[Mod] Gran Turismo 2 plus (bug fixes, restored content and new content) - beta 7 released

  • Thread starter pez2k
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Would it be possible to make a mod that replaces the class S cars with race cars in arcade mode and have the ai drive them?

In theory - the GT2+ change here to swap the Clio for the Esprit is a template on how you could do it. You'd need to copy over all of the parts data for each car from the GT mode data to the Arcade mode data, then patch the hardcoded car list in the Arcade overlay with the new car IDs, and update the hardcoded stats shown in the menu. All of the attract demos that use the Arcade data will also break, and will need to be removed or re-recorded.

Probably not recommended for your first mod though, as you may also need to figure out how the manufacturer logos work, and may run into unforeseen issues if it was never written to support race cars. It'd be breaking new ground either way.
 
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GranTurismo0517
RandomCarGuy17
@pez2k There's a bug with the Peugeot 306 RM, when you pick the red color option; it switches back to blue after applying the RM. It stays that way for the garage and races.