Motorcycles in GT6 or future GT titles.

  • Thread starter Thread starter ScottishRacer
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Bikes in GT


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I'm not a bike guy; never have been, never will be. That said, I can understand the appeal of having bikes racing side by side by cars and it would be quite unique amongst the other racing games out there at the moment. And even though I don't like bikes, I remember becoming quite excited when I saw the GT Concept teaser picture of a Ford GT lined up against some kind of superbike. I do have a few issues with it though.

I'm no developer, but surely the bikes would have to have a different physics engine comapred to the cars? Having them run side by side would most likely create problems. That makes the most logical sense to me as to why they haven't done this in the past, and is why they made TT in the first place. You just have to look in the 'hidden things in GT3' thread to see they've been toying with this idea for years.

Another problem would be bringing those bikes over; everyone knows the onslaught of hate given to the standards in GT5 (and even GT6); who's to say the naysayers wouldn't do the same?

If they did add bikes, I feel like it would have to be its own seperate section from the game. And I don't mean stowed away in its own little 'Special Events' hub, I mean having a choice when booting up the game to go somewhere completely seperate, with its own garage, career mode, etc.

TL;DR - Make it optional, and basically make it a 'game within a game' with no affect on overall completion.
 
It wouldn't ruin my four wheel experience but it would turn GT into something that it isn't, i don't want this game to become something like Dirt series, Colin Mcrae was the best rally game in my opinion and it was ruined when they jumped into the first Colin Mcrae Dirt, then they added buggys, trucks and all source of vehicles and competitions that add nothing to do with the pure rally experience and completly destroied my favorite rally game. I wouldn't mind to wait( i still have to wait another year for gt6 to be what it was supposed to be on release date) for a new game more time if it means that i would get a finished game on release date.
Then it would ruin YOUR gaming experience. I'll alert the others and tell them they need to wait longer, because a fraction of the people (compared to the GT franchise) who liked TT want a full game even if it means that there will be a longer wait. When it comes to "unfinished" games from PD, they've already said that their future methods will include updates for that very reason.

There will always be new things to add to just about any idea/project, so releasing GT6 (most likely GT7) in an incomplete state holds no value to the argument anymore; all this means is that with YOUR mindset, you will very likely have to wait a year after GT7 and maybe even TT2 (if PD decides to release it on the PS4) are released to buy them. This only impacts the people looking for a fuller experience with their games in general which isn't wrong to want for some people.

But if your notion of every future PD project needs to be "complete" by its set release date is seriously taken by PD, the wait will always be longer just as it was for GT4 and GT5 (and GT PSP) thus making everyone else say that PD are back to their old ways of being lazy and slow to put out their games. Maybe it will be more feasible with the PS4 to develop and put out a TT2 and GT7 (while probably making a GT game for the VITA) during the same time period, but it will definitely not look good on them from a business and a fan's standpoint.


I'm no developer, but surely the bikes would have to have a different physics engine comapred to the cars? Having them run side by side would most likely create problems. That makes the most logical sense to me as to why they haven't done this in the past, and is why they made TT in the first place. You just have to look in the 'hidden things in GT3' thread to see they've been toying with this idea for years.
See:
https://www.gtplanet.net/forum/thre...r-future-gt-titles.293787/page-4#post-9188599
 
I'm not disagreeing with you (in fact I agree with you). But, I would assume there was/is something more taxing about putting bikes through the Playstation 2's processor, since there were never more than 2 bikes in track in TT... vs. the 6 cars in GT4. I'm not saying it was the physics, maybe just having dynamic models (rider movement etc.)? Let's not forget that part of TT tuning wasn't anything to do with the bike, it was the riding form too.

Given this, it's not unreasonable to think that bikes put more load on the processor... though it may not be as noticeable on the PS3 as it was on the PS2.

I think there were four bikes, including your own (e.g. this video). I always assumed it was because of the higher polygon density of the bikes themselves, plus the riders, and yes, their animation. A bit like how some drop tops had the top down in free runs only, because of the extra polygon load (of the interior and animated driver) not being workable in a full field (of six!) in GT4.
But that polygon load is fully scalable now, and every car has a fully animated driver, too.

It's possible they were able to do more with the physics as a result of there only being four bikes, but Kaz said that computational limitations were not holding physics back for Gran Turismo, only the specific way that the model is parameterised. This could be evidenced by the leap in complexity of the suspension model in GT6 over GT5, yet the game as a whole is doing much more, and generally runs better, too. And, sure, if it worked that well on PS2, it should be fine on PS3.
 
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