Minecraft News and Discussion

  • Thread starter Thread starter WallRunner
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I might sell it for diamond, but I'd be much happier with a chunk of sandstone, glass and a bit of gold...
 
We would have to make some standards before we even make something like a "trade center". I've heard servers that use paper as currency(works like a dollar and an item would be worth x amount of dollars).
 
That's a really good idea, but we'd have trouble with inflation, not to mention the whole idea of counterfeiting.

Let's have a currency of an item only obtainable via spawning, and one you can't grief with.

Here we go! Cocoa beans! Isn't that a great idea! Just spawn a stack or so each person. The only way to get them is by spawning them, or by finding them in a chest, and that's essentially like finding treasure.

Brown wool is worthless.
 
The only thing you can't get or make is Spider Webs. Because they can not be made or found anywhere, they are almost impossible to counterfeit, except for spawning of course. We should also back the spider webs with gold bars(x amount of gold bars will give you x amount of spider webs) instead of spawning spider webs for no reason why. Having gold bars back up the spider webs will help to standardize prices too.
 
Iron is far more valuable than anything, really. There's an abundance of it, but it's used for everything. Diamonds are easily obtained in the arena.

The problem with spider webs is the whole slowdown thing. You literally cannot interact with the environment with cocoa beans, unless you want a retardly expensive batch of brown wool. So again, I completely propone the cocoa beans idea.

But yeah, definitely back them up with something, like diamond, iron, something that has actual worth.
 
Mods take effort and aren't technically needed. I checked my valuables chest and found I have a ton of gold (literally) and I fully agree with using gold.

Either that, or glowstone dust. Worth its weight in mob attack prevention.
 
Hey Dunc, do you think we could have a view of the map with Cartographer? I need to find where my new house is from spawn, it's taking too long to do it with a compass and railtracks :p. If not could you send a link to the level.dat upload, if there is one. Tanks. :)

EDIT: I'd be happy to create a trade center, a bit back from the Station with signs everywhere stating how much each item is worth in Gold, Iron, Diamond, etc etc. It'd take a while, but with my knowledge of how these things work, I'd be willing. :) Just don't swear at me if you don't agree with the prices. :p *puts on sunglasses* Deal with it.

EDIT 2: I vote gold, iron, and diamond as all currency. Things can be worked out, like so many cobble for so many wood and such, but that would just be between players. With stores, prices and only certain types of currency can be used, and this is also the main currency of trading within players.

Also possibly making the prizes at the mob arena a little smaller, so it's not so easy for people to spend 5 mins of their life, and get 5 diamonds. 5 diamonds buys a diamond pickaxe and a diamond sword, and a diamond shovel from my shop :o
 
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If we aren't going with the mod route, we can just use Gold/Diamond/Iron for trading with these exchange rates (Which is what was used on an old server I played on)

9 Iron = 1 Gold
9 Gold = 1 Diamond.
These are plentiful resources that actually require work to gain (aswell as resources to smelt), keeps pricing simple (Large purchases can be condensed into full blocks) and doesn't require changing the way we do things.

The only agreement that needs to be made is no spawning these items unless they're being used as a building material. If they are being used in a building, the leftovers must be destroyed in lava (Item ID 10/11) as to not artificially inflate the economy.
 
Is it strange we're talking about economics in a game about blocks?

I like the idea for the exchange rates, iron block are worth a gold, gold blocks are worth a diamond, that works nicely.
 
I have to say I disagree with using valuble construction materials for currency. Iron is used alot for alot of things, and if we are trying to reduce the number of spawn-ins, why use something so practical as Iron and Diamonds? But if we were to use them, Wallrunner's conversion table would be an excellent start.

I still stand by 'ask and trade', rather then buying
 
^^ Hmmm, don't know about those exchange rates, personally. I'll think about it and reply soon with my 'imo'. :p

However, as far as actual tools, weapons, arrows, etc etc that would have a different set of arrangements to prices...*thinks*

EDIT:

Oh, yes, your new house. :D

What'dgya do to it...-.-

EDIT: Awwww! Thanks man! :cheers:
 
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BOSExconomy

Features:

Players own money and can make payments between one another. Just find somebody you want to pay, and use "/pay [player] [amount]".
Periodic wages can be configured to pay any amount of money at any desired interval, or to pay players based on their playtime. Players can be in any number of wage brackets; these brackets determine how much the player makes.
Bank accounts can serve as money pools between multiple players. Anybody can pay money to a bank account, but only members are able to withdraw from the account. Owners have the additional ability to add other owners or members to their bank account.
A top-5 listing and basic statistics can be used to see how wealthy the server is, and to encourage competition.
Several admin commands allow for the modification of player money and brackets from within Minecraft.
The properties file allows the server owner to decide what the currency is called, how often it's payed, and much more as listed below.
Several straightforward plugin hooks make it simple to interface with BOSEconomy.

