffed about the basic blocky nature of models. Some people, much like how they do with the world, can make even the most amazing models while keeping the blocky nature of the models. Some people have even made truly advanced models prety much entirely out of cubes. I haven't made anything yet. However, I am mostly in the prototyping, brainstorming stage. Long ago, I did make some voxel models that I was thinking about turning into proper Minecraft mobs. But back then, I didn't have as much skill in designing proper models. Techne is often seen as the best for Minecraft modeling, but I am fairly impressed with MrCrayfish's modeling software. I haven't tried out Tabula. Minecraft is a game I have a lot of respect for. It's something even kids can get into to learn programming and create material for the game. I am going about this like most of us do in life anyways- learn as you go along. One other thing- you know a game is great when you feel like you can never run out of ideas or that you have definite restrictions. Minecraft is one of those games. It's like... you can never really run out of ideas or things to do. Someone always has something interesting. It isn't like you've seen everything in Minecraft or that some people lack coming up with something new or original. So if you ask me, if you never played Minecraft, try it. I still recommend this game to this day.