Supporting Plugins:


uQuest - A simple, overly customizable quest system.
Turnstile - Create turnstiles to prevent players from entering certain locations without paying.
DungeonReward - Reward players with money for reaching a certain region of the world.
PhatLoots - Players can open linked chests and be rewarded with money.
RealShop - A very simple-to-use shop system to deal materials stored in chests.
TradeMod - A simple plugin allowing players to trade items.
WolfPound - Allows users to buy wolves, or get them for free.
Money2XP - Train your mcMMO skills using money.
Blacksmith - Lets you repair your tools with money.
BuyAbilities - Allows players to purchase abilities or permissions with money.
Challenges - Admins can start server challenges for players to beat.
iConomyChestShop - Turn a chest into a shop by simply placing a sign over it. ( my 1fav )
CommandSigns - Charge for the use of commands from a sign.
Showcase - A unique shop plugin letting you show what your selling. ( my 2fav )


Thoughts?
 
I am more in favour of an economy plug-in then using in game resources
the extra pugins, in my veiw:

DQuaN
Yes-uQuest - A simple, overly customizable quest system.
Yes-Turnstile - Create turnstiles to prevent players from entering certain locations without paying.
No-DungeonReward - Reward players with money for reaching a certain region of the world.
No-PhatLoots - Players can open linked chests and be rewarded with money.
Yes-RealShop - A very simple-to-use shop system to deal materials stored in chests
Yes-TradeMod - A simple plugin allowing players to trade items.
Yes-WolfPound - Allows users to buy wolves, or get them for free.
No-Money2XP - Train your mcMMO skills using money.
Yes-Blacksmith - Lets you repair your tools with money.
Yes, but is open to abuseBuyAbilities - Allows players to purchase abilities or permissions with money.
need more info on ths oneChallenges - Admins can start server challenges for players to beat.
Yes-iConomyChestShop - Turn a chest into a shop by simply placing a sign over it. ( my 1fav )
need more info on ths oneCommandSigns - Charge for the use of commands from a sign.
Yes- Showcase - A unique shop plugin letting you show what your selling. ( my 2fav )
 
^^ Hmmm, don't know about those exchange rates, personally. I'll think about it and reply soon with my 'imo'. :p

However, as far as actual tools, weapons, arrows, etc etc that would have a different set of arrangements to prices...*thinks*

EDIT:



What'dgya do to it...-.-

EDIT: Awwww! Thanks man! :cheers:

Your house is hard to find, BTW. I may have expanded the map a few megabytes alone.
 
I am more in favour of an economy plug-in then using in game resources
the extra pugins, in my veiw:

They don't all have to be installed, we can pick and choose.

The DungeonReward for example might work for Vic's maze. You could get a reward for getting to the middle.
 
Yeah, those'll work. I especially agree with the blacksmith mod, provided it affects armor as well. Lag absolutely MURDERS armor.
 
Well I took another picture of dustdriver's dish, this time directly above:
166g9q0.png

20shhy9.png


The towers were made out of dirt from the rubble and I dug down a layer for the dish. I also expanded the community chest house for two more chests, added glass to the top, added a windows opposite to the chest with a view of the Rapture castle, and a lava incinerator to help get rid of stuff you just don't need. I also found tiddy's new house to be dark so I added some glowstone to help brighten the place up.

So this mod also includes mcMMO? I know thats a good mod and it really helps when your working. You can survive falls better after leveling up and for many different skills. It's a useful mod.
 
I think economy mod is the way to go. It will be much better than in-game resources and also the trade plugin would be really good.
 
I think we should go with an economy mod. 👍

EDIT: I'm getting a 'connection refused: connect' error?
 
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So this mod also includes mcMMO? I know thats a good mod and it really helps when your working. You can survive falls better after leveling up and for many different skills. It's a useful mod.

Nope, the economy plugin is just that. Lets you pay and store money. We can then add any of the addons that we like.


I think we should go with an economy mod. 👍

EDIT: I'm getting a 'connection refused: connect' error?

Installing the mod, will be up in 1 min.
 
So the economy plugin went VERY wrong. Good job I took a backup before trying it out! I think I may have configured one of the yml files incorrectly. I'll give it another try tonight.
 
Who replaced my Iron block chest freezer with a block of diamond? :lol: Also, someone's been stealing my *ahem* leather from my wardrobe....Oh, and someone left all my doors open and put a small pool of water in the bottom of my tower.

How do I lock my chests again?
 
Put a sign on them saying "private" on the first line. The second line needs to be blank. The third and fourth lines can be the names of two people you want to allow access to the chest.


*edit*
don't bugger yoursellf over it, dunc

Umm.. ok!

I got it working :)

At the moment you get paid 50 Tories for every 2 hours you are online. This is all changeable.

We'll have a little trial period of buying and selling with the standard plugin and then I'll start adding some of those addons.
 
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Ahh, Thank you for the glowstone nick, I was thinking the same that it was too dark but didn't know how to solve it. Looks better now :D
 
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